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The Revival of the So-Called "Boomer Shooter" | Extra Punctuation 

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This week on Extra Punctuation, Yahtzee explores the appeal of "boomer shooters".
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27 июл 2022

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Комментарии : 1 тыс.   
@Cube2000
@Cube2000 2 года назад
4:35 I’m always reminded of TF2’s art design, where they made the 9 classes have unique silhouettes so that players could easily identify classes from afar just based on the character’s stance. (Of course, this was slightly undercut later on when the cosmetic options expanded beyond reason.)
@PoutineCrusader
@PoutineCrusader Год назад
banana hat
@Heedfulconch3
@Heedfulconch3 Год назад
Even still, each class has a recognizable siloughette *despite* the cosmetics. Stance, bodytype, and overall movements helps to differentiate greatly It speaks to wonderful design when you can clearly recognize an enemy player as what they are, despite all the cosmetics they have on them
@Sigma-xb6kn
@Sigma-xb6kn Год назад
Not only that, the colour palette also naturallly draws the eyes upwards by making the legs darker and the torso brighter. This makes identifying which body parts you should shoot very easy. And I am thankfull that the maps almost never distract from the characters. Using a desaturated color scheme for environments helps a slower player like me sooooo much. I always hate it when I have to ask: "Is that level geometry or a - aaaand I died."
@jmurray1110
@jmurray1110 Год назад
Also the use of colour vibrancy to draw your eyes to the torso and by extraction the weapon so you can better analyse the situation
@Noobgalaxies
@Noobgalaxies Год назад
@@jmurray1110 Also the fact that Spy's character design goes against all of these color design philosophies because of his role and playstyle
@TeenoGames
@TeenoGames Год назад
Superhot is a boomer shooter in the same way that Home Alone is a gory crime thriller. Sure it ticks all the boxes if you have to describe it in an elevator ride, but if you experienced it with those expectations you might feel a bit pointlessly misled.
@stephenraab1080
@stephenraab1080 Год назад
I had the same thought. It’s much more a puzzle game than a shooter.
@Melancthon7332
@Melancthon7332 Год назад
Superhot absolutely does not belong on the list. Replace it with Devil Daggers and I would concede the point.
@BatmanAoD
@BatmanAoD Год назад
I've only played the VR version (which I realize is substantially different), but I really don't understand the connection to retro shooters at all. Does the original version really "tick all the boxes" even in an elevator-pitch sense?
@axelprino
@axelprino Год назад
@@BatmanAoD if the original Super Hot played in real time then yes, definitely. But the way the game actually plays not really, it's just a puzzle game using shooter mechanics. Is a bit harder to say with Mind Control Delete however, since that one is more of a middle point between puzzle and action game, with some modes/levels leaning closer to a rogue-lite.
@mejhdhhicbfshihids652
@mejhdhhicbfshihids652 Год назад
@@BatmanAoD I think the point is that super hot is about shooting generic enemies in random rooms with no cover for no apparent reason but I do agree that superhot is as much of a boomer shooter as portal is an FPS
@15PaperSpearsProtectTheWise
Personally, I just love some of these games for the same reason I love a lot of other indie games: it feels like they were made by a person and not an algorithm. In Ultrakill, you can throw a coin in the air, change weapons, shoot it with a railgun, and the projectile will be deflected towards an enemy. You can accelerate your shotgun shots by punching them. There's a secret visual novel section where the main character is dressed like a schoolgirl. There's simply no reason for these things existing other than because the person behind the game had passion and love for what they do and were able to show it, and you don't get that with a lot of AAA games.
@ArmadilloAl
@ArmadilloAl Год назад
4:30 Funny to use Doom as the example of lighting *not* getting in the way, since one of the major technical innovations of that game was that it WAS the first with dynamic lighting. Who can forget the maze in the second bloody level where they turn the lights off and you have no idea where the zombiemen are shooting you from? Sure, I get your point in general, since the monsters are easily recognizable in areas that *aren't* playing with the lighting, but it's quite an amusing one to me.
@matthewmuir8884
@matthewmuir8884 Год назад
Yahtzee doesn't do the visuals of Zero Punctuation; he just does the writing and the narration.
@TimelessTransience
@TimelessTransience Год назад
@@matthewmuir8884 He literally says "You don't get that in the original Doom" - this isn't the mismatched visuals and subject matter of another person doing the video, but an oversight on Yahtzee's part. It doesn't override his broader point of course.
@matthewmuir8884
@matthewmuir8884 Год назад
@@TimelessTransience Good point.
@jmurray1110
@jmurray1110 Год назад
While it’s certainly true ts a lot more primative so acted more like an interesting gimmick unlike Morden shooters or god forbid doom 3
@MetallicMutalisk
@MetallicMutalisk Год назад
Doom literally has the night vision goggles too
@barrag3463
@barrag3463 Год назад
In my opinion, half of the reason behind the boom is that these kinds of shooters get back to focusing on a few gameplay elements and doing those up really well, vs most modern AAA releases that seem to be doing a ton of things in an attempt to appeal to everyone and or chase trends. The other half is that because you're focusing of fewer gameplay elements you don't need as many people and resources to make these games compared to giant (and sometimes bloated) AAA releases (though obviously it still takes a good amount of talent and a great amount of effort to really make a game in any case). It's resulted in a lot of great independent and AA releases, but I would also wager has resulted in a lot of mediocre ones you don't hear about.
@Rendo86
@Rendo86 Год назад
I think that reason is a paired my thoughts of this boom is the more creativity and variety that it brings to the table. When you have to make something to have mass appeal it does not give time for a anything but the same modern warfare setting in The AAA Industry. There are a few that do but not many.
@nicolaslutz1955
@nicolaslutz1955 Год назад
Another element is it re-introduces tons of elements that have been stripped from many AAA titles. Levels filled with tons of secrets, Tallies after you finish a map to see how well you did, entire hidden levels that you may only discover on a 3rd or 4th playthrough. “Nightmare” difficulties for sadists. I really could go on.
@desgoyomama3274
@desgoyomama3274 Год назад
@@nicolaslutz1955 I think you mean masochists lol
@vinnythewebsurfer
@vinnythewebsurfer Год назад
Once the Trinity of MLG era shooters Halo, Battlefield and Call of Duty feel into their respective ruts (and throughly remain there) , it was only a matter of time before people looked to the past to figure out what went wrong and how we got games like Halo 5, CoD Ghosts and Battlefield 2042 and stopped having fun shooters and instead lowest common denominator pig trough on the level of FIFA/Madden/NBA2K
@Krushak8888
@Krushak8888 Год назад
@@vinnythewebsurfer battlefield was a game i could never get into. The whole 50v50 thing never appealed to me. Halo was ok, i felt it was trying to be modern half life. Not saying it wasnt revolutionary cause it was. It helped bring lan parties back. And CoD was good back in the day but after modern warefare the first one I felt it went down hill.
@ShmilS
@ShmilS Год назад
I always thought of "boomer shooter" as a cheeky term, not one that refers to actual boomers, but kinda admits to the assumption that young people don't know what they're talking about and refer to anyone older than 30 as a boomer. Annoying but in a friendly manner.
@Nerdule
@Nerdule Год назад
Yeah. Specifically, I've assumed it sprouted from the original Wojak "-oomer" meme about the "30-year-old boomer", depicted as a balding dad with a love of riding lawnmowers, Monster Energy Zero Ultra, and a *love of reminiscing about Quake*
@AbenZin1
@AbenZin1 Год назад
Why the hell not just call it Doomer shooter though?
@Web720
@Web720 Год назад
@@AbenZin1 Because not all of them are Doom Clones and Doomer Shooter implies they are all Doom clones, which is not true. You can't even look up/down all the way nor have mouse support on the original Doom with its locked 35fps.
@Web720
@Web720 Год назад
@@Nerdule I believe that's where it comes from, which funnily enough makes Yahtzee a Boomer in that definition for not getting it.
@Melancthon7332
@Melancthon7332 Год назад
@@AbenZin1 ok doomer (actually i 100% agree)
@MakiOfSpring
@MakiOfSpring Год назад
What Yahtzee describes here is something we've seen in the arts in general for centuries: A pendulum swing between intricacy and austerity. Baroque and Rococo giving way to Neoclassicism giving way to Romanticism giving way to Realism
@nightcatarts
@nightcatarts Год назад
Which aptly demonstrates why trends are a terrible thing that impose an awful cost on creativity. What's popular drives what is created, & then what is created ends up being largely the same, until people get sick of it, at which point it swings back the other way.. too far.
@chocobros1
@chocobros1 Год назад
I like how these vids start with a smaller point of focus and then expand to cover the industry as a whole
@BeeCrab
@BeeCrab Год назад
starts adding games to my wishlist as yahtzee does the "there are too many games in this genre" gag
@PlayingGilly
@PlayingGilly Год назад
I highly recommend HROT if you are a fan of that 1996 Quake software mode aesthetic, the gunplay is also excellent.
@Revalopod
@Revalopod 10 месяцев назад
@@PlayingGilly HROT is like Dusk but more brown and slightly not as good which means it's great and I recommend it
@TheKrossRoads
@TheKrossRoads Год назад
Another factor that shouldn't be overlooked here is the comparatively easy time a dev would have making a boomer shooter compared to something like a fighting game, RPG, or immersive sim. There are reasons the indy scene is FLOODED with platformers, walking sims, jumpscare horror, and boomer shooters: and one of those reasons is that they're among the easiest to make for a single dev/small team. This becomes even more true when you consider the mountain of preconstructed assets for those genres you can buy off Steam. How many RTS games are in the indy scene compared to those? How about tactical games like X-Com? Isometric RPGS like Baldur's Gate? Those are all nostalgia bait like boomer shooters, and they're niches the AAA devs are mostly ignoring like boomer shooters, but they're quite a bit more work to make happen compared to boomer shooters.
@aquamarinerose5405
@aquamarinerose5405 Год назад
Yeah, that's one thing that I was thinking about the description of boomer shooters that it's a genre whose core is extremely simple and very easy for a small, dedicated team of just a few people to put together, and along with the "Nostalgia" side, it's specifically those Indie Devs who feel this nostalgia and say "we can make one of these"
@Medytacjusz
@Medytacjusz Год назад
I play a lot of walking sims, and while I don’t have the numbers, I think there’s not that many all things considered, esp conpared to booner shooters. They are a niche interest. What about huge numbers of 4x strategy game attempts, or tons of city builders… I agree dev time is an important factor but just one among many.
@LeFaucheur
@LeFaucheur Год назад
Are retro FPS really easier to make ? I guess if you make an assets flip, a lot of genres are pretty easy, but if you try to do something polished, I guess few are actually easy. I mostly play retro FPS, so that's what I chose to make. I don't play RTS, so I would have no idea how to design one.
@aquamarinerose5405
@aquamarinerose5405 Год назад
@@LeFaucheur "easier" at least like there aren't as many moving parts in A Doom as something like a Diablo
@knightofvirtue613
@knightofvirtue613 Год назад
Check out B.A.R. (Beyond All Reason), Crossfire Legion, and the riftbreaker for cool new RTS games.
@williamallcorn1605
@williamallcorn1605 Год назад
Gonna get my nark on here, but why doesn’t Unreal ever get mentioned in these things? The daddy of scenery porn and lush, beautiful levels with plenty of variation and color instead of brown smears. Absolutely gorgeous for its time and blends a whole massive slew of different set pieces and locations with wildly different aesthetics, and exploration they felt natural to the world instead of humping every wall for the ethereal ones. Tons of cool and unique weapons all with alt-fire modes, and intelligent and engaging AI with cool animations. Not even talking about Unreal Tournie laying the groundwork for multiplayer shooters as well. But I hardly ever see it get mentioned in these! They talk about Doom, Quake, and Duke Nukem and then skip right to Half Life!
@ZoopsMind
@ZoopsMind Год назад
I'm with you on this. Unreal was such a joy to play, I've gone through it more times than I can count. It combines that lightning-fast, intense gunplay that made UT99 so good with impeccable atmosphere and environmental storytelling, all in a world that was leagues more imaginative than most of the rest of the market at the time. Oh, and dear God, the soundtrack is excellent. I still rock out to Isotoxin and Neve's Crossing. I think it probably got overshadowed at the time by Half-Life, though. Plus the direct sequel to it, Unreal 2: The Awakening, was... shit. I tell you what my biggest bugbear in the realm of forgotten games is: MARATHON. Very good shooter and a pioneer of in-game storytelling, along with open-source level editing. In 1994! Unfortunately, it was exclusively on Mac at the time, so it was necessarily isolated. Regardless, I suppose it would always have played second fiddle to Doom.
@Trynt33
@Trynt33 Год назад
I don't think Yahtzee likes Unreal all that much. The only time he really brought it up was in Let's Drown Out Quake 2 where he said it made better use of colored lighting than Unreal's which "stuck cyan lighting all over everything to make it alien". Kind of disappointing
@rikterterran3833
@rikterterran3833 Год назад
@@Trynt33 That's kinda sad. Unreal felt like a better Quake 2 than the actual Quake 2.
@Trynt33
@Trynt33 Год назад
@@rikterterran3833 It honestly did, since him and his friend Gabriel started off liking Quake 2 before just calling it dull and gray and brown. While Unreal did feel like a real Quake 2
@christianschweda2530
@christianschweda2530 Год назад
A man of culture, absolutely on point!
@GooBomber1
@GooBomber1 2 года назад
I've noticed a recent trend of these retro style shooters taking the trademark fast pace of their inspirations and cranking that speed up to 11 Stuff like Turbo Overkill with it's chainsaw leg, Ultrakill with it's air dashing, highly kinetic in your face DMC inspired combat that may be an example of taking the speed up to *12*, and the proliferation of air dashes being found in countless retro style shooters nowadays. Which I love, don't get me wrong, Ultrakill is probably my favorite game from the new decade, but I am wondering if at some point something will break and the speed will become too much for some Guess then we'd have to call them Zoomer Shooters
@romxxii
@romxxii Год назад
TBF even Doom Eternal has air-dashing and double jumps, although the speed is usually kept at a more "reasonable" 40 mph.
@machinatingminotaur6285
@machinatingminotaur6285 Год назад
you mean quake 4?
@Foreseer117
@Foreseer117 Год назад
Have you played Severed Steel? It's kinda a love child of Boomer shooter philosophy and F.E.A.R. You move insanely quick, you have wall runs, dives, and a double jump with advanced skill being able to transition or cancel out of any of these movement options. The gun play is highly lethal but to compensate you have bullet time along with an arm canon. All of this in highly destructible maps using voxel rendering. It's some of the most fun I've had in a while.
@swedneck
@swedneck Год назад
they're already way beyond me, i tried the ultrakill demo and i straight up couldn't play it.
@StepanCaveman
@StepanCaveman Год назад
@@Foreseer117 there's also an upcoming Selaco game that's going to be a lot like fear. There are build engine games like ion fury, that mostly focus on exploration and are more slowly paced. These boomers shooters are all really different. It's not only about speed
@clap2973
@clap2973 2 года назад
I’ve recently fallen in love with the genre. It scratches my needs in gaming, my ADHD brain needs to be constantly engaged, it fires off a majority of my available neurons due to their difficulty and bright flashy lights, and they’re usually just “here’s a cool thing to kill a bunch of enemies with, go nuts.” Go play Ultrakill and Prodeus btw they’re pretty damn good.
@jeremiasazcona9159
@jeremiasazcona9159 Год назад
I agree with this statement.
@emilytheimp
@emilytheimp Год назад
Mankind is dead. Blood is fuel. Hells is full.
@alexbaker1569
@alexbaker1569 Год назад
Ultrakill my beloved
@spartanx9293
@spartanx9293 Год назад
Honestly I like the genre but it's not my favorite type of shooter I have always been more of a fan of the Halo games for good reason it gives you options if you want a slower more methodical style of play that exists if you want to get into the fight quickly that also exists they offer different things for different people
@jeremiasazcona9159
@jeremiasazcona9159 Год назад
@@spartanx9293 Those types of games are pretty good too! That's why i like playing Splitgate. The only type of shooter that i will never enjoy are the tactical shooters like CSGO or Valorant.
@javkattavkjr.3601
@javkattavkjr.3601 Год назад
I’m just glad Yahtzee finally mentioned ultrakill
@wanderingrandomer
@wanderingrandomer Год назад
I was gonna make a joke about boomer shooters being for old people, but I wasn't aware that was genuinely where the term came from. I always thought it was because "big guns go boom"
@Nerdule
@Nerdule Год назад
Specifically, it originates from a particular meme about the "30-year-old boomer", depicted as a stereotypical enjoyer of Quake.
@starmaker75
@starmaker75 Год назад
Admit for a sec I thought “boom shooter” was that play as a juggernaut that can destroy anything in your path but you also have to be quick on your toes as you can died east if stand, but then remember it home rmeans old in internet slang
@quint3ssent1a
@quint3ssent1a Год назад
It was from "okay, boomer"
@Ghost-ul8eu
@Ghost-ul8eu Год назад
Weren't most OG boom players Gen X most baby boomers don't care about videogames.
@ElNeroDiablo
@ElNeroDiablo Год назад
@@Ghost-ul8eu it was the Baby Boomers that were making games for home computers in the 80's and early 90's, then GenX took over the role in the late-90's through mid-00's, and GenY/Millennials have been the ones mainly doing the crunchwork for newer games. It was GenX and early GenY/Millennials (like myself) that grew up playing FPSes (originally termed "Doom Clones" until Duke3D & Quake broke the mould in '96) back on MS-DOS and Win9x.
@anndra8687
@anndra8687 Год назад
Everything you've said is why Vanquish is one of my favourite games. It's all about speed and efficiency and if there's anything with bright colours or lights on it it's either a pickup or an enemy. Plus it's a Platinum Game so it has all of the Platinum... Platinumness. They are incapable of making a character move or fight in a sensible fashion and I love it.
@blandoon
@blandoon 2 года назад
They should really be called "generation X shooters" - but everyone always forgets that we exist, and frankly that's just the way we like it.
@murphy7801
@murphy7801 2 года назад
Though people from Gen X were making them mainly being played by millennials. Age demographic was much lower back then.
@supergluehotty
@supergluehotty Год назад
Hey fellow forgotten soul. Let's face it. This a boomer VS genz world now.
@caseywheelwright4769
@caseywheelwright4769 Год назад
and yet here you are preening about it
@Synthonym
@Synthonym Год назад
doesn't roll off the tongue as well, that's the main problem
@connorsucksatgames2263
@connorsucksatgames2263 Год назад
Its not called boomer shooter because boomers played them. Its called boomer shooter because its old.
@regislourenso
@regislourenso 2 года назад
Pretty sure that was already said, but I'm also saying: Extra Punctuation is soooo good...
@brendangarrett7163
@brendangarrett7163 Год назад
Did you know if you point an RPG at the ground and pull the trigger it would be very anti climatic. The RPG has a mechanism that will only activate after it has travelled a certain distance in the air, to prevent people blowing themselves up. So ironically your last point about gibbing yourself with an RPG is also unrealistic.
@romxxii
@romxxii Год назад
I wonder how much it would throw off game balance in a cover shooter if RPGs only detonate their launching charge (and not the payload) when you aim it at the ground, and just gives you tinnitus and maybe a stubbed toe.
@speedracer2please
@speedracer2please Год назад
Huh, I think Killing Floor 2 actually implements this. Sometimes I try and use an RPG or grenade launcher on someone too close to me and it just pushes them back a little without detonating, and I was never sure why.
@InfectiousFight
@InfectiousFight Год назад
@@romxxii I think I recall CoD4 doing this with 40mm grenade launchers. You could still kill people with them under a certain distance but it had to be a direct hit since they had a minimum travel distance before the explosive would arm.
@BFedie518
@BFedie518 Год назад
@@InfectiousFight Pretty sure that carried over into future CoD games too.
@leoargent4206
@leoargent4206 Год назад
Except no, an RPG (The kind shown in the video) actually has quite a primitive fusing mechanism where once you remove the cap on the front of the rocket and the detonator gets pressed hard enough it will go off with no regards for distance travelled. In fact, there are several reports of insurgents in modern warzones removing the safety cap in preparation to fire, tripping over and accidentally planting the detonator in the ground and being blown to kingdom come.
@FTChomp9980
@FTChomp9980 Год назад
I never played Old FPS's from the 90s but overall I love the old school art style of Old FPS's plus they are more fun and arcade like.
@serban031
@serban031 Год назад
FPSes, FPSs or FPS games. FPS’s implies that the FPS owns whatever follows up in the statement
@1337billybob
@1337billybob Год назад
I haven’t played many boomer shooters, but when void bastards came to game pass (has sense left) it grabbed me. My old school shooters were Marathon and goldeneye, and that rapid movement slow enemy bullets and sprite animation really spoke to me like I was playing a modern Marathon game. Just less plot.
@Medytacjusz
@Medytacjusz Год назад
Yeah, it’s the same like with 90s music, younger people get „nostalgic” towards stuff before their time they have never tasted - simply because it feels so different than what’s dominant today.
@FTChomp9980
@FTChomp9980 Год назад
@Werd Lert That's how I feel when I listen to 80s music I wasn't even born in the 80s yet I nostalgic for the music.
@ElNeroDiablo
@ElNeroDiablo Год назад
@@FTChomp9980 Aye, I grew up in the 90's (born in '88) listening to just about everything short of Metallica & MegaDeth, from the 50's, 60's, 70's 80's & 90's, as the household at my dad's was a mix of Lost Generation (gramps, WW2 Vet in the Pacific for Australia), Boomers (my dad's generation), GenX (my cousins) & GenY/Millennial (myself). I'm not exactly fond of the mass-produced schlock on the radio nowadays, preferring to either go back to the classics I grew up on from the second half of the 20th Century, listen to stuff from Japan (J-Rock & J-Metal particularly, as there's a LOT of that used in the theme music for Kamen Rider & Super Sentai, the elder brother to and the source for Power Rangers that I grew up on), or listen to indie artists on YT and Bandcamp like Dan Bull or Chameleon Circuit.
@murphy7801
@murphy7801 2 года назад
Totally agree boomer being added to just anything older than mid 2000s is getting bit rediculous
@Onewhoknowslife90087
@Onewhoknowslife90087 2 года назад
Also, that graph Yahtz showed calling the generation after Gen Z "Generation Alpha" reeks of someone putting the cart before the horse. I have significant doubt that the next generation will take to being considered the first generation of anything. That is, unless, the world really does end just before they grow up, and thus they can consider themselves the first generation to grow up in a post-apocalyptic world a la Mad Max/Fallout/DayZ/S.T.A.L.K.E.R./Logan's Run/literally every other post-apocalyptic movie and video game. Edit: Now I think about it, with the apparent imminent collapse of the Atlantic Ocean's plankton populations, the Greenland ice shelves melting at unprecedented rates, Brazil and every other country that contains rain-forests chopping them down at similarly unprecedented rates, the rapid decline in bee/pollinator populations, and all the other piss-obvious signs of imminent ecological collapse, they may just be getting a Silent Running/Soylent Green scenario as their future. Would it be too controversial to seriously suggest that everyone be mandated to receive vasectomies and tubal ligations right now- y'know, to try to spare 'em the worst of it?
@murphy7801
@murphy7801 2 года назад
@@Onewhoknowslife90087 disagree you have to have a placeholder name. Just like noughties was used at one point. Luckily that mostly gone away since wasn't particularly pleasing sounding to me. Also you do realise that animation for extra punctuation isn't done by yahtzee? Also you know in the 90s we were starting make progress on green issues before war terror derailed everything. No it's particularly controversial say people need license to breed or something. But can ask how old you are?
@Dr.CaveCurinas
@Dr.CaveCurinas Год назад
I do think in this case the repeated sounds in "Boomer Shooter" make it too good not to use
@---_---_---_---___---
@---_---_---_---___--- Год назад
This comment is a week old aka - a boomer comment
@DuckoftheDraw
@DuckoftheDraw Год назад
Boomer doesn't even mean baby boomer anymore. It just means old in current lingo.
@thomaspatterson1789
@thomaspatterson1789 Год назад
I remember how back in your retro review of doom you focused on how it was "impossible" to tell if it actually held up as "everyone" were both blinded by nostalgia and using updated versions like zdoom and brutal doom. Meanwhile I, as some who was fetus when Deus Ex first released, was having such a blast with the dosbox release of The Ultimate Doom that I might have perminatly damaged my pinky finger from pressing the control key to fire.
@vachder7350
@vachder7350 Год назад
i blame certain colander wearing prisoner locked in a secret underground government facility
@marlowencna
@marlowencna Год назад
Shooters subgenre of my interest - boomer shooter (doom) - cinematic shooter (cod mw) - cover shooter (gears) - looter shooter (borderlands) Glad so much options from classic to modern takes
@OnePolishMoFo
@OnePolishMoFo Год назад
I greatly prefer this style of FPS over the cavalcade of hide behind cover and regen health that plagued the genre for close to 2 decades. I wasn't exposed to the "boomer shooter" genre until a few years ago. And it opened my eyes. Here I was thinking I just didn't like FPSs and now I realize they've been doing it wrong. I like having the huge arsenal, running fast and health and ammo pickup gameplay with very little to no story. It was wildly refreshing.
@wallyhackenslacker
@wallyhackenslacker Год назад
And rocket jumping, like Yahtz mentions at the end. One of the best things ever invented in videogames.
@crunchbuttsteak8741
@crunchbuttsteak8741 Год назад
>that plagued the genre for close to 2 decades. lolwut? The cover shooter regen health era started with Modern Warfare and pretty much ended with Doom 2016. What are you on about
@EngieMak
@EngieMak Год назад
@@crunchbuttsteak8741 i'm guessing you never played call of duty 2?
@BuzzingMeat
@BuzzingMeat 11 месяцев назад
@@EngieMak cod took off in cod 4
@Hotshot2k4
@Hotshot2k4 Год назад
As someone who spent a good amount of time playing a moba and being a part of the community, reading patch notes and developer notes, AMA type things, etc, I think a lot of the industry has lost sight of something important: visual clarity. Visual clarity is extremely important in mobas because there are so many potential characters and abilities and effects being triggered in a fight, and it feels unfair if you don't even understand why you're getting killed. As you mention, visual clarity is something boomer shooters had, and modern games often lack, and that can be a frustrating experience. As long as it's made a priority, visual clarity can absolutely find a place in modern shooters, as long as the game isn't trying to recreate real world locations, or alternatively if it purposely tries to use real world locations with great visual clarity such as having missions take place in broad daylight or in well-lit environments. Also I'm guessing that despite the large number of titles coming out, a given entry in the Call of Duty franchise has probably outsold all of the games you listed off combined (We're not counting Doom/Eternal), so it's definitely too early to say that this will be a long-lasting trend. Gameplay loops should definitely be prioritized more, as should visual clarity, but I think boomer shooter style games will probably be a somewhat niche market going forward. There's definitely a big market for games that take inspiration from boomer shooters like Doom/Eternal and build on that foundation, so I hope we'll be seeing more of those soon.
@necrosteel5013
@necrosteel5013 Год назад
Another point is boomer shooters also have strong sound clarity along with visual clarity. You need that when your in the middle of intense combat.
@ckrono944
@ckrono944 Год назад
i think an important aspect is also the artistic presentation of these games, there is someone passionate behind them that is more concerned to realize a vision than to sell as much copy possible. You see that in stuff like amid evil, dusk, ultrakill, they are not just some throwbacks, they have a personal style unique to each of them that comes from the passion of their creators
@KillerHatDude
@KillerHatDude Год назад
Honestly he could've just made the entire video just him listing boomer shooters and I would've watched it.
@ronaldderosa
@ronaldderosa Год назад
The more graphically impressive games get and the more detailed they become, the less I'm interested. I barely play any modern "AAA" games because they are just flat out overwhelming with the amount of detail on the screen. I agree that the "Boomer Shooters" do appeal to a simplicity that one can enjoy, akin to that of simple, 2D games. Also, and similarly to Breath of the Wild, I found Super Mario Odyssey to be the perfect balance of colorful detail and aesthetic simplicity. The game enemies, levels and landmarks are beautiful yet also simple in their design, making it much easier to digest and enjoy rather than be overwhelmed.
@Wylie288
@Wylie288 Год назад
Readability is important. That being said RTX Amid Evil is *chefs kiss* prettiest game I own. Except maybe that Lego one. but I love Sub Surface Scattering. So the glow of the bricks with RTX on just gets me. Far more readable than any modern FPS though. So it still has that. But its no Dusk
@Timmy_T
@Timmy_T 2 года назад
Too many genres does that thing where it's a "DOOM Clone" game, "the Dark Souls of" type game, "its BOTW meets..." type game and rogue likes. It's great to be inspired by your favorite game, but people think inspire means cloning the whole damn game. But ultimately, it's because people are afraid of taking that creative risk on something that will be smothered by the number of BS on Steam or AAA hype nonsense. So, everyone takes the safe (let's copy everything) route. I guess what I'm trying to say is game devs needs to grow some balls ....
@FTChomp9980
@FTChomp9980 Год назад
People are stupid for videogames genres like how Pokemon popularized the Monster Taming genre,Smash Bros started the Platform Fighter genre,Wolfenstein 3D started the FPS genre,Dungeons and Dragons started the RPG genre as a whole,and The Racing genre started on the Arcade.
@Trynt33
@Trynt33 Год назад
That's how game genres have innovated, marketing is just more direct with it instead of every game either being Street Fighter 2 or Doom in the 90s or the spunkgargleweewee of the mid to late 2000s that happened when CoD 4 made shareholders wanted more games to be like that. The games that stand out are from the people WITH balls
@LuaanTi
@LuaanTi Год назад
There's nothing wrong with incremental improvements; heck, you usually get better results over the long term than just always trying something new. Not to mention the part where you actually get _something_ , while starting from scratch tends to leave you with a bunch of abandoned work :D It also means that it's faster and easier for the audience to understand your game (and then explore the additions you've made). RTS was a flourishing genre with lots of ideas once; it wasn't killed by becoming a genre (as people scrambled to see what else could be done with a Dune 2-like formula) - it was killed by Starcraft. That's the usual pattern - it's not the genre-making game that "kills" the genre. It's the mature game that gets way too much attention and suddenly noone is going to greenlight an RTS game that _isn't_ Starcraft. The real problem comes when you release a game with zero or one incremental improvements, rather than keep iterating. And that almost invariably comes from publishers, not the actual developers.
@Tsuwamomo
@Tsuwamomo Год назад
I'm only 24, I never played any of the old shooters, but I love boomer shooters. I've played almost half of the games Yahtzee listed; currently Hedon.
@thomasbonatti9341
@thomasbonatti9341 Год назад
I'm not that nostalgic for old FPSs. I played 2016, and loved it. Later i played Dusk, and loved it more. Doom 2016 doesn't even feel like a boomer shooter, really. It feels like a modernization of Doom. The moment to moment gameplay in 2016 is excellent, but then it stops and you have to explore and burrow through upgrade trees for 15 minutes. Dusk just kicks in the door, and you shoot stuff. It's simple, fast, and fun. Straight to the point, as you said.
@speedracer2please
@speedracer2please Год назад
Absolutely. Doom Eternal was worse for me, where it has all those unnecessary RPG mechanics, plus mostly invulnerable enemies like the Marauder who grind the fight to a halt and you have to wait for an opening or do something elaborate like rapidly flip between guns or chip away at him with splash damage. They just sent me off into the indie space, where I could better get that fix, and I'm thankful to iD for paving the way for them.
@ryo-kai8587
@ryo-kai8587 Год назад
@@speedracer2please Yay, I'm not the only one. I really, really loved Doom 2016 and enjoyed playing on Nightmare because it was solid, responsive and deadly. Doom Eternal though... try as I might, I just couldn't really get into it and never ended up finishing it. Too much "rock, paper, scissors" use the right weapon stuff, which isn't why I want to play Doom. I want the most stupidly badass gun, and the other stupidly badass gun if and when I want, and ridiculously powerful grenades, and my own movement, aim and skill to shred demons to bits.
@EldritchAugur
@EldritchAugur Год назад
@@speedracer2please RPG Mechanics? Wut? Neither of them have RPG mechanics they just have upgrades. 2016 had upgrades as well but it warps you to a nightmare realm to do dumb arcade challenges. At least Eternal streamlined all that shit and made it's upgrades make some kind of sense. I spent half my time in 2016 trying to get multi kills for the SS, or playing in some non-optimal way just to get the necessary upgrades. Eternal's system was way better. Get 50 kills with the meathook to upgrade the SS? That's easy I use the meathook all the time. I don't have to spend hours herding enemies together for multi kills like in 2016. They also give you items to bypass the weapon challenges. Marauders are a complete non-issue once you learn how to fight them. 2016 was good for the time but is really bad compared to Eternal. The game completely runs out of steam in the last 3rd and has no variety once it runs out of new weapons and enemies. I tried to play it recently and was so bored. The classics and Eternal are better.
@EldritchAugur
@EldritchAugur Год назад
Dusk is more creative and has a more intense atmosphere as well. Some of the levels in Episode 3 feature some of the most unique level design you'll ever see in a first person game. The soundtrack is a masterpiece as well. The guy who composed it, went on to do the soundtrack to the Ancient Gods DLCs for Doom Eternal. I really enjoyed Ion Fury, Amid Evil, etc. but Dusk is on another level.
@showmemoviesnow
@showmemoviesnow Год назад
Dusk still the king of the genre IMO.
@ZanDevYT
@ZanDevYT Год назад
Unironically me entering a room in Call of Duty and having my visual senses bombarded with inane graphical bullshit was one of the reasons why I decided the world needs to go back. Glad to have contributed to the trend :^)
@Hysteria98
@Hysteria98 Год назад
I would say the same of all AAA games. Especially the likes of Super Smash Bros. Ultimate. Impossible to tell what the fuck is going on when the camera is constantly moving, characters move and animate very fast and with a lot of jank, and on top of more visual effects than a half-time Superbowl show. Games are TOO graphically advanced now to the point that they are visually cluttered for no decent reason other than spectacle once again.
@FlynnTaggartGuy
@FlynnTaggartGuy Год назад
I’ve been loving it. There is a lot of shovelware, but also so many great and unique takes on that design philosophy.
@digitaldeathsquid3448
@digitaldeathsquid3448 Год назад
I feel like in the early 2000s, there were certain FPS titles that managed to expertly balance old-school fast pace with the incoming detail of missions, but that still wanted to be shooters rather than full-blown immersive sims. Probably the best examples of this are the Rare-esque shooter titles (i.e. developed by Rare or done in their style of shooter) such as GoldenEye 64, Perfect Dark and the TimeSplitters series. TimeSplitters 2 in particular had quite the engaging campaign mode with entire levels changing between difficulty modes, multiple main and side objectives, and incorporating fun and varied weapon sets into the time-hopping campaign. Separate to the campaign were the arcade modes (including single-player challenges) with even more maps, iterations on just shooting people (such as Elimination, where each player had a certain number of lives, or Gladiator, where one player started as the designated Gladiator, whoever killed you then became the Gladiator, and only the Gladiator could score) and even an extensive custom level editor. I wonder if that style of shooter will ever make a comeback? And before anyone asks; yes, I am aware that TimeSplitters Rewind is still in development
@Oversight85
@Oversight85 Год назад
I remember when I first fired up Doom 2016 (circa 2019) and had a realization that I hadn’t fully realized for a long time - I was having actual FUN. I wasn’t focussing on the realistic reload animations or the quality of the Goodyear logo on a Humvee’s tires. I was just running around ripping demon’s eyes out and stomping on their spines, and it was frickin FUN. How long had it been since I just had fun in a video game? Decades, at least. Thank you Doom.
@Wolfs0n
@Wolfs0n 2 года назад
What's the old saying? "There is beauty in simplicity".
@revzsaz9418
@revzsaz9418 Год назад
Really enjoying this series Yahtz! Thank you for your thoughts 🍻
@EWIK_-hg4ln
@EWIK_-hg4ln Год назад
Just tried the Ultrakill demo after seeing the footage from this video. Can’t wait for the full release!
@MichaelEvans-jn3yx
@MichaelEvans-jn3yx Год назад
I’m so thankful we get a weekly series that’s just Yahtzee’s soapbox.
@HUNbullseye
@HUNbullseye 2 года назад
I thought for quite some time, that the "boomer shooter" is about the obligatory boomstick
@achronos81
@achronos81 Год назад
@@capturedflame except for all those sweet, sweet gibs, forever visible at that same, perfect angle to show themselves to maximum effect lol
@billxrl4154
@billxrl4154 Год назад
I'm really into this series. Its like zero punctuation but more of it. Also I get the sense that Yahtzee is not held at gunpoint while making these.
@adrianmedeiros8431
@adrianmedeiros8431 Год назад
There's also a discussion to be had about their graphics. We've developed graphics so far that, currently a bunch of people when making FIRST PERSON SHOOTERS (arguably the genre that most pushed graphics forward) instead of going for the most advanced graphics, dust off 20+ year old engines in order to be outdated on purpose. And it's not just for nostalgia. Okay, maybe on a surface level it's just nostalgia, but those games look unique in a way triple A games rarely do today. Also, if you make your game aiming for an older look, it's less hardware intensive, getting the advantage of working on less advanced computers and, therefore, appealing to a bigger market
@louisalectube
@louisalectube Год назад
Haven't seen the rest of the video, I'm just really enjoying that generational chart around 1:15 It even has the overlaps! Good job 8-)
@Skios
@Skios Год назад
I'm really into Lego. For the past half decade or so, they've finally embraced their adult fans actively. It really shows in the licensed properties that get represented in the sets marketed towards the older market. It's all licensed properties that appeal to people born in the eighties - Back to the Future, Ghost Busters, Voltron, Transformers, and that's not to mention console replicas like the NES, or the recently announced Atari 2600.
@Skios
@Skios Год назад
@@BluntsNBeatz There's still plenty of sets like that. There's just also licensed stuff now.
@keithsimpson2150
@keithsimpson2150 Год назад
Civvie 11 is holding it down for the boomshoot enjoyers by being not a fucking bastard while producing pretty thorough content about cool gmes.
@DancingEngie
@DancingEngie Год назад
I believe he also tries to exercise the privacy rights of his raging boner being quoted in the "featured reviews" section for every boomer shooter he plays.
@alexanderryan-jones600
@alexanderryan-jones600 Год назад
Really liking these slower and longer-form videos Yahtzee. :)
@cathallynch8269
@cathallynch8269 Год назад
The advantage I like is that the swing to nostalgia means old games but with modern innovations that remove limitations of old game design and hardware. It helps to separate the nostalgia from actual good games.
@paulrus-keaton439
@paulrus-keaton439 2 года назад
Yahtzee acknowledged Hedon and Golden Light! Though I wouldn't call the latter a Boomer Shooter, it being a first-person survival horror roguelike that he would find soooo much to dissect from. But if you're going by the short draw-distance PS1 aesthetic with a weapon in front of you I could see how that would get it pigeonholed as such. Hedon is 100% boomer shooter though. It's literally made with the Doom engine and has plenty of cheesecake. And also map design flexes.... the game is pretty much porn for Doom mapmakers. And snu-snu.
@MelMelodyWerner
@MelMelodyWerner 2 года назад
I wouldn't call SUPERHOT or Blood West boomer shooters either. SUPERHOT is an action/puzzler, Blood West is a stealth/immersive sim that punishes you for being gung-ho.
@FoxDie77777
@FoxDie77777 Год назад
my favorite part about 90s shooters is the exploration. Without that they are just serious sam clones
@StabbeyTheClown
@StabbeyTheClown Год назад
Serious Sam had plenty of secrets - interesting ones, too.
@FoxDie77777
@FoxDie77777 Год назад
@@StabbeyTheClown one thing are secrets and another one is the level exploration. In booner shooters you need to search keys to progress and memorice the level layout, on SS thats a secondary thing just to get extra items on secrets
@zachattack2746
@zachattack2746 Год назад
Yahtzee makes a good point about modern day video game graphics. I’ve been playing through the Resident Evil series for the first time, and I have now arrived at Code Veronica. I noticed how the backgrounds are fully “3-D” now. Maybe it’s because I got used to the pre-rendered backgrounds in 1-3, but I find myself trying to intereact with everything since important items don’t stick out like they used to. While important items do shine, it just isn’t the same. I guess I just liked the older environments better.
@Adamgoat57
@Adamgoat57 Год назад
It's almost therapeutic listening to these. Keep up the great work!!!
@yourgameisstupid
@yourgameisstupid Год назад
He sure completely and utterly misses the facetious nature of the term "boomer shooter" for a guy who makes his living with humor.
@Reksaurian
@Reksaurian Год назад
As a games designer that's one of my favourite things to critique about any game that is about fast paced combat. If I can't tell the difference between the scenery and the enemies, you're doing it wrong. 🤓👍 The technical term is homogeneous graphics, and it's opposite it, graphical differential.
@Baggytrousers27
@Baggytrousers27 9 месяцев назад
Going back and replaying the Serious Sam Encounter hour (Revolution) has been both nostalgic and somewhat rewarding having achievements to provide challenges rather than just kill even more enemies which have more health and you have more ammo to deprive them of said health. That being said, definitely waiting to get my grubby mitts on Ultrakill once the rest of Dainty's Infernal Body pillow have made it through Early Access Paradiso.
@ivang5874
@ivang5874 Год назад
i forgot where i heard it, i think it may have been naky jaky. something along the lines of shooters are (were) essentially racing games. id add that it’s racing and tag. i love that those mechanics are getting a comeback. quake/doom arena shooters were so fun, i don’t know why they weren’t getting love all this time.
@thatshmoeoverthere
@thatshmoeoverthere 2 года назад
I missed out on the shooters that spawned this surge due to being a sheltered Catholic kid with limited access to games beyond the ones my parents were willing to shell out for for birthdays and Christmas. We played a pirated copy of Unreal Tournament in computer repair shop class, but that was about it. Needless to say, I am loving the genre regardless of the semantics. Some of my favorites have been the first ones you mentioned: Dusk, Amid Evil, and Ultrakill. Ultrakill makes me feel as though I'm playing an FPS version of Cuphead in the way that the boss battles are exceptionally difficult (for me), yet I want to keep trying to getting better.
@NazgulGnome
@NazgulGnome Год назад
You would probably dig the remasters of Blood and Shadow Warrior.
@thatshmoeoverthere
@thatshmoeoverthere Год назад
@@NazgulGnome Thanks for the recommendation! I'll have to check out Blood. I have Shadow Warrior 2 in my backlog already but haven't got to it yet. After I finish Titanfall 2 I'll put that in my empty FPS slot. 👍
@NazgulGnome
@NazgulGnome Год назад
@@thatshmoeoverthere Not Shadow Warrior 2, the original remaster.
@thatshmoeoverthere
@thatshmoeoverthere Год назад
@@NazgulGnome Ah I see now, my bad. Hahaha. Thanks again.
@NathanCassidy721
@NathanCassidy721 Год назад
I do find “Boomer Shooter” a bit of an oxymoron as The Boomers were the ones that tried to everything in their power to stop video games. But it think the reason we are seeing a revival of the genre is the same reason why we’re seeing movies like Top Gun 2 and Spider-Man: No Way Home doing so well: There is something very refreshing about a striped-down, simple story/concept done well.
@Jak239JC
@Jak239JC Год назад
Yes it more accurate to call them Gen X shootets, but I guess that doesn't sound catchy as boomer shooters.
@NathanCassidy721
@NathanCassidy721 Год назад
@@Jak239JC I honestly the term "Boomer" as I feel it's an appropriate term for the genre that made ROCKET LANCHERS a household name.
@MasonDavies74
@MasonDavies74 Год назад
I always interpreted "boomer" as an internet-term separate to "baby boomer". A "boomer" being someone who is around Yahtzee's age: someone who probably grew up playing Quake, Unreal Tournament and the like. People born around 1980, give or take. Actual baby boomers != "boomers"
@NathanCassidy721
@NathanCassidy721 Год назад
@@MasonDavies74 That's been my interpretation as well. But it doesn't make it any less irony.
@oddmott7653
@oddmott7653 Год назад
I agree with what you had to say, but i'd also argue that there is a certain kind of joy that comes from the arcade-y feel of the boomer shooter that more realistic shooters often miss the point of. Hoping around the arena with gimmicky weapons taking out enemies like John Wick on a sugar rush, is something that shooters like Call of Duty & Fortnight can't quite capture with their gameplay models. It's certainly why i like them so much! Fun Fun Fun!!!
@angeldeb82
@angeldeb82 Год назад
LOLed at the rocket launcher pun at the end. BTW, Yahtz, I think you kinda missed the two games in the FPS Blake Stone series: "Aliens of Gold" and "Planet Strike". Now, seeing RDR2 and Arthur Morgan again... what a fond memory for a cowboy who struggles to do good while also struggling with TB... well, you know what I mean. Sweet! :)
@CabezasDePescado
@CabezasDePescado Год назад
There is a reason why DOOM is a timeless classic, is perfect in how simple it is. I am glad we got a revival of that and classic survival horror games, modern stuff (Like the boring new "Doom" games) is just lacking.
@GayBearBro2
@GayBearBro2 2 года назад
I thought it was "Boomer" because things tend to explode in gore when they die. I personally enjoy the catharsis of a quick run in a game where I feel like I'm doing a good job. Whether that's going back to swarm fights in KH2/BBS, running a large chain of battles in Ultimate on NEO: TWEWY, or systematically crushing my opponents in Sekiro.
@MelMelodyWerner
@MelMelodyWerner 2 года назад
the "boomer" in "boomer shooter" is a double entendre-it means both!
@wallyhackenslacker
@wallyhackenslacker Год назад
I remember I started hearing Boomer Shooter as a genre moniker around the time the "30 year old boomer" meme got popular in Doom modding forums and on r/doom for mocking the people who dismissed Doom 2016 for not being exactly like the og Doom from 1993. Which was around the time DUSK was in early access IIRC.
@paulhamilton7854
@paulhamilton7854 Год назад
Along the same lines, I assumed it implied that the game had to have an awesome shotgun. That is, the best part of the game is running around with a satisfying boomstick making things go boom!
@fntlps9044
@fntlps9044 Год назад
I'd be interested to hear Yahtzee's thoughts on tarkov in terms or realistic shooters
@aaronbeardsell4964
@aaronbeardsell4964 Год назад
The cutting to the chase idea gets called "reduced cognitive load" in teaching. Basically you sinplify the information by eliminating unnecessary elements, and speed up a persons skill/ability by reducing the mental load
@jasonblalock4429
@jasonblalock4429 Год назад
1:05 YES. Thank you. 90s FPSes were made by Xers, and played by Xers and early Millennials. Boomers had nothing to do with them, besides being the pearl-clutching assholes trying to get them banned. They don't *deserve* to have those shooters named after them. Just call them Xer Shooters. Or Dad Shooters. I mean, we have "Dad Movies," so "Dad Shooters" works too.
@yourgameisstupid
@yourgameisstupid Год назад
Counterproposal: lighten up.
@GG_1318
@GG_1318 Год назад
Its from the 30 year old boomer meme
@dhinkakmed
@dhinkakmed Год назад
I thought "Boomer Shooter" was a play on the words "Boom and Shoot" like big explosions and such. I didn't think it had anything to do with Baby Boomers. But I was born in 93 so what do I know lol
@OrangeDog20
@OrangeDog20 Год назад
Surprised you missed the Quake remaster (which is really good BTW) from the sarcastic list at the start. As someone who only ever had the Shareware version, I was really impressed with what both the older and the newer expansion packs managed to do.
@coreysierchio4650
@coreysierchio4650 Год назад
Nice ending with the Rocket Jump reference. *Thanks for the Content* !
@kingsleycy3450
@kingsleycy3450 Год назад
My problem with boomer shooters is that a lot of them replicate them as they were, with no intention of pushing the genre forward. I get bored with them very quickly because a lot of them have small basic levels and dumb enemy ai. We can do a lot better with today’s technology.
@speedracer2please
@speedracer2please Год назад
Agreed, you might like the demo for Selaco. Its enemies feel a bit more like the soldiers from FEAR 1, in my opinion
@TheeChiv
@TheeChiv Год назад
Someone called me a boomer the other day. I'm only just a millennial technically, grown up me whole life being told we ruined the world, thought everyone my age realised how bullshit generational terms were and they don't really define anything, and now you got the youngsters these days actually identifying with generational names, and thinking they somehow invented "random" humour. God maybe they're right, I just typed youngsters these days without irony, maybe I am a boomer.
@ghostv86
@ghostv86 Год назад
Yahtzee coming to terms that he is, like most of us, a millennial, makes him more relatable and in turn making every piece of content he made, even more enjoyable.
@metafuel
@metafuel Год назад
I remember playing the demo of Serious Sam off of a magazine CD for months and months. The good 'ol days.
@Violaphobia
@Violaphobia 2 года назад
Evidently anyone old enough to remember AOL is a boomer
@SnuSnuDungeon
@SnuSnuDungeon 2 года назад
Is this where the line starts for our Social Security checks? 👵👴
@MelMelodyWerner
@MelMelodyWerner 2 года назад
boomer is a mindset, and I also remember AOL despite being a zoomer.
@murphy7801
@murphy7801 2 года назад
@@MelMelodyWerner boomer isn't a mindset it's a defined term. You don't get change something to suit an argument.
@vintagevideogamenights2923
@vintagevideogamenights2923 Год назад
For me, it's a matter of pace. Modern games are always breaking the pace with cutscenes, menu fiddling, forced walk sections, collectibles or pop up messages, so the game loses its rhythm. You are trying to enjoy the game, but the game is always trying to stop you from enjoying it. Boomer shooters just let tou play them without interruptions. It's just pure gameplay. So boomer shooters are better suited for (hardcore) gamers, while modern shooters are more suitable to (casual) players.
@nightcatarts
@nightcatarts Год назад
I dunno, I'm pretty casual these days (enforced by my body betraying me) and I still love a basic "gib everything that moves" shooter with none of the contrivance. What does annoy me, however, is that this new raft all seem to be leaning very heavily into the high speed thing when I'd prefer something I can play at my own pace (but without being interrupted all the time by characterisation). I think that something of the retro nostalgia has been lost on the path to appeasing speedrunners.
@jambott5520
@jambott5520 Год назад
@@nightcatarts I'm more on the speedrunner end, but at least for most of the games I have played in this vague genre you can play at your one pace. Ultrakill is the one I am most familiar with, it has the lower difficulty modes, but even on the current hardest difficulty you generally don't need to play super fast. The exception being the bosses, you can't beat V2 or gabe at a slow pace, the fights are frantic. But the lower difficulties are still there.
@BlackSailPass_GuitarCovers
@BlackSailPass_GuitarCovers Год назад
I agree, but stop giving them this new faddy title.
@LuaanTi
@LuaanTi Год назад
It's slightly more subtle than that. Boomer shooters also break the pace, but not with something external to the gameplay. You got lost in mazes, stuck with not knowing where to go next. The critical thing is that then you use the skills you learn to solve that, and the next time you're going faster because you've learned something. Heck, it even provides a much needed downtime sometimes :D The pace breaking is within the game, while in "modern" shooters, you're yanked _out_ of the game, and then thrown back in. You're not in control. Even the small things, like enemies not just respawning makes everything far more crafted. You know where you've already been, and it's very obvious when you wonder into an unexplored area (even without the map). Instead of giving you map pointers and GPS, you get in-game nudges and information from the actual gameplay features. That's not saying respawning enemies are a bad thing, mind - but it's something that needs to fit the game (e.g. System Shock 2), not just something you slap on to make your life easier :D
@lexslate2476
@lexslate2476 Год назад
Bought Deum 2016 a couple years ago, only recently got to installing and playing it. And I will say it is satisfying to be handed a task as straightforward as 'splatter the legion of the damned across the walls and ceiling', and to have the tools necessary to do it with a minimum of fucking around.
@DrPinkieDie
@DrPinkieDie Год назад
Vr is currently undergoing the same cycle shooters went through. However it’s doing so on the backbone of everything we’ve learned. So the evolution is not software based, how realistic can we make this look, but hardware based “how realistic can we make this feel?” From the latest developments in haptics and full body tracking to rumors that the index 2 will feature lenses able to be tweaked to match your prescription
@stpirate89
@stpirate89 2 года назад
Superhot doesn't belong in boomer shooter IMO
@murphy7801
@murphy7801 2 года назад
It really does if think about the gameplay
@stpirate89
@stpirate89 2 года назад
@@murphy7801 there's no weapon reload or recoil when you shoot a gun. But you don't zip around incredibly quickly, or fire repeatedly at enemies the way you would in quake, unreal tournament, or doom, for example. The fact its quasi-turn based, and you want to stay still to give you time to think and react, makes it completely unlike a boomer shooter IMO.
@geldonyetich
@geldonyetich 2 года назад
I can't enjoy any shooter where it's 99% walking and 1% getting insta-killed by someone I never saw, and I think that's another place where modern "realistic" shooters forgot what fun looks like.
@MrHat.
@MrHat. Год назад
To some people (me) that kind of experience is fun. There's got to be a reason why 20k people play Arma 3 still
@richardvlasek2445
@richardvlasek2445 Год назад
90% of modern shooters are not that at all lmao
@JusticeAvenger13
@JusticeAvenger13 Год назад
Indie gaming proves that a genre or series of mechanics is still fun even if it's old, or retro, or just not getting made anymore by traditional game studios. I find it exciting that you can enjoy, or remember enjoying, a game from a decade or two ago, and then find a new title made by a small team or single dev that recreates that fun. Even better when they can create something that has its own atmosphere or gameplay style by combining various different inspirations or mixing in unique aesthetics/ideas.
@smokepotion6981
@smokepotion6981 Год назад
awesome vid. I learned something :) And now so will you: RPG's, TOW missiles, ect, all need to move a certain amount of distance before they arm. So you wont blow yourself up shooting at your feet. (When i was in the army, this was explained to us in Basic, as soldiers being the dumbest people alive so our bombs don't arm until they are far away, and say things like "Front, torwards enemy")
@DGneoseeker1
@DGneoseeker1 Год назад
Fun fact: This is a mistake they made in Terminator 2. Not only when shooting the T-1000 with the M79 but also when blowing up a door with it. I'm pretty sure both were within the arming distance.
@road_chad3669
@road_chad3669 Год назад
Ironically the term "boomer shooter" comes from the "30 year old boomer" meme since people around 30 would have been playing games like doom and also its in their 30s that they started to act more like their parents, being grumpy and all. Which I find funny since it perfectly fits with Yathzee being around 30 and ranting about not being a boomer. boomer
@MardukGodSlayer
@MardukGodSlayer Год назад
I found it funny that you were talking about the clarity of vision 'boomer shooters' (fuck, I also hate that stupid name) had to offer around 4:45, and then used footage from a bad acid trip laced with LSD and mushrooms to make your point. For me it's just the opposite. Whereas devs back in the day were trying to make things as realistic as they could within the limitations of their hardware, indie devs today trying to make things look retro go so hard on the pixels and 8/16-bit colour palettes that things become an incoherent mess and I've got no idea what's going on most of the time.
@justavian
@justavian Год назад
While i played games in the mid 80s, the boomer shooters were probably my first true love. It occurs to me that many of my game choices are still tied to that love. Something like Risk of Rain 2 or The Binding of Isaac may not immediately seem similar to Doom, the primary gameplay loop is mostly just about blasting anything that moves, increasing your firepower and movement ability as you go.
@pickyphysicsstudent201
@pickyphysicsstudent201 Год назад
I'm reminded of Yahztee's review of Shovel Knight. "Is it still nostalgia if you replay old games not to relive happier memories long past but because old stuff does stuff you want that new stuff doesn't do?" Spunkegargleweewee is bad in all explainable ways. That horse has be beaten to death reincarnated and then beaten to death again. Older retro shooters distil the essence of what is fun about action games. They're fast-paced, have lots of options built around a strong core gameplay loop and offer meaty gameplay to sink your teeth into. You don't need much more beyond that.
@DylboFPS
@DylboFPS Год назад
I thought Boomer shooter was because guns go boom...
@jmurray1110
@jmurray1110 Год назад
The realistic shooter never really appealed to me Mostly because I had a great amount of issue actually looking at them and knowing what was going on Sure realistic lighting can work well but not when you skip over the hidden guy touting the kill-you-instantly-omatic because you though it was a shadow Ones I usually play have less realistic graphics and/or models TF2, Star Wars battlefront 2 (post updates) games where you point your gun at an obvious enemy and you shoot them because they are easily recognisable and making their presents obvious
@Broomer52
@Broomer52 Год назад
Ever Since RDR2 (this is not to bash it since I think it’s the best thing Rockstar has put out in a while) I came to the realization the gaming industry has focused a little too hard on realism. The dedication is impressive but they do little for the game and often just bog it down at this stage. Sometimes I feel like we focus too much on realism and graphics. Nintendo games 9/10 of the time are bangers and they don’t worry about silly things like realism and graphics. They have a great art style and the games are fun, that’s all you need. Don’t get me wrong if you’re gunning for a realistic game then by all means but in the west especially theirs such a narrow minded view on what makes a good game.
@jmurray1110
@jmurray1110 Год назад
Especially since basically everyone is using the same basic tool kit so they tend to blend together without major gameplay alterations
@chriswilloughby48
@chriswilloughby48 Год назад
OG Blood was a great game. "Strangers in the night, exchanging glances."
@caligulacorday
@caligulacorday Год назад
„hrot“ is one syllable and rhymes with „coat“ - it translates from czech as „spike“
@BreakingBlake1
@BreakingBlake1 Год назад
Weird, maybe it’s my age being born in the late 90’s, but the boomer shooter vs Gears comparison I feel the opposite. DOOM I just find ice skating around so mindless and boring, it’s too much of the same thing. Where as Gears, methodically staying in cover, picking your moments to fire, picking off Locust one by one whilst avoiding incoming fire, all the while getting those sweet active reloads, is much more my speed. But there ya go.
@romxxii
@romxxii Год назад
your age and what you feel nostalgic for definitely plays into it. I never played the original Halo until the PC port came out -- well after Doom, Quake, and Unreal Tournament had cornered the shooter market on PC -- so I have zero affection for both the Halo brand and for its shooter mechanics. Doubly so for Gears, which I've never played as I didn't own a modern console until I bought a PS4 Pro in 2018.
@Potidaon
@Potidaon Год назад
Gears is too easy on anything below the highest setting. Few things are more mindnumbingly boring in an action game than breezing through the game with zero challenge whatsoever.
@sekara9866
@sekara9866 Год назад
I struggle with modern shooters due to colour-blindness. Anything after Battlefield 2 has too much going on for me to easily see.
@romxxii
@romxxii Год назад
@GiRayne not very. I'm red-green color blind and neither the protanopia nor deuteranopia modes of most games are functional for me. They tend to replace _all_ reds or greens with blues, instead of making them brighter hues to make them easier to differentiate. Frankly I feel like a lot of these color blind modes aren't really tested by color-blind people.
@sekara9866
@sekara9866 Год назад
Colourblind modes can help for squad markers and map icons, but they don't do a lot for foliage and camo patterns. It tends to take me that split second longer to identify friend from foe. By that time I'm usually dead.
@RacingSnails64
@RacingSnails64 Год назад
Great video Yahtz. I am madly in love with boomer/arena shooters thanks to Doom 2016 and Eternal. There is nothing quite like this formula.
@Svenssontobbe85
@Svenssontobbe85 Год назад
I think that this simple pleasure that yahtzee is refering to is part why a game like team fortress 2 is still around sure it's player count has dropet and valve is just bearly paying the electricity bill to keep the life support machine on but it still has a thriving community of players. It has outlived many of it's supposed replacements and I think it's partly because of its ease of use.
@phyrexian_dude4645
@phyrexian_dude4645 Год назад
Now, if we just get a rediscovery on the RTS genre it would be great. Stop pandering to the minuscule hyper efficient and bland looking competitive player part and return to the balls to the wall, unbalanced spectacle and plot driven fun part of it.
@andrewzmorris
@andrewzmorris Год назад
What RTS games are you talking about? Ever since Starcraft 2, every RTS has been tripping over itself to advertise just how *little* micro and macro skill you need to play them. Even Starcraft 2 automates *so* much compared to older RTS games. I think the genre has to go the complete other direction - de-emphasise strategy and emphasis unit control. No-one really likes strategy, at least certainly not as much as they might claim they do. No-one likes studying timings and excel sheets and flowcharts and figuring their build orders out in intricate detail, but the entire genre wants to pretend that strategy is the most important part of an RTS. It's really not, and by automating all the non-strategic elements and having players focus only on strategy they have successfully destroyed the entire RTS genre in the mainstream.
@phyrexian_dude4645
@phyrexian_dude4645 Год назад
@@andrewzmorris You missed the point. The point is that ALL of the current RTS forgot to be FUN, the micro, macro, economy, etc. They can do whatever the fuck they want with it but if they dont make it fun then it means jack shit. On an RTS, what people liked was the plot that the made game, the fantasy of the player simulating the comanding of a force on a war scenario. Sure under scrutiny you can simply brute force 80% of the issues with exceptions of the maps with specific conditions but doing it in a fun way its what made them good and spectacle was at the hearth of it. Why Starcraft and Warcraft (ignore reforged) stood the test of time? Because the plot is that damn engaging and the mechanics are good enough. Why Dawn of War is looked so fondly? Because inspite of the automation, its so damn ridiculous and over the top that its perfect for the 40k spirit. Age of Empires 2 was that sweet spot betwen plot, mechanics and spectacle but still retained the fun. What happened with current RTS? You said it but didnt adress it, everyone tried to be the next Starcraft 2 instead of being its own thing. Pre Starcraft 2 is were all of the good memories of the RTS genre were when everyone was doing its own thing. And the E-Sport scene has not helped one damn bit. As a side note, you say that no one likes to studing the timings nad excel sheets, then why the fuck does Civilization still does good after all this years and still being the most absurd spread sheet of them all? Edit: Forgot also the map editor, that also helps on the longevity of the game.
@CornishCreamtea07
@CornishCreamtea07 Год назад
Thank you for pointing out the stupidity of the term "Boomer".
@BaronVonHardcharger
@BaronVonHardcharger Год назад
0:45 got me laughing right outta the gate!
@Axle..
@Axle.. Год назад
I don't think anyone wrote down all the games Yahtzee listed at the beginning but here you go. Dusk Ion Fury Amid Evil Project Warlock Ultrakill Nightmare Reaper Wrath: Aeon of Ruin Hedon: Bloodrite Prodeus Hrot Blood West Dread Templar Viscerafest Forgive Me Father Golden Light Postal Brain Damaged Superhot Berserk Mode Turbo Overkill Selaco Extraneum Beyond Sunset Graven Strafe/Gold Edition/Millenium Edition Blood: Fresh Supply Powerslave: Exhumed Duke Nukem 3D 20th Anniversary World Tour Just in case someone was intrigued and wanted to look any of those up by simple copy/paste.
@tehbeernerd
@tehbeernerd Год назад
Repeat after me. Retro FPS, not boomer shooter. Retro FPS, not boomer shooter. Retro FPS, not boomer shooter. Retro FPS, not boomer shooter.
@Kevin-cf9nl
@Kevin-cf9nl Год назад
But they refer to different things
@EdenLippmann
@EdenLippmann Год назад
Doom was actually just as 2D as Wolfenstein, it was just rendered more cleverly. I'm pretty sure Quake was the first game that was truly 3D, in that the player's position is recorded using three spatial coodinates.
@timestampskip
@timestampskip Год назад
/watch?v=CLRvPJppwsM
@farmboyjad
@farmboyjad Год назад
For a deeper dive on the development and appeal of early shooters, check out Errant Signal's ongoing "Children of Doom" series of essays.
@majamystic256
@majamystic256 Год назад
one of the best things to happen to gaming in recent years I kinda want to make my own Boomer Shooter or GZDoom TC at somepoint
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