One of the problems with zombie games that have a zombie team is that it’s always their job to literally throw themselves at the humans until they happen to kill someone. Playing a game where you die repeatedly isn’t fun. To quote Kaluka, “Nobody wants to play a game where they lose all the time. People already have that, it’s called a job.” The only time dying repeatedly is fun is if it happens in increasingly comedic ways each time.
this is exactly why i hate playing z-team on mutation and why I get so tilted from the lack of z-coordination you have to dogpile a single weak human to get a fighting chance
i hear the words "roblox" and "zombie game" in the same sentence but there isnt a mention of "Guts & Blackpowder" so i immediately begin to sleep soundly
We need an RE style zombie game on the platform, would greatly shake up the genre and could be a huge success if handled well enough, RE5 style multiplayer might be the way to go, but all of this requires Devs to take risks, which I'm 99% sure most Roblox Devs won't dare to do
If I recall, there's also some old resident evil clones on roblox as well (roblox evil), so it's clearly been tried. I think that would be a interesting venue, to say the least.
I spent 5 years moderating ingame for R2DA and I seen all the drama. I think what made R2DA fun was the small group of friends you could get together with and mess around with the bugs and the glitchy code. (any bug that was funny we would just call PR logic) I respect R2D for being there for the people who waited for a remake for over a year, but I can understand that nothing could fix the issues R2DA had with balancing. The real R2D was the friends we made along the way.
Hear me out. R2D is a bad game. The only part that’s good is the nostalgia. Any new player cannot get into it. It’s overall not a fun experience and the graphics are kinda just horrible. Play G&B
I still remember when Chronos came out, playerbase peaked and was the most fun time ever. In fact the experience from start of the game to Chronos was probably the best years the game had.
@@bobertbwild1350 r2d wasn't bad all of the time, only when it almost reached its deathrow, afterwards people decided to remake not the older r2d (before 2020) but the newest one (which is the worst one tbh), and from now on, r2d is just awful to play at times, i mean i still play with friends for fun but it isn't that fun than it was before.
6:27 This is *partially* wrong because usually, they’ll just say: “Oh your device is just bad.” Instead of acknowledging the game has an actual optimization issue.
It’s so weird that “games inspired by l4d” or more specifically it’s “versus” mode, fail to realize that they had you play as the specials, since playing as a *regular zombie* meant to be fodder, isn’t fun. That’s part of the issue with games like R2D, you are often *forced* to play a fodder zombie until RNG favors you and gives you something useful. It’s like Halo’s Infection game mode, except in that mode you don’t get anything to break the stalemate. Sure, making all zombie players play as a special it wouldn’t help with the survivors who have the OP weapons, but it’d be a stepping stone into making survivors at least *try to play* as the zombies once they die. Have fodder zombies be replaced with NPCs that routinely spawn, so survivors are constantly pressured, and if you want to give some extra team-related goals to the zombies (besides killing all survivors), make it so they can collectively help upgrade the NPC fodder zombies. Maybe it can be stats or an actual upgrade (like adding a new type of fodder into the mix or increasing its chances of spawning/how many spawn with each horde). Also doesn’t help that a lot of maps (at least in R2D) are very open, and don’t encourage groups of players finding spots to actually hold out. Even when that does happen, zombies can barely break through and get anyone.
A lot of Roblox devs actually know very little or nothing at all about actual game development and balance. I've been on-and-off Roblox since 2012, and by far the most common theme among semi-popular to even the trendy games is this; Roblox devs will be "inspired" by an already established franchise or successful product, but they won't have a single clue as to what made it work in the first place. Countless Roblox devs wanted to emulate Left 4 Dead, but had no idea what made it great in the first place. Roblox devs wanted to make horror games, but had no idea what actually made games scary in the first place. The result is a swathe of games that don't feel like the popular IP they're "inspired" by, rather they feel like a shameful bastardization of something vaguely resembling an existing IP, only on the surface. It's sad to see that this cycle continues well after 2012 when I started; I figured at this point Roblox devs would finally at least take some time to figure out what made their inspiration so great in the first place. Basically, Roblox devs are several decades behind everyone else on game design principles and philosophies. They're still figuring out shit that every other game dev community figured out in the 90's.
@@lumen-youtube As a guy that played the older roblox game back then, this statement is true, one of the biggest reasons why so many devs failed is because their simply not passionate about it, instead of saying "How can we make this game enjoyable? they simply want it "how can I make more money?" that's why games like Reason 2 die felt so unbalance and off, is because not only did the creator not care, but personally roblox, engine as a whole is simply not perfect.
@@NateDoesYT Yes, unfortunately a majority of the innovations made with ROBLOX games is just figuring out new ways to manipulate the player into spending as much robux as possible. It would be kinda funny if it wasn't so worrying, the lengths some people are willing to go to just to get some virtual funbucks, even willing to get little kids addicted to gambling, like games with cases that can be bought with robux.
@@therabbidt Never got into it sadly, but I heard from others and remembered it was a pretty good/cool game, my top zombies Roblox are usually the following: *Guts & Blackpowder* *Those Who Remain* *Rise of the Dead* *RECOIL ZOMBIES* *Project Lazarus: Zombies* *Zombie Attack* There's prob more games but yeah. Personally, for me, I'm more of a Zombie Uprising/Michael's Zombies type of guy, love the weapons and stuff there too, another thing that's unrelated. I've been getting into Area 51 games, and playing this one game but I'm getting burnout, any advice? Planning on not playing that specific game either ever again or a long time between July-August.
I can absolutely attest to what you said about R2D being unfriendly to newcomers. When I played it all I did was spawn in as a zombie, and get spawn killed for the entire round. Once I was able to play as a human I couldn’t get a single kill because once they came into my sight a better player would get them in half a second.
The thing I miss most about old zombie games is they actually designed the map so 10 people could stick together and hold a area with their back safe, these current ones make you run around and split up for no reason. To make it more engaging? but theres ways for zombies to breach a strong line of people
@@medicfdumbo thats what im talkin bout. That feeling of holding that one room down. Or when you were feeling spicy and you split off with other people and went into the sewers. And the jaredvaldez one were there were many diff spots
Bro I agree with this, I remember playing a shit ton of Left 4 Dead 1 & 2 and playing a bunch of survivals/campaigns, people really forget how amazing it felt just holding in with a bunch of friends, randoms, strangers you named it.
Agreed, people really forget how amazing R2D truly was during it's prime, it got ruined sadly not just the cheaters but the staff/devs, drama and the community being hypocrites sadly.
"your struggle is unrelatable" is basically a summary what it means to grind a roblox game waste of time and not relatable or really translatable in 99% of anything.
Right now, the best zombie game is guts and blackpowder, it is mad eby devs who made left 4 die a gem which is based on l4d. If you want to win in guts and blackpowder you need to have good teammates and know how blood iron muskets work. Even with it's flaws, it's the best
9:45 Ready 2 Die was actually supposed to have a different "gift hunt" system that was voted on in the Discord server. For some reason it never happened.
The best way to handle the undead is to make them not function as just "another undead but a lil stronger" make player undeads a genuine threat that the people HAVE to gun down.
Great video, as usual. I expected no less from the real Leon Kennedy. I tried The Undead Coming pretty recently, I think it's a pretty cool game. My only problem with it is the grind.
The fact that you left Undead Nation out of this video means that it truly is a flawless game. Thank you for this message, Breadian. There is no such thing as a Nano Infection.
Pretty much hit the nail on the head. If anyone is familiar with the minecraft version of L4D "McInfected" literally everything in this video applies to how that game died as well. Made a game completely hostile and unfun to everyone except people with like 3k hours in the game and money whales. Then *shocked pikachu face* when the game bleeds players until its inevitable demise.
I've seen Reason 2 die, die and be revived in a continous loop and I really hope R2D actually fixes up yk? with Ailbric being out of the picture for development on that game, and a beta being promised, I do really hope we get a solid R2DA continuation, not because Im "nostalgic" but because I find actual fun within the core concept of the game
Ever since i left Reason 3 Die due to the lack of changes the owner lost interest on. I moved on to a better place working on a Undead Strike Classic game. Which takes place in 2019 sort of. Your videos helps to courage my work and to reveal the main issues on every game (especially R2D because they have never heard of players experiences over the years). Keep up with the great content👍.
100% agree with the rounds lasting to long on ready 2 die.. simply reducing 10 minute rounds to 6 would make the game so much more bearable…. COMPLETELY REMOVE survival unlimited too
I swear a guts and blackpowder ripoff set in the fantasy setting of the 1940s would literally be more original than 90% of roblox zombie games, i cant even be bothered to check out a roblox zombie game these days because i know its literally just going to be the thousandth cod zombies ripoff
At one point about R2D, the campaign time was reduced to 8 minutes but somehow the devs thought about changing it back to 10. And survivor used to have 10s sprint stamina that got mulched down to 5 when Christmas update dropped, at which is planned to be reverted... After 2 months of murking survivor team to be reliant on mounts. And about the changes to make the game better, the community did go out of their way to suggest some pretty good ideas such as replacing gifts with event contracts, along with small QoL stuff but the devs only look up to submission 99% of the time because skins have more priority than QoL changes. And that 1% would just be Scott.
Imagine one of these games but it's inspired from something like Zombie Night Terror, where you have to control the zombies and mutate them and stuff. I dont know, just something with a different direction
22:18 You are right about never having to get ammo for it. The average survival round is 4 minutes long. To drain all the ammo of the gun it would take 162 seconds, (972 bullets/6 per second) assuming the fire rate of 6 means 6bullets/sec. Thats nearly 3 minutes not even accounting for reloading the fucking thing. Accounting for reloads, that adds an additional 208 seconds. (This is because the gun starts loaded already.) Assuming non-stop firing at the maximum speed, it would take you 370 seconds, or 6 minutes and 10 seconds to run out of ammo for the thing. Uncle Dane was exaggerating when he said you wouldn’t run out of the pistol’s 200 reserve ammo (12 in clip, 212 total) but with this you’re going to run out of time in the fucking round before you get close to running out.
All the zombie games are balanced in a way where progression becomes an arms race between zombies and survivors, as they become increasingly more powerful until it comes over to a point where gameplay is unfair for both sides. Ultimately, newer players suffer for it, as balance often revolves around the peak of either sides’ power (higher levels), leading to focused changes that neglect players starting out in an effort to keep experienced players engaged.
hi, r2d dev here, thanks for the feedback on the exp grind and how monotonous it is, i'm taking your feedback into consideration and will be talking to the rest of the dev team about the criticism you've brought up
Ready 2 Die is a game created by Synween and arsa5x, the game is a revival of Reason 2 Die: Awakening by PlaceRebuilder, both games are free to play ROBLOX Multi-player Zombie Survival games. Survivors must survive while doing various objectives in order to win while fighting endless hordes of zombies, which will try to stop them from doing so. The game includes new additions and features that were not present in Reason 2 Die: Awakening. Ready 2 Die had previously went under the name Reason 2 Die: Definitive Edition however was told to change as a request from PlaceRebuilder. For information about the game history, click here.
I mean to be honest Humans vs Zombies as a whole series felt like a roller coaster. One that got old very, very fast. We can all agree that the best time to play it was indeed v3 where the game was peak with uninfection and extreme survival and other modes until it broke after a roblox update and homer couldnt fix it because he had college. Being someone who has played the Return of Humans vs Zombies I will say it is an overall good game that could use some balancing tweaks to both sides. I liked the boss fighting thing because i cant name another zombie game with that in it. It's a great game but it got abandoned by all the developers who worked on it. Plus there isnt enough content for either side. The point requirement increases between items can go from $500 to $1200 very fast. It would be better if there were more things to buy in between those items, and they could've also made it a bit less grindy to get the items you want. But talking about this game getting updates is like talking to a brick wall. It's sad to see a game with a bunch of potential go to waste honestly. It hurts thinking what the game couldve turned into compared to what it is now.
i like zombie games but too many of them are basically just cod zombies I want a zombie game where you have to survive until you find an escape like left for dead (incursion is a good example) or a sci fi style game where you have to research and fight off a zombie virus whilst getting better weapons and knowledge about the zombies
It's joever Reddit 2 die bros, he made a video talking about how the absolute perfection of Reddit 2 die is fake. We ain't doing this Reddit, it's over for Reddit 2 die.
The undead coming Armageddon is a good game. But the grind is so horrendous and the balancing is so aids its not even funny. That game will die if they dont balance it.
@@DONT-MIND-MY-PROFILE-PICTURE Defend the statue (wave 24 is a infamous wave there due to the flashbangs blinding the entire screen, american explosives high dmg and potential of spawnkill and subspace explosives which can decimate the statue if not dealt in time)
You SHOULD play Re:infected. Never has it made playing zombies so fun. It's based off the Counter Strike zombie maps/escape modes and they pull a fun twist of giving you special mutant zombies that can absolutely wreck servers. As someone who often played those gamemodes, I found myself preferring to be a zombie main due to how fun and chaotic it is once you get a special zombie that allows you to formulate a plan to infect. This game is not easy for the human teams. They often lose. It is unforgiving and absolutely brutal.
As someone who loved mutation, the anti-fun update really fucked everything up. I’m sure that, if that update would’ve never happened, the game would still have a normal amount of players
I want to hear your opinions on Demise of Eden, while it's another Left 4 Dead clone style zombie game, it at least tries to do something with survivor & zombie abilities and character interactions. Which is the main thing I'd be interested in hearing your opinions on, as very few of these games actually try to do anything related to like, characters and stuff that Left 4 Dead and Left 4 Dead 2 had, and mainly hyperfocus on gameplay. The game itself is a passion project by its creator, Archeximus, and is a spin-off of the game Decaying Winter, so the game is kind of dead. And sadly, has no progression. Either way, I'd be interested to see what you'd think of how it does characters and interactions mainly.
I remember when Reason 2 Die shutdown, I didn't even know it was shutting down and I had just started to play it again after awhile, so after I had gotten back into it, it shutdown, unfortunate timing
Hey, I’m a debugger for R2D It wasnt mentioned in the video, but the game is currently going under a lot of changes. the entire game is being recoded, primarily by our new programmer ur_lucky. So the bugs and inconsistencies we see ingame are on their way out But in regards to game balance, the debug team can’t stop talking about it amongst themselves. I myself especially And I agree with the current problems you mentioned, it seems after all this time we can’t deviate from the cycle of gameplay that’s existed since 2019. What I notice is that we keep repeating mistakes and I think it’s due to the fact that the people who were previously, and currently in charge of game balance are just not analytical enough I myself want to keep asking questions as to what’s wrong, I try to go in depth and here’s what I think: The survivor team, HR’s in particular, are too powerful with weaponry The zombie team struggles not only because of the power of survivors, but also because of the faultiness in the game’s maps. Level design is very underrated in consideration to the game’s balance. What I think happened is that the people in charge of balance see the zombies struggling to due to level design, thought that it’s because zombies aren’t powerful enough, and buffed their damage significantly all without wanting to change the survivor’s weapons. Except for the swarmer, all zombies types have been buffed in R2D in comparison to the base stats of their R2DA counterparts I may not be as credible as GenZombs, but if you still like the idea of an interview I’m willing to speak about the matter. I’m in the R2D discord as “Renowned”
20:33 I’m happy that now you have the opposite problem of people volunteering as zombie and being dragged to the survivor team because there’s too many starter zombies. It happens to me way too often as of recently and it is funny as hell that it happens because the zombies are good. (Too good probably.)
As some one with over 300 hours in mutation I can say from experience. Humans can still be op, you just need a good load out. And the game can still be fun if you try to play a more interesting play style.
Honestly watching all your videos I think I'm gonna stay away from Ready 2 Die, it just sounds like the original TUC remake but worse. Also 12:16 - 12:23 THATS WHAT I'M SAYIN-. Seriously why do so many games make rad event content then throw it all away instead of just letting us play it without the rewards? Mutation sounds like it might be fun, the mere thought of ramming a subspace-tripmine attached car into a zombie is pure comedy gold to me. I didn't even know there was another TUC remake, it actually sounds like fun, given the developer seems to be taking the first games criticism into account. Overall goated video.
I often play Criminality when it comes to have a zombie game experience on roblox through their Infection game mode, I would say its pretty great but it faces the same kind of problems as Mutation as well that there is not exactly a lot else to do other than survive as a human as long as possible though you can play different zombie types but you don't get to choose, but in hindsight Infection is at the end of the day just a secondary game mode for the main game of Criminality
I feel like R2D just needs to work on its problems, its like got potential and I honestly find the game fun for a few hours until people vote shoot' em up town PVE, honestly spawn camping is very much a map issue and the moving of the spawns around in maps like boathouse singlehandedly fixes that, one thing though is that in some servers players just pick the same 3 maps leaving to you not really experiencing any variety, the addition of lower ranked guns like the Mac 10 and buffs to other ones like the python (its still kinda ass though) are nice improvements
maybe it's due it low players and old from what I checked and I quitted not because I have not so great perks and potato pc I would always lag out when something the boomer went to front of me etc. etc. and lag issue and I keep forgetting what to do I been wondering is there low grapc settings seriously on The Final Stand 2? btw I been wanting play it again tbh
I love zombie games I just wish every single one of them wasn't wave/round based. if we had more open wold survival ones take inspiration from dayz or rust it would be more refreshing
not sure how the old reason 2 die campaign reward was(i only played PvE when i started) but near closing the campaign was just super generous giving 3k xp and 3k gold for surviving
(Sorry i was really tired when i wrote this ignore grammar pls ) I’m gonna talk about the issues you listed in the video, my perspective and some of the things I agree and disagree with coming from a new-gen who has played more of R2D than R2DA before it’s shutdown. As well as the issues with the game as well as someone who has been in that community constantly active since the summer update for R2D. R2D has had one of the worst development cycles I've ever seen. From what I know the game was coded by four (three people? Idk about syn) people who are Ailbric, Syn, Arsa and Lucky. Ailbric didn’t know how to code for shit and was the manager which is why the game constantly released sporadically and buggy (summer update and a bit of the halloween update). As of now ownership has shifted to the other three(?) and since the announcement of R2D: beta which is an entire recode of R2D because of those issues arsa has been dealing with some family issues which i think are resolved now as well as lucky being sick at the moment but was carrying development for beta while arsa was gone. I’m not sure about syn but I do know that some debuggers have told me that dev is going good on beta and I trust their word. I bring all of this up because it led to the launch of a product which was unfinished and left out a lot of things which ruined the gameplay especially for new players. For starters the game is horribly unfinished, most of the campaigns that were promised are gone. The first campaign for R2D was to lay a foundation for future campaigns which doesn’t exist anymore because of development shifting to beta as well as no bosses existing atm. The lack of any content other than PVE and other servers has led this game into literally creating clans to play specifically battlestation servers and to sweat at just that rather than play the actual zombie part of the game because of all the content missing. The people who still do play this game consist of people playing to grind (PVE servers) or battlestation/ms players who play competitively. There’s nothing other than these two playstyles and survival and campaign are overshadowed because of how horribly everything is balanced in both of those gamemodes. 10 minutes of a round when half of the server is zombies is crazy and would be better if it was 5 minutes given how broken both sides of the two teams are. The zombie team is horrible to play whenever you join grind servers at the start of rounds and are stuck dealing with people spamming rpg and flamey or when you're forced onto it. You should be able to volunteer onto the zombie team before as a last resort forcing players onto it. What made the game less boring was when the zombie team had a variety of unique things forcing people to work together (ex: stalker grabbing people and bringing them to death or brute and elem electrifying) and now that most of that shit is gone there's a huge gap in that as well as levels not existing anymore. The lack of adding any of that led to so many boring rounds just waiting to be on the survivor team, especially being spawn killed before halloween update gave an incentive to actually try to hurt players. The fact that you can’t really get money from hurting people on pills also sucks too because that should give you more money to make them a target, anything to keep the players together to survive or kill if u know what i mean. Why I stuck around and played R2D and R2DA so long was the group effort and how chaotic the game can get. I loved driving around in trucks and buildings and I feel half of the fun is now gone with a lot of that stuff being taken away for band aid issues for lack of content. To get to a lot of that fun you need to grind grind grind and just use the next better weapon or a worse weapon to actually stand a chance. The stats between a low rank and high rank weapon are so fucking high that it makes using any weapon below a certain rank garbage and harder to play with, especially when some weapons are just better versions of others, and ESPECIALLY FOR MELEES. I think the grinding for this game is really bad and dedicated servers for gift hunting are just another band aid fix until Beta and honestly I think when beta does come out it’ll make the game actually replayable and not be rushed out the way it was before. I hope grinding is also fixed because I honest to god spent 8 hours grinding for a green gift which shouldn't even be a gameplay mechanic for something probably not worth my time. I saw a video response to this one (“Don't change R2D's identity”) which talked a lot about your video and how the “identity” of R2D being so unforgiving in some spots is the point and it shouldn't try to keep the average roblox players attention which I kinda agree with but the way he explains it sucks and I want to bring it up. R2D has always been a community game but when the game needs balancing for new players it should happen, spending 8 hours for green gift as a new gen or grinding for hours at a time to rank up sucks and just to get a better gun. EXP horribly needs an overhaul because you can make money so fast but not EXP, the party bonus tbh should give more than just 50 specifically for exp. I do think this game needs a rebalance to give newer players an advantage because playing on an alt I only could get to barely rank 18 before clocking out because of how boring and harsh it was on new players. More server types and specific rank requirements need a return like rank 30 only or beginner servers (like combat warriors, this does a good job at teaching the player before moving them to a bigger server) as well as boss servers and ps. There needs to be things that balance out the game as well as accommodate for all the new players because this isnt a 2014 game it’s r2d.
I think when beta comes out it won't be like R2D alpha, btw this is in alpha and it will introduce some important core features like bosses and specific servers and more zombies which sounds crazy but needed. I hope arsa n' lucky can fix the mess ailbric left for them and make R2D a more faithful less laggy and buggy revival.
@@rustyzbone Honestly as a guy that once main/played Reason 2 Die for years on my original account, what you said is 100% the true, I had alot of fun playing this game, but looking back at it now, is depressing to say that this game should forever be forgotten cause of how dogshit the community and creator were, Reason 2 Die was one of those games that were so bad it was good to play, it was honestly fun just playing with the community/randoms, a thing I noticed that I couldn't get from other games I played, where you just play with random, in Roblox, you were able to make and meet friends easily, but because of how unbalance reason 2 die was, how elite and un-beginner friendly the game was, it was just impossible to enjoy the game, and ultimately it's downfall in my personal opinion is deserved but was so sad, because the game and even community had so much potential.
just like how all animals evolve into crabs, every zombie game will evolve into a boring simulator with a currency and shop system if given enough time
It's very refreshing to see someone actually call the COD zombies clones COD zombies clones, and L4D clones as L4D clones. People seem to be so reluctant to call out Roblox games for being lazy clones of other games.
The grind in ready 2 die and reason to die is so awful and people would always gaslight you that its actually not that bad even tho its so awful just because they played the game 24/7 it was easy for them
i know this is a 2 month old video but... please consider checking out contact a-888, it's a pve wave based game that had also been abandoned but it's so good.... it was made by the same person who made decaying winter and anomalous activities (which, fun fact, c:a888 is actually in the same universe as aa apparently)
Bread you should really play this creativity innovative horror game called ‘Vents’, I kept getting ads for and finally played it and was shocked. Greatest roblox horror game of 2024?
He used the clip twice to try and portray me as some r2da defender too lmao, bro i agree with this dude and that comment was basically just agreeing with him in long form.
@@ids. I literally stated my point on the matter at the fight like, three lines, reading the full thing aint the issue here, just find it funny that he didnt even skim over it before trying to portray me as some "r2da soyboy"
a zombie game I really goddamn enjoy to play is Contact A-888, survival wave based pve with awesome gunplay (btw made by the same creator that made Decaying Winter, Arch). Absolutely fun to play, please try it out.
I think the only zombie style game that is different (and like some others that are hidden in Roblox) is zombie stories. Yeah it can get repetitive if you played it for a long time. But still at least is not the same thing as many of zombie style games