@@mrcoolguy32 It's not so bad if you have a dual monitor setup but my setup right now because my other monitor started getting dead pixels is just 1 so I cant keep task manager open on a separate screen to alt to and use the arrow keys and hit delete like I usually do. Hardlock is automatic "Shit, reboot." and relogging into all my shit for 10 minutes.
@@roachdoggjr155 Nice, I'll have to try that next time fallout inevitably hardlocks. I've been playing a heavily modded New Vegas a lot lately and World of Pain mod locations lock up A LOT.
There is something cerebral associated with morgues. When working the second and third shift at a hospital, if one of your patients passed, you had to take them to the morgue. At that time of night, there was usually only a handful of people in the basement where the morgue was located, mainly just the occasional security guard. There wasn't even a mortician half the time so it would just be you, maybe a PCA helping you load the body into the freezer. With bariatric patients, we used basically a walk-in freezer. The one time when I had to deposit a body into the walk-in, it was almost full. There was about seven bodies on gurneys, all covered in sheets. You could hear a pin drop. There was this feeling like they could sit up at any time. The feeling down there was surreal and indescribable.
I remember working at one hospital and the employee hall in the under levels made you pass the morgue. It was less of a morgue and more like the walk in freezer. Regardless, it just happen to be the darkest portion of the hallway despite being in the middle. The lights conveniently don't work in that section, lovely.
@@NeonGhostCat it's funny that no matter which hospital you go to, the morgue always is uncharacteristically creepy. Like theres bulbs that are out, or it's in the secluded back of the basement or something. It's the the designers of the places are came together to scare the crap out of people and have a laugh about it.
I recall him mentioning his son was born while he was marathoning the Evil Dead games. Some say the child was born with a chainsaw in one hand and an epic chin.
For a film version of this game, I recommend "The Autopsy of Jane Doe". It has a very similar premise, and that same almost-insufferably tense atmosphere. It also has the intrigue of the autopsy itself and trying to figure out who the body was and what happened to her.
At 12:23 when it seemed buggy, it was due to the body on the gurney not being the one you were trying to embalm - it got swapped out for a haunted event temporarily with that of Rebecca's (the protagonist's) dead father.
I think the „there we go” is Rebecca trying to just keep herself sane in someway, encouraging herself For example Soviet Womble’s Alien Isolation streams, where he often repeated „It’s fine” whenever he was scacred
Hope it happens in that order because the worst thing that could happen right before my death is knowing someone is gonna find my corpse with shit pants
I plan to provide said heart attacks. It will have to be a side project of mine for it. I want MA VR to be something were you actually do the motions of embalming and take advantage of VR above just slapping headset support on top of a PC game.
and he's not doing a long ass analysis, ngl watching this video reminds me with past gman vids which i absolutely adore. Wish he's doing more of these and mod corner
@@luminosity01 yup! Horror games lend themselves to shorter critiques anyway since so much of the value is the scares/atmosphere/have to be there kinda thing
9:29 Well, it kind of makes sense. As a professionnal in a pretty disturbing field, she probably needs some level of distancing from what she is doing (manipulating dead humans) to actually do it. it makes sense she would treat the paranormal stuff the same. her "here we go"s are just an expression of that layer of protection
what I like about some of the scare events is that they're triggered by either distance or vision (or both). So if you do the classic "walk into it and not look / walk backwards into it", that will bite you in the ass because the jumpscare event will not trigger that way. And the moment you look at it, you're way too close for comfort
Thank YOU for this great game! Me and my friends loved watching our other friend piss his pants while streaming it on DC, and us trying to solve some stuff together. Most fun (and laughs) we've had in a long time! Cheers!
Hey dev, I think I saw you on Bawkbasoup stream im not sure. Anyway I wanted to know if the movie "the autopsy of Jane Doe" gave you inspiration to make the game.
@@user-lh7mt7zo7l they sure do. I like horror movies,i find them fun, psychos, ghosts, monsters and demons but i always have a hard time playing horror games. I can only play them after i have a few drinks. I was shitfaced when I finished Dead Space 2 lol
@@starclite Not too much, just really showed a ton of scares, but theres a shit ton of scares that I've seen in this video that I haven't seen before, and I watched three other RU-vidrs play a total of like 4 hours of this game which is nuts.
A long time ago, I was the funeral assistant for Atlanta Funeral Home. This was back when 96 Rock was still around. I lived in the mortuary's basement down the hall from the embalming room. Was never a scary job, though I love the premise of this game. Hopefully, they'll explore hospital service tunnels (far more scary than a funeral home, depending on how old the hospital is) in a sequel or something. Courier work for a funeral home is one of the best jobs ever, not even joking. Pays well too.
It pays well becausee not a lot of people want to work there, same goes for cemetries. It's not for everybody, and even a normal hospital is creepy once it's night and everything is quiet.
Autopsy Simulator is coming out later this year, I'm definitely playing it too. There was a demo on steam but I missed it, they took it down before I could play it.
it's actually an accurate depiction of "ghost sighting" people claimed, unlike horror movies, the ghosts usually just peeking on the edge of peripherals, usually killings only happens on livings who are "possessed"
UPDATE: I showed this to my wife and after two minutes she didn't want to go to work the next day and refused to watch anymore. As far as the stories go I don't want to disrespect the deceased or their loved ones and don't feel it's my place to share
Don't feel bad. People ask for stories all the time and there's a lot I wish I could share but I'd hate for a family member to ever see their loved one being used for a joke (even if the chance of that is miniscule)
GmanLives playing a horror game? He is more braver and more Chad than I expected. Truly I respect that. Me however I ain't brave enough to play those kind of horror games.
You know, the start of this game, with he whole "PSA warning" reminded me a whole lot of the game that terrified me for a couple of weeks as a wee 10 year old back in the day. That game was "Omikron: The Nomad Soul." I remember when I first heard the intro of: "The demons are about to eat my soul, so I'm giving the control of my body over to you, but be careful, because if you die in game, and there's no other body to posses nearby - the demons will come after you!" - I just shut down the console and haven't touched the game for a few weeks. That game was awesome by the way. The best game I have played on this plane of existence. 100% demon free. And I advise anyone who is reading this to go pick up a copy and experience as many in-game deaths as possible - the cutscenes are awesome. So says I a perfectly normal, not demon possessed, average human being.
That was such a good solid movie. Great premise, great execution. If you liked the Mortuary Assistant, Autopsy Simulator is a sister game that has the same concepts and execution
The fact this game was made by 1 person is impressive, overall the game itself is pretty terrifying and the fact the creator managed to do it by himself just shows that anyone can make something with the right attitude and a strong passion. I don’t think this game needs DLC but if the developer wants to put it in then I won’t complain. I’d love to see what could be added. Like an expansion on the head mortuary and going into how he became the way he is
My favorite parts half to be the way the pale demon quietly stalks you. The standout moment has to be when you're on the PC and the dude just peeks at you while you're doing it. Another is when you're on the PC and you got a demon power walking towards your location and it's genuinely terrifying. Good examples of horror without relying on loud noises and jump scares. Seeing the creature first and suddenly having it come towards you is much more effective on me than a typical jumpscare.
The "grandma" haunting gets worse if you walk into the hallway (towards the morgue) while she's talking. Otherwise, she'll just scream "let me in, beach" if you stay in the embalming room.
@@Gggmanlives "Grandma" will appear in the hallway, with some creepy dialogue while holding a knife. After some flashing lights, she'll approach you like Chuckie and frantically stabs you. Saw it on Markiplier's 2nd video on the game. It's on this video too ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-SA7UgZqMJPA.html at 31:17, although in another hallway.
An underrated aspect of why these jumpscares generally work is that they greatly vary in intensity and how they're triggered. Some are loud, some are quiet, and some have to be activated by the player noticing something in the corner of their eye and looking that way. If they were all super loud it would quickly become annoying, but the fact they vary so much in the way they're built up too is a great way to keep things unpredictable. Two of my favorites are the body standing down the hallway and then quickly walking to you, and the one demon appearance standing on the cabinet.
Also, when you can't put stuff into the embalming machine or use tools on a body, that just means there's an event that you have to go through it. I can clearly see in the footage that when you're saying you can't put the ingredients in the machine, the corpse is... different, and you have to interact with it. After the event is over, you can go back to work.
That's a little clumsy IMO. That would destroy immersion for me if a normal action is simply deactivated to force me to walk around until I do the thing that triggers the event. There's gotta be better ways to make the player experience those.
@@sandeeptyagi5774 Oh man, been there. After completing Alien Isolation, I remember thinking "Where can horror games even go from here? How can it be topped?"
I recommend the horror movie The Autopsy of Jane Doe. I went into that thinking I was going to watch some pathologist solve the crime of a murder victim or something like that and it was NOTHING like that as they figure out what happened to her and why, it was scary and cool. This game and that movie should be played in the same night for ultimate mortuary horror!
Been a while since we got a horror review and what a game to come back to it with! Love this game, more devs need to take notes from this one, the randomness of the scared is beautiful.
fun little movie trivia, Citizen Kane had the screeching cockatoo to wake up anyone who might have dozed off in the cinema, as Citizen Kane was a rather long movie for its day.
What’s impressive to me is that they already were using a mortuary as their setting, which is already pretty creepy enough, but they decided to go the extra mile and add all of these P.T.-style abnormalities as well, just to make something special. Thank you for sharing this with us!
This is my favorite kind of gman content: new FPS releases, so that when browsing the Steam store I can distinguish the wheat from the chaff. Thanks for your work!
The way you use memes in your editing is godlike, i get a chuckle or a full on heart attack every godamn time and it does not feel forced at all. Quick and easy, the way it should be. The windows xp logging off screen was so damn good. It have been done a thousand of times, but you did it best. You have a good day now there down under.
On the jaw tool, I had that same trouble with it but that's because I overlooked the tutorial message, and yes, the game tells you exactly how to use it, and you can easily check the in-game tutorials again in the pause menu.
I love that it doesn't just rely on jumpscares the atmosphere and the fact that you can just catch a glance of the demon in the Crack of the door is great at keeping you on your toes
Dark Stone Digital is a solo dev who was in the AAA space and went out on his own. Seems like a really nice dude, so stoked for his success. In his old devlogs from years back, it seemed like he wasnt even sure he made the right choice. He obviously did!
Thank you for bringing this to my attention. I don't know why but it reminded me of the old horror games like Silent Hill 4: The Room and Clive Barker's Undying. Man... I had nightmares for days. Good times 😄
when a fella renown for his reviews on shooters does a complete tonal shift and cant stop gushing about how sensational your horror game is it really grants you some perspective on the games commitment to horror. this isn't just some Jeff the killer clone
jumpscares are so 2006! :P 5:58 - thats pretty nice and if a game makes you think about it, even hours after playing it, then it did a pretty damn good job at beeing a good game!
I have to be honest, jump scares with loud noises work on me everytime. This is an extremely personal/subjective thing, and I admit they are quite cheap/require little effort, but still I will shit multiple bricks and my tailbone whenever any sort of jumpscare occurs in a horror game. That's not to say I don't appreciate horror with a lesser focus on jumpscares, I lost about 5 hours of sleep every night for a fortnight after seeing Hereditary, and that film has essentially no jumpscares in it I am a pussy, thank you for being so observant.
It would have been 10* better if they just called it "Mortuary Assistant simulator", and then just randomly generated events that fuck with the players mind.
@@Gggmanlives True. But its all about how you market it before release. Think about it...market the game as a pure simulator. No clues in the trailers, not a single pointer that may make you think its a horror experience aside from the already creepy occupation. Make the player feel at ease with the vanilla version, day time shift, a few tasks, maybe a missing tool here, an open door there. Nothing big. Make sure the Dev and marketing teams deny all paranormal events within game and have them choke it up to compatibility problems or something. Build tension with a few updates and then let the fuckery continue. Eventually it will be this game, but the build up alone will spawn entire Q&As on line. "Is it just me or..." type questions. It would be a phenomenon Gman san.
@@favoritemustard3542 true, but that is only if your time runs out. What I meant is that the demons can’t harm you in anyway which means you can just go about your tasks without having to worry about anything really.
Funnily enough I thought this was gonna be a game similar to Surgeon Simulator.. but you have to prepare corpses for funerals instead. Not once did I think this was gonna be a horror title from the screenshots I saw. 😂
From what I've heard the cockatoo wasn't Orson Welles' idea his producer made him put it in the movie because he thought audiances would be falling asleep in the theater