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The Neoliberal Object: A Close Look at The Stanley Parable (Part 2) 

Malmrose Projects
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This is part 2 in a 3 part video. In this video, I begin to discuss the meta themes of the game, relating the game's anxieties about office culture and white collar work to my own experiences coming out of college, and begin to look at the reflection on the original game presented in Ultra Deluxe, comparing the game at times to Wreden's The Beginner's Guide.
Time stamps:
Part 5: The Davey Parable - 0:00
Part 6: Completionism & Labor - 12:48
Part 7: The Stanley Parable 2 - 35:43

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27 июл 2024

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Комментарии : 20   
@MalmroseProjects
@MalmroseProjects Год назад
There may be some technical issues in this video. I had to reformat my hard-drive between videos, switched to a new microphone, and ran into a number of problems with OBS and Sony Vegas that resulted in this video taking a lot longer to make than I anticipated. Hopefully this won't remain an issue in videos coming up! That said, I hope you enjoy the video!
@muttipi
@muttipi Год назад
this video is so real, and you're right to feel fear about entering the workplace after school leading to your hobbies and interests turning into routines and work. I used to listen to music and youtube to help me escape the mundanity of my awful retail job, but after four years it's basically become part of my job and it's become so hard to find videos or music that really capture my interest or pull me out of the slog that i genuinely become angry and feel slighted by boring media that just blend into the background noise. The same thing happened to a lesser extent with video games, when I get home and hop onto my pc I always feel like im clocking into a shift for my "try to enjoy the little things I have as much as possible while I have the time," job. I still enjoy my games, but it feels like I'm being allotted a certain amount of time that I'm allowed to relax, and playing games feels like an obligation to squeeze any enjoyment out of the time I have away from work while the constant thought of going back eats away at the back of my mind. Also this video was great and I always look forward to your uploads, you definitely deserve more support.
@BARMN89
@BARMN89 Год назад
I really loved the Stanley Parable 2's intro office. its such a small section, but it is so dense with jokes and references. I think my favorite part is how it is, in a way, a more "updated" office, the sequel to the original games office itself. This feels very neoliberal because that has for sure been a thing throughout its existence, of the ways different office space trends have come and gone. It is also an update because it really is more realistic looking as an office space, which makes me think of game developers pushing "better graphics" in their marketing. Also the idea that the paintings of the original office have been replaced with tv monitors with photoshop open and displaying paintings is such a funny evolution. Office Paintings already evoked a sense of artificiality and subtle control, so to make them, big, expensive, and expose the artifice? Amazing stuff.
@lilith6072
@lilith6072 7 месяцев назад
all of your work is criminally underrated i love you
@elliswrong
@elliswrong Год назад
welp. time to replay the beginner's guide again. i only played the first version of the stanley parable. i should give the 'new' one a shot one of these days.
@gerchop9304
@gerchop9304 Год назад
Congratulations on graduating malmrose. Looking forward to future videos.
@BrineWalsh
@BrineWalsh Год назад
Oh I very strongly agree with how “Ultra Deluxe” is a surprisingly deeper *and* funnier experience than the base game. I still think I like a many of the jokes from the vanilla release, but you could easily argue many of the gags were reductive. the meta “game about games” lens is an overbearing factor to a lot of the jokes. But reframing the entirety of the original game and stuffing in within the flimsy framework of a cash-in expanded edition/impromptu sequel not only demonstrates how the time since the original release has allowed for clearer understanding of what ideas made it special and resonant, it reframes the relationship between Stanley and the narrator as this truly bizarre codependent on-again off-again relationship in ways are REALLY funny and richer than it’s ever been before
@walkinwalker9768
@walkinwalker9768 Год назад
I did not really agree with some points of the first part but i got to say this one was spot on
@packman2321
@packman2321 Год назад
Really enjoyed this. I especially like the idea that skill in games is itself a sort of neo-liberal subjectification demanding you work on that sort of individual self-project to become a peak performer. I don't think I've pulled it all together in that way before, I tend to get tangled up in notions of tactility and rhythm and sort of miss that further underlying element, which is odd because my co-ordination issues mean that that element is the one locking me out of a lot fo games I'd usually enjoy. Such is life I suppose, the ideal capitalist subject is always able bodied by default or else they're sold things to allow them to perform as such.
@nicholaszacharewicz693
@nicholaszacharewicz693 Год назад
If video games are the most neoliberal medium and watching numbers go up is a very neoliberal thing to do, my love of RPGs just got real complicated 😬 A little more seriously, though, is there any term for how players of any game perhaps blind themselves to the reality that choices in games are ultimately false choices? Sort of like suspension of disbelief but relating to agency rather than reality?
@Zeph101theoriginal
@Zeph101theoriginal Год назад
I'd be very interested in your thoughts on Spec Ops The Line in relation to wh ast you're talking about here. I feel that it was a game made in spite of capitalism and Neoliberlism, despite being a product of the the dominant conditions of capitalism and Neoliberlism like all commercial products are. A lot of people criticized it because they felt the game was saying "don't you feel bad for doing this bad stuff we're making you do" without giving you a 'choice' not to do so. But much how the creators of The Stanley Parable understood, I believe they knew that choice within a game is still bound to the whims of the game and developers. I've always argued that Spec Ops The Line was making a statement to game-ify war, and our active role in that as the Player of the Main Character in that game-ified war, and our decision to play a game in that genre in the first place.
@meltdownremix1996
@meltdownremix1996 Год назад
Yeah, I think a big context to remember about Spec Ops is that the game wasn't like, marketed as an indie meta game About games, it was made for and marketed towards military shooter players. It wasn't a game for the kinds of people that already questioned and were neck deep into analysis and deconstruction (to put it in few words), it was a game intended for Gamers that only play mindless FPS. It was an attempt to call out to THEM, getting THEM to sit down and think about it. We can talk a lot about if the execution was good, we can dissect the game itself all we want, but I remember when it originally came out and it was indeed not an expected thing that actually got some people to do some thinking. I'm not even a fan of the game myself, but when people say it's "choiceless choices" are trite and shallow... We need to remember it's original purpose and marketing was aiming to the kind of people who'd never touch anything outside the AAA circle with a stick.
@zaneaustin3021
@zaneaustin3021 2 месяца назад
Lmao I love all the Jerma clips throughout the video. You are truly a cultured individual.
@gabzpot
@gabzpot Год назад
I was the whole time of this video thinking about Shenmue 3.
@Tamacat388
@Tamacat388 Год назад
Its too bad theyve said they wanna appeal to a wider audience with 4
@gabzpot
@gabzpot Год назад
Thank you for these videos! How many hours did you have on The Stanley Parable across the board?
@coffeebeancoffeebean
@coffeebeancoffeebean Год назад
i'd really appreciate any game recommendations you've got ! especially for games like the beginners guide or slave of god,, kind of abstract or art-focused games (oh also excellent video!!!!!!!!!!)
@MalmroseProjects
@MalmroseProjects Год назад
anything from increpare is good but i especially recommend judith, and a universal history of light. crypt worlds is really good, and though it's really hard and i havent played much of it, ive heard really good things about cruelty squad! revenge of the sunfish is a very weird sort of intentionally bad game that is funny but definitely has a fun sort of surreal quality. those are off the top of my head but i especially recommend a universal history of light and crypt worlds!
@coffeebeancoffeebean
@coffeebeancoffeebean Год назад
@@MalmroseProjects wowee universal history of light is fantastic!
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