14:40 You don't need a mod to remove all trees with the tree tool, it's already in the base game. Just check button marked "snapping" in the tree tool menu to the left, it's a bit deceptively labeled, but that's what it does.
Should totally be called "Turtle Bay Villas". Loving the Florida map. Don't forget to add the lakes near highway on ramps. I haven't seen 1 highway on ramp that doesn't have a pond/lake in it. Also, your high/medium residential demand is still high. Maybe add a few apartment complexes. They don't have to be big.
I almost moved to Florida but couldn't swallow a $10k pay cut but this is a very accurate recreation as a lot of these communities have water way inlets for "water access" or just water retention ponds. Great job!
Pretty much the only creator left who touches cs2 and i applaud you for making it work and actually being able to create good content with the current limitations the game has. Thanks and keep it up!
"Tortuga Cove" It should a high HOA fee and gated to make it a Florida Neighborhood. Especially in Fort Myers'ish. Been living in Fort Myers since 1989.
A cool road to see in this series would be a road thats similar to Nova Road thats in Daytona/Port Orange. Its a 4 lane road but it has a canal running in the middle for most of the road.
Where I lived (near Ft Myers FL), all the canals had cement walls, I would use pathing, or residential roads to create canal walls (if you are going for florida realism)
On that main highway near that new area would be good if you can fit palm trees in the middle of the thing to give it a bit more tropical look to the area
I think the not enough customers issue is actually a prices of commodities too high issue. This is likely related to not having enough industry, making the cost retailers pay for their products too high, meaning the customers you do have not being able to afford the commercial goods, so they are not buying very much. So, while you population is high enough to support all the commercial, the cost of goods is too high for people to afford it. Once you get your Industry in, that should cause the cost of goods to drop, which should resolve the "not enough customers" issue. More educated and thus higher income residence might also solve the issue (but then you would need the jobs for that as well).
in the dev tools, you can set the water simulation to Max speed. The game will slow down significantly, but the water simulation will speed up massively, so you can check if the water is behaving the way you want it to.
When you made the series three times Olivia UK and some you made the video soon I was eating food and was it takeaway to each time you made this I'm eating food today is it a KFC UEFA if I whip out a takeaway will you make another video😊😊
You should make a water tools tutorial cause that stuff is incredibly hard I was playing and making a city I was super happy with until all my rivers dried up on a custom map so I tried to use the water tools and ended up flooding half of my map so if you know how and are able to do like a mod tutorial that would be super cool
Florida? Theres no swamps or beaches. This looks more like upper New York or something. This looks nothing like Florida. The trees are completely wrong.
Palm trees are not native to the USA, please do not fall into a lazy habit of placing them in forest-like clusters. They are only planted by humans, or wash in with the tide and plant themselves on the shoreline via floating coconut. Plant them by hand and take into consideration where humans would have spread them to if you want a realistic look.