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The Story Without A Plot 

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The story without a plot:
Shadowrun: Dragonfall vs Pillars of Eternity. This video is a bit of a love letter to one of my favorite game series of the last couple of years. I felt the story of Shadowrun was so good that it might help me understand better why I disliked and was so bored of Pillars of Eternity if I compared the first hour of each game to one another.
In this video I compare the stories and plot structure of these two games. Which one will come out on top?
video essay, game review, game design

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30 сен 2024

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Комментарии : 940   
@StratEdgyProductions
@StratEdgyProductions 7 лет назад
So I think I should say something. The point of this video is not to bash Pillars, which is a decent game. In many of the more intellectually honest reviews I have heard of this game, the reviewer almost inevitably says the game starts out slow. The point of this video is to show why it is slow, and attribute it solely to the fact that its plot structure, at least in the first four hours, is fundamentally flawed, and weak, and how something that innocuous can lead to a game starting slow.
@garr123
@garr123 7 лет назад
Your gameplay complaints are strange. PoE on hard is about the same as BGII on D&D rules. As far as comboing abilities, the option is absolutely there in PoE, so I don't know what you're on about. Arguably you have more latitude for strategizing in PoE because all the martial classes have active abilities, whereas in BG most of them could only attack. Personally, PoE's DLC had more difficult fights than anything I encountered in BGII.
@NoFuture396
@NoFuture396 7 лет назад
PoE has terrible gameplay, there's absolutely no comparison to BG2. I'll give you an objective reason. In BG2 you could solo a ..Dragon with a 13 lvl mage in the hardest difficulty and win every time - provided you did everything right. In PoE there isn't - at least before the DLC's - any defense that doesn't rely upon chance. So while in BG2 you shielded a character from fire to 100% immunity, in PoE you just bolster their reflex.. That's just stupid. Good gameplay is about forcing the player to discover what works. PoE was so obsessed with balancing - like it's a freaking mmo - that everything is equally weak. The story is good though and Durance is arguable on par with the best of them.
@Nr4747
@Nr4747 7 лет назад
Absolutely *not* true. There are *several* videos online of people soloing the hardest encounters of both the base game *and* the (harder) DLC on solo characters on the *hardest* difficulty plus "Trial of Iron" - which means you only get 1 save file and if your character dies once at any point, the save file gets deleated. And those videos definitely don't look like the players cheated their way around that restriction.
@NoFuture396
@NoFuture396 7 лет назад
It's called save-scumming. And even if someone managed to do it, what of it? How does it make my statement false? I never said you couldn't beat the game. What I said is that since all your defenses rely on luck it can't really be compared to BG2 which was for all intents and purposes like chess. Thx for the *bold* however. Oh, I'm gonna abuse the living h..
@Nr4747
@Nr4747 7 лет назад
Well, there are dozens of videos out there of people doing this, I highly doubt that all of them save-scummed. The combat in Pillars is *highly* tactically on higher difficulties, there is no real way to deny that fact. I never said that Pillars was *the* most tactical RPG ever or even that it was more tactical than BG or BG2, but your arguments about it somehow not being tactical are highly flawed. You're basically arguing that the second fastest man alive "isn't actually fast at all because Usain Bolt was faster at the Olympics" - this is called "moving the goalposts" and is a common debating technique that almost always leads to skewed perspectives and faulty arguments.
@clarencegutsy7309
@clarencegutsy7309 6 лет назад
I hope somebody tells Obsidian that you get more mileage out of four great, structured and informative sentences than four paragraphs that sees the reader treading until the writer is done staring at their reflection in the water.
@StratEdgyProductions
@StratEdgyProductions 6 лет назад
Hah. Nice Narcissus reference and I think that is a common issue with writers. I call it, up their own ass syndrome.
@cata112233
@cata112233 4 года назад
I take pleasure in experiencing the beauty of artistic writing. ¯\_(ツ)_/¯
@SolManDude
@SolManDude 4 года назад
@@cata112233 9 times out of 10 its more like autistic writing. if you want good writing. go read a book.
@SolManDude
@SolManDude 4 года назад
@@anonymouseovermouse1960 games are a visual media. its not about the writing. its about telling you a story through visuals and gameplay mechanics. dialogue and eloquent writing might be nice in some niche story based games but its not to be expected. also the fuck is that scroll you wrote in reply to me? learn to paragraph. shorten that shit or give me a TLDR cuz no one in their right mind would sit down and read that.
@SolManDude
@SolManDude 4 года назад
@@anonymouseovermouse1960 i cant be assed to read those shity scrolls man. learn to hit the enter key while you write or knock like half of that shit off.
@blackmonish
@blackmonish 4 года назад
I love Tyranny hands down over this game, and what you speak of hints at one of the biggest reasons why: in Tyranny you are a made man, a character that gets shit done right from your opening choices, then you continue to make choices that have huge implications- you are important because your character made themself that way. In Pillars however, you are pulled through the narrative, then become a living macguffin (essentially)- you are important because the narrative makes you important. Tyranny is so damn good...
@eliran9231
@eliran9231 4 года назад
pillars is not different from most RPGs or video games in that sense tho, even in bg 1 and 2 the narrative flows because, as you said, "you are important because the narrative makes you important".
@Robert399
@Robert399 3 года назад
I thought Tyranny had a good premise but nowhere near enough stuff to fill out the world and insane railroading once you've picked your path. Honestly, once I'd finished the prologue, it was never as interesting again.
@theunhappygamer1744
@theunhappygamer1744 2 года назад
@@Robert399 Well it was a lower budget title and was priced accordingly. It was a risky title for the studio to begin with and the games final sales were reported to be somewhat limited. So the developers weren't really going for a massive epic open world. But I thought the world building and story masterfully showcased the corner of the world the character had been sent in to gain control of.
@Malisa1990
@Malisa1990 2 года назад
@@Robert399 I picked go against everyone path and it was great, because I wasn't railroaded, I had the option of choosing several times if I want to join the rebels.
@Robert399
@Robert399 2 года назад
@@Malisa1990 Really? I thought the only chances to join the rebels were in the prologue. I intended to play a well-meaning Kyros loyalist who gradually changed allegiances but I wasn't able to. Once I picked Disfavored in the prologue (because the Chorus are lunatics), my only options were them or anarchist (which is dumb because you still have to fight all the factions you want to help).
@Zarala2010
@Zarala2010 7 лет назад
"He is an exposition terminal posing as NPC" That killed me! XD
@Pantalaymo
@Pantalaymo 7 лет назад
"Feuerschwinge" actually is a german word :D Literally translated it means "Fire-Wing". But I love your pronunciation!
@StratEdgyProductions
@StratEdgyProductions 7 лет назад
Lol, man I tried :)
@albedoshader
@albedoshader 7 лет назад
The word Monika says at 24:58 before dying is “Feuerschwinge”, which is German and translates to “fire-wing” (Feuer=fire, Schwinge=wing). Understanding the meaning of the German words and visual references/gags (e. g. in the street signs and show signs) is a nice little bonus. It shows their attention to detail in the verbal and visual storytelling. It’s not pronounced like “fewer-shwinge” but rather like “foyer-shwing-eh”. ;)
@zzxp1
@zzxp1 4 года назад
I really liked Dragonfall, such an underrated game that got eclipsed by PoE and DoS.
@Robert399
@Robert399 3 года назад
Dragonfall is easily my favourite isometric RPG. I like it even more than the BG series.
@NuclearNarwhalSquad
@NuclearNarwhalSquad Год назад
And it's really sad that we probably won't see much more of these characters. It was definitely the strongest of the shadow run trilogy
@morriganlefay5438
@morriganlefay5438 4 года назад
"fuhrer shvinj" That hurt my soul
@Elgar337
@Elgar337 3 года назад
The goal of the design of the PoE stats was to not have dump stats. Also, might is not physical strength. I think you just couldn't escape the prejudice.
@merdufer
@merdufer 4 года назад
I enjoyed exploring the Pillars world and settings. A lot. It's atmospheric. It's epic. Couldn't tell you much about its plot though. There was a hollowborn problem. I never saw it myself, but it sounded pretty bad from what others told me, so I fixed it. I think that was the plot.
@undeadpyxel
@undeadpyxel 7 лет назад
Comparing Pillars of Eternity and Shadowrun is like comparing Frank Herbert and William Gibson. Gibson's cyberpunk novels put you right in the action, there are things happening in every chapter and the story unwinds at a rapid pace. Frank Herbert takes hundreds of pages to spit out any semblance of a plot and even more pages to finally resolve it, but his works are meant to mimic the journey of the main characters that the reader can follow - they are stories about unassuming people becoming great heroes, even ascending to godhood. You simply cannot pace a story about a character becoming a demigod the same way you would a noir cyberpunk novel. It all comes down to a personal preference and I love them both (games and authors), so I guess I win.
@nickcarbaugh4301
@nickcarbaugh4301 7 лет назад
Balduran You can pick your berries, I have to track down thr guys who betrayed by team of highly trained criminals
@undeadpyxel
@undeadpyxel 7 лет назад
Then more power to you, chummer.
@yugen
@yugen 6 лет назад
Well said. I really enjoyed both but Pillars is much more memorable for me.
@Trildin
@Trildin 6 лет назад
@Nick Carbaugh So ignorant.. can you be any more of a follower? You guys honestly bother the shit out of me with how closed-minded you are. Just go play your 1 game and never look out to all the cool different games the rest of us enjoy. Dumbasses.
@shawngillogly6873
@shawngillogly6873 5 лет назад
Except that there's nothing of Dune in Pillars. Within the 1st 100pages of Dune, we knew House Atreides was obliged to take a 'promotion' that was clearly a political trap. That Paul was an heir of more than the House. That Jessica had betrayed her order for love, & they were at best bemused. We learned in the first half of the first act of Pillars that we had memories of past lives & that the offer of land wasn't as golden as promised. Nothing in that justifies us sticking around, mind you. There's no personal stake beyond the cultists. And did they intentionally threaten the PC? Nope. A curiosity. But not compelling. And this is the problem with Pillars in general. Obsidian loves deconstruction so much that they've turned it into their own trope. It ceased being intriguing with Mask of the Betrayer. Now it's simply recycled sop to look literary. Plot matters.
@NoName-ym5zj
@NoName-ym5zj 7 лет назад
Shadowrun is a very atmospheric game, i like how they describe scenes
@diegowushu
@diegowushu 2 года назад
It's very memorable, like a virtual dungeon master in the vein of Fallout 1/2's little description text box.
@hal900x
@hal900x 7 лет назад
We think alike with regard to CRPGs. I too was excited for, and then completely underwhelmed by Pillars. I played it about 4 hours also...and for me it was one of the rare games I purchased at full price at release. Ouch, impulse buys hurt when you're poor. Anyway, I subbed.
@MrSmart199
@MrSmart199 7 лет назад
im so glad youtube recommended your channel to me. Your videos are such high quality its insane how you dont have a ton more views
@DocDelray
@DocDelray 7 лет назад
So, this video got me to hop on Steam and grab up Shadowrun Returns. Y'know what, I agree, it's been a lot more fun to play than Pillars was. The very first mission I'm literally back to back with my only friend in the world of Shadowrunning, in a shoot out with corp mercs after we got sold out by one of our own. In fact, as of writing this I've only just now stopped playing it since buying it with a whopping 8 hours for my first time with the game. I'm loving the gritty noire cyberpunk world with dark sprinkling of magic. Hell, after 8 straight hours I've got a super charismatic gunslinger going that's able to delve into the world of the spirits as a part time shaman. So yeah, I'm loving the game. Anyways, I just wanted to speak my peace about this game and say thanks for bringing it to my attention. Like so many others I didn't even know it had been released since there was almost no one talking about it or trying to push the game during development. Now it has me wanting to find an actual table top version of the game to join.
@phoenixoutoftheash
@phoenixoutoftheash 7 лет назад
DocDelray in my opinion Dragonfall is even better and Hongkong is pretty good as well
@DocDelray
@DocDelray 7 лет назад
I've been playing Dragonfall now that I'm done with Returns. It's been a lot of fun and a lot of butt hurt. I love the story and I love that I have progressive characters that grow with me as I play the game and play with them. Eiger by the way is my least favorite, every time she opens her mouth I can't not roll my eyes. It's at the point where I sometimes take whatever options story wise that make her mad. Where I think it falls short compared to the other one is in the shear mass of enemies and the RNG. After you slog through wave after wave of 6-7 dudes I get so tired of whatever map I'm on and I just want the mission to end. The RNG of the game also feels like it's stacked super hard against you. Even when the hit should be pretty much guaranteed you miss. I missed twice in a row on a 99% hit. The game is fun though and I'm gonna keep playing, I just get frustrated is all.
@FalloutWanderer-uq5sh
@FalloutWanderer-uq5sh 6 лет назад
Shadowfall is superior in every way, if you like Returns, you should love Dragonfall. I just recently purchased Hong Kong, so I cannot speak on its quality, however, it's rated quite highly.
@oliviawilliams6204
@oliviawilliams6204 4 года назад
I’m glad you enjoyed the games. As a backer of those games I’m glad other people enjoyed them
@DocDelray
@DocDelray 4 года назад
@@oliviawilliams6204 hells ever since that post I've played through all three a couple times with various builds and even a couple of the community made campaigns. What I'm really stoked about though is that since then, my friends and I have been playing the table top game whenever we get the chance. We're currently trying to infiltrate a go gang that's been blowing up on the scene practically over night. So far so good, but I got a feeling we're going to be getting our hands real dirty pretty soon.
@alicealysia
@alicealysia 7 лет назад
"this was a really long video." To me this was short, only half an hour? hahaha, but anyway, you've convinced me to get shadow run for sure. Your channel has been pretty helpful in teaching me further game design, particularly regarding writing. This medium is a baby in my opinion, and it still has a lot to learn.
@oliviawilliams6204
@oliviawilliams6204 4 года назад
Alice Alysia I hope you enjoyed the game
@macannathairghrian5257
@macannathairghrian5257 7 лет назад
if I was playing just for the story I would of dropped pillars in the first act, I played it for the combat mostly, and luckily did come to like the story half way in. I really love your vids, I look forward to seeing your channel grow
@jackmanleblanc2518
@jackmanleblanc2518 7 лет назад
Now I'm curious about how you would rate the different origins of Dragon Age: Origins. Human noble is my personal favorite.
@redmanish
@redmanish 4 года назад
Jackman LeBlanc While it really seemed like human noble was meant to be the “default” questline (and I did enjoy it a lot) I also really enjoyed dwarven noble origin. Thought it really fleshed out that entire section of the game later. Also you get the backstory on the “direct from Orzammar” guy and what’s not to like about that lol
@zzxp1
@zzxp1 4 года назад
Most of the origins are pretty good, the only ones i didn't liked much were the dalish elf and mage origins.
@senilevideoenjoyer
@senilevideoenjoyer 4 года назад
@@zzxp1 i really enjoyed the mage origin rip
@zzxp1
@zzxp1 4 года назад
@@senilevideoenjoyer I mean it is not bad. But it is just that the noble human, noble dwarf and city elf have more sweet drama.
@oliviawilliams6204
@oliviawilliams6204 4 года назад
I love city elf. Roaring rampage of revenge
@MrCharles7994
@MrCharles7994 7 лет назад
You're missing one of the main differences between Pillars and Shadowrun. Shadowrun, for all that it's got this weird futuristic setting, is *familiar* . At least, the game is meant to be evoking things that make *sense* to use. For instance, we have elves, we have dwarves, we have orcs, we have trolls. This setting is earth. We know what guns are. We even recognize the tech. The Shadowrun setting is designed to be weird in small ways, but the vast majority fits what you know. Even such things as Cyber Samurai are intuitively obvious; it's a samurai who uses cybernetics. We even know, intuitively, what "the matrix" or "cybernetics" are. Shadowrun *embraces* tropes. It familiarizes and ingratiates itself with you *through* tropes. This is one of it's main strengths. Thus, the game can just throw stuff at you and let you *accept* it. "Here, you're a troll, here is something big to swing, the setting is cyberpunk, *go* ". Pillars *defies* conventional classifications and descriptions. Our Hobbits are named Orlons. A lot of them are slaves, but some of them are like Druids, but that's shallow in and of itself. Not all of the Druids are Hobbits, not all of the Hobbits are Druids, neither is *called* that, and also here are a bunch of Gods (one of whom is dead) and some isometric art. Also, you're a watcher, everyone sort of knows what that is, go get 'em tiger. Pillars emphasizes how strange the world is. How the setting isn't normal. Things are made subtly alien, different, *odd* . The writing in the first part is exposition heavy to give you something to *ground* yourself on, and because it has to be, to a degree. You need to be able to ask "what the fuck as these ruins? Why can't I go in them? Why the fuck are these people attacking? What the fuck is a watcher?" The start is slow because you're easing yourself in. Pillars has *great* strength once you've done that. It's a great game starting about an hour or two in-and it keeps getting better as you approach the end. Characters become stronger, the plot more involved, and quests more varied. The beginning is full of world building and setting up the plot. The payoff is later. Now, this isn't to say that the start is perfect, or even *good* . It was designed in a certain way because they way is safe. I'd argue that Baldurs Gate 2 is actually a perfect analogy, because the start of that game isn't great either. The game becomes great in the second act; the first is an almost ugly slog. Nostalgia may hide that, but sitting through the first dungeon is the main limiter on me trying a new playthrough. However games like Tyranny defy this. Your character clearly knows things you don't, and gets the opportunity to express that. He rarely asks stupid questions; he might directly inquire to someone about something basic, but he usually gets the opportunity to respond in a way that shows that he has knowledge of his own as well. He has a past which is chosen but not controlled by the player (with some variation), but he has a *personality* that is fundamentally player driven, and shows depending on the path you take through the game. It's not as bizarre and varied a world as Pillars, but it's got a lot of background *you* lack, and rapidly pick up on. And you virtually never have to sit through a talk with mister exposition. It does this by giving you voluntary mouse over text that you can use to learn things your character knows, and giving you an in depth character creation that lets you ease your way into the world. It's pacing also helps; a series of fever pitches interspersed with more gentle plateaus, where the results and meaning of your actions become clear, embodied by, quite literally, nice fireside chats with the Archon of Justice and consequences. You are thrown into the world, allowed to make your mark on it, and then left to figure out what the heck is really happening after. It's glorious. KOTOR 2 also did something similar, using the opening area to thrust you into the setting and story violently, and allowing your own dialogue choices-even if you didn't pick them-to inform the player. It took a small portion of control away from you in the process, making the exile into a character distinct from you who you still influenced; hence it was more of an action RPG. Like the Mass Effect series was, in the moments when it was doing things right. To me this is embodied when you pick Revans gender-your character clearly knows this *other* character, even if you as a player are 100% lost. Basically, what I'm saying is that while you're complaint is valid, Shadowrun has an easier time of it because it can fall back on the fact that it's setting is basically a giant trope, whereas Pillars has to be more careful. Expecting the same quality opening actually requires significantly *better* writing out of Pillars than Shadowrun for an equal end quality.
@JarlFrank
@JarlFrank 7 лет назад
The problem I have with Pillars of Eternity is that the setting pretends to be alien and interesting, but it actually isn't. There's humans and elves and dwarves, but they work differently to those in other settings... but they're still humans and elves and dwarves. They're familiar but work in unfamiliar ways. Why not inventing your own races that aren't elves and dwarves then? If you put in elves and dwarves but make them work differently from how they usually work, it just confuses players without actually adding anything to the game. Elder Scrolls has the Khajiit and Argonians. Wizardry had the Wookie-like Mooks. The recently released Grimoire: Heralds of the Winged Exemplar has a race that has a giant eyeball for a head. How cool is that! Pillars has... elves and dwarves and hobbits with different names and slightly different stats than they'd have in other games. Not very fascinating, is it? It forces the player to learn new rules, but it doesn't give them the wow-effect of encountering something they've never seen before. They might be called Orlons and they don't have hairy feet, but they're essentially still hobbits, and hobbits are familiar. But since they're slightly different from hobbits in LotR and D&D, the player has to forget the things he knows about hobbits and learn the specific rules of that race applying to this particular game. It's MORE effort than learning the rules of a new race from scratch, like weird eyeball-headed things with a talent for psionics, or four-armed insects who can quadruple-wield weapons, because it requires you to throw your existing image overboard and replace it with something new, while the unusual races I just mentioned are easier to learn because you discover them for the first time and they will seem special to you. Hobbits with a different name and slightly different characteristics won't feel special. They're just the same old familiar high fantasy race that you've seen a dozen times before, the differences aren't significant enough to make them inherently interesting. Everything about Pillars is like that. It doesn't use the common fantasy trope names, but it sure uses the tropes. There are no kobolds or goblins, but some of the first enemies you encounter are pretty much just a reskin of the generic kobold or goblin. They have a different name, but there's nothing about them that sets them apart from generic kobolds or goblins, not visually, not from a gameplay perspective (they're small weak hostile creatures that tend to attack in groups... just like kobolds and goblins!), and not from a lore perspective either. Using different names for generic fantasy races *that work just the same way as the generic race they were inspired by* adds additional required effort for the player with zero payoff for that effort. The player has to learn that Blahblahs are this world's equivalent of goblins, and when NPCs mention Blahblahs in a dialogue he has to remember: "What were those things supposed to be? Oh, right, they're those goblin-like creatures!" What does this simple renaming of a tropey creature add to the game? Nothing at all. It's still as generic as it gets for high fantasy. And despite all its claims of being original and avoiding fantasy tropes, everything I encountered in Pillars felt like pure tropey high fantasy cliches to me. There wasn't anything truly interesting, truly fresh, truly alien. I played a lot of RPGs in my time, and Pillars felt just as generic to me as Baldur's Gate 1 did, just typical generic Forgotten Realms high fantasy. Arcanum, a game that takes a generic elves-and-dwarves fantasy setting and pushes it into the industrial revolution, felt way fresher and more interesting than Pillars despite using generic and familiar races that work as expected, because it actually does some interesting non-generic things with its setting. It had steam engines and large Victorian cities with railway lines and newspaper offices, and mages are prohibited from riding the train because in this world, magic interferes with technology and causes it to malfunction. Wow, how cool is that? Morrowind throws us into an alien, unfamiliar world with a dormant volcano at its center and most of its landmass covered in ash and the predominant vegetation being giant tree-sized mushrooms, and there are weapons made of glass and armors made of the chitin shells of giant insects... what a world to explore! Planescape Torment uses classic D&D rules and everyone knows what the stats and skills do, no weird stuff like "Might" being important for wizards, and while the systems are generic and familiar, nothing about the content is. You're a dreadlocked dude with amnesia who happens to be immortal, the first companion you get is a floating skull, and you'll be confronted by concepts like truth being shaped by what people believe, portals potentially appearing everywhere, and the "rule of three" while you explore the weird setting of Planescape. Each of those games uses familiar concepts to get the player started. The stats and skills work just the way we're used to: if you're familiar with RPGs, you can create a character without having to read a manual first to make sure which stats do what. Strength is for fighters. Willpower is for wizards. It works like we expect it to work. No surprises there. But once your character is created and the game starts, you're in for some amazing discoveries as you are confronted with more and more unfamiliar and unexpected things. Pillars is the exact opposite of that: its system switches up the way stats work and makes the player, even if he is familiar with RPGs, scratch his head while he reads the tooltips and tries to figure out what all those stats actually do. It re-names familiar fantasy races and makes the player scratch his head even more as he tries to figure out what all these races with the strange names are like. But then, this unfamiliarity wears off as the player progresses in the game. He realizes that all these differently-named things are just equivalents of generic fantasy races and concepts. Visually, the environments and items and creatures look so familiar, it might be set right at the Sword Coast. No steam trains, mushroom trees or floating skulls to be found here! Pillars pretends not to be generic, but ends up being so anyway. Except that the player has to familiarize himself with unfamiliar names and words, only to realize that the actual essence of all these strangely named things is exactly the same as it is with the old familiar concepts of high fantasy. The world of Pillars is just Forgotten Realms with different words for things.
@draco18s
@draco18s 7 лет назад
I can't give two shits about a unique setting if the story doesn't draw me in. Even with your dissertation here I'm left thinking. "Ok, so Pillars of Eternity just...is." That is, it exists, it is its own thing, but it doesn't involve me. I don't care that it defies tropes, subverts my expectations. It isn't giving me any reason to *care.*
@df6597
@df6597 7 лет назад
I agree with the previous responses. While the game does get better after setting aside all the irritating little things they put in there that add nothing, I didn't finish it. It got boring and the story wasn't compelling enough to keep going with it. I liked the addition of a keep, that was novel.
@cyaegha293
@cyaegha293 7 лет назад
what?
@wjmackenzie955
@wjmackenzie955 7 лет назад
*"The writing in the first part is exposition heavy to give you something to ground yourself on"* It is still exposition. The excuse could be 100% valid, with citations and a hundred scientists backing it up... but the writing sin will still be a writing sin
@perryborn2777
@perryborn2777 4 года назад
I loved Dragonfall, it has great mods too!
@moanguspickard249
@moanguspickard249 6 лет назад
I didnt like Pillars because of info dumps. Let me get into the story slowly. Dont tell me about biuwac before, tell me after. Let me learn from raiders that stones are sacred after ive wondered why are those stones here. Connect knowledge and experience! Pillars lacked immediate conflict and urgency. Dragon age Origins is a great game that introduces its concepts slowly and at great pace. Ill have to replay pillars before i play 2, which i dont look forward to as my first hunter run bored me the hell out and only alotb or that priest had actual spells and were active in combat. I get it that hunters dont have spells but games like wow made hunters interesting.
@cyncynshop
@cyncynshop 7 лет назад
Thank you for this quality video. I like the way you start the video and present your points. I'm making my points as I listen to your video (changing it as later points show up). Pillars of Eternity is my first cRPGs so I am prone to strong bias. -PoE uses a pretty old D&D system where Might IS the universal stat for damage, so I find your point about using the definition of Might really....insignificant and you talked about it waaay too long. To put it in a joking tone: All they did is follow traditional D&D stats, sheesh dude, lay off! (Plus Might gives versatility to builds, I can make a melee mage, ranged paladin, battle priest thanks to this stat.) -The Shadowrun opening seemed like a graphic novel opening that quickly puts the characters into action. I like that. But it assumes that your character had established the relationship in this world and to the kind of player who follows the main plot, its great. *Deep breath.* However, it should be noted that Pillars want you to create YOUR character complete with a backstory. You can be from an aristocrat to a slave. You are not important, you are a nobody, and there are multiple watchers in the world and you just happen to be one of them who's confused and affected by your abilities. Pillars got so much setting, backstory, and history that it demand your understanding of the world to engross yourself. And the entire game is made with this idea that you roleplay with your character in mind. Therefore leaving a blank. Unlike Skyrim, the books and notes are fundamental to the world building and what characters say. Just as you don't care because you don't understand what they're referencing or why they care, the plot wouldn't bother responding to you. The very first thing I realized upon landing on Gilded Vale is that how much this world is scarred from war and the mystery of the current events happening in this world. -How I see it in a serious roleplaying perspective, in Shadowrun you are bound by your initial revenge plot and your set social standing. While PoE lets your motivations to be your own making, let's you shape your character as you go. -Regrettably, PoE sidequest lack creative options beyond the usual [>kill him >sure >(sarcastic)sure >lie >No >fuck no] options. But I find most of your PoE criticisms on the gameplay came down to preference and a spontaneous response to archaic designs. Less thought out and actual understanding. (To be fair, you haven't got all day to explain everything, especially on a game you care less about.) If you reach the end, bravo. If you didn't, understandable. Good day, sir.
@TheJP100
@TheJP100 5 лет назад
The way you said Feuerschwinge made my day! XD Great video btw (y)
@leramar
@leramar 7 лет назад
((SPOILERS)) If you played up to the stronghold in PoE you would have learned that the watcher will eventually go insane due to their mind becoming overwhelmed by all of the souls they can connect with. That seems like a pretty good motivation for your character to continue on their journey rather than turning back. Plus earlier than that you find out that children in the country are being born without souls after a war with a living god and the guy who turned you into a watcher is connected somehow. That seems like a pretty good hook to me. I do agree with you that the story starts slow and there are a lot of exposition dumps but if you let yourself fall into the world it is pretty enjoyable. But each to their own I guess.
@futonrevolution7671
@futonrevolution7671 6 лет назад
Yeah, but there are opportunities for your character to say that their motivation for being in the area in the first place is to hide and/or live in seclusion. Combined with how preachy we are with that insane Watcher, that life choice doesn't sound like one that our condition would interfere with much. Also, there's no indication given (up to that point, at least; I don't know about later) as to when the Saint's War (six months ago? fifteen years ago?) was or if absolutely every child since has been born without a soul. If they're hanging everyone who's birthed a soulless child, there are married folks and pregnant women still living there, and there was genuine hope that the local lord's baby would be born with a soul, then it's a low enough probability that - combined with the influx of outside settlers - it's not a long-term problem. I really want to like PoE, but instead of feeling any personal connection or sense of urgency, my character just seems like a passive... watcher.
@AngelRaivan8579-xh4fr
@AngelRaivan8579-xh4fr 5 лет назад
Why should you have to work to get interested?
@zoblade2288
@zoblade2288 5 лет назад
It depends on whether you are imagining how this generic PC character would react if it were you, or if it hasn't hooked you yet, just that character himself. I think of it as, - Given this watcher power by simply being in the wrong place/wrong time. Coincidence. In the same note, going insane is just part that same bad luck, will pursuing the bad guy fix me? no? why pursue him then. - Children being born with souls, interesting, bad guy involved, cool. Who is my character again? Does he care? Is he a good guy? Just a nosy guy who got involved by sheer accident? At this point of revelation I'm still wondering who my PC is, none of the dialogue choices convey any sort of personality. - Despite not giving the PC any personality, the game insists on telling and not showing... I can see the fancy rocks, I don't need them described in detail. I can see the caravan master and can infer or imagine how he feels based on his dialogue, I don't need a description of his clothes or face, I can see him on the screen. If he makes an unexpected face or gesture, yea that is valid, but all the game does is describe and tell, EVEN things I can see on the screen. But hey, I'm a guy who goes to a sightseeing place and goes, oh... that's nice/beautiful/interesting view, whats the point now? Rather than someone who goes to those places and has an "experience" where the camera pans and spins around you while you open your arms, take in a deep breath and absorb the atmosphere and spirit etc etc.
@teddycouch9306
@teddycouch9306 5 лет назад
Uhhhhhh more like they go insane due to being awoken to their past lives.
@mohredlou
@mohredlou 7 лет назад
I like your videos. But I don't agree with you on this one.
@StratEdgyProductions
@StratEdgyProductions 7 лет назад
Can you expand on what you disagree on?
@mohredlou
@mohredlou 7 лет назад
I find the the stats very well designed. The story is good not great but enjoyable. The third act is a bit of a drag. And hey I love shadowrun series it's just that i think that pillars is the better game here.
@StratEdgyProductions
@StratEdgyProductions 7 лет назад
Admittedly I haven't played enough of Pillars to get a good feel for the story. I played through Rodricks castle, got to the catacombs and triggered the next story event with the masked dudes down there, but I find myself still without motivation to play, which is a shame because the game play is actually really good once you get into some of the more structured battles. I'm thinking I might try Tyranny before Torment: Tides of Numenera releases.
@mohredlou
@mohredlou 7 лет назад
Maybe do a let's play kind of thing with tyranny, where you can comment on the game while playing ;)
@StratEdgyProductions
@StratEdgyProductions 7 лет назад
So, I just started playing Tyranny, and whole-lee-shit. This is a fantastic game.
@rallogump
@rallogump 6 лет назад
HA! I couldn't agree more. I just finished Dragonfall....Pillars, I got like 4 hours in and...that's about it. I wanted to like it, but so lost and just didn't care.
@lukehumphrey7517
@lukehumphrey7517 6 лет назад
I would be all for a comparison between two fantastic games. Obviously one is better than the other in one way and worse in another way. I feel that this bashing of Pillars is done in very poor taste and executed very immaturely. Disappointing video.
@1InVader1
@1InVader1 6 лет назад
As far as story goes, PoE is really just Ghost Whisperer - the video game. Lame af. The prologue was probably the best part, because that's when shit was actually going down, just like in Shadowrun. The mechanics were somewhat alright though. They tried to take BG2's DnD 3.5 mechanics and make them more fluid. I liked the fact that they kept it real-time. Problem was that on higher difficulties the mechanics were incredibly unbalanced. I had to put fcking heavy on everyone - mages and priests too - otherwise they would die instantly. The lighter armor/clothing is supposed to give them faster spellcasting and attack rate and stuff like that, but it's not worth it at all. More to the point, the warriors don't know how to block enemies!!! You can't block a door with your tank. The enemies just walk past them and slay your spellcasters and rangers. And how the fuck is it possible that enemies are able to completely dodge AoE spells? How do you dodge something that's fcking everywhere around you?! Completely moronic mechanic. The devs (and people in the comments here too) talk about 100+h long game. Then I see a 15 level deep dungeon below my keep and I feel like my intelligence was just insulted. Final nail in the coffin? The game encourages creating your own party out of hired mercenaries, rather than taking people with you which you meet along your journey. A game like this should give you a priest right away, but it doesn't. First time I played I actually missed the guy at Magrath fork, because I went east instead, because that's where the quests sent me. By the time I found him, I had a high level priest mercenary. who was way better than him. This is shit by design! In the end this game is not bad, it's just average. It's the dev's fault for oversellling it to me. I was promised BG2. What I got was more like BG1 (which wasn't very good) crossed with Skyirm (which is really just a sandbox game, not an RPG).
@Shadow850031
@Shadow850031 7 лет назад
Also... someone probably said this, but you do not have to have "singposted" dialog choices. You can customise what you want and don't want in PoE regarding inventory and dialogue.
@lellkay
@lellkay 5 лет назад
I put 40 hours in to Pillars In the hope it would draw me in.... It didn't. Shadowrun had me in the first 20 mins
@robertnewman4854
@robertnewman4854 7 лет назад
Mark my words, your channel's gonna get real big, real soon.
@StratEdgyProductions
@StratEdgyProductions 7 лет назад
Thanks for the compliment. I love the thought of this channel getting big. Working on an animated video that is based on a short story I wrote. Hope that is as well received as these other videos.
@ninvusoogoar6098
@ninvusoogoar6098 7 лет назад
i dont wana be that guy but, your channel wont get big. it will linger on for a little bit but many people will realize your criticism's are obviously biased and are nothing more than subjective judgements. also if you think shadowrun was not a brainless or easy game then you are a blind fanboy of the series as you seem to be.
@jetaddict420
@jetaddict420 3 года назад
@@ninvusoogoar6098 he went big lmao
@ninvusoogoar6098
@ninvusoogoar6098 3 года назад
@@jetaddict420 100K ish subs is not big you know....
@FearTheLivingDFG
@FearTheLivingDFG 7 лет назад
Hard to take this video serious when you get the basic information at the start of Pillars wrong. The water is for tea to make with the springberries that will help calm your stomach more quickly. The caravan didn't "break down" the road was blocked by a fallen tree and they chose to stop because of that along with your character being ill. There is also the possibility of a biawac (A soul wrenching storm) that could prey on the caravan as they are known to appear in the area, so the ruins make for a place to take shelter if one happens by. (Which of course one does and the ruins provide shelter). On top of that you obviously have you preferred game with Shadowrun by presenting it with a cinematic like narration all the while walking into the Pillars portion with a condescending demeanor. You make some valid points but some just come off very spiteful and less about deconstructing the games and more so putting one down because it had more buzz surrounding it than Shadowrun did. Keep in mind I have no real love for either game only recently started playing Pillars after recently playing through Baldur's Gate and wanting something similar play so I have no qualms about people pointing out its flaws.
@adrianmynarczyk4560
@adrianmynarczyk4560 4 года назад
The point was, pillars gave a lot of useless info in a garbage way, so him getting info wrong is kinda on the game's writing there. The spite and condescesing tone does come from somewhere my dude, it's not like you want to hate the game you bought in a genre you like...
@FearTheLivingDFG
@FearTheLivingDFG 4 года назад
@@adrianmynarczyk4560 To be honest dude you're commenting on a 3 year old comment. I have no idea the context for any of this anymore and I don't really have an interest in said context at this point anyways so I'll just take your word for it.
@realname8362
@realname8362 3 года назад
@@FearTheLivingDFG he was wrong anyway, the "I misunderstood basic situation stuff" is definitely not on the game. The intro shit about the storms and the reason the caravan stopped wasn't hard to figure out, your original post was completely accurate.
@SubwaytoSally111
@SubwaytoSally111 4 года назад
Great video, every time i tried to slog through the beginning of pillars i got burned out right after i got the big city where the game opens up a bit more. You really feel like being a bystander at the beginning that has beeen dumped into an already ongoing story.
@FilippeBodart
@FilippeBodart 7 лет назад
Dude, when you say that you can leave your character hitting an enemy and then comeback later either you're lying or you haven't past the first city yet. You're saying so much stuff that IS NOT FREAKING TRUTH. You've said, and i'll quote :"... a well timed magic missile can interrupt his cast and swing the whole encounter in your way very quickly...", PoE has a mechanic that has the name of INTERRUPT, that is used to INTERRUPT spell and actions. I must say, you CLEARLY are making a partial review, taking sides, and you CLEARLY didn't play more than an hour of pillars.
@mawillix2018
@mawillix2018 7 лет назад
Well from some of his comments, it's clear that he has played more than an hour (a messurement of time). But I can agree that it's also clear he never got far into it, and was generally bad at the game, seemingly never giving it a second try.
@MrElvisNilsson
@MrElvisNilsson 5 лет назад
Think you hinted at one of the main problems a lot of players have with PoE and D&D rules in general: "...a well timed magic missile can interrupt..." the key word there is "CAN" when many of us think it should be "WILL" Think backgammon vs. chess. Both are fine games. But most prefer chess.
@diegomaynez1425
@diegomaynez1425 5 лет назад
I have to agree with strat in the boring part, the gameplay was fine,actually very good but kind of slow,but daaaam the story was boring. Tyranny is a masterpiece compared to pillars.
@aquamarinerose5405
@aquamarinerose5405 4 года назад
@@diegomaynez1425 Of course I'd note more generally that.. I haven't played pillars but it seems that it never really gave him the motivation to keep going. Though it does seem ironic that the man who talked so much about people not giving games a second chance over slow introductions, he then ended up not being able to find the motivation to keep going after a slow, boring, generic introduction. However, I WOULD say that it's still a good example of the fact that you really need to tell players what about your game is interesting if you want them to play it. Defending PoE whilst bashing shadowrun a bit myself though. The second I heard the sniper ask who's second in command and putting the PC in charge I thought "Oh she's gonna die"
@eddiemet12
@eddiemet12 7 лет назад
Never could care for POE. Felt they did a much better job with Tyranny.
@Rheinguard
@Rheinguard 7 лет назад
You quit PoE after 4 hours? What?!
@tatuira93
@tatuira93 7 лет назад
Boy, you didn't pay attention to a single thing the entire game did you? Did you even read the dialogue or just aggressively tapped space bar?
@yugen
@yugen 6 лет назад
Watch Lorerunner's "Ruminations" on Pillars for a strong counter to your input.
@cata112233
@cata112233 4 года назад
@Nikeimizhong Game's not for everyone...You have to be literate to actually enjoy it :^)
@CaronDriel
@CaronDriel 7 лет назад
Who names their character Void-Knight? Strat-EDGY Productions is a more accurate name than I thought. ;p
@Robert399
@Robert399 3 года назад
It's an alias for a Shadowrunner. It's not what I'd choose but it's not out of place for the setting.
@CaronDriel
@CaronDriel 3 года назад
@@Robert399 Hm. Good to know. Thank you.
@557deadpool
@557deadpool 3 года назад
Fuck off
@ElectroMagneticJosh
@ElectroMagneticJosh 7 лет назад
I enjoyed PoE but didn't love it. This video articulated the issue that I could never quite put my finger on. Often using a simple to understand goal (escape from X, find item Y, go to location Z) provides the initial impetus to play/learn the game. When this goal is achieved (or subverted) is the perfect time to introduce "the real story" which will drive the rest of the game forward. Your comparison between these two games highlights that importance. Even games which trade in obscurantism can use this. Dark Souls, for example, starts with the object of escaping the asylum to motivate the player forward.
@StratEdgyProductions
@StratEdgyProductions 7 лет назад
Yup. Initial motivation is the strongest motivator pushing a player forward. You have to remember that you are asking a person to give up over 20 hours of their life on something. Show them why they would do that early on, and you have a better chance keeping them throughout.
@MrJherime
@MrJherime 6 лет назад
Shadowrun for sega Gen was one of my favorite games too! My first rpg
@Jimmious
@Jimmious 7 лет назад
The combat analysis of PoE is blatantly wrong.
@o.toledo
@o.toledo 5 лет назад
The entire analysis of PoE is completely wrong.
@jimmy-breeze
@jimmy-breeze 5 лет назад
do either of you care to clarify on that statement or are you just going to say hes wrong and leave without backing it up
@aquamarinerose5405
@aquamarinerose5405 4 года назад
@@jimmy-breeze I'd like to say I agree, if you're going to try ot say something like "It's blatantly wrong" you should try to go into more detail.
@dukejorgas3693
@dukejorgas3693 4 года назад
I would like to point out that he set the difficulty of PoE to easy, and then complained that it was too easy. You might not like the style of Real Time with Pause, but the game when played on Normal, and especially after the tutorial, are much harder than he made them out to be.
@monstergelo1072
@monstergelo1072 7 лет назад
aren't the sign-posts can be disabled?
@wheeloftimem8481
@wheeloftimem8481 7 лет назад
Yes it can. It should be disabled by default.
@Northreyar7314
@Northreyar7314 7 лет назад
While I agree that the plot of Dead man's switch, Dragonfall and Hong-Kong are stronger than that of PoE, (even though having a more focused plot was easier for shadowrun because DMS, DF and HK are like 15 hrs tops each, and PoE is like 80 hours long) I think that , since PoE is a new IP, they go to way greater lengths to do world building and how each character speaks in context to their own sociopolitical and religious perspective is handled masterfully and that the world and its many religions and historical background ended up being way more interesting that the plot itself. Then, there's the biggest criticism that I've had with the 3 new shadowrun campaigns in their new engine, the combat is a snorefest, the weapons are boring, the spells are boring, most of the magic classes are more useful as buffers rather than raining fire and summoning spirits, even the unlockable weapon skills aren't that interesting because there is always a clear better type of weapon that its going to be better lategame thus making smaller firearms useless for gun-focused classes like the samurai, and the worst part is that very little has been done to improve it over the course of 3 games, aside from the companions having unique abilities when you level them up allowing you to specialize them into something more fun. Pillar's combat on the other hand demands 100% of your attention (unless you're playing on the easy or story telling mode) you have to micro your heart out in difficult fights, pausing almost every frame, and with things like friendly fire and disengagement attacks being a thing, things can go wrong very quickly and you end up dead seconds into a fight, so it demands a lot from you, using party positioning, blocking chokepoints with your tanks, optimizing every bit of equipment and stats to get the best performance out of your party, its way more engaging and action packed, there's a lot more strategy involved and the spellcasters actually feel like cataclysmic powerhouses of the arcane in later levels
@AnyPRKL
@AnyPRKL 6 лет назад
I rained plenty of fire as a mage in Dragonfall, especially after bumping up willpower/spellcasting to highest levels. At the end I was throwing 50+dmg flamethrower crits like candy and well placed fireballs on conveniently clustered enemy groups felt immensely satisfying. Those along with CC spells like Petrify, Blind etc. made me feel like a GOD during endgame. A mean, vengeful God with 10armor and a fire fetish. Just have Dietrich act as your personal leyliner-buffbot and go crazy. Better yet, find a large leyline and go even more crazy. Shamans felt a bit mild, tho. Sure.
@futonrevolution7671
@futonrevolution7671 6 лет назад
Other than SMGs, there aren't really any weak ranged weapons in the SR sequels; all of them scale, as the story progresses, and they cost less to upgrade than the spells do. Sure, without crits an assault rifle with Full Auto does the best single-target damage, but shotguns stun-lock and pistols do more damage per AP. If your Dragonfall street sammy sacrifices enough stats for a neat trick, you can even use that dinky starter pistol to disarm a certain minigun-toting orc in the Dragonfall's tutorial level. Still, it's a moot point... shuriken are the best weapon in Dragonfall and Hong Kong.
@daviddanis6385
@daviddanis6385 4 года назад
@No Lümpen FTL: Faster Than Light is RTwP and it's an amazing game.
@FilthyNobeard
@FilthyNobeard 7 лет назад
I'm planning a Pathfinder campaign for me and a few of my friends, and this video has given me a much better idea about how I am to construct the plot. I saw the Morrowind video about More being less, and I am now binging your videos. Many thanks for the quality content.
@StratEdgyProductions
@StratEdgyProductions 7 лет назад
Thanks for the compliment. Working on a new short story that I may be commissioning art for to make an animatic for it. Make sure you sub so you can see the new videos I have planned.
@StratEdgyProductions
@StratEdgyProductions 7 лет назад
Also good luck with the pathfinder campaign. Writing your own campaign is an excellent intro to game design :)
@FilthyNobeard
@FilthyNobeard 7 лет назад
Strat-Edgy Productions I've already subscribed, mate. And yeah, planning the campaign makes me hunger for better tools to craft my world with. Games would be a superb medium for it.
@Vinzaf
@Vinzaf 7 лет назад
Verisimilitude, is how my friend described the stat problem of Pillars of Eternity. The stats don't give the appearance of seeming or feeling real.
@aratherdrunkmedic8470
@aratherdrunkmedic8470 7 лет назад
I love this review, can't wait to do my own try at comparing the new XCOM and the old one.
@tacticalblank8045
@tacticalblank8045 7 лет назад
Pillars (at least the beginning) sounds really pretentious to me, like it just assumes you already care about the story.
@brendancoulter5761
@brendancoulter5761 6 лет назад
It is. And for the "successor to Baulders Gate" it is odd that the game has absolutely no sense of humor.
@Radamor
@Radamor 7 лет назад
To be honest I prefered PoE to Shadowrun 'cause of same reasons. Even if PoE had been declared as something retro it got few new concepts. It was new journey. I felt familiar but not fully. I have an impression that there's a lot of nostalgic feeling in this video and personal needs. Like the introduction that, in your opinion, should be optional. In mine it shouldn't. In mine opinion game decides how it will attack a player with the story.
@mawillix2018
@mawillix2018 7 лет назад
Agreed.
@renewagain6956
@renewagain6956 6 лет назад
@4:10 "We need to talk about Monika." ... Just Monika.
@derrinerrow4369
@derrinerrow4369 4 года назад
I actually prefer a different Monika, she's also German suprisingly.
@lalas3590
@lalas3590 6 лет назад
Your comparison is biased. I haven't played SR and it could be better than PoE, but having replayed PoE 3 times it's nowhere near as bad as you present it to be.
@VenomGamingCenter
@VenomGamingCenter 6 лет назад
Your opinion is biased. You've not even played the game he's comparing, so your response is in fact meaningless and carries zero weight.
@michaelkenner3289
@michaelkenner3289 7 лет назад
Great video. I wanted to like Pillars but after playing it for an hour or so, I switched it off to have dinner and then just never got around to playing it again. Your video helped to explain why it failed to get me invested in the story or capture my attention. At the time I never really connected with why the game didn't quite work for me, but I think your explanation matches my own experience with the game. The various Shadowrun games are some of my favourite computer RPGs as well, so I could very much relate to your descriptions of how captivating some of those introductions are. I'm a hobbyist computer game programmer and I've found the Shadowrun games to be the perfect example of exactly the type of game I'd like to make.
@Gregorovitch144
@Gregorovitch144 7 лет назад
I don't think I could disagree more with this video. I get that this guy is a big fan of Shadowrun. I got no problem with that. I get he didn't like Pillars that much. I got no problem with that either. But pretty much every critisism he makes of Pillars is either plain misinformed, such as suggesting it's stat system encourages min-maxing when in fact it does the precise opposite, or just personal preference and opinion, such as what successfully propels, or not, a narrative for him. If you want to talk about what you like and don't like, talk about that. If you want to do critisism, do critisism. Don't mix the two or try to pass one off as the other.
@ninvusoogoar6098
@ninvusoogoar6098 7 лет назад
thats all his videos are. a idiot who cannot understand the difference between subjective judgements and actual criticism's
@Gregorovitch144
@Gregorovitch144 7 лет назад
Critism is subjective only to the extent that it's impossible to be wholy objective about the value of a piece of artwork. But is possible to be objectively fair - hence "fair critisism" - and it is possible to be objectively informative about the work. The main purpose of critisism is informing people of the merits or otherwise of a piece of the work, enabling the reader/viewer to understand if they would or would not enjoy the work. It is not the purpose of critisism to state what the critic liked or disliked about the work themselves. So for example, I can't stand reading Charles Dickens becasue I just can't read his prose style for more than five minutes vebore tossing the book away, I hate it. Love Shakespear, hate Dickens. But that does not mean I try to say his books are badly written or that they are bad books a whole. Thay are the opposite of that. I just don't personally like reading them. In the context of PoE's slow burner narrative opening you can say "The story starts very slowly, and some people might find it tedious", which is fair critisism. You can say "The story starts very slowly which I found tedious" which fair statement of personal opinion. What you can't say is "The story starts very slowly and is tedious" both becasue it is objectively incorrect (not everyone by any means finds it tedious) and becasue it is an attempt to pass off personal opinion as fair critisism.
@ninvusoogoar6098
@ninvusoogoar6098 7 лет назад
says the idiot trying to troll bait, try subtlety when baiting. kids these days.
@jdm2626
@jdm2626 5 лет назад
This video basically sums up how I felt when playing Pillars of Eternity.
@Wlerin48
@Wlerin48 7 лет назад
You answered your main question before you even asked it. You like cyberpunk, and especially Shadowrun.
@StratEdgyProductions
@StratEdgyProductions 7 лет назад
I like both. That's why I like Shadowrun's setting. The story on the other hand is just much better paced than PoE's.
@Iron936
@Iron936 6 лет назад
Pillars of Eternity was distilled mediocrity that capitalized (poorly) on nostalgia and all the awards in the world won't change that. I backed it on Kickstarter and I think I completed the first act but that was it. Also the stronghold implementation was terrible and meaningless.
@deraal86
@deraal86 7 лет назад
haha, when I saw the title and the image, I was sure you would bash Shadowrun and praise POE, like most people. glad I was wrong.
@pocketbacon9636
@pocketbacon9636 7 лет назад
So, did you play all the way through PoE? Cuz this sounds like a review of just the first two hours of a 100+ hour game.
@ratzzz9343
@ratzzz9343 7 лет назад
The comparison is between opening scenes, not the game as a whole.
@yugen
@yugen 6 лет назад
"The comparison is between opening scenes, not the game as a whole" - and is that a fair comparison? Especially considering any given story is going to have it's own unique pacing and tempo?
@templarkiller2926
@templarkiller2926 6 лет назад
Yes, it is a fair comparison, I haven't beaten Dragon Age Inquisition and don't plan to because it is just not an interesting story and the pacing is horrendous, a games opening setting is extremely important
@suspectedcrab
@suspectedcrab 6 лет назад
Boring fucking story. Tyranny lasted longer and was more interesting. The soundtrack tries really hard to be Baldur's Gate.
@GrimCitadel
@GrimCitadel 6 лет назад
Luvbacon man just stfu PoE really bad cos every choice you make - doesn't change endings - also choices not changing gameplay too
@kaurnikita
@kaurnikita 7 лет назад
Opted out at the first battle comparisons. You compared a fight against a wolf with a couple of lvl 1 characters to a fight against a presumably high level mage. You say you were confused by the stats that are all abundantly explained, like might increasing the damage of spells while intelligence affecting aoe and duration. No mention of the way background choices for your character open different dialogue angles later on in the game. And the cheapest way of comparing two things - being all suave and romantic in one segment, while describing the other with blunt condescending remarks​, throwing in an occasional "whatever". I'll praise the new shadow run games all day long alongside you, but your remarks on PoE are way off the mark.
@StratEdgyProductions
@StratEdgyProductions 7 лет назад
"Opted out at the first battle comparisons. You compared a fight against a wolf with a couple of lvl 1 characters to a fight against a presumably high level mage." I actually compared the way the game opens. Just because the game opens with a lame battle doesn't mean the comparison isn't fair. It's literally the entire point. I am comparing the way two games handle their opening moments. "No mention of the way background choices for your character open different dialogue angles later on in the game." This was a comparison video about the way the game opens... Not the way the game is 5 hours into it. "And the cheapest way of comparing two things - being all suave and romantic in one segment, while describing the other with blunt condescending remarks​, throwing in an occasional "whatever"." If the PoE game did anything in the first hour or even the first two or so hours to impress me, I would have been all over it. Hence my absolute fanboy-esque love for Tyranny which I did a whole video on. I'm not biased. I literally cannot force my way through PoE due to their inability to hook me in with any of the gameplay, or story elements on display.
@kaurnikita
@kaurnikita 7 лет назад
Strat-Edgy Productions man, I get the point - you're not in the thick of it from the start in PoE, or at any point for that matter. But you are talking about things that have nothing to do with narrative structure. Like saying it took too long to figure out a new stat system as compared to the system of your childhood favourite. Or saying that the battle system lacks strategy and doesn't require proper positioning or timing your actions - all using an example of a training fight. Or saying optimising your characteristics (which you aren't obligated to do) is somehow detrimental to the experience.
@StratEdgyProductions
@StratEdgyProductions 7 лет назад
Look, you said you opted out after the first battle comparisons, and from what you are saying here, it is obvious you are assuming I haven't addressed your concerns in the rest of the video. I can't really defend something you haven't watched, but as always, you are entitled to your opinion.
@kaurnikita
@kaurnikita 7 лет назад
Strat-Edgy Productions dude, gimme a break, I was at the 20 minute mark of a 30 minute long video. And you haven't addressee any of my points in the remaining video - just finished it. The most disappointing thing for me, coming from your manipulative game design video, is how you find no problem clearly leading your audience with the tonal shifts.
@kaurnikita
@kaurnikita 7 лет назад
Read my comment again, and I think I made it sound way too adversarial and accusatory - my bad. I'll just reiterate that I think that some of the points about PoE that didn't pertain to the obviously extremely loose narrative incentives felt a bit ill informed.
@southernfriedmedia3968
@southernfriedmedia3968 6 лет назад
for what its worth, I bought both of these game over a summer sale this year. last week I beat Shadowrun Dragonfall and had a pretty good time during that. Now im on Pillars of Eternity and I am pretty involved with this game too. I like them both to be honest, Pillars is complex and Lore rich.
@HarmonBlues
@HarmonBlues 7 лет назад
Nothing filled me with joy as much as the golden age of the Half-Life 1 and Neverwinter Nights 1 modding communities. Hadn't had as much fun before or since that awesome period.
@StratEdgyProductions
@StratEdgyProductions 7 лет назад
Neverwinter Nights was my jam. I was able to build all those fantasy worlds I had been dreaming up, and scripting was intuitive. I miss that game. Even bought it a few years back, only to be disappointed that the servers shut down. :(
@lucaa420
@lucaa420 7 лет назад
What's your take on Mount & Blade?
@Prophecyx01
@Prophecyx01 7 лет назад
I believe Might also affects spell strength in several old RPGs, like Ultima, Wizardry, and Might and Magic.
@TheBrazilRules
@TheBrazilRules 5 лет назад
Nope. You are pulling that out of your ass.
@SolManDude
@SolManDude 4 года назад
i honestly dont get why people are bitching about might effecting magic. might isnt just a physical trait. its same with strength. physical strength \ mental strength are both viable description for strength. same with might. you can have arcane might. if anything might allows for more role playing then "im a mage so i must be smart". you can play as an idiot magician. or you can clame your a fighter that might not be really physically strong but just knows how to swing well and isnt a "i am physically strong because im a fighter"
@lordshaodeus1021
@lordshaodeus1021 7 лет назад
I felt the exact same way when playing Pillars of Eternity, it was really forgettable to me and a chore to play
@skipgoose4426
@skipgoose4426 7 лет назад
It's just, too tiresome I guess.... I want to enjoy the game but there's just sooooo much reading
@lordshaodeus1021
@lordshaodeus1021 7 лет назад
It's not that I dislike reading, I do like reading when it's interesting. It's more that the dialogue and the content was uninteresting and forgettable. I absolutely did not feel immersed in the world and didn't care for the writing style either
@andywang2483
@andywang2483 6 лет назад
aboomination the game starts slow, but it have some amazing twists and story. Still remember the first first time you talk to your sister, mind blowing
@smudboy
@smudboy 7 лет назад
I agree. PoE failed to catch. The mechanics were pointless (read peoples past lives!) The pacing was slow. And the characters, as quirky as they were, just never seemed to go anywhere. Dragonfall? Best of the Shadowruns.
@notspacekeeper
@notspacekeeper 7 лет назад
The most frustrating thing about PoE to me is the story. It's just another generic "ancient evil cult up to no good" story like you see in every D&D campaign.
@jarlath9414
@jarlath9414 7 лет назад
It was really interesting figuring out why that cult was doing what it was doing, along with how it was operating. I really really enjoyed Pillars tbh
@yugen
@yugen 6 лет назад
" It's just another generic "ancient evil cult up to no good" " Watch Lorerunner's "Ruminations" on Pillars if you're interested in hearing why you may be wrong about that. Granted it's over an hour long video, but the truth is that while initially it may appear to be the case it's actually much more ambiguous as is standard for Obsidian.
@derrickbonsell
@derrickbonsell 6 лет назад
If I have to watch a video on RU-vid to grasp the ambiguity of the story, how ambiguous is it really?
@suplextrain
@suplextrain 6 лет назад
The gameplay of the Shadowrun games is weaker. It's basically a dumbed down RPG in terms of mechanics and the tactical combat was as standard as they come. The Matrix is also pretty shit.
@Curratum
@Curratum 7 лет назад
Pillars starts out slow? I literally fell asleep during the conversations in the first hour and a half of Shadowrun Returns. Not bashing Pillars, but also saying "it doesn't do ANYTHING right"? Sure, bro, whatever. Nice video...
@SeremPoStanovima
@SeremPoStanovima 7 лет назад
Biggest plus for me in PoE was story pace, I guess I was sick of all those RPG stories that start with a bang. Just the thing that when I started poe, I really enjoyed fact that for first few hours you don't have some big bang, but slowly start to dive in it.
@yugen
@yugen 6 лет назад
Agreed.
@kasane1337
@kasane1337 6 лет назад
Having everyone die around me due to some dark magic was a bit of a big bang though.
@TheBrazilRules
@TheBrazilRules 5 лет назад
Yeah. I don't understand the lack of wonder to explore the world for itself instead of being thrown into an epic journey from the bat.
@Cal_Ljr
@Cal_Ljr 3 года назад
I understand why you would think pathfinder has a “fake depth” to it if you played in the lower difficulty. Pathfinder is an odd game where you have to love the complexity and understand how bad you can mess up with the wrong stat picks. It’s an odd game all the “bad things” in it are actually the best parts to some, besides the bugs (those suck).
@AgentSapphire
@AgentSapphire 7 лет назад
My only nitpick is that you didn't transition to the fact you are showing stuff from Dragonfall. Since Returns had a lot of the same problems you're pointing out in Pillars of Eternity. At least in the beginning. TBH tho I almost think its not fair to compare these two games since the actual creator of shadowrun worked on the shadowrun games and has a lot more storytelling experience, thereby lending a much higher degree of quality in that regard. Character creation/interface/story delivery objections are absolutely legit though. All in all I think this is a really spot-on analysis.
@StratEdgyProductions
@StratEdgyProductions 7 лет назад
Thanks a lot. Always room for improvement in my videos.
@AgentSapphire
@AgentSapphire 7 лет назад
You're most certainly welcome. I'm glad I could put my two cents in :3
@PhyreI3ird
@PhyreI3ird 7 лет назад
Glad someone mentioned it months before I could x3
@AshlynOne
@AshlynOne 7 месяцев назад
I have tried to watch this video like 3 times at a friend's recommendation. Each time I have to tap out because of the blatant bias and cherrypicking of every single argument (and some of it is just factually incorrect). I did finally finish it, at least. I do like pillars, but don't get me wrong, it has nothing to do with that. Pillars is a flawed game. Shadowrun is a great game. But I feel like I could make a video on this video that is about three times as long where I pause every 10 seconds to explain why this bit or that is just so blatantly ignoring the application of the same words being used to praise one game or admonish the other being used in a 'vice versa' scenario. As an example, if you feel like you don't have influence over your character's actions in combat or that there's no strategy to be had in Pillars then you're not engaging with the gameplay beyond "click on red and play on easy mode." It's real time w/pause, there's a metric fuckton of skills you can use, there's a reason every isometric RPG involves a "formation" customization menu, and so on. Jesus christ, most of these games get the complaint that there's TOO MUCH micromanaging. How does someone arrive at the opinion that there's TOO LITTLE?! Did you even do any of the combat in the game BEYOND that first wolf? If you aren't positioning your characters mid fight or micro managing specific spells or abilities mid fight you're not going to get very far on any difficulty higher than Story. Likewise, if you missed the berry bush, you should know that in most of these games you can hold a key (usually tab) to highlight interactables. We solved your problem years before Pillars even came out. Neverwinter Nights, a 30 year old game, had that key. It's so annoying, because you muddy the waters of the real criticisms the game has, such as the pacing, by being petty about the fact that you haven't bothered to engage with the game. It also doesn't help that you knowingly (you said so in the video) picked the worst parts of the game to compare. You yourself said that people told you the game was slow to start. So what's the best way to compare two game's pacing? Obviously cherry pick the worst part of one...
@towermoss
@towermoss 5 лет назад
Man, you really missed out on a great game. I loved PoE 1 and 2, too bad you couldn't get past the first few hours. Honestly, it is hard to take your criticisms seriously when you're so bitter and sarcastic.
@rupertmcbutters1748
@rupertmcbutters1748 8 месяцев назад
Your Pillars complaints ring true. Even though your character technically can’t “just settle down,” it certainly feels that way as you rebuild a rooted keep to complement a sedentary lifestyle instead of feeling motivated to find Thaos and undo your awakening. You’re just progressing for its own sake as the player, and your character is progressing because they don’t want to go crazy even though that threat isn’t reinforced after Maerwald in act 1 (I guess Aloth and… Maneha, the weakest companion, show examples of awakening problems similar to your own character’s, but that’s as threatening as it gets). It’s hard for the player to feel motivated like the character they’re playing because this sense of exploration completely overshadows the story. You said that the devs assumed that the setting was the story. For me that was true, but it’s not an excuse for it. The Hollowborn Crisis is captivating, but it feels weird when you stumble almost randomly into the cause of it. Though it’s not actually random, it certainly feels that way since you’re just going to a ruin that you heard the bad guys were visiting. Before you know it you’ve solved the Legacy. Then the game’s third act questions your character’s views regarding the game’s themes - the meat and potatoes - and you come to a conclusion based on the compelling paradox of religion’s boons and curses which you’ve been witnessing over the course of “the story.” I want to build character arcs around that alone. I want to have hollowborn kids with it and Eothas. I freaking love the game anyway.
@thomassinclair7228
@thomassinclair7228 4 года назад
I really appreciate this video. Im new to CRPGs and was very bored by pillars. I was thinking about giving up on the genre then I watched this video and picked dragonfall up for 4 bucks and now I can’t stop playing. Thanks!
@oliviawilliams6204
@oliviawilliams6204 4 года назад
Thomas Sinclair happy you like it
@leopimentel609
@leopimentel609 7 лет назад
Never played the game but at i think at 14:49 Rumblerot is supposed to be the game worlds version of diarrhea. Since Diarrhea dehydrates you and if you don't drink water you'd dehydrate and can die.
@izaakfewton7536
@izaakfewton7536 7 лет назад
Preach! Preach! Preach dude! Words of cyber-wisdom for my ears...
@LiquidSnake1988
@LiquidSnake1988 6 лет назад
Can you compare this to original sin2? Not fan of pillars 2 even though it seems great. Seem this looks interesting. Does it have voice over?
@SteveAkaDarktimes
@SteveAkaDarktimes 7 лет назад
pillars of eternity doesn't have a story. its a barely connected heap of dry worldbuilding you navigate your character through.
@Докторпарадокс
@Докторпарадокс 3 года назад
What was great about Dragonfall aside from DRAGONS was mainly two things companions (my god loved each and everyone of them) and setting with Shadowrunners and mythological creatures in modern day it was great The game gave me mission impossible vibes sometimes loved it Oh and Eiger is the best girl non-negotiable
@Adrian.Christ
@Adrian.Christ 7 лет назад
I've started playing PoE recently after hearing how it was such an amazing rpg for 2 years. I'm only 5ish hours in, but I'm already bored to tears. So far it has just been a bunch of bland exposition setting up a world that I just can't seem to give a shit about. "it starts slow" isn't an excuse for boring writing either. Many stories unfold at a slow pace, while still being interesting early on. I'm going to give the game a little longer before I completely write it off though, hopefully it gets better
@oliviawilliams6204
@oliviawilliams6204 4 года назад
Sadly that’s my experience too
@shawn576
@shawn576 6 лет назад
Shadowrun Dragonfall really pulled me in. I enjoyed all of the reading. It built a world and it developed characters I found interesting. Shadowrun Hong Kong sort of went off the reserve and went overboard with too much text, but it was still a 9/10 game. Pillars is not pulling me in. It feels overly complicated just for the sake of being complicated, very similar to Neverwinter Nights 2. I still like Pillars and Neverwinter Nights, but I like them despite those problems. It's also fucked up how they use weird names just to make things sound more exotic - the magic berries of xheziblev! I can tell how good or bad the story is based on how well I remember it. I still sort of remember the plot of Neverwinter Nights 1 until act 3. I remember the plot of Neverwinter Nights 2 until roughly the same point. I remember everything about Dragonfall and its characters. I'm currently playing Pillars (8 hours played) and I still have no idea what is going on.
@Ravnesss
@Ravnesss 6 лет назад
MIGHT EFFECTS MY MAGIC DAMAGE? AHHH CANT COMPREHENDDDDDDDDDDDDDDDDD
@zoltanormosi5617
@zoltanormosi5617 4 года назад
That's why most wizards in Fairy Tail are buff in one way or another. :'D
@JonahPleatherbooth
@JonahPleatherbooth 5 лет назад
My introduction to Shadowrun was shadowrun returns. I bought it on a whim and loved it.Dedreitch. And Glory are absolutely fascinating. But it was rather short and I wanted mpre so I bought Dragonfall. Dragonfalll? Oh my god. I annoyed my friends for moths insisting they play it. It was one of the most alive settings in an RPG id ever engaged with. I liked Dietrich so much that even though I was already playing a shaman i brought him along on as many runs as I could to get to know him better. And Glorys's back story? Yeeeeesh. Possibly the most fascinating and fucked up thing Ive seen in a game in about a decade Been trying to get some friends together to play the table top version.
@ElBlargho
@ElBlargho 7 лет назад
Just so ya know, in PoE you can disable the dialogue choice signposting in the options menu, as well as many other immersion-related things. That being said, many of the options seem to rely on this signposting, because often the actual words you say aren't all that indicative of which stat is being checked. Not all the time, but often. I too went for a giant break between starting the game and finishing it. The beginning is mediocre at best, for hours and hours. Once I picked it up again, only pedigree and Baldur's Gate nostalgia kept me going until I was invested in the game itself, and even then I resented the huge emphasis on enemy numbers instead of complex elites. The combat is deep and very micromanage-y on hard, though, especially with several casters in the party. Only when I was overleveled for a zone could I ever right-click and forget.
@linkno1
@linkno1 6 лет назад
I wouldn't want the signposting off entirely, I just wouldn't want to be shown what the 'roll' would be for a stat since as he says, the highest number is then obviously the correct answer. I really don't know why you would bother putting the numbers there in the first place, especially since if there's multiple options for the same stat you're never realistically going to pick the lowest number on purpose. Being told the stat being checked however isn't a bad thing. The difference between actual pen and paper RPG's and games taking influence from them is that in D&D, I can tell the DM that I'm doing something and if it's not clear to one of us we can come to an agreement on what kind of stat check it would be. In a video game I've basically got to hope that the developer was thinking the same thing I am at that point in the game, I can't change the games mind as to why that option looks like a 'strength' check to me, it's just clearer to tell me it's a 'strength check' in brackets than make me feel cheated afterwards when it turned out to be intellect.
@khatack
@khatack 7 лет назад
Pillars of Eternity is a game made with the ideal of community consensus, it didn't have a vision to guide its development. It's just a "not-D&D" world with nothing interesting, and with the cult-mentality of the Obsidian fanbase it got blown WAY out of proportion. PoE is one of the most overrated games I've ever seen, maybe even more so than Skyrim since most people that seem to have a brain recognize how shallow and boring that pile of dung is, with PoE there seems to be this mass denial going on, akin to the denial surrounding the new Star Wars; it's not very good, in fact, in many ways it's downright bad, but for some reason people have the need to pretend otherwise.
@MrPobanz
@MrPobanz 7 лет назад
I find it really interesting that while you mock the low level of roleplaying in most so called "AAA" modern rpg's, you criticize PoE for its in depth character creation... but isnt this, including the "number crunching" exactly what is needed to roleplay a deeply customized character in the first place?! And didn't we all do it in every good rpg like fallout (1+2), baldurs gate, planscape torment, arcanum, morrowind, kotor and also the new shadowrun games, Divinity: OS and PoE? If i willingly spend more then an hour with character creation (and more so enjoying it while also learning about game mechanics and thus the gameworld) and finally being able to create a character i am really interested in roleplaing in the set world, most times i can tell i'm just at the start of an awesome adventure. Personally i really enjoyed PoE while i couldn't get myself to play the new Torment game due to awefull character-"creation", also i generally dislike the character-chreation and -developement system of inXile games (aka Wasteland 2) though i supported both via kickstarter. A general point about a "slow start": As far as i remember many really good rpg started rather slow (anyone remember this awefull starting dungeon in Fallout 2, which most likely killed uncounted amounts of interesting characters which just couldn't match giant ants in fist to... "claw" combat?!). I think you made some really good points in your other videos which could conclude to this: A rpg shouldn't be fast paced just for the sake of easy enjoyability but rather it should do what its name suggests: enable you to roleplay a character and thus create much more and deeper enjoyment in the long run than a shallow actiongame with "rpg-elements" could archieve. ...still give you an upvote because the vid is nonetheless pretty interesting and you put some thoughts into your (flawed ;-) argumentation like usual.
@ilovecody7514
@ilovecody7514 4 года назад
You missed the entire point, the length is not the point but delivery and order of important of things. It's like you completely forgot about the order of importance of story telling. If I wanted an info dump on pointless information I can't use or need yet I'd go back to school. You should grow to know deeper things and inquire as you progress. Not the other way around when you really don't have a need or reason to know it nor did you ask about it. Also its hilarious how you use Fallout 2's beginning as an example when it is universally agreed to be the WORST part of the game and has no real choice other than whether to fight the guy at the end or not.
@MrPobanz
@MrPobanz 4 года назад
@@ilovecody7514 Dude, did you even read my comment? "...(anyone remember this awefull starting dungeon in Fallout 2,..." And one can have both, a developing character and in-depth character creation which enables the player to craft a more unique character.
@ilovecody7514
@ilovecody7514 4 года назад
@@MrPobanz Never said we couldn't have both, BUT my point was as was the whole argument of most of the video is the order in which information is available and given to us matters. The character creation part was more of a minor gripe. The role play elements should contribute to the story and allow things to move along while establishing how things work rather than grinding things to a halt. I will concede I misread that fallout 2 comment, but a rpg should be able to balance being dense while keeping the pace. Planescape torment is an amazing example as you are just thrown in and uncover things at your own pace.
@ryandavis7986
@ryandavis7986 4 года назад
I just started shadowrun returns. Its super linear and a limited kind of experience, but it feels really good to play so far immediately off the bat. They know how to make turn based rpg combat fun and snappy, and how to make progression satisfying. I love a lot about pillars but I gave up after you meet the crazy watcher. Only 4 hours in a 100 hour game I felt fatigued.
@SuperDoggy99
@SuperDoggy99 5 лет назад
I couldn't agree more. I've tried playing through PoE several times, and I just can't get to the end. It's a boring slog of bad writing, bad graphics, and a bad combat system. SRR was a breath of fresh air when it was released, and on subsequent playthroughs has been fantastic to experience again.
@Akihito007
@Akihito007 7 лет назад
Wait so in a vid, this guy bitches about how AAA rpgs are dead and offer no choice but in this vid h's bitching about how all the character creation options in PoE are boring?!? WTH does he have ADD or something?? A 100 hour epic fantasy game but can't take 5 mins actually researching the character you're going to play as.
@johnsourvelis2415
@johnsourvelis2415 7 лет назад
the video is really good and i subbed,but i feel you are trashing pillars which is unfair cause you comparing it to shadowrun,they are different kinds of rpgs
@nickcarbaugh4301
@nickcarbaugh4301 7 лет назад
John Sourvelis Hes comparing how they handled opening scenes, pay attention
@johnsourvelis2415
@johnsourvelis2415 7 лет назад
i payed attention, no need to be rude, i still think its unfair and a matter of perspective, pillars of eternity got me hooked from the very first moment where i got bored instantly with shadowrun
@kasane1337
@kasane1337 6 лет назад
I couldn't find anything by searching, so could someone explain what the "Pick 20"-system is supposed to be? And if by that you mean "You've got 20 points to spend on different attributes", isn't that exactly the same thing as the Karma in Shadowrun?
@MKhrome
@MKhrome 5 лет назад
I recently discovered your videos, and i have to say, i've been binging them. The one thing i'm going to call you out on however is your constant butchering of the German language. I splorted some coke at how you pronounced 'Feuerschwinge'. ;P
@StratEdgyProductions
@StratEdgyProductions 5 лет назад
It's like a feature of the channel now. What is ironic is that when I don't mispronounce words, I still catch shit for mispronouncing them. You can't win.
@MKhrome
@MKhrome 5 лет назад
@@StratEdgyProductions While amusing, it does sometimes detract from the serious points you're making i have to say. "Dasein" is another word you used in another video. But, it's just a nitpick and something that jumped out at me while watching :)
@Cudgeon
@Cudgeon 5 лет назад
Their is a GDC talk from sawyer about the attribute design of Pillars of Eternity. Maybe that would help you to understand his thought process behind it and the idea. Might certainly isn't directly related to body building, that would be more of a constitution thing. If that helps you imagining a not working out wizard.
@tamasjenovari2248
@tamasjenovari2248 7 лет назад
at first i thought im gonna see a neat comparison video about 2 of my recently played and loved games, but thats not the case. blinded by nostalgia and not understanding the reasoning behind game design choices makes this video for me utterly unprofessional. the first pillage of eternity dev video you find on youtube tells you in detail about the attribute system for example, and man, you didnt do your homework. i feel mislead by the title and introduction. might i suggest avoiding topics or at least comparisons where youre this partial in the future. (btw its funny how you respond to i guess all others who didnt like your opinion on pillars, with the continuation of criticizing the game lol. oh, and baldurs gate in the first 4 hours? yea, wasnt slow at all :) )
@nickcarbaugh4301
@nickcarbaugh4301 7 лет назад
You missed the entire point of the video
@tamasjenovari2248
@tamasjenovari2248 7 лет назад
i see no point of the video, more like it, but at least i explained why i see things this way. youre just blurting out w/e.
@nickcarbaugh4301
@nickcarbaugh4301 7 лет назад
Tamás Jenővári Ok, why dont you tell me in your own words, why physical strength affects magical ability. Lets start there
@tamasjenovari2248
@tamasjenovari2248 7 лет назад
sigh... first of all, "might" doesnt translate to physical strength, but general power in many ways, check out the definition on any site and you'll see. btw this u would have done so if u didnt just blurt ur nonsense uncontrollobly. second, the devs said many times in update videos and q&a-s that while designing the system realism was secondrated in order to achieve a fun satisfying customizability. the goal was to make it fun and different than everything else we've seen before. now, this approach might divide players, but thats okhay. some dont like it and some do. shadowrun on the other hand has been around for years with detailed and worked out rule books, so comparin the two games is utterly idiotic in my opinion. in the end, it all comes out to personal preference like with anything, but thats beside the point. i was criticizing the video itself, because it clearly havent done the research, nor had the perspective pillars was aiming for. all im seeing is some guy blurting out his first impression for half an hour without depth and reasoning or understanding. thats why i said that its unprofessional. btw i dont wanna follow this thread anymore, just told my mind. thanks
@mawillix2018
@mawillix2018 7 лет назад
+Tamás Jenővári Agreed.
@picoherbie9987
@picoherbie9987 6 лет назад
Congratulations. You just compared DnD to Palladium. Two different style of games for two completely different demographics targeting completely different people..
@adamkay1201
@adamkay1201 6 лет назад
A VERY biased comparison even in how it is presented. [Though I agree with some of his points, particularly the storytelling] I adore shadowrun and have for a few dozen years at this point, but PoE did some things right in the RPG genre. To your point on attributes, PoE did something quite good for a statbased game. Might for example is NOT exclusively your physical prowess like every RPG. If your character has a powerful force of spirit/energy that drives the strengths of your spells, that is covered under might even if he is fairly wimpy. It helps give you more options instead of "I am a caster, so max Int and GO!". High Int on a melee fighter lets him better intuit how to apply attacks so their AoE is more effective [bigger]. Also, the gear is from drops [unlike SR] so when my caster finds gloves of +Might, I can actually use them! You comments on PoE combat are just uninformed, but that is fair because you haven't played it [by your admission]. The combat is far more intense and involved as you gain more abilities and encounter some really crazy crap later. Instead of turns you pause when/if you want. Similar to turn-based except the basic attacks are taken care of by the AI [along with whatever else you do or dont want them to deal with]. PoE has a neat story and some genuinely interesting outcomes based off choices you made. The characters you pick up later, of which there are many, are much more interesting than the couple in SRR...and I dont actually like fantasy settings usually [like DnD fantasy...I know SR is fantasy too]. PoE has some annoying "see their past" things [the gold named people] that I think were backer rewards, most are subpar because fanfic. Both are different games on too many levels to compare in the way presented here. I love SR and the new games, but I honestly didnt really care about the characters and used more useful ones when they because available. I enjoyed the story because it was as well written as it should be with decades of world-building behind it. PoE is a long slow-burn RPG with far more nuances and innovation than SRR. SRR is a tactical shooter with isometric point&click adventures in the middle, with a much more fleshed out history/world. Also Sams and Deckers and Mysads OH MY! :)
@theengine
@theengine 4 года назад
While I'm not a huge fan of Pillars, Shawdowrun Returns is a super shallow mobile game. Like, there's almost no plot, and the mechanics are super shallow. Daggerfall is slightly better, but I wouldn't call either a CRPG. They're like if Xcom was more shallow and the plot wasn't as good. I was super disappointed in both.
@PhyreI3ird
@PhyreI3ird 7 лет назад
Personally I'm a sucker for actually calm openings that don't treat you like you're the worst case of ADD (not saying that's what shadowrun did, but still). And it wasn't like it was soul-crushingly unimaginatively simple for PoE's start, at least from everything you described. It was still pretty interesting while being so simple, at least for my tastes (and I'm only going off this video and reading behind your own disinterested tone and intentionally underplayed word choice) as I haven't even played the game. There's really no accounting for taste but the way you narrated PoE's side of things really wasn't doing justice to the flaws it had because your tone and blatant word choice were completely overblowing it as your amount of distaste and disinterest in most cases seemed out of place for what you were describing and it only gave the impression that you went into it not even entertaining the possibility of it being any fun - even though I kind of doubt that was the case, that's REALLY how it came across.
@zoblade2288
@zoblade2288 5 лет назад
Probably has something to do with the type of person you are. Do you like doing or experiencing? Most mainstream game reviewers and journalists are left leaning empathetic experiencers, hence PoE's accolades. But most regular gamers lean towards doers. I say lean because most everyone likes experiencing, but ONLY experiencing and being told things doesn't make a game. Doer's want to be an active in the experience, to work towards fixing or solving the Player Character's (PC's) problems. But PoE's PC display's no motivations no drives, he was just in the vicinity of the strong magic that made him a watcher. Even after that you arrive at the village and still no personality. Even the people/ghosts around you are mostly apathetic and only describe depravity they live in. The only person who thinks or imprints any motivation on the PC with "New place, Weird tree with dead bodies, let's get my bearings and explore to find out what is happening" is YOU the player. If the Player Character I'm roleplaying is completely apathetic to the whole situation, with no feelings... Why do I care? He's just a walking describe-my-surroundings-and-Physically-Feels-bot.
@BaeWatson
@BaeWatson 5 лет назад
Your video failed ultimately because after watching 1/3 of said video I stopped watching it to buy Shadowrun
@baatinagawo1207
@baatinagawo1207 6 лет назад
Kinda feel like you played way too little of the game to feel so emotionally about it... Great advertising for Shadowrun tho... not subtle but it worked
@Inxentas
@Inxentas 5 лет назад
Did you know PoE allows you to turn the signposting off in dialogue? Perhaps it should be the default option but it's in there.
@Kabouka
@Kabouka 7 лет назад
I've left PoE for the exact same reasons, though I gave it a chance way longer - GoG tells me I've played it for 38 hours. The beginning was as much of a disappointment to me as it was to you. I know not to judge a book on its cover, or first chapter, so I kept playing, hoping two things : that either the plot would get better, or the combats would get way more strategical and interesting. I got neither. It's a bit meh - not a bad game at all, and I had some fun playing it. But the story is still a bit confused and the choices do not really matter. I think they tried to hard to do everything an old CRPG was supposed to, without actually thinking about what they were doing with PoE. Like they put a high amount of text in it, which sould be cool, but ends up being 70% of the time a very talkative narrator that doesn't tell you anything useful. "X looks at you. Then he scratches his head for a while, before looking at you again. He seems confused. He opens his mouth, closes it, opens it again, then finally goes. - Hey." Most of the time it just felt this way to me. Also the so-called deep choices, like "it's all grey and we can do a Planescape or a Witcher too !" are a bit dull. I get it, no one is truly nice or truly a hero, but then, when I get to choose between "meh" and "meh but with a different guy" with no other consequences than "guy n°1 doesn't like you anymore", it doesn't feel that deep to me. So, thank you for the video and the reflexion. A friend of mine told me a lot of good things about Shadowrun and even offered it to me at Christmas. Now I really want to play it. Just need to finish D:OS 2 ...
@brendancoulter5761
@brendancoulter5761 6 лет назад
"Planescape" Planescape was morally gray??? I didnt finish that game but from what I played There were options to play as a classic action hero, or to sell your companions into slavery. not What I would call gray.
@futonrevolution7671
@futonrevolution7671 6 лет назад
In Planescape, TNO _is_ gray, from head to toe. (Also, there are five shades of neutral alignments and many ways to handle the final boss on your terms.)
@bensosnowski1128
@bensosnowski1128 4 года назад
If you think the combat was too easy, turn the difficulty up. I don’t see how it’s so hard to understand
@pythonxz
@pythonxz 4 года назад
He didn't get far enough to encounter more difficult parts of the game as well.
@bensosnowski1128
@bensosnowski1128 4 года назад
pythonxz I love his videos, and everyone makes mistakes, but that just seemed so silly to me
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