The New Course is Out! Unreal Engine 5 ++ The Ultimate Game Developer Course We are finally live!!! Get the course with this new coupon: www.udemy.com/... Join the Discord for updates, help and an awesome community: / discord
I watched the whole video, took notes on all the parts I was excited about, and then looked to see when this video was released to get an idea of how far along in the series you might have released and then I saw this video was released 1 hour ago. Omg. Im so hyped for this series!!!
I’ve been doing this course for about 2 weeks. Almost exactly what I wanted! An in depth beginner’s guide of UE5 for someone with prior programming experience. Thank you. Also one suggestion: please make videos on the enhanced input system on the Udemy course itself.
Oh man this is amazing. Thank you for making this, I got introduced to you because of GameDevTV and I really like your style of teaching. This course seems like it'll go a lot more in depth so after I finish up that one I'm really eager to check this one out! As a fellow Stephen (spelled PH, the right way!) I thank you lol.
hi Stephen. I am a big of your teaching way. For example my first time I saw your good lesson idea was when you showed BP parent-child relations on PickUps example in Rolling Ball game tutorial. Happy to buy one more course from you. Thx for your job
Sold. (I got most of your stuff) If you make a course leveraging Lyra, modding it and extending features. You would dominate- make it intermediate, like an extension to this course, so you can dissect everything included in Lyra.
Dangit Stephen. I just finished your UE4 course haha. I still bought this course tho because there are so many exciting UE5 things that I haven't learned about yet! You're also my favorite game dev teacher, so I couldn't pass up on this! Also, I think it's really nice that you have a section dedicated to vector math, covering things like dot/cross product. Really important stuff.
Thank you John! You will definitely benefit from this course a great deal. I felt the math was much needed, and will be really helpful to all game devs :) Enjoy the course!
Hi Stephen! I've bought this course by a friend's recommendation, and… I bought additional 2 ones (multiplayer, BP) as well )) Thank you so much for your work!
I have several of Stephen's courses. He is by far the most talented and thorough teacher that I've found in the Unreal Engine learning community. I'm headed over to get the course now, even though I'm already a member of his Patreon community. Thanks for another knowledge gem, Stephen!
bought it! if understand correctly, this is only a beginning, if so : would really love to learn more about working with data sheets for stats table and game balance , also , would love to learn more procedural generation of dungeons, worlds, etc..., soundtrack changes on gameplay ques (fighting to exploration etc..), preformance optimization, and dialouge system that supports complex nerrative branching
I’ve downloaded unreal 5 and I’m wanting a beginners guide to getting started. I have zero knowledge in game design, so I really need an unreal for dummies guide if it exists!
Sold ... this looks amazing. I have been absorbing unreal courses from a variety of places over the last 2 years and it feels like it has been ages since a course came out with a bunch of new, useful , practical content to learn. Until now. Looking forward to doing it. I hope there is a lot of blueprint stuff in there too along with the C++ stuff.
How a great work! I`ve also been looking for the best practices for Blueprint and C++, it`s a difficult and tireless path to me. The tutorial is very helpful, Thanks!
Got a question about this course. For the AI part of it, the way it's set up, is it only for like single players? What I mean is if I wanted like an AI ally, would the system in place take them into account too or would all enemies always automatically go for me and ignore the ally?
Hi Stephen, love all your content. I'd like you to consider creating content about 'Game Features' and 'Modular Gameplay'. Making use of data-driven dynamic widgets that display info from various Game Feature plugins, etc. Epic uses these features in Lyra and Fortnite but their documentation is really poor for a beginner like me. I'd be very quick to buy such content on a platform like Udemy :).
1) Hi does this "Action-RPG" Style "Open World" course cover "GAS" and "World Partition" then? I did not see it listed or even mentioned. 2) Will you be adding updates to changes to Unreal 5.1 which is now officially out? 3) To be honest Sam's Crypt Raider example left a bad taste in mouth when trying to block out levels using that free marketplace asset for a number of reasons. I found it incredibly frustrating. It looks like you are using the same asset pack. I really liked your ToonTanks example btw. 4) Will you be covering any post performance analysis to make the game less janky? Thank you so much for your high-quality and detailed work. I am already looking forward to your multiplayer course!
Hey Tomo! I'm working on a separate course all about GAS. It's a big subject and this course already covers a ton! Yes as they need arise. The dungeon was used to teach level instancing, to show how to get a full level into another level. You can literally use any asset pack you want. I don't know what you mean by "janky." I'll say this: the course teaches you Unreal Engine C++ by creating a cool project. It's not a complete RPG as the course would be unrealistically long. You learn a lot and the project used to teach you it is RPG in nature. We learn ways to refactor code and decouple classes, as well as improve combat with new features, and for a 52+ hour course the amount of information is very comprehensive.
Ah I see, it's in-depth Hack and Slash themed Beginner's guide to UE5.0 with C++ I would love to see you expand on this (in the future?), even if it's just a few points here: basic in game tutorial basic quests basic npcs basic leveling for using xp basic boss fight basic ladder climb basic inventory system or shops for using gold use world partition! exploration hook - basic puzzle / secret area to loot basic performance review, fix stutter, improve frame pacing Let's go ultimate game developer, plus ultra baby! LoL
I had 2 courses but I haven't had a chance to start them yet, and I've just bought all the courses I didn't have, planning to start them this weekend.. Can anyone suggest the order in which it is better to take the courses please?
Hey Elmo, I actually have coupons in my Discord server for the course, and they're around $12 to $15 which is much more reasonable for a 50+ hour course.
@@DruidMechanicsGameDevelopment ah okay thanks for letting me know, i don't mean to be negative it just sucks because I don't have 90 dollars to give out on a course even if I wanted too
К сожалению, в данной момент мы не можем принять оплату из вашего региона. Приносим извинения за возможные неудобства. Unfortunately, at the moment we cannot accept payment from your region. We apologize for any inconvenience.
Contact the Russian government and ask them to stop invading their neighbors so you can get access to the rest of the world again. I feel sorry for you really I do (if you are against war with Ukraine). But the Russians are the only ones that will be able to fix this. Good luck.
@@DruidMechanicsGameDevelopment besides montages ? Like for a character movement? And also do you recommend rootmotion for ai movement? Haven't got alot of info about this topic
@@DruidMechanicsGameDevelopment i appreciate your content, but it's not a commercial, i know you are selling a course, i commented in the video.., i honestly was looking for a straight answer.. i was only interested in knowing if rootmotion is good for ai movement..
@@IsaacCode95 Sure, you can use it for certain things with AI, and I was just saying you can learn some examples of how to use it in the course. Our AI characters use it in the course