PLUS a bonus mystery somewhat solved at the end of the video! Remember to LIKE and SHARE! Sharing is caring. Tumblr: / rinrybloopbloop Facebook: / rinrygamegame Twitter: / rinrygamegame
And now she does not make videos or use social media😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭
I love that you often use FF6 music and footage! It is hands down my favorite game of all time and I hardly get to share the love I have for it with anyone! Also, kudos for giving lots of love to 8- and 16- but consoles. Those gens are where it's at.
Her views rate is rather low considering her videos are top notch entertaining. Sometimes I wonder why people prefer other garbage over stuff like this?. Anyway wish she could comeback someday you know.
When I finish making my MMO I want to include something like the DII gem. That honestly sounds so cool just having an entire fanbase speculate over something like that.
Randomly looking at old videos, saw thumbnail and instantly knew it was your video and remembered your name. What have you been up to these days? Ever come back to retro content?
2:45 _Sort of._ There's a lot of context here, though. True hardware-tied expansion buses often can get tremendous performance boosts, interact directly with hardware, etc. USB has gotten reasonably fast (especially with 3.0), and so for the most part it can do most kinds of expansion work without issue. But it still abstracts hardware connected to it in a universal fashion (as per its name), so it will never quite get the same interlock as an expansion bus, and will always need overhead to support its protocol. However, with increasingly modern computing systems, this is really becoming a non-issue for most things, especially the kinds of devices you'd realistically connect to a game console. As for expansion hardware in general, I kind of miss those days. I mean, people pick on what a monster the Sega Genesis/Megadrive ultimately becomes when you keep hooking things to it, but there's something I just find so cool about expanding the machine way beyond its intended bounds. I mean, using modern tech, I'm sure you could wedge a full ARM-based embedded computer into an NES cartridge and make some kind of veritable "super cart." It would still be strangled on the video output, but internally it should be able to do amazing things. No point to this of course except for an NES to be operating way beyond its stock computational limits.
I don't know much about Diablo, but I have an idea about the gem based on the information provided. It may have been some kind of inside joke at Blizzard; each time the gem is clicked a little number goes up. The number simply being a social experiment to see how many times a person will click a button that seems to have no purpose. I hadn't actually thought about it until "we can say it is working correctly and has more than exceeded our expectations." despite no obvious function. Of course its just a guess, so its just as likely that a pigeon explodes each time its clicked.
Actually, cross-platform multiplayer was finally achieved with the release of Portal 2 for PC and PS3. It's not console to console, but it's still cross-platform.
Google "Did Blowing into Nintendo Cartridges Really Help" posted on Mentalfloss.com. There it explains under the plastic cover is the ZIF slot "Zero insertion Force", but this was mislabeled because there was some force required to use the slot. It later became the idea used for the invention of the VCR cassette loader. Where the tape goes in the front and then pulls the tape in. Eventually the NES expansion slot would break and become buried inside the case.
The NES launched right when the disk system launched in Japan. The expansion port's main function was to be used for a possible US version which was canceled for a couple reasons. Piracy was one of them but more so was the fact that the disk drive had a high failure rate and was costing Nintendo of Japan more money to repair than they were saving on cartridges.
True, the Hi-Speed Port was used for the Gameboy Player, while the Serial Port 1 was used for a Broadband / Modem Adaptor. Serial Port 2 however was not used at all, and was later removed in DOL-101 models.
They could've used it to add a Sound Expansion Module that would activate the hidden Sound Channels only found on the Famicom systems, for use with Sunsoft and Konami games. It could've given us a more perfect sound version of Castlevania III: Dracula's Curse.
Sega actually had a cable link cartridge for the Genesis - and something similar for the Master System. Atari was the first. I think the gambling thing was canceled more because Game Genie, but hey, that's just me. The gem thing - just monitor system memory to find what value it's manipulating (or disassemble the program) and find out what processes access that value and what they do with it.
FFXI did multi-platform simultaneous gaming back in 2003... and still does it now, across three platforms (PC, PS2 and 360). A Realm Reborn will also support PC and PS3 (with PS4 support added later).
Actually, the NES Expansion port does get some use if you purchase the ENIO EXP board created by Nintendoage user Chykn. It restores expanded audio for certain Famicom and FDS games as well as the Famicom peripheral port, for using things like the Family BASIC Keyboard, the Beam Gun, and turbo controllers.
I randomly found this video, great info! Never had an NES, so that's fun random trivia I'll never get to use! Anyways, I'm just posting to say, thanks a lot: I wanna go play Diablo II again, which is a fruitless endeavor.
Color Dreams was going to make use of the port, thanks to a Hellraiser game they were developing. After reasoning that it would have to retail for $100 for them to turn a profit, that people were not likely to pay that for one game, and the fact that most retailers at the time wouldn’t carry unlicensed games because they were afraid Nintendo would stop doing business with them if they did, the game was scrapped.
i know someone was working on a network adapter and microsd reader for the exp slot. its on youtube. they device if i recall has a keyboard and mouse connection for programing and a USB/COM for hooking up to your computer.
I wonder how hard it would be to create something new nowadays for the NES expansion port. Are there like, any sort of data for what each connectors of the NES expansion port do?
I remember there was a port at the bottom of my N64 - I think it was supposed to be for the failed 64DD add-on, but since it was a commercial failure, who knows what the port would've been for?
someone did a mod for the NES expansion, using part of an ISA slot, it gives you all the signals from every inputs and outputs, which could be great for developers. in Google, type "ENIO EXP board"
In theory, sure. But it wouldn't be as convenient. Who would've wanted to deal with a game whose cartridge had a cable coming out of it just for the audio? Ironically, I think maybe the reason they created a separate port in the first place was so that same problem wouldn't happen with the FDS that we never got. If so, they ruined audio-in capability for nothing.
Blizzard says battle dot net. Though I think they caught on that fans just say battle net so in their official announcements about it they just say that.
The chat gem kinda reminds me of the Pendant from Dark Souls. The developer claimed it was his favourite item to take at the start of the game, so everyone thought it had to do something. Years later, the developer told people he was playing a prank, and it got slightly out of hand...
Rock Band 2 (and/or 3) had Awesomeness Detection. It did the same thing as the gem, except there was no "perfect activation". It was a good joke on the forums whenever somebody asked what it meant. Usually the regulars would convince the person asking that it /did something/, but they weren't awesome enough.
Duh.. the expansion port was supposed to use with audio mappers. The FDS has the FM Synthetiser and thus it gives you extra audio. If you disassemble the NES and if you connect pin number 3 and 9 somehow (there are tutorials about it), you can get the "Famicom sounding", if you play games like: Lagrange Point, Akumjaou Densetsu ecc.
That probably wasn't completely its intended purpose (why wouldn't they just make this connection in the first place, since the audio would come from the cartridge?), but I would believe that the disk drive was at least a thought they had, and that had extended audio capabilities.