Flash animator here, I'd like to point out that Flash is still being used by a lot of animators online. The difference being nowadays that people don't release the Flash files for web browsers, but render them to video formats for RU-vid. There's also a lot of television animation studios that still use Flash as their animation software since the software has a pretty easy learning curve and it's pretty cheap to buy. So we can't really say that Flash is truly dead, it's mostly just seen as a tool rather than a medium.
I'm on the latest version of Animate CC. There was not that much of a change when it was renamed. If I remember right, they only added a few new brushes and the ability to rotate the canvas. It's mostly just a rebranding to appeal more to artists. They are slowly adding in features targeted towards animators, but I don't think it's there yet.
Minty Root Can't wait till OpenToonz has proper documents for it! And the undeveloped animation feature for Krita will be exciting in the future. Edit: one lone spelling error
Blender grease pencil could be a good platform too, if you aren't put off by the added 3rd dememtion. Godot has it's own 2d renderer for 2d and unity still uses the 3d renderer for 2d
LorikeetGames this is exactly why I love apple, only they would see that flash was not that great (abysmal performance, battery drain etc), and only they have the balls to drop support for it. The result? Web has advanced a shit ton because of replacing flash with newer more capable technologies
Kevin van den Hoek I agree I hated flash from day 1, it made no sense. Fucked hated always installing third party plugins! I'm like shouldn't this shit be up built into browsers and standard by now ????? When Apple dropped it, I literally held a party. Now the web is how it should be with open standards. Apple have always defined what the future should be, and drop bullshit like CDs, floppy drives etc... As fast as they can. People don't even realise the first GUI microsoft word / excel was on Apple. They paved the way for everything in modern computing, they literally created postscript then made Adobe use it ! Yes Apple really created Adobe Photoshop, illustrator, quark etc... They knew they needed it.
Yea, but Apple was right. Flash was power hungry, more crash prone, and not as secure as HTML 5. Flash may have been easier for the programer, but not better for the user.
Flash even helped the TV animation world, not only for the cheaper looking cartoons, but shows like The SImpsons ans Family Guy use Toon Boom, which is heavily based on Flash.
What's bad is how all those annoying tech journalists jumped on a celebratory bandwagon when Adobe announced they were ending Flash. They were always like "Flash is finally dead" and other good riddance stuff, yet they did not even recognize their legacy for all the great games and online content it provided. One journalist even tried to tack down an open-source petition without realizing its benefits. It's like they only care about the new mobile/Steam culture among us in 2017.
Not a person who decries Flash's 'bugginess and lack of security' can actually point out a bug or security hole of Flash. They all just read an article in Wired - or listened to someone who read those articles - and want to sound smart and knowledgeable. The demise of Flash is one of the reasons I despair for humanity. People: just because Steve Jobs wrote a self-serving letter hating on something is no reason to hate something. Think for yourselves, please.
technet.microsoft.com/en-us/security/bulletins.aspx Search "Flash", and you will see from 2/9/2016 till 3/14/2017 there are a total of 14 Critical Security update titled "Security Update for Adobe Flash Player". For latest information go to portal.msrc.microsoft.com/en-us/security-guidance change to appropriate date range, click the checkbox for Severity, and search for "Flash". Literally every single month in 2017 Microsoft has to make a Critical level security patch of Flash for Windows.
If you look closely at those patches you can easily see why they are critical. Almost all of them featured multiple remote code execution exploits. Basically, this is the most serious type of exploit. Once utilized bad actor can remotely run any command on your machine which mean they had pretty much complete control of your machine. You don't want these kind of vulnerability anywhere in your system, especially in your browser which majority of the traffic between your machine and the outside world go through. Flash has been involved in many cyber security incidents around the world, and due to its close source nature nobody know how many serious exploit still remain in it.
Flash Player itself is discontinued but old versions work on old versions of browsers. Flash Professional (the program for making games and animations) still works and so does Adobe Animate.
There are more flash players than just Adobe, I use Ruffle flash player, which is simply an open source browser extension rather than a full installer like Adobe's. As for flash content, nobody seems to be making it anymore, but it is still cool to have the ability to look at old flash based pages with it.
I think Steve Jobs was referring specifically to the open web and that the technologies that drive it like HTML, CSS and JavaScript should remain open and that putting so much content in the hands of one company was the antithesis of an open WWW. No one company should control what you can and cannot see on the open web since there is only one World Wide Web. Apple and Microsoft exert a great deal of control over their respective proprietary OS platform technologies as they are a crucial to their business models. But the web should remain free from commercial influence.
Apple writes quality software. Adobe writes crap software. Flash is proprietary therefore Apple isn't permitted to write an acceptable implementation for their system.
What open web? Apple, Google and a few others in cartel based investment, implementing their proprietary interests and then standardizing it so the competition could never have a chance? It's only open to increase the cost for anybody else to interfere. What technology that wasn't necessary for a product pitch by the major players was standardized? Even stupid CSS can't match basic completeness in 20 years.. Also Apple has a long history of not conforming with standards. There is a apple quirk every few months because someone there decided developers didn't use the standard as they liked. Apple is no friend to anything open unless they are pitching you something.
Flash is not _totally_ dead. The player is being deprecated, the Flash _tool_ is still going to be supported, many people and companies use the Flash tool, which is now called Adobe Animate, to steer itself from the Flash player.
Let it go dude. There are better solutions that do not allow hackers complete access to your connected networks. Holy shit, Flash is a hackers wet dream.
the Adobe Animate now supports HTML5 as well (this is important considering that Adobe itself is ending support for Flash in 2020) so... Also @Hey Mickey, you forgot that the tool itself is not written in Flash. It is an actual program available for Windows and Mac which allows you to create animations, which previously could only be exported in Flash, but now also as movie (if it is not interactive) or HTML5
I'm not sure how much it affected every one else's view on Flash but I started to hate the program years ago. I'm not sure of the reason, it could be security or what ever but the program is updated way to often. Almost on a weekly basis you see a video or animation locked because the version of flash you have is out dated. Even if you have automatic update enabled that's downloading the updates constantly. If you don't have it enabled any time you try and view a page it might be blocked till you do update. Even if you just refresh something that worked 5 seconds ago. Very frustrating and I can't believe these updates actually do anything. Not to mention their attempts to always install bloatware during the update process.
This isn't the most full featured video, and don't think it was meant to be (it's just about the rise and fall). He didn't mention Android's flash player support either, which lightly irked me.
Adobe Animate is not an OLD Program. Adobe itself has Introduced animate in 2015 I guess... And before that, Flash CS Series was going on.. Like after Flash CS6, The Animate CC and now Animate CC Is the one which gets updates. i think you know all this.
"Flash" is not going to stop being a useful animation program anytime soon. But that doesn't mean the final rendered videos are Flash files. Even back when Flash was popular, Flash animators would export their projects into video files so they can run properly.
I'm kinda sad because I haven't seen any web-based games that are as good as Flash games, and maybe one day we won't be able to play the good old Flash games any more (if Flash is totally killed) :(
Brennen Parker youtube i wish would shut down, because their new censorship policys are bullshit! my favorite Animatator channels cant make profit and get their stuff demonitized, some of them are quiting! Damn youtube needs to die if they are going to censor a bunch of great stuff! Dailymotion could replace youtube if it had better support
Can some one send me an ICQ message, im trying to watch this on Netscape navigator but it says I have to have the latest version of flash which ive downloaded and ran 3 times and still nothing. I'll be listening to midi files awaiting someone's help.
Dave Saunders I'm trying, my 14.4kbs dial up has been down the last hour. It sucks because I was in the middle of downloading a rare nirvana song and only had 8 hours left.
I bet Jonathan *Gay* didn't have a great childhood and was often bullied. On Steve Job's biography, I think I remember that move is getting back on Adobe when Apple is weak and needed Adobe's support to port it's very popular creative suite to the Mac Platform because Apple is targetting the creative market (i.e designers). Adobe execs refused, saying porting its software to Mac is waste of time because market share is so small. So Apple was forced to develop its own creative software suite (iPhoto, final cut, etc.). The open letter reasons indeed have a basis (i.e poor security/battery life drain), but if Apple wanted to support Flash they can actually do it by collaborating with Adobe, but Steve wanted to get back at Adobe for what they did in the 90s.
ryan webb Gay didn't have a meaning back in the day.. so he didn't get bullied at school... friggen research before commenting about something as important as a person.
ryan webb Steve Jobs wanted developers to pay $99 a year for the privilege to develop for the IOS. The existence of Flash bypassed that. Developers could develop for the IOS on a Windows machine and compile to native code for the iOS . We could develop for free on the Android and only compile for the IOS if we had a worthwhile app. I don't think that Steveyboy liked that so much. It was everything he hated rolled in one, Windows, Android and developers.
There's a lot of misinformation out there regarding Flash. It hasn't gone away, a surprising amount of sites still use it. It's true that the latest version of Firefox won't allow for installation of Flash, but it does not block it either. Instead, when you visit a site that uses it, you'll get a pop-up box that says something to the effect of "This site uses Flash Player, click ok to run"---click ok, and you're running it.
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Aw man i still remember playing around with Flash MX like 15 years ago, fiddling with motion/shape tweening, making derpy animations. And there's all that flash stuff on Newgrounds, Armor games, Miniclip, Y8 etc. Childhood man.
Kun-Lin Wu Sucessful web technologies are open standard. Flash was never an open standard. It was a stop gap solution until HTML 5 and CSS took hold. Flash was also a security nightmare and it was a dog on mobile devices. History has proven Apple’s decision to ditch Flash to be a great decision.
Started as FutureSplash Animator, known as Animate now, Flash was never died for me. I still using Flash until today and I'm still glad with the results. Thanks so much for making this video, it was informative especially on the "FutureSplash -> Flash" part I didn't know it before xD
Nice video but there was too little info on security issues that plague flash. Many banks and companies where hacked because, surprise, not regularly updated flash components. So the wholes and risk by using flash are massive - that's thanks to proprietary aspect of the program. Since there are open and more secure alternatives today, flash became obsolete and eventually dead.
My name is Barry Allen, and I am the fastest man alive. To the outside world, I'm an ordinary forensic scientist, but secretly, with the help of my friends at S.T.A.R. Labs, I fight crime and find other meta-humans like me. I hunted the man who killed my mother, but in doing so, I opened up our world to new threats. And I am the only one fast enough to stop them. I am... The Flash!
3:40 Macromedia, formerly Macromind•Paracomp before they acquired Authorware; Macromind started by creating an animation program called Director for the Macintosh. That was originally known as VideoWorks, but didn’t really become successful until they rebranded it and raised the price.
@@the.abhiram.r the intentions is what make it gay so it aint gay if a nigga just wanted some succ but not a hella gay full on gay butt sex relationship
Idk if this is just getting recommended to people which is why there are no recent comments, or is it because I watched one of your videos a while ago, but I'm here after Flash has been officially removed from Chrome. Sad times. :(
In my pinon, you can't have a proper video about Flash without mentioning that it was supported on Android for a while, but other than that, good video.
One major problem I had with Flash is that it was a CPU hog when rendering those vector graphics. I had a fully capable graphics card from NVIDIA and it laid dormant during my web browsing sessions. Some games I played in Flash suffered frame rate issues and made them almost impossible to play. I'm glad that HTML5 and WebGL address this issue for future web application development.
Shockwave vs. Flash causes a lot of confusion. Basically, before Flash existed, a company called MacroMind developed a software called VideoWorks that was mainly intended for interactive CD-ROM applications. VideoWorks got renamed to Director, and MacroMind renamed to Macromedia. Director was aimed at programmers and was meant as an easier way (than learning C++) to throw together many different media types into a single application. It used the concept of a "movie" as an abstraction, where every bitmap, sound, digital video and etc. was referred to as a "cast member" which could be added to the "score." It also supported something it called XObjects and later Xtras, which were first or third party extensions that allowed Director to play back even more types of multimedia. Scripts could be added to a movie, written in the Lingo language, which was based on Basic, to give movies interactivity. Director used a DIR file extension, and could export "protected" DXR files, which stripped the script text from the files and compiled them to bytecode to make them difficult to edit. Some games did come out of this Director for CD-ROMs era, perhaps most notably Journeyman Project: Turbo. VideoWorks was originally created in 1989 before the web was even a thing. When Netscape rolled around, Macromedia realized Director could potentially be used for the web, not just CD-ROMs. So Macromedia created the Shockwave Director Player. The term "Shockwave" was Macromedia's buzzword that really meant "compressed for the web so it'll download faster." However, Shockwave Director Player was often shortened to just "Shockwave" even by Macromedia themselves. Macromedia released a utility called Afterburner that could take a DIR file and created a compressed DCR file. This utility was later built into Director itself. All of this happened before Macromedia acquired Flash. As the video mentioned, Flash was originally meant for simple graphics and animations, not fully fledged interactive experiences - that was what Director was for after all. As such, Director recieved a Flash Xtra which allowed Flash files to be added to Director. They were seen as just another type of media that Director could incorporate for small, smooth animations. Realizing that Flash could also have its own standalone player, Macromedia created the new Shockwave Flash Player. Just like the Shockwave Director Player, the Shockwave Flash Player allowed for large files to be compressed for the web so they could download faster. However, if you remember, Shockwave Director Player was often just shortened to Shockwave, since it was the only product in the Shockwave suite at the time of its release. As such, this was the source of the confusion over Shockwave vs. Flash. More distinctly, Shockwave usually refers to Shockwave Director Player, and Flash usually refers to Shockwave Flash Player, two different products that were part of the same suite, serving the purpose of taking files and compressing them for the web. A little known fact is that there was another little used plugin that also bore the Shockwave label. Shockwave Authorware Player didn't see much use, but it was also released by Macromedia around this time. There are a few reasons Flash outdid Director in the long run. The main reason it was cheaper. With Director priced at $1000 but Flash at only $400 and be able to do much of the same, it was a no brainer for those on tighter budgets. As well, Director was more advanced, and targeted at programmers. Flash was simpler, targeted at artists, but also grew to include ActionScript which was very capable, and started to make Lingo (Director's alternative) look a bit limited in comparison. Not helping was when Adobe bought out Macromedia and mostly put Shockwave to the side while Flash got a lot of attention. They did do one good thing though. Realizing how confusing "Shockwave Flash" was, they dropped the Shockwave label, and retroactively changed SWF to stand for Small Web Files instead of ShockWave Flash. Also worth noting that Director and by extension Shockwave Director Player was discontinued February of this year (2017.) Unlike Flash which was announced would be discontinued in 2020 three years in advance, Adobe casually mentioned Director would be discontinued three days before actually discontinuing it. Source: firsthand experience mostly, and a lot of digging through Wayback Machine. I've been trying to reverse Shockwave's format for some time, so I just soak up this information like a sponge at this point.
Alex Morgan Sorry. It's in my nature! I felt like an in-depth answer is the only way to give it justice because it's so confusing. But in short: Shockwave Director Player and Shockwave Flash Player are different but similar products that are part of the same suite. Shockwave Director Player is usually just called Shockwave and Shockwave Flash Player is usually just called Flash.
@@tyyby4138 I won't say it's worse than Flash for everything, it has its uses, but it's an apples and oranges comparison. They don't have the same features and the workflow is completely different.
I am a flash animator and most people don't use flash to animate because of ho to cant export into a video file regularly, you need programs like Swivel to convert it into an mp4 file but other than that it is a pretty good software and I recommend it for beginners or advanced animator who are just tired of using pencil and paper to animate.
One thing you didn’t cover, is that, until it’s shutdown in 2020, flash was still extremely popular among students with access to in school computers, why pay attention when you can learn to fly, or pixel warfare3D
Yeah I heard it, but what I say is that it was not clear that a major factor was the security. The video was more on the fact that apple arrived and did not implemented flash. In the video the security factor was mentioned once as "Jobs said blablabla and go on", so it make it appear like it was nothing important
Flash was VERY exploitable, and with its use in almost every web browser make it a good target for spreading and collecting data. Same thing with Java, should of been mentioned more within the video.
What an excellent and well produced video on the history of Flash. It would be excellent for use in classes at schools. I used to love messing around in MacroMedia Director and exporting my animation and Shockwave ideas into an app that could be run without any plug-ins or other required software on another machine.
The worst thing phones have brought about is the stupid trend of making desktop applications "touch friendly". Windows 8 and 10 look like Fisher Price OS compared to earlier versions of Windows, and don't get me started on GNOME 3!
I am very impressed sir! I love that you’re the living personification of Windows XP! ;) You’re easy to understand and know what you’re talking about, yet you go into quite a lot of detail! I’m surprised you only have 48K subscribers, but you have earned another one!
As an expert Flash developer and into digital advertising I have to say this video is missing one big point. The demise of Flash actually came when Google ceased to accept swf files in their Doubleclick platform at all. It was digital advertisement what was keeping Flash alive, after that it was clear that it was not worth it to keep investing in Flash technology. The lack of support of Apple to Flash wasn't reason enough to dropit given the huge advantages the platform provided, and it still lived until Google killed it. Had Google supported it and Apple would probably end supporting it in their web browser, most likely after Jobs death, of course... The problem there is Adobe is super nasty company, that won't hesitate to rip off customers or exploit monopoly position, so I kind of understand why Apple and Google went after Flash...
The really killer for Flash was the development of the HTML 5.0 standard, which interestingly was spearheaded by a combined Apple and Google effort for some time. Once HTML 5.0 finalized in October 2014, that was pretty much the beginning of the quick end of Flash (with the exception of some video playback applications).
Flash is genuinely so interesting to me. Because of how much it could be used for. I mean I can't even lost how many animations were made on it, and then released via flash seemingly just for how small the file is. Definitely think flash's rise is in part to how small the files were which allowed shitty rarely 2000's Internet to not die from downloading them
Interesting that you left out that Flash, the creation software, itself now has changed name to Animate. Probably to avoid the negative connotations that flash has gotten recently and more emphasis has been put on the animation side of things than the scripting side.
One of the biggest problems with flash was their poor security model. Basically it was a security nightmare to keep secure, leading to a continuous wave of flash updates I'm sure users loved.
I remember at points it had critical updates every few weeks sometimes. And it still had a ridiculous amount of security holes, some that I likely experienced first hand. It was like trying to stop a ship from sinking by scooping water out with a bucket.
Side note: Plugin support (chiefly NPAPI and PPAPI) have already been removed from the major browsers, with the notable exception of Flash, ostensibly for backwards-compatibility reasons. It's hanging by a thread, and actually, getting flash to work in firefox is a pain in the ass. It works with Chrome, though. Also, with that petition, I would personally like to see an open and fully functional flash player implemented in WebAssembly, such that a website could serve the _flash player_ and feed it the files. I can see sites like Kongregate and NewGrounds doing something like that when the plug is finally pulled on Flash.
Flash was good for games but Macro media's support of Linux and Mac OS was terrible and the versions on those platforms was always two or three releases behind Windows and much slower.
Always wondered what happened to Flash when I took web design as one of the syllabuses from one of my first classes still had it listed but told us we wouldn't be learning it like last year's students did. They never really explained in detail why, just that it was suddenly outdated so we don't need it anymore. It was gone....in a flash.
I truly fear for the millions of flash games that'll be unplayable forever by 2020. As a person who grew up in the early 2000's, flash games are very near and dear to me, and still are frankly.
I despise Flash with a passion due to buggy software, too many security holes to even talk about, constant updates, and more. So hearing the news that Adobe Flash going away by 2020 is music to my ears.
A part of me is thinking that Adobe has *severely underestimated* the number of websites that still rely on Flash Player for web content. When they activate the kill switch for the player in major browsers on 2020, and they knock out half of the internet, I will not be surprised if a few companies try to sue them. Probably won't get very far since Adobe has given them a several year-long grace period, but they'll try. Last I've heard why the transition to HTML5 is at a standstill, it's because of problems regarding difficulty in error debugging in HTML5 applications in comparison to Flash applications.
Why would they have had any grounds to sue Adobe? That's crazy. Companies are not required to support every product forever and software development would happen at a much slower pace if that was the case. Unless a company has given a warranty they have no legal obligation to continue providing support indefinitely, they only have an ethical obligation to give people adequate time to switch to an alternative.
What killed flash? 1) Video. The minute video was included was the beginning of the end of Flash. No, I'm not suggesting that RU-vid would have never happened, but rather that Flash became "that annoying video player" rather than just a tiny vector-based graphics animation format. To date, this feature, tiny vector based animation files, has been lost. There is no way to replicate vector flash videos in HTML5, and once Adobe got it's teeth into it (remember that Adobe was originally a major supporter of SVG) SMIL support basically didn't happen in the web browser and was too needlessly complex to do the same thing as flash. 2) Size limits in both file size and dimensions. As the canvas gets larger, the less precision you have to work with. The maximum render size possible, in the 64-bit player is 16Kx16K. Seems like enough right? But it isn't. If you upscale a 320x240 flash animation, with every 2X increase in resolution, you lose half the precision for tweening. So by the time you upscale it to 4K (3120x2160) you are left with only 4 sub pixels of tweening distance. This results in non-smooth movement for upscaled content, and little precision room at all for content created at 1080p resolution. 3) Security bugs Ultimately though, it's the security bugs that are responsible for it no longer being enabled in web browsers by default. Because of the security model of flash's original netscape-plugin inception, allowed for script access inside and outside the browser, breaking this was not possible to maintain backwards compatibility, and all the video-players used it, and then ad trackers, and finally malware. 4) CPU thread model Flash is single-threaded. It can not be threaded. When the Pentium 4 came out, it was the last CPU to be part of the "Ghz war" and then all CPU's made after that decided to go multi-core instead of faster, and many CPU's went backwards as far as 800Mhz in netbooks and cheap laptop/desktops. When playing the flash player on a device without hardware h.264 support, often you see the screen broken in half because the top half of the player is rendering the top half of the video and the bottom half of the player is rendering the bottom half, on unbalanced cores. Hence Steve Jobs was right when he refused the flash player from the iPhone. Had the flash plugin been available, it would have driven the performance of the device into the ground, like it wound up doing on the Android platform before it being discontinued. What I would like to see is the flash player being open-sourced, retrofitted with some better security, and continue to live on as a stand-alone LLVM (eg opposite of the crossbridge project) so that a SWF file could be decompiled back to intermediate language, and then recompiled as WebAssembly. That said, webassembly is showing it's teeth as being "the web's next worst idea ever" as cryptocoin mining malware has been taking advantage of it, and support has only started for it.
2030: In September 2023 the very popular game engine Unity made a huge mistake. They betrayed all their users and after that like with Flash Unity became irrelevant...
I think it's essential that they don't drop support for Flash player purely due to the sheer amount of online content that still uses it. As much as people who only browse RU-vid, Twitter, Instagram and Google like to think, Flash is far from dead, whether you think that's a good or bad thing. I personally have hundreds of Flash games and movies saved as well as using Flash for streaming video in cases where the site's default embedded player is unstable.
Even around 2002, I felt Flash was a grude stop gap measure for something that would eventually be done in browser via open standards. From 2007 onward, I actively removed any flash from projects I worked on. I wish it would have die earlier though.
I am SO GLAD this video exists. I try and explain the importance of Flash to people but they can't accept it. There have been Flash haters since day one, but its always been a very robust system and it was one of the most important applications for the early days of internet entertainment. There'd be no youtube without flash! When I tell people that, they scoff, but it would have taken so much longer for streaming video to catch on if not for the flash container.
I started using Flash at version 4 as a developer. I'm a bit embarrassed that I probably overused it tbh to try and look 'flash'. It became bloated and had security issues, mostly after Adobe took over tbh. There are still a lot of things that Flash could do that HTML5, JS and webgl can't. I wish Macromedia hadn't sold, Fireworks was great software also that has never really been replicated since.
You sound like an ignorant fool. I hope you are not and realise that Flash is an open doorway into your computer for hackers... I mean it is literally the easiest way to not only take over a remote computer, but any computer connected to a compromised system (IE with Flash installed). It is the most insecure piece of crap that will exist in history, apart from the browsers themselves.
Sadly, my workplace hasn’t gotten the message and still continues to add more flash content. Just finished doing a brand new training program that used flash. 2020 can’t get here soon enough.
I liked Flash websites better than the current internet standards. You could have interactive websites that engaged the visitors in ways no websites can today. Just because something goes away doesn't mean what's left is better.
The rise and fall of all old iOS devices trying to run new updates because apple purposely slow them down so you’ll have to buy a new one Give me more likes please thank you
KASA Man I love how the car companies slow down older cars because the engines are old. I'm so happy that they lock our engines in and don't let us change out old parts.
Oh boi, I can pay Apple extra money to do something that I could do on my own if they -weren't- -greedy- -bastards- just made the battery more accessible.
Because everyone just has a pentalobe screwdriver lying around, _and_ are willing to risk damaging the phone screen (or worse). Please tell me how a fix that could potentially brick your phone is comparable to an easily accessible and removable battery.
0:31 I preferred a program called GraphicWorks (also sold as ComicWorks for comic-strip creation). The nice thing about that was it allowed for multiple bitmap objects in a drawing, as opposed to SuperPaint which only had one. Also SuperPaint was one of those programs that was prone to crash when Apple brought out a new Macintosh OS or hardware model release. So of course, you had to keep paying for upgrades...
I can't say I'll miss Flash. I remember frequent web browser crashes with the message "Flash Pluggin has crashed." I never found a good fix for that problem. In my experience, Flash software had significant bugs, or at least it was incompatible with Internet browsers.
I remember Internet Explorer especially being an absolute dog when it came to crashes, with Flash often making the issue worse (or being outright responsible).
Hey Micky We don't all know the inner workings of flash like you seem to suggest brainiac. How about a proper explanation instead of a short and uninformative metaphor?