This video is about the most clunky/annoying abilities that have been added in Dokkan Battle since its release ** All gameplay in this video is played, recorded, edited and uploaded by me
True, but I think UI Goku is the only character that is reasonable to expect it from. Like it's sort of strange that EZA LR STR Gogeta and LR TEQ Vegito get guaranteed dodges in their first turn but UI Goku whose main thing is dodging is less reliable as a defensive option in harder challenges. Hopefully when UI Goku gets EZA they at least give him guaranteed dodges in the first 2 turns and/or after activating his skill because it doesn't make sense from a character standpoint to not give UI Goku free dodges but other characters can.
I have never understood why they made Teq Gogeta required to have 70% or higher HP to transform, despite them struggling and physically exhausted during the fight against Janemba. It should have been the same condition as STR Vegito honestly.
Because he is meant to be run together with vegito, that way when you are at low HP you can transform vegito and heal and then transform gogeta and heal again
To be fair, INT Majin Vegeta sacrificing health is fine since a one-time 18% sacrifice isn’t too bad most of the time, and can even be used to set up for active ability conditions like STR Vegito fusion and so on
Most would agree that if the Guard Indication was there, people would still complain don't get me wrong (because again, fuck percentage chance to guard), but at least we will have a clear indicator if they can tank or not for the turn
I believe these characters that have low percentage based super attacks is there way of balancing these characters as to not make them too op, but if they do this then there supers should do more to benefit them like permanent stacking instead of 1 or 3 turns only
phy ssj2/ssj3 goku slander on additional super chance is ridiculous that man always does nothing but supers for me 😭😭😭 comparing him to str cooler is insane
I feel like the absolute worst/most annoying ability is shared between LR SSJ3 Goku and TEQ SSJ3 Broly, that being kneecapping your own defense by a shit ton AGL Golden Metal Cooler sealing himself is also up there Also, I always found HP-related abilities (like STR Trunks and INT Zamasu getting more stats at lower/higher hp) to be super inconsistent
I wish bosses had something like "limits ATK/DEF reduction to 10%" rather than nullifying everything. The impact is minimal but at least passive abilities like SSJ Trunks' activate.
I use Blue Evo Vegeta in Legend Vegeta event and he's not tranform for the whole run 💀💀💀 (I used him in sibling's bond mission and I beat event within 18 turns lol)
Wow, didn't knew that Blue Vegeta had only 30% chance of transforming to Evolution, that means that I saw him A LOT because mine would mostly always evolve from turn to turn. Also I agree with the UI Goku dodge gimmick, I mean I know he's a 2021 card and that giving him 100% dodge would be extremely broken, but they could at least have him do so after his active skill and only for 3 turns or something. Just an idea though, again, I know that a card like that would be just too OP. However they should consider it for his future EZA, would be a massive improvement.
The worst thing about Agl UI Goku is that he doesn't get dmg on dodge, sa or active which loses the purpose of him being the most op character in the ToP plus the same thing for his defense besides him dodging since he gets defense by dodging if I'd pick who's the better UI in all three Int, Str and Agl for just getting their full dmg and defense I'd say Str UI since every dodge he gets dmg and def which can help a little
7:20 if great ape vegeta lose half his defence why did he receive less damage after attacking, i dont understand why you mention this when its written no where in his kit, on the contrary he get 60% on super and another 60% if ultra.can someone explain the half defence on super.
You misinterpreted what dbzMoe meant. His passive, where the rest of his defense is, activates on super. He doesn't lose it. They said Vegeta "gets" his defense.
I don't like losing for a missed dodge but there's no way the ability is bad. And even then, it's not even close to the final blow mechanic which is not even on the list (how?????)
He does get worse defensively. Baseform has 100% when attacking, Transformed only if supering =big loss. Baseform has 30% def on super but has large chances of doing 3 (1.90 multiplier) or 2 due to combined passive and hipo, even if he doesnt super. Transformed he has 50% def on super but no additional other than hipo.
nah man chance to revive is BS, even a bad unit like Evo Blue Vegeta and f2p Master Roshi have their revive guaranteed if you fulfill their conditions 😮
RP is never BS. The character is a troll so still in game what is wrobg with that? Problem is all the other good characters who have no reason for RNG or HP based skills.