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The Power of Utility nodes | Arnold / Maya 

Arvid Schneider
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14 окт 2024

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Комментарии : 56   
@greccovarella9711
@greccovarella9711 8 лет назад
The dust shader workflow SAVED me on this last project I just worked on for a studio. Loved your approach. Thanks for the knowledge !
@mikelockett
@mikelockett 7 лет назад
Thanks Arvid! Your tutorials are by far the best source of MtoA training available. Keep them coming!
@metamesh1
@metamesh1 7 лет назад
Arvid, thanks for those videos, they are highly informative and easy to follow, I'm transitioning from max+vray to maya+arnold and this is being super helpful! thanks again
@outtoplay
@outtoplay 8 лет назад
Outstanding Series! thanks for the hard work, creativity and instruction.
@MONEYVAL9
@MONEYVAL9 8 лет назад
Great explanation , u go step by step yet well paste .Thumbs upX2
@reniferZiolo
@reniferZiolo 5 лет назад
an awesome tutorial,thx. first few minutes and i learned so much
@StefWillemse
@StefWillemse 8 лет назад
this seems so advanced and complicated.. am i watching the right tutorial as a beginner? Should i start with the regular arnold shaders?
@arvidurs
@arvidurs 8 лет назад
for beginners I would recommend checking out the mtoa user guide, they have good getting started tutorials. This is aimed for intermediate artists and more experienced. But if you have more specific question I can try to help you.
@ssslava
@ssslava 8 лет назад
This was amazing tutorial! Please do more of this.
@tincatstudio2665
@tincatstudio2665 8 лет назад
Simply the best tutorial I ever seen. Thanks a lot!!!!!
@marioalessandro1455
@marioalessandro1455 8 лет назад
I love your Arnold series! Where did you get your OBJ version of the Happy Buddah? Did you make your own from the Stanford point cloud?
@Mr_Dee
@Mr_Dee 8 лет назад
Your tutorials are just great man. I had to turn the volume way down doh ;)
@苒泩
@苒泩 7 лет назад
Very practical skills,thank you very much!!!
@황인호-t8n
@황인호-t8n 7 лет назад
Thanks Arvid!!! It`s a very helpful to me!
@TheKinimid
@TheKinimid 8 лет назад
Great video. Could you please cover how to use alJitterColor?
@Ch1llco
@Ch1llco 8 лет назад
Great material, thanks for posting :)
@timaging
@timaging 8 лет назад
is seems like we're just promoting this guy's additional plugins. I've only gotten 3 tutorials in, but do you have more of us the standard shaders? This curvature sounds like it would be incredible for scientific cells and stuff. I wish there was a way to do this with the basic shaders-like the way Mental Ray would hook right in to the vCoord.
@arvidurs
@arvidurs 8 лет назад
the new arnold mtoa plugin 1.4 has now a curvature shader too. I am not trying to promote him, I just want to share the best practices with the most appropriate shaders for the work.
@ProgdudeXXX
@ProgdudeXXX 4 года назад
This was awesome. Thank you. Any chance you could do an automotive tire tutorial?
@navdeepdhamu1945
@navdeepdhamu1945 7 лет назад
Hey Arvid, Love the tutorials so far, been using my own models but just wondering where did you get this test model of the buddha?
@arvidurs
@arvidurs 7 лет назад
just google happy buddha statue
@santiman588
@santiman588 8 лет назад
greats tutorials man!! thanks for sharing. i'm having some issues trying to get a good cloth shader... do you have any tip ?? thanks again!!
@microcam6375
@microcam6375 7 лет назад
Hey Arvid, You are doing great job here. Can you post some render result picture in future video so we can get some idea how it looks?
@arvidurs
@arvidurs 7 лет назад
You mean an image of the final render?
@microcam6375
@microcam6375 7 лет назад
yes sir. It would be nicer just put link on description.
@nickels
@nickels 7 лет назад
Extremely helpful
@mincrisflo5078
@mincrisflo5078 8 лет назад
hi i like you tut on arnold. if it is possible can you make a car paint shader . thanks
@sijenartist
@sijenartist 8 лет назад
Tnx!
@Hazteloniga
@Hazteloniga 8 лет назад
thanks the tutorials are great! For some reason when I am in the hypershade I cant see my input connections on my nodes even though I do activate both input and output connections. Any ideas?
@yuribyun9854
@yuribyun9854 5 лет назад
Oh man it seems I cannot use this marvelous shadering method with maya 2018..... how do you deal with this..?
@ilSignorLimone
@ilSignorLimone 8 лет назад
Hi Arvid, first of all thank you, your tutorial are really great!! Just one question, I have maya 2017 installed but my Arnold differs a little from the one in the video. For example, in my Arnold render view I can't see the dropdown for Isolate Select command. Also my materials are different, I have a refraction section in my aiStandar but it doesn't have the same options. Can you help me?
@arvidurs
@arvidurs 8 лет назад
In the Arnold render view window, there are menus and in one of them you can toggle ui elements. It is called debug menu or something like that. You are using the aiStandard shader which ships with Arnold. I am using a shader called alSurface. Check the video 102 and 112 how to use and install them. That should get you up to speed.
@ilSignorLimone
@ilSignorLimone 8 лет назад
thank you very much! Everything is ok now :D
@anhnhat35
@anhnhat35 4 года назад
so cool, but when i used aiSwitch to switch 2 shaders, each shader had a texture, how can i show them in maya viewport?,thanks
@arvidurs
@arvidurs 4 года назад
This is right now not supported
@anhnhat35
@anhnhat35 4 года назад
@@arvidurs thanks a lot man, so is there any way to switch two shaders and can see them in viewport man
@reniferZiolo
@reniferZiolo 5 лет назад
btw,some of this node don't exist? had they changed the naming?
@arvidurs
@arvidurs 5 лет назад
Arnold keeps updating their nodes and plugins, so this video is out of date.
@felipe_ai
@felipe_ai 8 лет назад
Hey Arvid, question: my ALremapFloat node doesn't have all those attributes in the attribute editor it only shows a few, the remap section only have a mask input and I don't have all the rest of inputs that you tweak
@arvidurs
@arvidurs 8 лет назад
You can right click on the node end click "Edit Custom Attribute List" and then choose which attributes should appear on default when expanding the attributes using 4.
@jerrynkumu
@jerrynkumu 7 лет назад
Arvid Somehow the attribute list doesn't update for me. I've copied the alShaders folder in maya2017 folder and set it properly in the maya.env . The shaders show and everything but when i set the attribute as soon as i click away they don't show in the node's list . Any clue?
@bakamund
@bakamund 7 лет назад
Hi Arvid, I'd like to ask why are you always connecting the out color R to an input slot instead of "total" out color? don't you want the whole ambient occlusion for example - meaning r g b channels instead of just the red channel? I'm somewhat past the beginner stage but don't get concepts like what I'm asking now. Or if anyone else know why he uses the r channel as an input instead of the whole r g b, feel free to chime in. Thanks!
@Johndiasparra
@Johndiasparra 6 лет назад
Black and white images can be expressed with a single channel, instead of a color which needs the combined RGB channels to express the color. Roughness for example, only takes a black and white image to determine gloss vs matte, same with ambient occlusion, metalness, etc. You see this often in game engines, where you will pack your Roughness, Metal, and Ambient occlusion maps into a single image (R, G, and B channels), you then just connect those single channels to the shaders. Hope this helps. Open a picture in photoshop and look at the channels Tab, you can isolate the R G and B and see what they look like.
@timaging
@timaging 8 лет назад
this actually does not appear to be working for me. I'm trying this on a torus and I'm getting stripes instead of it seeing the countour of my shape. it atually does not appear to be affecting the contour like your's does. This looks to have great potential for medical animation, but I can't get it to work like I could previously using facing ratio with Mental Ray.
@guyremote4220
@guyremote4220 5 лет назад
cant find alremapfloat in maya 2018 helpppp
@francosanchez3536
@francosanchez3536 8 лет назад
I like Arnold... where I can get it??
@arvidurs
@arvidurs 8 лет назад
It's ships with Maya 2017, or at Solidangle.com
@francosanchez3536
@francosanchez3536 8 лет назад
Thanks ;-)!!
@borantube
@borantube 7 лет назад
Can we use alShader utility nodes with vray?
@arvidurs
@arvidurs 7 лет назад
Not sure if Vlado implemented all the alShaders for Vray
@jankarl5269
@jankarl5269 4 года назад
Is this still applicable in 2020?
@arvidurs
@arvidurs 4 года назад
Hi nope not really 👍
@SwedishProStudio
@SwedishProStudio 7 лет назад
Where do you find your 3D models?
@arvidurs
@arvidurs 7 лет назад
David Allan on the World Wide Web. Search for Buddha statue or research models
@longshankyu1424
@longshankyu1424 4 года назад
I want to check into this website(www.anderslanglands.com/alshaders/index.html)! What is happening?
@aamg1992
@aamg1992 7 лет назад
hey my friend first off all.. nice tutorials, they re great ..next...i have been wondering how do you manage to render some specific objects and sttill gett reflecction, refracction light bouncing from your scene using arnold ...like this ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-xn5bJPbWOD4.html ...sorry for my bad english my friend
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