I was watching the last super forge video 2 days ago and was like "wait if you use the 2 diff. connection points for the monitors you could probably fit 24 in there". Glad you did the update. Very relaxing.
Its a pleasure to hear from the legend of electricity, thank you so much for watching! I think it truly took a fever to cook my brain enough to solve that problem, lol, but I'm glad I finally got them all squeezed in there! Thanks again for the lovely comment and for watching, can't wait to see what you're cooking up next!
Thank you soooo much for those sweet & chill tutorials my guy ! You save me some time and i love the mood of coziness in your videos, the tone of your voice and the bar piano music, i got a lit candle on my desk when i play Rust (i'm a solo only player, loving cozy bases and vibes, kind of like Willjum) and honeslty that candle on my desk while watching your tutorial at 2am in the dark, was just such a good mood !
So relaxing :') Now i have to rewatch it again to actually pay attention. Was painting and listening but completely zoned out with nice music and narration.
I’m glad you enjoyed it! This was my vision for the V2, I just couldn’t figure it out until I got sick (go figure, lol). If I may ask, did you prefer the electrical layout for this design or the V2?
@@spilldrop-I like you you fit all of this ones electronics on a wall and I think overall the new design can fit it in many more bases so it’s more modular.
I did not think of using an igniter 😂 I set up a series of splitters hooked up to a memory cell that had a button on the toggle…. Technically doesn’t draw power until you actually need to turn everything on (assuming you don’t use branch offs) but my god was it annoying to set up if I forgot to plug in a furnace in the back… 😂 but it was useful for saving power if you didn’t have loads of electricity generation yet, but wanted to smelt quickly with multiple furnaces.
That is a solid option! You also may be able to use a storage monitor on your ore box to do the same thing, triggering the furnaces to turn on only when ore is put into the depot box. Thanks for watching!
The barrel is not necessary, any box can be used as long as it has an adapter for the automation (otherwise you’ll only get ore in the furnaces you can reach by hand). I’ll put together a list of the necessary components and add that to the description! Thanks for watching and the feedback 🫡
Heck yeah, gamer! If you haven’t yet, you should check out my V2 design, it’s a little more compact than this one and might be similar to the design you made. Thanks for watching!
That is a big improvement, for sure! I don't have a discord yet, but when I do I'll post it on here and on twitter. You should try streaming it or making a tutorial, I'd love to see it come together!
Mostly usless design. To accompany such melting pot you need at least 18 usual furnaces to produce enough coal. Meaning 0.75 usual furnace for every electrical. Much better design: put 3-6-9 electric furnaces under some jump-ups and put instead some jump-ups usual furnaces and reskin them to legacy, abusing both place and location of connector.
I think it looks a lot harder than it is, but I also start much smaller on my own vanilla builds, and small circuits are much easier. I think the automation system could be better laid out for modular, row-by-row additions in a live server, I’ll definitely test it more live.
The biggest issue i see with this setup is feeding to the far back corner. if the conveyor gets destroyed or disconnected you have to take it all apart to fix it. its better to do the left row first feeding from the front corner then work two at a time on the other side. instead of an igniter i setup more splitters connected to the on node for the furnaces and connect them directly to solar panels. first day cycle will turn them on after a server restart if it does indeed turn them off. Igniters can get a bit buggy on some servers.
I completely agree regarding the conveyor, I was just a little too sick to troubleshoot it much at the time, lol. The solar panel ignition system is really clever, too, I had considered using a blocker to do the same sort of thing but I figured the circuit would be hard to explain on its own.
There may be some slight differences between console and PC regarding the wall thicknesses or the furnace hitboxes. Once I start earning ad revenue for the channel I’m going to try to get a capture card setup so I can test on both PC and Console. Thanks for watching!
I am not sure tbh, definitely worth a few hours of testing to see what the limits are, but extra combiners/splitters should do the trick. I’ll give it a try and share my results!
Not yet gamer, my latest video was my first dive into the efficiencies/limitations of these sorts of circuits, and I’ve learned a lot since then to expand upon. I’m hoping to do a stress test for this sort of large scale furnace plan very soon, maybe even as part of a rebuild for my 18 furnace diamond layout. I’ll give it a shot!
According to Rust Labs, this design effectively replaces 8 large furnaces in terms of smelting speed, and should cook 1,000 metal frags in around 42 seconds.