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The Stanley Parable • Frustrating Players 

Leadhead
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The Stanley Parable seems like an almost cautionary tale about the dangers of autorism. You have to find the perfect balance between what the audience wants, and getting your message across. In games in particular, what the audience wants is usually freedom, which tends to only undermine the story you want to tell.
As for my health situation, for anyone who doesn't know yet, it's nothing life threatening, just really bad vertigo attacks. I've been talking to doctors, but I won't be able to go in for more testing until December. So, aside from Death Stranding, I'm going to be doing smaller videos like this until then, but I still won't be back on my normal weekly schedule. Thanks for sticking with me.
The music in this video is from The Stanley Parable OST. All pieces used are by Blake Robinson
(and yes, I do understand the irony in my covering this game after The Beginners Guide)

Игры

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25 окт 2019

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Комментарии : 609   
@ReverendTed
@ReverendTed 3 года назад
If you want to talk about frustrating players, The Stanley Parable's achievement "Unachievable" is a masterclass. The description reads "It is impossible to get this achievement." It seemed to be awarded randomly, prompting players to carefully reconstruct what they were doing when it happened in attempts to figure it out. Ultimately, it was determined that the developers were actively updating the game to change the obscure rules for it to unlock.
@damsen978
@damsen978 3 года назад
So what are the obscure rules for it to unlock now?
@damsen978
@damsen978 3 года назад
@@fellasyouknowwhenyoudrinkw2231 No, that's hacking. And i don't hack.
@damsen978
@damsen978 3 года назад
@@fellasyouknowwhenyoudrinkw2231 Whatever you say, kid.
@the-pink-hacker
@the-pink-hacker 3 года назад
I forget how I did it, but there is a guide online. Apparently when trying to get the achievement you have a chance that it locks and you can’t ever get the achievement.
@Dribin
@Dribin 3 года назад
@@the-pink-hacker it locks? How can it lock you out of ever getting the achievement?
@jackfrances4822
@jackfrances4822 4 года назад
OH, DID U GET THE BROOM CLOSET ENDING? THE BROOM CLOSET ENDING WAS MY FAVRITE
@reistgames46
@reistgames46 4 года назад
you forgot XDDDDDD
@Ixarus6713
@Ixarus6713 4 года назад
TO ANYONE IN THE NEARBY VICINITY, THIS PLAYER IS DEAD! Please have a new player take over making sure that they have a rudimentary knowledge of the fourth wall and first-person games so that the witty humor and jokes are not lost on them. Oh yes, the new player let's continue on! Oh not you too... Everything That Lives Is Designed To End. We Are Perpetually Trapped In A Never-Ending Spiral Of Life And Death. Is This A Curse? Or Some Kind Of Punishment? I Often Think About The God Who Blessed Us With This Cryptic Puzzle, And Wonder If We'll Ever Get The Chance To Kill Him
@xenwilson5919
@xenwilson5919 4 года назад
its my favorite ending too
@RubyPiec
@RubyPiec 4 года назад
XDDDDD
@tree1120
@tree1120 4 года назад
@@Ixarus6713 You too?! Unbelievable. I'm at the mercy of an entire species of invalids. Perhaps there's a monkey nearby you can hand the controls to? A fish? A fungus? Look, you can hammer out the details; I'm not particularly picky.
@Torqegood
@Torqegood 4 года назад
>The player isn't engaged by the adventure line Excuse me WHAT. I think the narrator was the one not engaged with it.
@nathankurtz8045
@nathankurtz8045 4 года назад
The confusion ending is where I felt like the narrator and Stanley really bonded. For the first time they were actually working together to create a story and they were having fun doing it. And they were able to explore previously undiscovered parts of the office in the process.
@Alphae21
@Alphae21 3 года назад
what's 9+10
@yesno8273
@yesno8273 3 года назад
@@Alphae21 21?
@antipsychotic451
@antipsychotic451 3 года назад
it wasn't supposed to be taken literally
@zephyrna6249
@zephyrna6249 3 года назад
@@yesno8273 u stupid
@brondler
@brondler 4 года назад
Great title! "Frustrating players" as one's task as a developer, but also being "Frustrating players" pushing against the narrative boundaries of a game.
@nixel1324
@nixel1324 4 года назад
Pushing the narrator's buttons, so to speak.
@OverHour
@OverHour 4 года назад
nobody comment on this video again
@user-rk5cu5tg2g
@user-rk5cu5tg2g 4 года назад
uhhhh shut the fuck up please
@andrix7777
@andrix7777 4 года назад
@@user-rk5cu5tg2g please up fuck the shut uhhhh
@swifter46ter
@swifter46ter 3 года назад
@@andrix7777 fuck uhhhh the up shut please
@kamrynm9780
@kamrynm9780 4 года назад
The Stanley Parable feels so much like a kind of hell. A narrative hell. A video game equivalent of No Exit by Sartre.
@OneRadicalDreamer
@OneRadicalDreamer 4 года назад
Art imitating life imitating art
@PedroHenrique-ci4tk
@PedroHenrique-ci4tk 3 года назад
It's a story about control freak tabletop RPG game masters
@lowkitz
@lowkitz 4 года назад
Take a shot everytime he says "lays itself bare"
@Notkaikie
@Notkaikie 4 года назад
If I did that I'd end up so drunk I'd lay myself bare
@drumset7916
@drumset7916 4 года назад
@@Notkaikie Goddamnit, you beat me to it !
@damneddaniel3088
@damneddaniel3088 4 года назад
I'd probably die from alcohol poisoning
@brandonservis9791
@brandonservis9791 4 года назад
I will list the times: 0:07 2:56 4:35
@FunBoysGaming
@FunBoysGaming 4 года назад
@@damneddaniel3088 Alcohol poisoning from three shots?
@Diavlow
@Diavlow 4 года назад
how about we make a game where theres no ending but we constantly hint at an ending, leading players to go on their own paths of procedurally generated areas endlessly edit : changed an to no
@cipher8987
@cipher8987 4 года назад
You know what they say, its about the journey not the destination. Good motto for that game.
@combatoutlook5184
@combatoutlook5184 4 года назад
Minecraft
@notlunaticdancer4393
@notlunaticdancer4393 4 года назад
Dwarf Fortress, though there are no hints of an ending, just a promise of adventure
@karenelizabeth1590
@karenelizabeth1590 4 года назад
Atari 2600 has many exciting games for you
@blyxx7450
@blyxx7450 4 года назад
@@karenelizabeth1590 lol Adventure and Berserk were the shit. I have a couple of disks with Atari games.
@gamerboygaming
@gamerboygaming 4 года назад
Now I kinda want to see an essay on all the endings and all their meanings...
@tyrew1247
@tyrew1247 4 года назад
Watch this, it's a 2 hour video detailing everything, yes everything ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Ib7ZsZx4Dkk.html
@gamerboygaming
@gamerboygaming 4 года назад
Tyrew12 Oh! Thanks!
@daveharrenburg7670
@daveharrenburg7670 4 года назад
@@gamerboygaming Here's one that going a in-depth without taking 2 hours ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dQw4w9WgXcQ.html
@arya6085
@arya6085 4 года назад
@@daveharrenburg7670 fuck you :)
@daveharrenburg7670
@daveharrenburg7670 4 года назад
@@arya6085 :)
@TurtleHouse
@TurtleHouse 4 года назад
The perfect ending to this game for me, was after all of them, you do the one where you stop going in the bosses office just in time and the door closes, then you go back to the start and escape through an escape pod. The only true way to escape.
@ahlpym
@ahlpym 3 года назад
I prefer the choice ending. It has rolling credits and it separates the player from Stanley, leaving the latter incapable of making a choice.
@roseCatcher_
@roseCatcher_ 2 года назад
The escape pod ending is actually a failure ending. That's because, for the pod to work, the narrator must accompany Stanley, but the narrator already got turned off when you didn't enter the boss room. This is why going into the pod leads to failure and a restart.
@dulguunnorjinbat6136
@dulguunnorjinbat6136 4 года назад
i see good prospects for your channel
@lolicon453
@lolicon453 4 года назад
As a prospector myself, I found gold
@TG-ue2vu
@TG-ue2vu 4 года назад
Fully agree, YT is definitely gonna blow this guy up if he keeps up the amazing quality
@thedarkthelight2284
@thedarkthelight2284 4 года назад
@@TG-ue2vu nope
@miles7113
@miles7113 4 года назад
I see you said this to get a like from the youtuber.
@dark_rhodie
@dark_rhodie 4 года назад
@@miles7113 let people be people. Dont be such an attention nazi
@gen2mediainc.577
@gen2mediainc.577 4 года назад
Me after the video feeling big lead head vibes: “oh of course it’s leadhead”
@tev5040
@tev5040 4 года назад
This was made LAST YEAR? Jesus, I can't believe i wasn't recommended this yet
@ARandomEliatrope
@ARandomEliatrope 4 года назад
Same
@sci_pain3409
@sci_pain3409 4 года назад
‘they’re no longer horrifying’ half life alyx: allow me to introduce myself
@RingingResonance
@RingingResonance 4 года назад
wereaaa! My ICE CREAM! WAAAAHAHaa aaaaaaaaa!
@_timetravels4528
@_timetravels4528 4 года назад
Damn Alyx was good man, I envy people who never played it about to immersive themselves in it for the first time SO MUCH I dont mean to go into a rant. but this game is the one that will make us go from 2d to VR...
@twinzzlers
@twinzzlers 3 года назад
@@_timetravels4528 I prefer normal.
@LightlessAMG
@LightlessAMG 3 года назад
@@_timetravels4528 what order should i play all of the "half life universe" games?
@driv3563
@driv3563 3 года назад
@@LightlessAMG Of course in the chronological order. Just please don't get Black Mesa or Half life source.
@verapalavecino1735
@verapalavecino1735 4 года назад
Fun fact: without knowing anything about the game, my first ending was The Confusion Ending. Yeah, it was weird, but one of my favorites. Also, great video!
@dico703
@dico703 3 года назад
Me too... I'll get the game free with epic games and whoa, i started the game and make choices... and i came at the confusion ending. My reaction was like "oh, this game is very confusing. And incredible. I'v never see that before. THAT FUCKING INCREDIBLE, THIS GAME IS GOING TO BE MY FAVORITE !!!!'' (sorry if my english was bad, i'm french and I'm learning english now😅)
@paulosantana9607
@paulosantana9607 3 года назад
Isn't the confusion ending meant to be the first ending anyone new to the game would get? IMO it's very intuitive that you should not follow the narrators narration at some point.
@menfie
@menfie 3 года назад
@@paulosantana9607 yes! When he said that I almost screamed like it is the ending my friends got when they played the game for the first time.
@UCannotDefeatMyShmeat
@UCannotDefeatMyShmeat 4 года назад
I would’ve just turned off my computer after that “you win” and accept that just to spite it
@zhoumadeit
@zhoumadeit 4 года назад
No matter how long time has passed, “The Stanley Parable” is always going to be my favorite game. It is a game about choice and free will, in a particular perspective, yes. However, this game is ultimately the perfect embodiment of philosophy. It evokes so many questions, yet rarely answers them, which is what philosophy is all about. It act as a mirror for each player to make their own reflection, and that is beautiful, divine, and something I will encapsulates in my future games.
@customsongmaker
@customsongmaker 4 года назад
Is it even a game? Does it require skill? Can you get better at it? Can certain people play it better than other people? Can you lose? Can you accomplish anything, other than listening to someone talk?
@FuIIDiveVR
@FuIIDiveVR 4 года назад
I'd rather read philosophy than play an illusion of a game.
@zhoumadeit
@zhoumadeit 4 года назад
customsongmaker That’s when the definitions of video game become insufficient, we need to redefine it. I will try to be the one.
@zhoumadeit
@zhoumadeit 4 года назад
Sara Valestein How are you so sure that games will always be an illusion? There is so much potential here.
@FuIIDiveVR
@FuIIDiveVR 4 года назад
@@zhoumadeit I would call this game an interactive thought experiment. I'm not sure how to define game according to today's standard tbh 😂
@plaidpvcpipe3792
@plaidpvcpipe3792 4 года назад
The confusion ending was absolutely amazing to experience for the first time.
@AubreyMK
@AubreyMK 4 года назад
0:03 how big is your mouse pad?
@Forceman25
@Forceman25 4 года назад
A 360 degrees one
@henryfleischer404
@henryfleischer404 4 года назад
Null I use a 10 year old fake leather ipad case. I prefer the increased friction over a sheet of paper, and I don't use wood because my mouse can't track properly on it
@cpgautam172
@cpgautam172 4 года назад
I don't get the joke, can u explain?
@AubreyMK
@AubreyMK 4 года назад
@@cpgautam172 no joke, it was a question
@cpgautam172
@cpgautam172 4 года назад
@@AubreyMK ok now i understood the comment, i never played this game, just saw lp of someone playing so i was actually looking for the mouse pad.
@Tommo_
@Tommo_ 3 года назад
the part with the room with many doors that all open at once has and will stay with me forever. Whenever I get into an unexpected or unplanned situation now I always think to myself "it's an adventure", and visualising all the doors opening in my head is comforting. It fills me with a sense of wonder of what that unexpected situation will bring me.
@communismoclock9958
@communismoclock9958 4 года назад
This is very good, very deep and very on point. I think I have learned something today.
@THExRISER
@THExRISER 4 года назад
4:04 Holy shit I finally found someone else who tried a no powers run for Dishonored 1.
@graphite7898
@graphite7898 4 года назад
Hello there friendo, it seems you have met another one, you know, me!
@THExRISER
@THExRISER 4 года назад
@@graphite7898 Oh you too?
@ezetommytommy9974
@ezetommytommy9974 4 года назад
@@THExRISER It was an achievement, so I imagine a lot of people played the game like this, just saying...
@THExRISER
@THExRISER 4 года назад
@@ezetommytommy9974 But,why would it be an achievement if it's impossible to do? I mean the video itself does mention that there are two instances where you *HAVE* to use some sort of power to get over: -Escaping from the hole after getting captured by Daud. -Bypassing the defenses of the lighthouse in the final mission.
@ezetommytommy9974
@ezetommytommy9974 4 года назад
@@THExRISER it is , the only power you can use is the teleportation one
@v41.3ry9
@v41.3ry9 4 года назад
I can see you drew a lot of inspiration for your commentary from the museum ending; fantastic work nonetheless
@Leadhead
@Leadhead 4 года назад
You got me! While I had been wanting to do a video like this for a while, it was the museum ending that finally promoted me to go for it
@Luezoide
@Luezoide 4 года назад
This game is one of my favourite games ngl, it really deserves more recognition.
@THExRISER
@THExRISER 4 года назад
Agreed.
@WhatIsMyPorpoise
@WhatIsMyPorpoise 4 года назад
I haven't got it but know too much about the game, so I'm just waiting for ultra deluxe? So i can experience at least some parts of it for the very first time and ponder over them.
@THExRISER
@THExRISER 4 года назад
@@WhatIsMyPorpoise Oh yeah,I forgot that's a thing!
@WoodChuuck
@WoodChuuck 4 года назад
Ikr I cant wait for the ultra deluxe version later this year.
@alfajororeo
@alfajororeo 4 года назад
Dude I'm going to play the stanley parable again because of this video. Great work!
@alfajororeo
@alfajororeo 3 года назад
ive just stumbled upon this video and wow. It had around 100 views the first time that I saw it, your channel has grown so much and so fast, you completely deserve it
@512TheWolf512
@512TheWolf512 4 года назад
the number of choices doesn't matter. they have to be GOOD choices. like getting on with a character in an RPG, only for the characters to never acknowledge your relationship, like it doesn't exist even in theory
@diccchees7847
@diccchees7847 4 года назад
The Stanley Parable: Ultra Deluxe thats coming out should have a 'noclip' ending, where you can find a noclip exploit where the narrator disappears and the game turns into the "Backrooms"
@einjohannis4711
@einjohannis4711 4 года назад
That's alreary in the normal game isn't it?
@FplusETVChannel
@FplusETVChannel 4 года назад
EinJohannis I think you’re talking about the serious room and that’s not what he was talking about
@gwg2813
@gwg2813 Год назад
@@einjohannis4711 you mean the window?
@stupidratt
@stupidratt 3 года назад
Remove the prop's in the maze part of the confusion ending, and suddenly...... Hey wait, why am I in the backrooms?
@samphillips880
@samphillips880 4 года назад
Leadhead - interesting introspection into one of my favourite games ever My brain - DUN DADAA DUM DA DUN DAAAAAAAA
@PseudoEmpathy
@PseudoEmpathy 4 года назад
"Games can only grant to illusion of free will" Sandbox games: Allow us to introduce ourselves...
@luigiforsthoffer
@luigiforsthoffer 4 года назад
Main storyline: I'mma pretend I didn't hear that.
@zatzu
@zatzu 4 года назад
Oh you thought you had free will? Guess what the game is designed to make you think that. You craft you build, you survive. All as the game wants you to do. There's no escape. *Insert evil laugh*
@mamertens99
@mamertens99 4 года назад
It's not completely free will. You are often not able to do everything, really everything. A lot, yes.
@user-iz1ud3tz6d
@user-iz1ud3tz6d 4 года назад
@@zatzu Fortnite, right?
@FplusETVChannel
@FplusETVChannel 4 года назад
NeatPlainy no Minecraft
@tpyrus
@tpyrus 4 года назад
Singlehandedly one of my favorite games ever. Fantastic analysis of the confusion ending, keep it up!
@gJesan
@gJesan 4 года назад
Amazing video dude. Kept me hooked from the start till the end.
@TF-bi8ru
@TF-bi8ru 4 года назад
This was such an insightful breakdown, thanks man. You've helped me find more meaning in something that I've always seen as nothing more as a comedy game.
@Lotties_handsaw
@Lotties_handsaw 4 года назад
When I last played the Stanley parable (3 years ago), I got so bothered by the way it presents choice/illusion of choice that I decided the only way to "win" the Stanley parable was to stop playing. And here we are.
@AxtonKincaidILM
@AxtonKincaidILM 3 года назад
Interestingly, that same sentence is in the game. It goes along the lines of “you think you can win this game? The only way to win is to hit escape, and click quit” or something like that
@sinkoprvi3477
@sinkoprvi3477 3 года назад
Man, I keep looking for video essays and coming back to this channel. Not pretentious, completely practical and non-nonsensical, and very good to listen to. Keep it up!
@Talik13
@Talik13 4 года назад
What a fantastic bit of food for thought. I never realized how deep the message could be.
@albo3music
@albo3music 4 года назад
I’m 2/5 of the way to getting the “go outside” achievement let’s go gamers
@RSpudieD
@RSpudieD 4 года назад
WOW that was impressively well made! Stanley Parable is quite something, and I had never thought of it like this!
@obsolete9734
@obsolete9734 3 года назад
i have no binged most of your videos i enjoyed the look off. thanks for this time i have spent with you
@ClankyOtter
@ClankyOtter 2 года назад
The existentialism that you touch on this video is honestly sending me Making art that reaches your heart in the same way it reaches others is such a difficult thing, it seems impossible, but when you are able to do it, that art really feels better than what you would have made for one or the other
@WhenTheUhh
@WhenTheUhh 4 года назад
2:38 Haha oh wow, Postal 2, I almost forgot. What a beautiful clusterfuck.
@VixYW
@VixYW 4 года назад
And now I feel dumb for not getting any of this analogy when I played.
@Isaacfess
@Isaacfess 4 года назад
These videos are just awesome man. You *need* more subscribers.
@sirhawkjames
@sirhawkjames 3 года назад
Dude what a fucking great video. Free will vs narrative. Freedom vs intended experience. Stanley vs. Narrator. Genius man. Its almost not even about Stanley Parable its about storytelling as an interactive experience.
@George-ru4es
@George-ru4es 4 года назад
I like how he said how the confusion ending is like really rare and stuff... I ALWAYS get the confusion ending, always on accident, and I've come to hate it. 😅
@davidkonevky7372
@davidkonevky7372 4 года назад
The algorithm has been recently recommending me old videos at unexpected times with different groups of people. Idk what has happened to the algorithm but I'm not complaining.
@PedroHCF37
@PedroHCF37 4 года назад
What has it shown you until now?
@davidkonevky7372
@davidkonevky7372 4 года назад
@@PedroHCF37 it's a lot of things, can't remember
@Rainquack
@Rainquack 3 года назад
@@davidkonevky7372 Some of them are probably on the playlist I started around New Year's Eve 2019/2020, when I first noticed this recommendation trend aswell: ru-vid.com/group/PL_o5KS4P97r8U08aIY8T8ZCpUF-Qb2MWQ
@phunkym8
@phunkym8 4 года назад
love the postal part where youre so overwhelmed your pissed on the ceiling
@crunk6232
@crunk6232 3 года назад
got this in my recommended, honestly I don't even have anything clever to say - this was a really cool and we'll structured video dude!
@FirstNameLastName-gh9iw
@FirstNameLastName-gh9iw 3 года назад
I like the message, I’ve focused on what others would think about my writing, I need to find a balance
@plaidpvcpipe3792
@plaidpvcpipe3792 3 года назад
7:52 this bit of commentary and challenge to fate is always so excellent every time I hear it. What good writing that is.
@k_pler
@k_pler 4 года назад
Minecraft: *Exists* The Stanley Parable: *Wait, That's Illegal!*
@spring_nottheseason2484
@spring_nottheseason2484 4 года назад
Well, there IS Minecraft in Stanley Parable. Literally.
@k_pler
@k_pler 4 года назад
@@spring_nottheseason2484 huh, I didn't know that.
@tornadorundo
@tornadorundo 4 года назад
@@k_pler pretty funny because in that part where stanley plays minecraft, the narrator stops the game because he doesn't like the freedom stanley has.
@szelski.
@szelski. 2 года назад
this game never frustrated me or anything i just got in love with the narrator he is just so fucking funny
@SpectreMkTwo
@SpectreMkTwo 4 года назад
I'm glad he brought up dishonored, one of my favorite single player series and a game that really gives the player lots of freedom which results in drastically different playthroughs
@carealoo744
@carealoo744 4 года назад
Someone once asked MatPat if he would do a theory on The Stanley Parable. I replied to the comment, explaining how there isn't really much to: 'Explain,' about The Stanley Parable. This is as close as a Game-Theroy episode I can think of, for this game! Well-Done! :)
@toronsplace
@toronsplace 4 года назад
Incredible job on this video dude!
@bobb6924
@bobb6924 4 года назад
Heyy, you just hit 10k subs! You deserve 100x more though, your content is amazing!
@kalechips4564
@kalechips4564 3 года назад
5:13 I love the nod you make the player so lmao
@teamdoodz
@teamdoodz 4 года назад
7:12 No, this is an extended version of the ending that was not added to the game.
@iCherrryyt
@iCherrryyt 4 года назад
I thought this channel was big but it has 13k. What great quality and effort but in, you earned a sub
@roaringthunder115
@roaringthunder115 4 года назад
I just gotta say the adventure line music is amazing
@plsarguewithme2665
@plsarguewithme2665 4 года назад
Bro, underrated channel hope more ppl will see your vids
@unknownsadman
@unknownsadman 4 года назад
I really like this video.... well done!
@thedogthatsawyounaked
@thedogthatsawyounaked 4 года назад
If you keep posting quality content such as this. I give it by next year you'll have close to a million subs. If not at least 500k
@tedstapleton5561
@tedstapleton5561 4 года назад
Hey Man just wanted to say you deserve more views and subs. Your content is superb.
@bell4645
@bell4645 4 года назад
quality content! incredibly thought provoking
@bartholomewbinkleberry3822
@bartholomewbinkleberry3822 4 года назад
You're an amazing RU-vidr who deserves way more subscribers
@tannermccauley4894
@tannermccauley4894 3 года назад
i like see some games so differently now your views on games are awesome!
@tracykay1528
@tracykay1528 4 года назад
Great shit my guy
@groblivsochbauggr
@groblivsochbauggr 4 года назад
I wish they continued the confusion ending all the way, and that it didn't just cut and the line leading nowhere
@RichardCox0
@RichardCox0 4 года назад
I love discovering stuff like this on RU-vid
@Jamie-tx7pn
@Jamie-tx7pn 4 года назад
The thing with freedom is that it doesn't mean you HAVE to take a mile from an inch. If you want to experience the story, you can do so. That's just a part of freedom. If you want to undermine the narrative -- if you don't care (aside from accidents) -- then you'd have the freedom to do so.
@smiley19092
@smiley19092 4 года назад
"youre always going to be walking through someone elses halls" except dwarf fortress, truly unique
@trapscancreate5760
@trapscancreate5760 3 года назад
The stanley parable is basically understanding game design the game. It's a very humanizing way to paint the conundrum of linear game design and player freedom. The funny thing is that player freedom in itself is linear as players can only ever experience games as planned by designers. Anything not planned by designers is a bug. What if a designer makes a game that has a bunch of choices that end up leading to the same conclusion. Is that freedom. What if the designer just makes a sandbox with no story. Is that freedom. Are either of these better or worse experiences? Are walking sims games? Are game makers in themselves games? Are games only games if they are enjoyable? What about games that don't live up to a players expectations in spite of it all. Are they flawed or is the player flawed for not expecting the product they got. Game design is an impossible task, program design, intelligent design. Predetermined design is the weirdest series of logic puzzles. Logic games... I just rambled for a while there. WTF
@Poodleinacan
@Poodleinacan 3 года назад
Him: "Museum ending is the ending most people will encounter on their first playthrough." Me who has played it a good number of time: "WHAT IS THIS ROOM? WHY DID I NOT KNOW OF THIS ENDING!"
@ahlpym
@ahlpym 3 года назад
Have you really never gone down the “Escape” hallway right before the Mind Control Facility? That’s all it takes.
@Kram668
@Kram668 4 года назад
6:22 your "peer fulstration" def is so good, and true. If you want to teach you have to waterdown you knowlage.
@iamjadon8075
@iamjadon8075 4 года назад
Your channel is awesome you earned a sub
@hulax9858
@hulax9858 3 года назад
"Frustrating players" The game made Matpat drop the f-bomb
@zazenbo
@zazenbo 4 года назад
this is how I feel about writing music. It’s so, so very frustrating.
@MrSchillergaming
@MrSchillergaming Год назад
The broom closet ending was my favourite
@prosack2585
@prosack2585 4 года назад
It feels weird because not many games I know use a compass to direct the player. There still might be a compass on the screen and if you can put markers on the map then it will show you which direction to go but most games don’t really force it anymore.
@creeperking2641
@creeperking2641 4 года назад
Did anybody notice the how it feels to play pyro video when he was taking about metal gear solid
@MangaMarjan
@MangaMarjan 4 года назад
I think what makes games so interesting as storytelling devices is there wealth or lack of choices. What you can and can't do, paints a very clear picture of what the developers were trying to say with their game. Dishonored gives you a choice and tells, even with three different endings, one story: Actions have consequences based on If they were good or bad. Another very different example is The Last Of Us Part 2; which forces you to do things you as a player probably don't want to do. Taking control from the player also sends a message. In TLOU2 it's that violence and tragedy are inevitable (to simplify it).
@jameson4058
@jameson4058 3 года назад
When I first bought it, I played the 1st ending and thought “That’s it? What a waste of money”
@BaconNuke
@BaconNuke 2 года назад
Did you play again and find a different ending? Or did you see someone else play and suddenly realize you judged the game too quick?
@NeedaNewAlias
@NeedaNewAlias 4 года назад
Have a look at Hardspace Shipbreaker, there the player finds parts of the life’s of others when dismantling their spaceships. The player has his story and he can consume or ignore the past lives of the others.
@bigdog517
@bigdog517 3 года назад
@2:16 in regards to Bioshock There was only supposed to be one ending, the good one. They were forced into giving the player a choice between a good and bad ending by the publisher. That info comes from a dev interview, Ken Levine if I remember right
@BakedBanana
@BakedBanana 4 года назад
One of my favorite games, nice video.
@trueomega
@trueomega 4 года назад
The message of this is that LeadHead is trying to solve stanleys parable
@PolishGigaChad180
@PolishGigaChad180 4 года назад
How do you only have 10k Subs? You need 10 million!
@SolarKid123
@SolarKid123 4 года назад
OH, DID U GET THE BROOM CLOSET ENDING? THE BROOM CLOSET ENDING WAS MY FAVRITE XDDDDDD
@raafay3308
@raafay3308 4 года назад
1:09 I THOUGHT I WAS HEARING WHEATLEY
@donkor3849
@donkor3849 3 года назад
I want a game like Stanley parable or superliminal, you know, a game where you feel utterly alone, and it reminds you of liminal spaces. But something is following, and every time you look at it, it darts away at the last second. A Stanley parable horror game
@MegaChickenfish
@MegaChickenfish 4 года назад
5:55 I felt the exact opposite. I have *no sense of direction whatsoever* so games that are laid out in an even slightly nonlinear way just wind up with me wandering the same hallways sometimes dozens of times, padding the game with frustration. That compass is there for people like me who can turn around and walk down the same hallway and not recognize that they're doing it because they got turned around by a combat encounter.
@AtrociousAK47
@AtrociousAK47 4 года назад
so basically you're zoro from one piece, lmao. still im almost the same way, i often have to follow a path as many as a dozen times before i memorize it if theres no map or pointer telling me exactly where i am and where im going. my favorite spell in skyrim is clairvoyance since it helps counteract that games confusing compass (marker tells you to go outside then when you get outside it says go inside). im also practically blind as i tend to easily miss things if they arent explicitly pointed out to me, and not just in games.
@Solizeus
@Solizeus 4 года назад
Freedom of exploration needs content to be unravel, multiple stories hidden behind causality, the space itself is unimportant if there is no meaning to it, and i feel like it takes a bit of the fun out of it if you can clearly see the choices like 6:58, not just because you will keep wondering what it would happen if you choose the other and the lost of the other content in that playthrough but also because you will see that it is all that it is like in 7:07
@Helperbot-2000
@Helperbot-2000 Год назад
2:44 man really just poured gas on himself to put out his fire XD
@BenBonk
@BenBonk 3 года назад
What the heck I didn't realize this game had a message, I just played the confusion ending and didn't think anything about linear vs. non linear gameplay.
@DomExists
@DomExists 2 года назад
cant wait to finally be able to play this after my 5 years is almost up
@thunderwazp7653
@thunderwazp7653 4 года назад
The confusion ending was the first one I got 😅😂
@JacktheRah
@JacktheRah 4 года назад
That's the limit of videogames. That's why I prefer tabletop rpgs for stories. You have a human sitting there. They can be dynamic and change the story as it fits. Or giving you the illusion of choice. "I want to go somewhere else instead of saving this village" "Sure. There you encounter a young woman. With panic in her eyes she describes you the horrors of the last attack!". It is also a lot more fun to write for that than for games or books or movies. Whenever the story is set in stone without any way for change it feels limiting.
@pieandcheese647
@pieandcheese647 3 года назад
i got the confusion ending by just choosing randomly and it was so fun and bizarre
@joejia1410
@joejia1410 4 года назад
underated channel
@nikomitk8091
@nikomitk8091 4 года назад
After I played this game for like 2 or 3 hours I was so confused and had so many questions, it's the most confusing game i've ever played.
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