Cool fact: the voice actors for GHPC are retired and active US Army soldiers (M1 Abrams crewmen). As well the gunnery commands they state ("GUNNER, SABOT, TANK! TRAVERSE LEFT!", "TARGET!.. NEXT TARGET!!", "DOUBTFUL, RE-ENGAGE!!") and the raw emotion are their personal recreations of what it's actually like.
@@stray2748 It is true, but we dont get that excited when it comes to engaging targets and we definitely dont scream at the top of our lungs. No point in screaming when youre looking to properly engage a target, sense for the round and calling BDA. The person you hear screaming at the top of his lungs in the game is the Commander. Trust me. I was on the Abrams for 18 years and I sure as hell miss it. Best Job I ever had. Allons!
As a retired M1A1/M1A2 Series Tank commander, This is about as real as you can get in a sim. The only issue I have with it is the sensitivity when it comes to firing the missles or even the reticle of Host Nations like russia. Im used to the reticles we have on our Abrams which I can estimate range easy. Not to mention that each of those sights are boresighted prior to going on mission as part of the PCC's and PCI's back when I was in. Its mandatory for gunnery to actually Boresight the main gun and then the Gas sight for precision target shooting as you get two engagements in gunnery that require the usage of of the gas sight. I still say Steelbeasts Pro PE does a better job at replicating real combat scenarios as it has both UK, USSR, US and other host nation vehicles, along with being able to CFF and also use CAS and UAV/ISR assets. also has the same damage effect as you would sustain in real combat from a hydraulic leak, fuel leak to losing a crew and going down to a three man or even two man crew. The optics are exactly Identical to the real vehicles so that there is no confusion at all...GHPC has done an outstanding job. Hopefully they can and will add more vehicles in the near future. Cool Fact: The M113 with the Tow is in fact the M901 ITV Hammerhead. The M1 Abrams you was on is the M1 with the 105mm and the bags you were referencing to on the Commander's side are actually Camouflage Nets. Each Tank carries at least 2 of those which is why the bag is large.
GHPC looks okay for an indie dev. I still think a modern m1tank platoon would be better, but those were another times with different budgets and quality.
The devs actually worked with real abrams crews to record these voice lines, which is why they're so realistic. Hearing your crew's voices slowly panic more and more as more targets appears does get a bit unnerving, as it really helps set the atmosphere.
It doesn t matter coz the gameplay is horrible, perfect aiming at enemies tank will cause no damage at all, it s very frustrating even at a very close distance you can shoot enemies tanks several times without inflicting any damage whereas enemies tanks will explode your tanks from 100 miles aways with a single shot.
@@freedomisdead9638 it's almost like, get this, tanks have more armor in some places then others and round penetration values differ heavily across vehicles. Crazy right? Oh no, the enemy tanks are accurate? How about you don't break the first layer of the onion by being detected. Being a tank doesn't make you invincible, and it doesn't make you god either. Your gripe is on par with the people saying DCS is too complicated, you picked up a sim why are you expecting an arcadey experience. Go back to war thunder.
fun fact this is the only tank game that uses Dynamic Fire and Overpressure for it Damage system if one Propellent case gets ignited the cook off will start diffrently if multible gets ignited the cook off might start instantly and if a warhead with TNT gets hit it will explode and if there is more around the first warhead it will throw the turret out if there is not enough High explosive in the tank to lift the turret it will blow the hatches open war thunder dosent have this the use a Dice roll ones you tank gets killed if it lands on this number then this Death animation plays and a other number throws the turret out
It's probably easier with a real joystick but I think the Malyutka controls in GHPC make you really appreciate the what BMP-1 Gunners had to go through using that thing.
in real life the malyutka gunner needs to put in the same input in reverse if the wants the missile to fly straight you cann imagine this getting out of controll quick if you move it to far to the left and want it to move straight you have to move it to the right the same amount in GHPC thankfully it easier but cann be changed
It s doesn t matter coz the game sucks, perfect aiming at enemies at close or long distance will cause zero damage at enemies tanks, the game is bugged.
I think one of the coolest things is the intensity of the Tank Crew voice lines changes depending on the intensity of the combat. Like, if you start engaging tanks but they don't know where you are, the crew is relatively collected, but if the enemy is right on top of you and all around they scream their heads off.
The models are so accurately detailed with their collision meshes that you can put a round down the barrel of another tank straight into the breach. Or you can disable their targeting system and optics with an M2. It's nuts.
In real life, Abrams optics are too exposed and were found to be damaged by explosions. In real life Abrams, the space between turret and hull is a projectile magnet which feeds enemy rounds into the hull. An Abrams gets 13 hours of idle turret time on a full tank, compared to other designs, which get 40+ hours for far less fuel. In real life, an 83 ton M1A2C will sink into the ground. It's all well and good to play with a fully fueled Abrams inserted into the battle, with a non-deforming terrain. If you want an accurate Abrams simulator, you're looking at something more like Mud Runner with an M88.
@@19Koty96 Australia is buying more, the 2C, and intends to station them in the north, which is wetland for most of the year. The M1 requires special driver training in order to avoid damage. The driver must also pay excess attention to suitable pathing.
a HEAT round to the russian vehicles were devastating due to the fact that soviet tanks had ammo on the turret and turret rings. so when it hit the turret it would ammo rack the vehicle causing catastrophic effects. The fight you was talking about when the Abrams was used in Desert Storm was the Battle for 73 Easting. 2nd ACR's engagement. Also keep in mind that in Desert storm the M1A1 Abrams (120mm) was used and not the M1 Abrams (105mm). Minimum range for Sabot engagements were 1200M and You can engage targets out past the effective range of 2500M. Soviet vehicles had an effective range of 2000M which is why our tanks out ranged the Soviets. The other thing was that Soviets didnt really have night vision to engage targets in the cover of darkness. Having a TIS was one hell of an advantage on the Abrams when it came to target engagement at night. later down the road, the M1A1SA has .50 CAL CIWS with night thermal and it was the only version of the Abrams at the time that the Crew serve weapon was able to be used at night. Eventually the M1A2 SEPv2 came with the CROWS and the rest is history.
Ammo location matters, yes. However, if you get penetrated by a HEAT shell, I believe you do not care as everyone inside the tank is dead. The turret popping off is caused by the ammo placement, it however does not matter to the end result.
A friend was a gunner in that fight. He said he turned off the part of his brain that saw more than just approaching armor, and kept shooting. He didn't say much about it when it came up, but you could tell it deeply affected him years later. He almost sounded guilty that the Iraqis didn't have a chance.
As someone who's really into tanks an dreams of being a Abrams crewman, I really wanted to ask. What are your thoughts on Abrams armor and how it compares today to Russian tanks and If it matters at all (as in face to face with other tanks and ATGMs, ofc stuff like Javelin are weakness to all tanks now)?
The Challenger had similar advantages, but with agreater range on HEAT. Sabot not so much as the rifling held no advantage and actually needed specially adapted rounds. Putin will find out soon, along with the excellwnt German Leopards.
@BoTheSheep Abrams armor saved my ass on more than one occasion on deployments to Iraq. Today's Russian tanks don't stand a chance as those are cold war tanks. The T -14 Armada is all electrical and will never see combat since they can never figure out their issues. As FAR as ATGM is concerned the Abrams just acquired the trophy APS and is only equipped in country as its a waste to equipment them stateside.
@@brandondigiuseppe1111 the soviets aren’t in the game yet so it should be east german. But since a west german f4 has also been spotted in a mission without west german tanks being in game the mig could maybe still be a soviet version.
As a retired gunner on BMP, one fun fact. Maljutka rockets are guided by wire. With other words rocket is dragging wire behind 😄...and yes it's true, it's hard to hit without a lot of practice. We practiced at least 100 hours on simulator before we got real thing. Even in 90s when I served it was obsolete as f...k 🤣
@@freddyrock👍 Sort of, yes. Maljutka exists in two versions, carried and fired by solder on foot and BMP mounted. On BMPs there was a pack of 4. The idea about wire guiding at that time was "It can't be jammed no matter what" ...but IMHO more reasonable explanation was it was cheaper to produce 😅
@@freddyrock Yes, except the TOW has a computer that tells the missile what to do but with the Malyutka you have to fly it like a remote control airplane so it is much harder. WIth TOW you just put the crossharis on the target and wait for the missile to fly itself there.
This game is super easy to learn, but insanely hard to master! Such a labor of love from the developers too! I even got a free key for this game emailed to me when it was released on Steam because I supported their patreon like a year ago! This game is constantly getting updated and it basically looks nothing like it did a year ago. This is like the Ground Branch of Tank games. It's only going to get better and better. Please keep revisiting it!
Pro tip, let off the palm switch (quickly release right mouse button) to 'dump the lase' to stop the sight from trying to add lead (the reticle slewing) as you move from target to target. Be cautious though, as you re-lase, you can burn out/overheat the laser range finder from too many consecutive re-lases in a row.
I always wondered about the ability to burn-out the laser rangefinder. Why is it so easy to do on the Abrams compared to the ones used on attack helicopters, for example? As far as I'm aware this issue only affects the Abrams laser rangefinders.
@@FlyboyHelosim I think you can burn out the laser on most tanks, if not then it might be a weird thing going on that hasn't been worked out. Helicopters usually have special attention given to their sensors and targeting systems more than anything else because a heli without any situational awareness is 100% dead. Also won't be of any use when the missile you just launched doesn't work because the laser is fried lmao Could be the power supply or different frequencies and intensities of the laser, one is just to designate and the other needs to relay information
This game is absolutely amazing and deserves so many more players, I've been playing it since it was only avaliable on browser. Thank you for covering this great game.
The 113 is a nightmare, I was a 113 driver in Korea and the damn thing would work for 1 drive before having to be towed. The Bradley was a nightmare to drive but would never breakdown.
I had a tough time adjusting to the older FLIR system in the Abrams and the absolute dogshit thermals in the Gen 1 Bradley. I was a Bradley Commander on the M2A3 and the FLIR in that was absolutely nuts. It can generate a lead on moving targets with the 25mm which is super accurate. I can't wait until the devs add newer vehicles into the game. As of right now, all the vehicles are Cold War Era. They stated that they won't add newer vehicles unless they add a theater where they make sense
At the start, those looked like MIG-21's imo. Love that the game has enemy artillery or bomb strikes, makes the game so much more immersive. Game looks really fun! Happy to see you play it.
The Abrams first battle was against T-72's. The enemy didn't know what GPS was at the time so they were angled and orientated incorrectly as we came from a place that nobody traveled into since it was nothing but sand with no ability to cross it effectively without gps. We also had laser range finders, it allowed for us to shoot at them accurately from much further away and with thermals and better night vision technology we could see them in harsh conditions such as sand storms and at night.
13:30 You're talking about the battle of 73 Easting that indeed took place during the operation "Desert Storm" and marked the end of the Iraqi armour as a fighting force.
I was in Ghost troop 2/2 ACR in the battle of 73 easting during "desert storm". The first kill was point blank. That was either my tank or our plt leaders. A lot was happening at the time, which is a whole story unto itself. The long shots happened toward the end of the battle. My gunner hit a target at 4700 meters. Took him a few tries, but he landed it. The main body of the Tawakalna republican guard tank force was made up of T-72's. The 12th Armored Division and 9th Armored Brigade had a mixture of older tanks.
The voice acting absolutely makes this game. Really gets your heart pumping hearing the commander scream over your shoulder as a line of T-72s push your position
I just want one Squad type game with this or similar damage system ok tanks might get overpowerd in some situation but again if you hit it good ones its gone
It was the Battle of 73 Easting vs T72s lead by then CPT, later LTG McMaster. I was MI then but a TX ARNG M1 TC later in the late 90's and you mentioned the thermals...we could see deer and cattle in the training areas on Ft Hood out miles and even see a dude's pee against a cold background in the woods half a mile out with the 10x main gun sight. Crazy.
It’s easier when using the Malyutka is aim the crosshair on target and before launching drag down to around the cross at the bottom of the sight. The missile naturally goes upwards so you have to adjust constantly. And it’s not advised to use the missile from below 500 meters in my experience.
I’ve been supporting this games development on Patreon for a while. Great team who so frequent dev streams to keep in touch with their community. Definitely consider supporting them with a purchase. In future updates they plan on adding CAS support (non-playable, you just call them in on a grid square) and more nations too. Next I believe they’re adding Soviet Russia with T-80’s and later the Brundeswehr with Leopard 1’s etc. Lots of potential here :).
the IFV combat in this game is insane too, switching between the auto-cannon & ATGM's to take out everything from armor to helicopters attempting to kill you is one hell of an experience. bought it on a whim today and spent all of my sunday familiarizing myself with the M2 Bradley, quite the experience especially since its on sale for the remainder of this weekend.
pvp or coop is a must for me to enjoy a game like this.. I like competition, and I can't help it. 😂 I just don't get satisfaction out of single player games since I played 'joint operations typhoon rising' as a kid. That game changed everything for me
What are you smoking? There's a reason why the Saudi's keep ordering more, they're getting blown up by the dozens. Even in US service, they've taken losses. During Operation Desert Storm, 7 Abrams tanks were completely destroyed by friendly fire. During Operation Iraqi Freedom, the US lost a further 17 Abrams tanks. Modern anti-tank weaponry has no problem destroying an M1 Abrams, as seen frequently during the Yemeni civil war and the third Iraq war (against ISIL). US losses are relatively low because killed tanks can be recovered and repaired in many cases. Operation Iraqi Freedom saw over 500 Abrams tanks being shipped back to the US for repairs, so they've definitely taken lots of hits. There is also loads of footage of Abrams tanks being destroyed by IED's, in some cases launching the turret up to 160 feet. These were later recovered and 'repaired'. In many of these cases, they simply repaired the turret and slapped it on a new hull. Either way, the M1 Abrams tank has plenty of combat losses.
If anyone's wondering about the jets, they were definitely either Mig-23s or Mig-27s. The airframe of those two is the exact same so it's hard to tell without looking at the nose of the planes in question.
I'm pretty sure those jets at the beginning were either Mig-23BNs or Mig-27s. You can tell by the slanted nose. Great video though, Would love to see more GHPC!
what i want is a new arcade like tank game to come out but in the modern era kinda like armored warfare except that it isnt on full blown life support since the get go and that the studio actually works on the game
Tip with the bmp you can use the pkt as a rangefinder since the trajectories are so close. Works as far as you can still see the tracers or if you wanted to you could watch the damage report.
During the Gulf War Abrams and Challanger tanks destroyed over 100 T-72s and over 500 T-55s while proving impenatrable to even the 3BM15rounds fired back.
3MB15 was already considered obsolete by the 1980s and even the original m1's armor can effectively stop It at any range. So going against m1a1s and challenger 1 was going to go about as well as you think
The NBC protection found within Soviet vehicles was actually a pretty cool design that would've given safe haven from immediate effects from nuclear detonations since the Soviet Union absolutely assumed that some aspects of their society and ground forces would survive a nuclear exchange which would mean that a ground war would be inevitable after the bombs fell.
The jets were MIG-27s, a close air support jet used by the Soviets. It was created by taking a MIG-23, cutting the nose in half, and strapping the 30mm rotory cannon from a naval AK-630 CWIS to the bottom.
So I was very interested in becoming a tank crewman but I decided against it and when with C-130 crewman because of one simple fact… when rounds hit a tank it bounces around inside of the tank turning the insides in a blender… I wanted no part of that…
a little fun fact about the malyutka, if you let go of right click after firing and you have lined it up to where it is intercepting the target, it will center itself out. what you can do then is give small commands if it is off target
@@ActionScripter LOL in that case good choice for jets. i think it's real cool when folks give exposure to the lesser known airframes, or obscure variations of already-famous birds too
@@blessthismessss Not to mention the fact that East Germany was a pretty heavy operator of the Mig-23BN, but never received any MiG-27s, so it makes sense that he would add the Mig-23BN
the way you have to aim, it gives that machine feeling, something that WT is lacking ... small but very important feature, in WT you can die in miliseconds because someone will be able to aim at you very easily
I have been DYING because there has not been a good tank game in years. Remember watching my dad play tank combat sims in late 90's early 2000 and it looked AMAZING! this looks just like it but modern! Have to buy it!
I am absolutely in love with this game, even in its early development stages it has a lot of potential and is super fun. I love the tiny details that wouldn't matter to most, for example I love the kill feed that explains where your rounds hit/what damage occurred, and the after action reports so you can understand what your rounds did (Reminds me of sniper elite, and also War Thunder, but please don't hate on me for mentioning WT, I play that game as well, so I understand).
113's are lightweight, swim-able, apcs with aluminum armor capable of stopping small arms fire... tank fire is very dangerous to them. The M-901 is the anti-armor variant with the pop up TOW turret. The TOW turret is not deployed while moving and can only be up while at speeds under 5mph... not ideal while trying to flee from tank main guns!
Strykers have a thermal system built in for the driver and troop compartment where the infantry are held. It's definitely not the best, but the LRAS some strykers equip have insane thermals and probably some of the best magnification ever made.
Spall are fragments of metal that flake off from the inside of surface of a vehicles hull but typically stay within their compartment of origin. Still very dangerous. Those x-ray views are showing the penetration from the round itself. Spalling can happen with or without round penetration but once that HEAT enters the crew cabin, spalling obviously becomes less of a concern.
@@yourfriendlyneighborhoodf1802 Could be Soviet airforce the soviet faction will come into the game to with T-64 and T80 plus BMP 2 after infantry gets added
@@yourfriendlyneighborhoodf1802 that would make sense. Although visually there’s no real difference besides the gun, which you can’t really tell from the ground.
it won't be in the base game, the British Army of the Rhine wasn't operating near Fulda in '85, and the game is set exactly in 1985 so no vehicles produced after that year will be in the game
I suggest you switch your controls to "invert palm switch controls" = "off". It makes the game way more contrallable for me. You will have to keep RMB pressed for the gun to move then. But it wont mess up your sight picture in the M1 Abrams when you more your turret anymore. It will only apply dynamic lead if you engage the laser range finder while inducing movement to the turret. And you can dump lead by pressing ctrl + laser range finder. Might take a second to get used to it, but its worth it!