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The Real Reason Ultrakill is So Popular 

Htwo
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Ultrakill is the King of Retro Movement Shooters right now.
Doom Eternal and Doom 2016 released and suddenly every indie dev under the sun thought they'd try their take on the genre. But Ultrakill clearly did it the best, and there's one main reason that i think ultrakill is more popular than the rest. Because Ultrakill has the most Replay Value.
Ultrakill has crazy coin combos, crazy movement, an endless mode called cybergrind, and so much more...

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13 июл 2024

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Комментарии : 601   
@Inkspeed
@Inkspeed Год назад
BIGEDIE
@o.pjuanshenobi6645
@o.pjuanshenobi6645 Год назад
ULTRIKALL
@kirbo7184
@kirbo7184 Год назад
MEGAEHURT
@nimphilia
@nimphilia Год назад
HYPIREDEATH
@anxiety3529
@anxiety3529 Год назад
supermurder
@BakaMitaiGuy
@BakaMitaiGuy Год назад
GIGASLAUGHTER
@Nikolai0169
@Nikolai0169 Год назад
Something unique about ultrakill i havent seen anyone mention yet is the first bootup screen. It starts you out with volume sliders that at base are set to off. You get to set your preferred volume BEFORE even reaching the main menu and do not get your ears blown out by a game thats set to max volume. Its the only game ive seen to have such a courtesy feature.
@geoffreyprecht2410
@geoffreyprecht2410 Год назад
Nier: Automata did something similar, if I recall.
@vincentindronna9073
@vincentindronna9073 Год назад
touhou luna night has a small boot screen before starting the true game too
@CliffMiller
@CliffMiller Год назад
@@geoffreyprecht2410 It starts with some game first. It only happens after you’ve played the intro.
@heliax9924
@heliax9924 Год назад
yeah even hakita mentioned something like that in his dev vid
@Artemi22
@Artemi22 Год назад
@@geoffreyprecht2410 oh yeah there's a scene at the beginning where 9S is doing a checkup on 2B's systems and at some point he goes over the audio settings
@camoking3609
@camoking3609 Год назад
you can punch your shotgun bullets to make them violenter this is 10/10 game design
@yayco123
@yayco123 Год назад
that was a bug, Hakita just decided to leave it in cus ye, its FUN
@clem5269
@clem5269 Год назад
yeah the only reason ultrakill is ultrakill today is because hakita made all of those bugs features. Slam Storage was a bug, speed storage after a delayed slide was a bug, so is the shotgun parry. I love this game
@luizotavio44
@luizotavio44 Год назад
@@clem5269 i mean the way they enhanced gameplay and movement honestly made it dumb to remove them because they were bugs so the decision hakita made was really smart
@keyboardsmoosh
@keyboardsmoosh Год назад
@@clem5269 and also the fact that you can literally party v2s shotgun which adds to the fact that v2 is you but better, yet aren’t entirely different
@clem5269
@clem5269 Год назад
I think we can all agree on the fact that Ultrakill was made super flexible for a game that runs on unity with source-like movement tech
@eduardodiaz9942
@eduardodiaz9942 Год назад
Small correction, to earn a P grade in a level you have to earn a S in all three ranks AND complete the level without dying. Easier said than done, in many of them.
@MicrowaveDj_
@MicrowaveDj_ Год назад
Castle Vein was a pain to P-Rank for me ngl
@crackaddict1692
@crackaddict1692 Год назад
The Prelude is pretty fun to P rank, like, youre totally destroying the levels. Infinite HiperDeath is also fun... Most of the time. 1-1 and 1-2 are pretty easy, in Clair de Lune you can get to V1 pretty fast so it's not that frustating if you die. 2-1 is kinda tricky since you'll likely get an A in time the first try, 2-3 feel like it should have a shorter time requirement, 2-3 I thik I did ir at the first try but I get that it could be difficult. The only levels that i would really call difficult are 2-3, Minos' Corpse, 3-1, and Gabriel. 2-3 and 3-1 share similarities since both are long levels with a lot of enemies and are very difficult in some parts, but I guess that 2-3 is harder since it's two ways and You have to clear both and it's easy to miss enemies plus the Hideous Mass at the end, at least You can use the soap. Minos and Gabriel both have pretty long prelude to their battles, Minos has it hand at the begining of the level, but the battle against him is not a big deal, Gabriel is far away from you, is harder and if he kills you you have to do it over again. Imperfect Hatred is straight up hell.
@MicrowaveDj_
@MicrowaveDj_ Год назад
@@nptnc no, stay in hell and keep playing ultrakill
@smitty7510
@smitty7510 Год назад
after enough replays the game plays itself
@e-man3664
@e-man3664 Год назад
@@MicrowaveDj_ same, mostly beacuse of time i could't get a p rank.
@andrehashimoto8056
@andrehashimoto8056 Год назад
Ultrakill's strength is that it only PASSIVELY Nudges players into trying to improve, instead of Wallblocking the Player if they won't learn something the developer WANTED players to (Marauder for example, any Brain dead idiot will try to Xmen Juggernaut or Spooderman Rhino it like they do with every other enemy, cue them getting butthurt when Marauder Chops their PicoPP). And even then you can just ignore it and try some stupid challenge (Such as Defeat All Bosses, Parry or friendly fire only or complete the stages without certain weapons or combos). The game won't stop you playing like a Dumb idiot doing some self imposed Challenge, but will always indirectly nudge them that they have something to improve at the game.
@falco5148
@falco5148 Год назад
I fully agree with this, it feels like you aren't restricted at all. Pure freedom.
@geoffreyprecht2410
@geoffreyprecht2410 Год назад
Weaponless P% speedrunner with over 1k hours here, can confirm the game is enjoyable for new players AND no-lifes like me.
@MrRukrio1
@MrRukrio1 Год назад
Bonus note: if you ever use a certain hidden cheat code outside of the level designed for it, Hakita even accounted for that as well and has convenient AF boxes for you to bounce off for when your altered moveset won't get you through.
@kaden-sd6vb
@kaden-sd6vb Год назад
Herein lies the issue with the whiplash nerf. It effectively forces the player to play near-perfectly/safely if they want to use it for mobility without getting fucked over, and most likely renders the arm completely unusable for lower-skilled players The nerf was necessary, it was poorly executed is all.
@geoffreyprecht2410
@geoffreyprecht2410 Год назад
@@kaden-sd6vb Just git gud and Don't Get Hit. If you're nothing without the Whiplash, then you don't deserve the Whiplash.
@dignusdingus3709
@dignusdingus3709 Год назад
Ultrakill truly does give me that oldschool game feeling, with all the weird secrets and exploit myths, substantial unlockable content.etc
@rafhael636
@rafhael636 Год назад
The name of the genre is boomer shooter so it is expected to feel like oldschool games
@dignusdingus3709
@dignusdingus3709 Год назад
@@rafhael636 I know what a boomer shooter is. There is just something about this game that is substantially more old school than some others, outside of the visual style.
@alphaenterprise2232
@alphaenterprise2232 10 месяцев назад
Good one buddy there's nothing of old school in ultrakill, only thing that might be old school in it is dated art style and selection of tools to decimate your foes. The movement shooter kind of thing is actually a new concept and the earliest game which featured extended movement I can think of on top of my head would be Quake 3 arena and later on unreal tournament. To put it simply ultrakill is modern game in sheets of "esque retro shooter". Don't take it as an insult I simply hate when people call something when it inherently isn't this something.
@dignusdingus3709
@dignusdingus3709 10 месяцев назад
@@alphaenterprise2232 I didn't even mention the gameplay, buddy. I was only talking about the atmosphere it creates.
@terminalyuppie611
@terminalyuppie611 Год назад
Fun video, though you don't have to use slam storage to reach the surface for the Leviathan challenge. You can also ride a rocket to the surface too.
@cashwe
@cashwe Год назад
you can also do a nuke boost to get to the end of the water segment faster
@bigmaxporter
@bigmaxporter Год назад
yeah that's what I did
@exquisicy5429
@exquisicy5429 Год назад
yeah i just did core eject malicious cannon thing
@bethelmesfun2544
@bethelmesfun2544 Год назад
yeah ngl this was probably the intended method. Don’t know how I’d feel about hakita incorporating fan made meta movement tech into the game’s challenges
@Terminated_Account
@Terminated_Account Год назад
That's what i did as soon as i got into the level. Was it a secret boss or is the actual principal route?
@mavolent6332
@mavolent6332 Год назад
the thing about the HUMONGOUS DECEASE is the testing, train combos, see what you can use on the long run, coin juggling, coin railing and coin addition railing, shotgun and revolver swapping, rocket riding, everything, and beating your mission's old record simple game packed with user generated content
@pastatheh7041
@pastatheh7041 Год назад
Isn't revolver swapping fixed tho
@mavolent6332
@mavolent6332 Год назад
@@pastatheh7041 dosent seem to, still working the exact same way as shotty swapping
@seankingmagic4639
@seankingmagic4639 Год назад
@@mavolent6332 the slab has a universal cooldown, meaning that you cant swap off of it to skip the recocking animation
@mavolent6332
@mavolent6332 Год назад
@@seankingmagic4639 not talking about the alt revolvers btw, the two normal piercer and marksman
@ghoulofthebeat4946
@ghoulofthebeat4946 Год назад
At launch the game will have a level editor (which is more a modding tool allowing for custom textures, models, mechanics) with incredible customisability. This will make the game even more replayable due to community content. Also when talking about the movement you showed rocket jumping but not the best part about the rocket launcher: Rocket surfing like Dante from DMC3.
@louizeandrei
@louizeandrei Год назад
You have to take a grain of salt that user-generated levels have some caveats that make the replayability worse, sometimes there'll be bad apples like portal 2's workshop's popular section having easy maps and the actual good stuff you have to keep searching for it.
@ghoulofthebeat4946
@ghoulofthebeat4946 Год назад
@@louizeandrei The fact the option is there though is quite incredible. The games already ridiculously replayable, more content will never take away from that, especially when it's not official. (Plus having seen what a bunch of the community has already done in the level editor gives me high hopes).
@pillowmint4622
@pillowmint4622 Год назад
not to mention the fact that they also mentioned they'll be working on the ability to add custom scripts, so the custom levels could get INSANE. custom enemies, custom props, maybe even custom WEAPONS...?
@ghoulofthebeat4946
@ghoulofthebeat4946 Год назад
@@pillowmint4622 Pretty sure the custom scripts are already in there. Swear I saw one of the custom level trailer having a new enemy type in it. And then someone else made a proof of concept NEON WHITE in Ultrakill.
@pillowmint4622
@pillowmint4622 Год назад
@@ghoulofthebeat4946 LINK PLEASE
@hefdef9961
@hefdef9961 Год назад
you really don't need to master coin setups or half of what people have figured out to get P ranks, they really aren't that hard as long as you know the level and where all the enemies are
@htwo1
@htwo1 Год назад
This is certainly true, but thats not really the point. Often times these things don't need to be necessary. The fact that there's crazy skill expressive stuff that pushes the game to its limit is all that matters. As long as there's a new harder tech out there, people will put it to use to go just that much faster than they went before. Its still a reason to return to the game
@tealsquid7205
@tealsquid7205 Год назад
some setups are required in later levels like ship of fools, where large enemies are everywhere
@somethingsomethingsomethin6104
Just remember to kill stylishly
@kamanira
@kamanira Год назад
I'd like to comment that the *intended* way to reach the surface in 10 seconds is actually Rocket Riding. Basically, you shoot a rocket, time stop it, jump on, and ride it to the surface. Due to the changed physics underwater, it doesn't fall, like it would above water. This not only teaches you about Rocket Riding, it also teaches you about the physics difference water has on rocket riding.
@coolguyowl3341
@coolguyowl3341 Год назад
So there are *two* intended ways.
@pastatheh7041
@pastatheh7041 Год назад
@@coolguyowl3341 one intended way Slam storage is NOT intended way
@kamanira
@kamanira Год назад
@@coolguyowl3341 Slam Storage is a bug that Hakita kept in the game because it was fun to mess with and doesn't actually break anything. But it's not the intended method of doing *anything* in the game.
@Mate_Antal_Zoltan
@Mate_Antal_Zoltan Год назад
@@pastatheh7041 saying that there is only one, definite, only intended way to beat a challenge in this game is a bit weird ngl sure, there are some challenges that only have one intended way by design (like beating 1-1 in 10 seconds or beating 5-2 without killing the Ferryman), but I feel like Hakita is fine with players finding wacky ways to break the game
@soren1803
@soren1803 Год назад
@@Mate_Antal_Zoltan there’s a difference between being okay with something, and that something being intended
@donutlovingwerewolf8837
@donutlovingwerewolf8837 Год назад
First Doom, now Ultrakill? What's next? Destructive Shooting?
@Popcorn_Pillow
@Popcorn_Pillow Год назад
@Helva dangggggg turbo dismount got a sequal?
@ReyHunter
@ReyHunter Год назад
@@Popcorn_Pillow zamn
@sleepingthroughdays
@sleepingthroughdays Год назад
Megadeth
@triggeredgrimm6487
@triggeredgrimm6487 Год назад
Bps, bullets per minute
@Minus-Premium
@Minus-Premium Год назад
@@Popcorn_Pillow forgot about that game good memories...
@MorbidMindedManiac
@MorbidMindedManiac Год назад
My favorite thing about the game is the insane skill ceiling and the amount of things you can do, 90% of the things you can do in this game would be an exploit that would later get patched out in any other game, I can’t imagine seeing slam storage or punching your own shotgun shots in any other game Great video
@thonato295
@thonato295 Год назад
The fact that this game is at my top 5, and it's no even finished is insane to me
@Kooobf
@Kooobf Год назад
for me it's the musics, fast-pace and the feeling of the weapons
@llDbGll
@llDbGll Год назад
You kinda breezed through a huge part of ULTRAKILL'S replayability: mastering the mechanics. Yeah, you can shoot your gun, slide, dash and wall jump, but did you know that you can: Punch you own shotgun bullets to make them explode; switch between the two variants of your shotgun to shoot faster; parry your shotgun while switching to shoot explosive rounds rapidly. With the core eject variant, you can shoot the projectile with the revolver resulting in a bigger explosion (and if you shoot it with the explosive variant of the railgun, it instead becomes a nuke,) you can also shoot a coin with the revolver after a core eject and it will automatically hit the core, making it easier. With the pump variant, you can overpump the shotgun, creating a huge explosion around you instead of shooting, hurting you as well. If you dash before exploding, you can negate the self damage completely. If you stand very close to a projectile-based enemy and shoot while the enemy is charging, you can parry the projectile with the shotgun. That is, to my knowledge, all the tech you can do with 1 gun. Notice how other weapons and mechanics can interact with each other, creating really interesting and powerful moves. I believe this is the biggest reason why the game is so good. It gives you an interactive world where you can experiment and practice these mechanics. I laugh my ass off everytime I orbital cannon strike a poor husk. Also, the music in an *_absolute_* delight. Great video.
@relturtle
@relturtle 9 месяцев назад
shotgun parries actually only work for melee parries, not projectile parries strays, schisms, etc can also be parried right before or during their attack rather than by simply punching their projectiles
@tsquitz
@tsquitz Год назад
Minor correction: P-ranks require no deaths as well as all S-ranks
@SenhorFeposo
@SenhorFeposo Год назад
This video is beautiful. Thank you for it. It's so objective, and yet so complete. Nice job, man.
@arbiter1er
@arbiter1er Год назад
Going from taking 20 minutes to learn and beat V2's revenge fight to bring able to Perfect it in less than two minutes is a great time
@wannacry6586
@wannacry6586 Год назад
Cool. Now only use his arm
@partywumpus5267
@partywumpus5267 Год назад
good video, but at 6:40 you said that the soul orbs are for gun unlocks? That's not right. Style points (the P in the top right of the terminal) are what you use to unlock guns. Souls orbs didn't have any use till this update, but now unlock the gun skins.
@gruntlos
@gruntlos Год назад
soul orbs also give you a bunch of points i think they said this in the tutorial
@partywumpus5267
@partywumpus5267 Год назад
@@gruntlos yeah but style is the main way of getting points
@htwo1
@htwo1 Год назад
The orbs do give the points, but I just didn't know about the weapon skins until after the video was finished being made. That's just my bad ://
@sprinkleplantz5048
@sprinkleplantz5048 Год назад
@@htwo1 souls orb do not give any points
@partywumpus5267
@partywumpus5267 Год назад
@Htwo the orbs give *some* points, but so does: the cybergrind, beating levels with no damage, beating levels with no deaths, getting coins in the crash bandicoot level (etc) and also *getting* *style* *points* *in* *levels* The main way of getting points is style points, not orbs. Great video though, really enjoyed :D
@jambott5520
@jambott5520 Год назад
The reason I like this game is pretty much everything is easy to learn. Nothing requires intense skill to do, only doing it fast and constistently is difficult. For someone who struggles getting over the hurdle of stuff being really hard to start with, and struggling to even get a foothold, ultrakill is easy to get a foothold in. Its great because as a speedrunner, I can do pretty much any strat in most levels, just slowly before working up and doing it fast. Its why I hated ultraboost clips and kinda hate rocket launcher clips now. You cant do em slowly, you either do it or you fail, there is little room of doing it alright. There are skills checks. Things that test your skills, but none of those individual skills are difficult. Its not that hard to hit most things, they have generous hit boxes, and weapons are all simple and intuitive. Its not hard to dodge, you have so many movement options and can become and invincible sliding robot of death if you slide right sfter a dash. Its about putting everything together, putting together a bunch of small, easy things in a way that is pretty difficult. Most of those little things are intuitive as well, not random obtuse things you have to learn. Some things are, slam storage, dash storage, they are things you have to learn about, its unlikely you will figure them out, but most other things are stuff you can get from jusr experimenting. Dashing makes you temporarily invincible, so dashing just as you shoot and explosion makes you invincible to it, allowing you to overpump and not die. Back to speed running because 99% of my time with this game has been just that, there are only two things that I dont think follow this ethos, oops boosting, where while in collision sometimes the game goes oops and yeets you super fast, and rl clipping, if you hit a wall while riding a rocket close to a ceiling, you pop out. for pretty much everything else, there are easier, slower ways of doing it. For 1-4 for example, there is a super cool kill where you coin punch him to death, requiring a deadcoin with awkward timing and some difficult movement. But you could just punch the coin 5 times and only lose a little bit of time, 3-4 seconds or so, and it is far, far easier to execute. You can work on learning how to do it before moving on, and because V2 has a long animation before the fight, there is a lot of leeway when learning the psycho strats, allowing you to take it slow and put it all together. To sum up a long ramble in 6 words, easy to learn, hard to master.
@m4rcyonstation93
@m4rcyonstation93 Год назад
Omg i cant believe its the real jambott!
@ekandll
@ekandll Год назад
I remember during 2018 I search up “devil may cry fps” and found the ultrakill demo, never regretted it
@ajhintleman215
@ajhintleman215 8 месяцев назад
Something I also love about the combo feature is that it actually has in-game consequences for having a low combo, coming from the "Hard Damage" or the gray part of your health bar you can't heal right after getting hurt. The bar diminishes quicker the higher your combo is when you're hit, allowing you to heal sooner the higher your rating is.
@skeleton9476
@skeleton9476 Год назад
What I love about ultrakill? It's really creative and simple,yet gives you a LOAD of ways to do different unnecessary tricks,which can turn a long level into a speedrun - you can parry - enemies,projectiles,hits,your own shotgun shots,your coins You can parry ANYTHING! Even a fist 20x times bigger than you You can explode core shotgun shot with a hitscan to make it stronger,or with malicious railgun - a damn NUKE! Game also sorta pushes you a bit to switch weapons - they become fresh - more points at max,or dull - not giving you any style Plus,the graphics style by itself - even if you lower then,they still look natural! And,one little fact I also love - first ever merchandise of the company - Body pillows for V1,Mirage and Gabriel!
@thebigiron2950
@thebigiron2950 Год назад
Great Vid! The only mistake I noticed is that to P-Rank a level, you also can't die/restart.
@CubyChrisAnimations
@CubyChrisAnimations Год назад
You can, but you reeally have to compensate for it.
@ninjashoe2158
@ninjashoe2158 Год назад
@@CubyChrisAnimations Nope, you just can't die, you can restart, but not die
@m4rcyonstation93
@m4rcyonstation93 Год назад
Wtf is this reply section You have to have the “No Restarts” thing at the end Which means you can restart from the beginning, but you ABSOLUTELY 100% CANNOT die or checkpoint after youve hit a checkpoint
@m4rcyonstation93
@m4rcyonstation93 Год назад
@@CubyChrisAnimations I genuinely do not know where you got this info
@ninjashoe2158
@ninjashoe2158 Год назад
@@m4rcyonstation93 I ment restart from beginning, but yah... I forgot restart from checkpoint exists. My bad.
@myxolydian8778
@myxolydian8778 Год назад
As Gianni Matragrano’s #5 fan (verified), this is a certified Gabriel Ultrakill moment
@ProMiLle9917
@ProMiLle9917 Год назад
ALL of your videos are amazing! Subbed :)
@Krystalchan2009
@Krystalchan2009 Год назад
I guess ill throw my hat in on what I love about ultrakill; Its DMC5 as an FPS game. And I mean that more than just the fact there is a style meter. Between the movement and the weapons the game gives both freedom and creativity to do whatever you want as you play, and those who mastered the systems even get a lovely 5000P bonus for the store for taking no damage at all. The end of level ranks and missing secret orbs almost taunt you to explore more and play better. That being said the game never hard walls you off but it will sure as shit skill check you with V2 and Gabriel, even if you do end up pulling a Mayo% to just pistol your way through a problem. Also can we just talk about the absurd creativity of this game with weapon interactions? Like a coin chaining red rail into a core eject round to cause some of the juiciest nuclear stall outs in gaming? Like that explosion is so massive with so much damage I'm pretty sure it chugs anyone's hardware. The only issue all the creativity in Ultrakill causes in my opinion is the absolute Mariomaker levels of bullshit people will come up with if this game gets a level editor...
@malaizze
@malaizze Год назад
Actually it’s because Gabriel has a nice voice and he makes me shiver
@mecha_gaming2215
@mecha_gaming2215 Год назад
2:56 P rank is actually granted if you have S in all 3 stats but you also have to beat a level with no deaths/restarts
@theycallmescitter
@theycallmescitter Год назад
I love how all your videos (at least what I've seen) have the Risk Of Rain 2 soundtrack in them!
@m4rcyonstation93
@m4rcyonstation93 Год назад
Bro dude the red border around the thumbnail made me think ive watched it before!! Anyway yes ultrakill is amazing also don’t forget there’s a level editor coming on release
@ty-xq7bl
@ty-xq7bl Год назад
damn this vid blew up grats man
@LaMereACaniche
@LaMereACaniche Год назад
Chris Christodoulou's music is always a pleasant surprise in a video. Good review, I'll have to give Ultrakill a try! I had promised myself to never buy into early access anymore buut I shall, just this once.
@therookie6565
@therookie6565 Год назад
I play this game on the daily and have been for about a month now, its truly the most rewarding shooter ive ever played and it just keeps giving, i feel i still have such a ways to go in regards to skill and it has me hooked
@sleeper6548
@sleeper6548 5 месяцев назад
6:08 If only we knew the suffering that would befall us next
@SuperLlama42
@SuperLlama42 Год назад
Ultrakill is so good is automatically became my favorite FPS before Act 2 even came out. And at this point Hakita would have to pull some Doom Eternal DLC bullshit for it to not be my favorite FPS anymore.
@Terminated_Account
@Terminated_Account Год назад
Wdym by dlc bullshit? What happened with those dlcs? The price?
@chonkycat841
@chonkycat841 Год назад
Doom Eternal first DLC>the base game, I understand if you don't like the second one
@Wylie288
@Wylie288 Год назад
@@chonkycat841 2nd one has a really nice mode that is as difficult as it should be but also very very faithful to IDs encounter designs. TAG2+ I think. Highly reccomend.
@heliax9924
@heliax9924 Год назад
Doom eternal dlc bullcrap LMAO I bet you are one off those people who cried when the whiplash wasnt a free win button anymore
@warlord2468
@warlord2468 Год назад
@@Terminated_Account i think they're referring to the ancient gods part 2 dlc, referred to as tag2 by the playerbase and it... well... it did have a few issues on launch which nobody denies, but its also obvious that the vocal parts of the community got so shitfaced about it on launch without bothering to cool out and view it from another perspective (underthemayo, pretty big staple in the eternal community made that point in his tag2 review) the main issues people seem to have are: only 3 new enemies, one of which is just a total annoyance story is forced in your face a lot of the time the difficulty is lower compared to the first dlc or base game the final boss that was hyped up from tag1 was quite underwhelming for a lot of people but... honestly? tag2 is an alright dlc if you view it from the perspective of id software. they still had the issue of having to work from home not to mention that both tag 1 and 2 were on time limits (had to be released before the 1 year anniversary of the main game) and considering the year of 2020 they probably didn't have as much motivation after having to work on updates and tag1, plus probably more reasons behind the scenes (they have to work with bethesda of all companies as a publisher...) a good example is the final boss of the dlc which, i do admit isn't the best boss in the doom franchise in general but can you really blame them? id has said that they spend a lot of time crafting bosses for main game and if they had focused on only making the final boss they'd have fuck all time to make the other 97% of the dlc which would make pretty much all the community hate the dlc anyway, sorry for the long reply, hope this helps with the original comment tho
@duality5785
@duality5785 Год назад
You forgot to mention the fact that there are *Official Body Pillows* I'm serious
@averagejoe7572
@averagejoe7572 Год назад
It's good :)
@niconotoneshot
@niconotoneshot Год назад
Secrets and replayability is why I *fucking love ULTRAKILL.*
@GreyKnightsVenerable
@GreyKnightsVenerable Год назад
I love Ultrakill because the super-hard boss Minos Prime can be beaten with your fists.
@hemorrhage3414
@hemorrhage3414 Год назад
playing ultrakill with no screen shake at 145 fov than watching a video with screenat 90 fov feels wierd
@johnbucket7717
@johnbucket7717 Год назад
"The P ranks weren't a reward, they were a warning"
@thepawnmusic
@thepawnmusic Год назад
my ears are highly tuned to spot Transistor - Impossible anywhere you cannot hide it from me
@Ashurion-Neonix
@Ashurion-Neonix Год назад
You can also do the leviathan challenge by riding a rocket up, or ultra posting upwards or to the end of the section.
@HoldmyApplejuice
@HoldmyApplejuice Год назад
Honestly, I've been replaying ultrakill more than I have other games! I really like it, as a retro fps fan, this is really cool.
@CitruKori
@CitruKori Месяц назад
Ultrakill is also replayable through weird challenges you can give yourself. I recently beat all the currently released layers with just the arms (albeit on lenient difficulty, yes I’m a wimp) and it definitely helped me get better with using my arsenal and timing to get the most out of what I had. It made me need to slow down and see challenges from a different angle, which was really cool and interesting.
@woahachannel
@woahachannel 2 месяца назад
0:17 LEBRON JAMES spotted using THE SLAB MARKSMAN revolver
@Dondlo46
@Dondlo46 Год назад
With so many new mechanics to learn and master Ultrakill got more Eternal than DOOM Eternal
@olaf8778
@olaf8778 Год назад
so true, the weird secret lvls and actual cool secret content as a reward for perfecting the levels is mew under the truck, or L is real lvl stuff, i love it.
@comrade3813
@comrade3813 Год назад
this game is the rule of cool manifested into reality.
@potatoface7214
@potatoface7214 Год назад
oh my gosh! i have found him! i have found EUSTACE! from Narnia
@pastatheh7041
@pastatheh7041 Год назад
4:30 funny how people assume slam storage is the intended way... Rocket riding IS the intended way to get the challenge done. It's just us, pretty much old players, knowing about every tech ever
@sam-tw9yy
@sam-tw9yy Год назад
istg i tried to rocket ride through it but i wouldnt reach it under 10 seconds
@andreymontag
@andreymontag Год назад
I feel like that Ultrakill is so good because it takes inspiration from original source. It isn't just doom and quake. It's also dmc and Serious sam and titanfall and many more
@tresblo
@tresblo Год назад
you can kill demons and angels with a coin, thats why
@TheFlyingNapkin
@TheFlyingNapkin Год назад
Mad respect for including the ROR2 soundtrack
@MrRukrio1
@MrRukrio1 Год назад
for me, the best part about Ultrakill is that some of the best parts about this game are either callbacks to the past, developer self-indulgences, or 'accidental innovations'/ascended bugs. we all know how to rocket jump, it's cool, let's be able to do that. why not have a rival battle? they're fucking awesome! hey, DMC and it's spiritual sequel Bayonetta let you ride rockets, let's add that since we're doing literally Devil may Quake. oh hey, Titanfall's Slidehopping is cool, but we can do better. oh shit, my community figured out how to abuse my engine to punch shotgun pellets into explosive slug rounds and to launch themselves sky high: let's make sure to never patch those outside of making sure it stays in the game. the game oozes style and indulgent power fantasies and gently nudges you to indulge with the developer of the game in these power fantasies. ALSO THE GAME EVEN CANONIZES SOME OF THESE TRICKS. seriously if you ever wanted to dig deep into your kit, the weapon info tabs in the store not only explains how the weapons work but also some of the crazy out of the box dumbassery you can do with it.
@Storse
@Storse Год назад
Hakita found shotgun projectile boosting before the community and put it in
@Mate_Antal_Zoltan
@Mate_Antal_Zoltan Год назад
I want to murder anyone that uses the sentence "oozes style" while reviewing a game
@biblequotesdaily6618
@biblequotesdaily6618 Год назад
did you miss the secret crash bandicoot level? thats the best secret level
@ethanstyant9704
@ethanstyant9704 5 месяцев назад
I wanted to kick hakita in the nuts after getting all those boxes. God 3d platforming is hell
@DexiCZE
@DexiCZE Год назад
ultrakill's just got something extra i can't quite name, but it made the game so much fun even for someone like me, who usually prefers a puzzle/story game than an fps. also, i can't not mention the awesome community this game has. really looking forward to the game's full release and what it will have to offer
@highlander6573
@highlander6573 Год назад
for the leviathan one, the intended way was to rocket ride to the top since rockets last forever underwater
@lockedff4838
@lockedff4838 Год назад
I love the Riak of Rain 2 music in the background
@PhatBean
@PhatBean 5 месяцев назад
Htwo spotted using the SLAB REVOLVER sentenced to 18 years-life
@tensterss
@tensterss Год назад
True. I don't actually own the full version but there is something that pulls me back into the demo...
@bluefenix1457
@bluefenix1457 Год назад
There are 3 ways you can reach the surface in 10 seconds in 5-4: -Slam storage -Rocket riding -Nuke yourself upwards
@uvlaka8652
@uvlaka8652 Год назад
Fun fact: The projectile boost thingy was originally a bug in the game. But the devs liked it so they added it as a feature
@pronoobie5780
@pronoobie5780 Год назад
Bless lord hakita and sir Pitr
@babooboss1557
@babooboss1557 Год назад
Will there be a video about dusk?
@RacingSnails64
@RacingSnails64 Год назад
As someone who hates speedrunning, high scores, and style meters, but LOVES movement options, weapon combos, and horde modes... I'm interested in this.
@raz1572
@raz1572 Год назад
If you focus on the things you like, the things you don't will come naturally and you won't even need to think about them
@shadowjedi4602
@shadowjedi4602 Год назад
everyone is talking about the video itself, but what about the Risk of Rain (probably 2) music at the end?
@thatlittlemonstrosity
@thatlittlemonstrosity Год назад
Best thing about ULTRAKILL is consistency of quality of every aspect the game has. Lore is there and it’s quite good, secrets are funny, useful and unique (secret missions literally change the game genre). Gameplay, motion, features, graphics, music, enemies and their color pallets, they are all made with high quality. It’s like everything Hakita was making, he was perfecting until it’s good enough to use or read
@magnus3694
@magnus3694 Год назад
btw the orbs can actually be used to unlock special weapon skins in the weapon select menu vending machine thing, just recently discovered it while replaying.
@htwo1
@htwo1 Год назад
I learned about this a good 17 seconds after uploading the video, unfortunately :/
@raz1572
@raz1572 Год назад
and with 1M points you can make a completely custom skin
@Hexagonaldonut
@Hexagonaldonut Год назад
I just want to say that this video prompted me to boot up Ultrakill, go to 5-4, nuke my way up to the surface, and then P-rank the boss on the first try. I had a D-rank on it before. I haven't fought Leviathan *since* I first cleared 5-4. This game is fucking terrifying. (For context, since I cleared through all of the current content about a week ago, I've done a *lot* of practicing and fucking about. Even I'm kind of scared by how fast I've improved at the game.)
@TheFake_Moon
@TheFake_Moon Год назад
For me the thing that makes this a great game is that the secrets that the game has usually come from free updates
@Bilgamesh0326
@Bilgamesh0326 Год назад
love the ror2 ost in the end. two favorite games
@CsyeCokTheSolly
@CsyeCokTheSolly Год назад
The 2D anime dude is Hakita's (developer's) profile picture character.
@ImDaRealBoi
@ImDaRealBoi Год назад
I'm surprised you didn't talk about rocket riding for the leviathan challenge
@gabrielsalinas1019
@gabrielsalinas1019 Год назад
I would like to add that not any game would awnser almost every question you have with a “yes”
@Wielkimati
@Wielkimati Год назад
4:30 the intended solution was to ride on rocket, but I did it that way too before thinking about it.
@stacycomer5427
@stacycomer5427 Год назад
Ah yes, the linear early access game that was only 1/3 complete before a couple weeks ago that I have over 50 hours in.
@jaspervermeer659
@jaspervermeer659 4 месяца назад
I'm pretty sure the "intended" way for 5-4 challenge is rocket riding straight up
@QWYN.
@QWYN. Год назад
That intro reminds me of FUNKe’s review
@Hollowdude15
@Hollowdude15 Год назад
I thought ultrakill is so popular beacause killing them monsters in the game is so satisfying and cool video mam :]
@deliriumthewaifu7030
@deliriumthewaifu7030 Год назад
You forgot to mention that you can ride leviathan and malicious face,and that the sawblade launcher's location spoilers next Prime Soul
@darknaio60
@darknaio60 Год назад
If I could upvote you twice just cuz of the Risk of Rain outro music I would. NEVER hear people using risk music in videos.
@bogosbinted9965
@bogosbinted9965 Год назад
I just love how he talks about how interesting are the levels challenges and then proceed to explain exactly how to do them just to remove the joy of finding it yourself
@noobehnoober3178
@noobehnoober3178 Год назад
because it's.. good? okay nice eight minute video thank you very much
@SheddyTV
@SheddyTV Год назад
04:30 the actually intended solution is to ride a rocket straight up. But slam storage is generally just the better option
@Krystalchan2009
@Krystalchan2009 Год назад
4:40 just so people are aware a rocket ride is also fast enough to get you to the surface in case you can't get the slam storage in that opening room (as the water can make it hard)
@poisenbery
@poisenbery Год назад
...was that Owane in the outro???
@w00per_42
@w00per_42 Год назад
JUDGEMENT!
@keyboardsmoosh
@keyboardsmoosh Год назад
One thing I learned from this video is that Htwo loves shotgun swapping
@reccatimes2
@reccatimes2 Год назад
For me this game's replayability mainly comes from the cybergrind arena. So addictive trying to reach higher waves with more tricks under your belt.
@chimz8057
@chimz8057 Год назад
I really suggest you try DUSK. I think that will also be a great game for your reviews.
@somedude2468
@somedude2468 6 месяцев назад
Ultrakill is what games should be. It’s so humble, so chaotic, so challenging, so unique. The secret levels are hilarious, and doubles as references, the Easter eggs and orbs encourage you to map everywhere around the map without the feeling of being locked in by a border. Every single thing in the game feels like it’s important and matters from the enemies to the level design to weapons. The inspirations are quite obvious but is so well done it has its own feel to it. Pulling real life culture and mythology into the game and the fact that it doesn’t shove lore or story in your face shows that it not only won’t force you to do things but also invites you to explore it yourself. The game embodies human curiosity, adventure, and humor, in a setting where there’s blood and gore everywhere. This game might be the best game ever made.
@silvyboi4150
@silvyboi4150 Год назад
the first 30 seconds was all you needed
@papahemmy8587
@papahemmy8587 Год назад
I totally agree about your points on replay ability. I can beat the game in like 2 hours yet I have 115hr just from playing it over and over and messing around in sandbox.
@fire3619
@fire3619 Год назад
Ah my favorite indie game MEGADEATH
@mansonfd7835
@mansonfd7835 11 месяцев назад
It seems like Ultrakill was the very definition of "Our Childhood The Game" where it's literally reviving our good old times.
@pastatheh7041
@pastatheh7041 Год назад
That moment when "anime dude" created one of the games of all times
@paraweld9838
@paraweld9838 Год назад
You can unlock cool skins for your weapons with enough soul orbs, always a reason to collect!
@Mate_Antal_Zoltan
@Mate_Antal_Zoltan Год назад
but like... just use the millions of points left over from before the Act II update to make custom skins lmao
@2004hondacivichybrid
@2004hondacivichybrid Год назад
“Cause it’s fun.”
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