I'm just happy he's finally found a sponsorship he's happy with Mokey turned down ads that would have paid him tens of thousands of dollars just cause he didn't agree with them
Thanks for all your contributions to the Apex community these last 2 years. You gave a home to all the movement fans with the Rollouts subreddit & that's something we're all very grateful for!
Actually I realized I knew them all without even trying on firing range. Pathfinder is like you have to play that legend to learn them without even knowing the techniques you learned but you somehow know them after let's say 200 hours
So glad my man Mokey came thru with this one. I've seen a FEW "grapple guides" that basically teach u how to link a grapple and then show off a few examples of them making plays, but their only real advice is "uuuh practice it alot and try to do it in different ways, you can't rly teach this" Which I was always upset with cause it just seemed lazy. Love the work Mokey, thank you
@@Mokeysniper haha yeah but the amount of info and data, not to mention combinations of tech prior to having said that- actually makes it true. Opposed to telling me from the getgo "this is greatly dynamic and hard to explain, just go try using grapple to git gud"-and trying to pass it off as a grapple guide.
This is why I love Pathfinder. There are things I knew, techniques I knew but didn't understand their value, and things I have yet to learn! There was even some tech that I didn't know I already knew! I had unconsciously already learned about 40-80 degree zipline momentum! You know the funny clips where a Path zips his team up a cliff only for the team to get launched to their death at the end? I always unconsciously knew to jump off the zipline early to avoid unwanted momentum. I was just never able to internalize that knowledge until now! Crazy! XD
8:22 if you wanna do this after the grapple you have to look a bit down. If you dont you will hit your head on the ceiling Im saying because i had difficulty for a while ,finding this detail to perfect my grapple. Have a good day
Hi lieber Mokey, Das Video erinnerte mich gerade an damals, als ich anfing, Apex zu spielen. Das mit Pathfinder war Liebe auf den ersten Blick. Ich weiß noch, wie ich auf YT sofort nach coolen Grapple kills suchte. Stattdessen traf ich auf deine satisfying grapple compilations und auch tutorials. Nicht das, wonach ich anfangs gesucht hatte, aber genau das was ich wollte. Seitdem schaue ich mir regelmäßig deine Videos an und spüre nach wie vor unsere gemeinsame Leidenschaft für das Spiel. Es macht ua auch große Freude, den Kanal über die Zeit so wachsen zu sehen. Vielen Dank für all die Tipps, Tricks, schönen Momente und das, was da noch kommt. Auf in Season12! Beste Grüße von einem stillen Zuschauer :)
How I usually do the super grapple is have it just barely off the edge and then when I grapple, jump and move the grapple over to the side of the edge it needs to connect to, all with the right timing. I think I definitely understand the whole concept of having your jump being what connects the grapple instead of jumping as a result of your grapple, and I am gonna be practicing and using it often! Still need to get it down A LOT but some friends and I spent a ton of time practicing the stuff you showed in this video, absolute diamond of a video! Great job!
That end statement is true. Not all grapple techniques can be applied... But if you get the principles of grappling, "wow" moments will come 2nd nature 🤗 great vid Mokey!
I switched to Valk after always using Pathy when season 9 dropped, but now that Stormpoint is here... Pathy is back baby!! Can't wait to try some of these out, especially the grapple-hop and jump-stun cancel, never even thought those were possible.
my friend is lvl 200++ but didnt even kno how path’s grapple work, and here i am, lvl 60 learning all the adv movement techniques from mokey. what a good channel this is. i even taught my friend how to do it
I just realized I've been unknowingly doing super grapples all this time. Like I just naturally do the pull back thing on them as it felt like the grapples were better. Never realized it wasn't just a feeling, but an actual trick.
Really nice video mokey! I'm a pathy main as well and if I could just expand on any of these techniques it would be the stun cancel. For example let's just say someone is chasing you very closely and you're one shot. You have to drop from height in order to escape, but you can't afford to waste your grapple on the type of stun cancel you showed at 7:05 because it's not going to put enough distance between you and the opponent. So what I'll usually do is take the stun, but I'll grapple at a distant object as im hitting the ground, and then jumping to get a regular slingshot. It's kind of a little technique of it's own with a little bit of timing. I'm sure most skilled pathy mains incorporate this to some extent. :)
I'm just watching this now. (I know I'm late) but I noticed that at roughly 3:44 that the clip where the dude climbs up onto the roof isn't actually a tap strafe nor a momentum shift. If you go frame by frame you realize that he actually grabs the zipline once (uses a momentum shift to stay on the backside of it) and then reuses the zipline while it's behind him to get another boost and just turns around and most likely just climbs. (You cannot momentum shift or tapstrafe off a zipline unless you are on the ground originally when interacting.) Figured if you were trying to figure out how to get that second clip to work in game it would be more useful to realize it's about getting the right height off the zipline.
5 year grapple veteran here. Knew all this from years of experience but your voice is therapeutic so here I am angry that I will no longer stand out as much with these grapple tricks
I watch Mokey on 0.25 to grasp the keystrokes, I know anyone can sound funny on slow motion but listening to Mokey whilst trying to get these intricate combinations sends me
I'm a console bot but pathfinder main and your videos have been super awesome to not just learn from but fun to watch! You're doing a great job Mokey! Thank you!
I'm just happy i knew all of them, except the fact that tap strafe is hard for me to learn. I wish it was easier... There is also one thing u haven't covered. If you are fighting with someone and both of You are low, You can bamboozle them by grappling behind them and slingshotting to the side, so they are between you and the grapple point. If you do this, hook will snap onto an enemy. This can give you the upper hand to punch them to the death. It's more like a quicktip, but still. I really enjoy Your materials and commentary. Thanks for being here for us.
@@Mokeysniper I had too much free time on weekends. Friends were busy, so i was training random things. I just happened to notice some of zipline and grappler properties. For me in some situation the thing i described earlier won few games. It's so satisfying when you have no bullets in both magazines and clutch it with a punch ^^'
This guy puts a lot more effort than other yts that it’s noticeable in my opinion even tho I’ve just started watching him he’s one of the best players mechanically
Ngl I was and still consider myself a rev main, but I started playing A LOT of pathy during season 11 and got decent with the grapple. I knew a couple of things like the backwards slide grapple and sligshotting, but everything else is new to me. Time to evolve my pathy movement B) thanks mokey 😁
Great video Monkey, I’m amazed with the content you always create. Questions, can you do a video about you learning movement similar to pc but for console or controller? I know it’s different in many ways, can’t really put it to how someone else can understand but i feel like having a pc is just better than console “obviously “ but movement wise . Is there a way i can have similar movement to that?
Me being a path main since day one thinking up to this point I knew everything to do with pathfinders kit, monkey comes out with a video containing so many more cool things I can do with his grapple
If you are solo running from a team, you can shoot your zip line through over head doors and close them on the way through n it will destroy your zip line so the enemies can’t take it after you. Probably works on regular doors too just harder lol
Just so you know, an easy way to cancel a grapple is just by tapping q again. Sometimes I'll use this in a fight where I'll make it look like I'm going to grapple away, but instead turn and strafe in the direction of the grapple to U-turn back towards the enemy.
Hey mokey, are you going to make a video on how strange halo infinite's movement is? The grapple seems quite lacking but the way people can chain slides and sprints off ledge for massive boosts of speed seems to be an interesting topic for a video
Started maining Pathfinder a couple of weeks ago, and I've been having troubles with the Super Grapple, I hope now that I understand how it works I can pull it off more often
Just climbed to diamond with pathy. Working on masters and there was interesting things I found here that I didn't know. I always default to slide hop. I never considered regular bunny hop to go further. And also the jump tower zip it's pretty interesting way of gaining height while being shot at.
As a Pathfinder main I wish that grappling a Zipline didn't automatically attach you to it if you get too close. There has been so many times it would have been clutch to yeet myself around one. I would much rather have to hit interact.
I dont know if you look at these comments but I've made my own pathfinder tech it's not really to technical since im on controller but when grappling off let's say a world edge rock wall you can wall bounce off the same wall and gain even further speed and distance. Also I have a theory that you can tap strafe off this wallbounce to get even crazier repositions but I cant try it cause I'm on console 😒 so I'd love to see you try my technique and perfect it
I’m not sure what I’m doing wrong but I’ve tried about 100 times to super grapple Over a ledge and going flying over the ledge without touching it. I just hit the ledge and climb up like normal every single time. I’ve tried every combination of jumping early, late, pulling back, etc. The result is the same every single time. Super frustrating because flying over a ledge would be super helpful in game.
I’ve accidentally done super grappled without realizing it, and then sat there wondering “how the fuck did I go so far??” It’s nice actually knowing how to do them
I don’t care what anyone says. Path has the best yet hardest movement in the game. Depending on the situation and environment, he can go the highest and farthest and maybe even fastest.
Respawn should make a game where you can use these techniques more often, oh wait they did that... Titanfall 2 and (currently) you can't play it. Let's hope these (and more) tricks are available in Titanfall 3.