Time stamps! 0:30 Metal beasts: Fw-190 F-8 3:54 Pages of history: Zakhar Sorokin 8:39 Round study: 105mm APDS 12:35 Hotline: Q&A As always, thanks for the likes and the comments, have a fantastic week!
Can we just take a moment to appreciate the Pages of History segment? The one today was awesome, and on top of actually being a story for another time, very inspirational. Please don't do away with it guys, and keep it up, we love it!
@@andreasgiasiranis5206 awhile ago back in 2016 war thunders 4th shooting range vid someone asked the same question and gayjin responded with "ground forces don't need that kind of punishment" lmao
It is closer to functioning as a light tank whereas tank destroyers are often classed as SPGs. The M18 has a turret, light armour and an mg like a light tank. Only it's gun is unusual for a light tank.
@@DaleksInc The M10,, functions as an SPG because it's turret rotation is negligible and it doesn't boast the armour of a medium. It is easier for Gaijin to go with SPG because the difference between it being an SPG or a medium in game isn't very big unlike changing to light which can scout.
Most recent changes are well received and the new "It's fixed" that boils down changelogs for a more intuitive read is just lovely! Thank you for trying your best with this difficult community to handle!
The story of the Russian Pilot Zakhar Sorokin is simply amazing! It is so uplifting and inspiring to hear and learn about stories like his where he over came so much! From surviving the aerial combat, ramming the enemy 110, then close quarters combat after which he was wounded, drug himself to Murmansk. Then endured tough amputations, surgeries and healing along with getting prosthetics in the USSR at that time and then being recertified as a combat pilot? Overwhelming odds and a persistent, dedicated Human Being who shows what we can do when we stop arguing, fighting, undermining each other and focus on becoming and doing Our best for yourself and those around you. For those people that don't become amazing or aren't completely triumphant the fact and point is that they try their best, give 100% effort, continue to work, practice, struggle and don't give up. Always give whatever you are doing your upmost best attempt because if it's worth doing it's worth doing Right!
it would be best for gaijin to rename Sweden to Scandinavia, then we could see Norwegian, Finnish, Danish and Swedish vehicles. Same as Italy and UK, make it Axis/Minor Axis and Commonwealth.
Given that teaser about commander's sights o control for guns, will we ever get enforced historical gun sights? Again, after the HE shells were updated, will you model the shrapnel and remains of solid shot AP shells?
Gaijin should make the hull machine gun work, for example: I was playing a custom with my Tiger H1 and and ASU-57 took out my transmission and was at the perfect spot where my machine guns and cannon won't hit it but if the hull machine gun worked I could've destroyed it or killed a few of it's crew
Zakhar Sorokin story really moved me, I'm going to share it with my high school students. Thank you for sharing it with us, I'm also going to leave my place of employment and do what I was born to do...
I know this is probably the most asked question here, but will we ever get a Hispano (mainly the french one and bri'ish mk.ll) fix, or is it just gonna stay as the "worst 7.7 maschinegun ever"?
Hey GJ, great work as usual. This is probably the best all round sim/FPS air/tank/naval game in the market, bar nothing. There are however still one or two very minor graphic issues that anny me greatly. The first is what happens when bombs and other delayed detonation ordnance hits the ground. Rather than looking like a half ton block of concrete hitting the ground at 50 kph (which is basically what most bombs are) they look like plush toys thrown against a wall. Any chance of adding some code that removes the bomb model just before it hits the ground and adding a small crater and thrown dirt debris particles, BEFORE the bomb blows up ? I reckon it would add immensely to the immersion of being bombed, at least from the targets view point ! Second and related to the above, I understand that the basic damage models of all aircraft in the game come down to a core of basically half of the fuselage and some wing stumps, plus otehr bits (eg wings, empenage etc). This doesn't look right though when an aircraft going Mach One or higher is hot by a missile - IRL the aircraft would become a ball of flaming metal confetti - any chance of adding some sort of "blown to a collection of indecipherable metal junky bits" destruction animation for very fast aircraft or aircraft hit with very large explosives ? Once again keep up the great work, even though my top aircraft is a P-36 I LOVE this game !
@Jamie M just listen to @@snakethewarlord4685 Thats literally what you have to do. Fly towards the enemies, tunnel 1 enemy, within 1.5km (depending on enemy speed) send your SRAAMs, find a new target, repeat
Fw 190 F-8 yes, one of my Fav planes right after the A-5 U/2. I suggest the F-8 with the Panzerblitz 2 (PB2) rockets, they have a lot of pen (180 flat and still super strong against angles) nothing is safe from them ... you just need to hit, you have 14 but they are super hard to aim, i still dont know how to use them without useing all for 1 target. And the ammo, i suggest using the stealth belt for the 13mm gunns, its all Ap-I and the allrounder belt for the 20mm cannons, i mean 1 bad Ap round with tracer (I-T) 2 super against planes and unarmored targets Minengeschosse and 1 super nice Ap-I round.
As for the T95, you mean its armor is cast, not rolled. Cast armor and rolled armor are both homogenous. Also, cast armor above a specific thickness is equivalent to rolled armor but Gaijin chooses not to model that.
Q: Do you have any tips or tricks for the Mosquito FB Mk VI? I cannot seem to do well in it. Also didn't the FB Mk VI version have a larger payload than 1000lbs? Thank you.
was just able to blitz the edge to enemy spawn, when i got there shot didnt register(pulled trigger on a green reticle).... started by supporting flank and things went miraculously perfect, team won all battles, i took the flank met one tank before i hit the spawn, messed up the track and engine 3 sec later teammate cleaned up, 10-15 secs later i was in the spawn, vehicle spawned in took shot and didnt register.. the map was karelia i believe it was the north spawn... i believe it was the west flank. in terms of balance just asking to consider adding more... debris/rocks to slow me down but also let my shot register if i do get through fairly quickly. the flank vehicle was spaded US M24chaffee. not sure if that experience is intended or not. i was hung up on rock in the beginning and it could have just been one of those weird matches that occasionally happens it was on AB . didnt catch the vehicle may have been the one of the russian bt7m or a bis battle pass variant??? got caught on the on the why it didnt register not what it was...interwebs is doing well, hardwired.... not sure if i should hit spawn that quick or the enemy just got rocked or if its a variance of balance?
Hi I think it could be awsome if you added fuel dump for more speed when needed. I love the game and the historic details keep up the good work. Thanks micheln8
In British colony... south africa... and now with new update in France and Sweden in a form of anti air... The british have the Ratel which is a bad knock off of BTR... yet Gaijin refuses to give BTR's to Russians... it's native land... I belive there is no russian bias anymore... it's NATO bias ( probably for ease of situation because of Ukraine thing lol )