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I'd genuinely like to know what Rocksteady did with that extra year. The game looks exactly the same as the initial trailers, including all the live service aspects.
My guess is post-launch stuff so they would have a concrete roadmap and not leave players to abandon the game after they finished the story. Actually give them something on the horizon unlike a lot of live service games
They waited because half the people who heard it was trash will have forgotten 365 days later and the internet doesn’t have the endurance to laugh as hard in unison a second time in a row with less marketing push to bring it to their collective attention.
Wondering the same thing. Feels like they just wanted to get away from the negative headlines and spend more on marketing and trailers to increase hype.
Better question is what they were doing the whole development cycle. Game has a 9 hour campaign and a single gameplay loop that gets boring before the credits roll. You compare that to other games with similar length development cycles and it's obvious something absolutely catastrophic happened over at rocksteady.
@@TheEpsilonExpirement i firmly believe none of this post launch content will matter. There wont be enough players in 12 months time to warrant such content drops.
Holy shit, Yahtzee's prophecy came true! "So I have to pay for 'time savers' to not play the game? Maybe in the future they will ask for double the regular price and you don't even have to play the game, it will beat itself for you"
It's pointless because this is a online only game anyway, it's like expecting Battlefield 2042 to be pirated, seems like a waste of money that will only harm the final users (regardless if the game is actually good or not). And it does remind Forspoken a little bit, that magical FPS game... Aveum something? They are pirated on PC and nobody gives a shit, some download them to benchmark their machines and then got rid of them. Must be demoralizing for the devs, your game is so bland and uninteresting, people are not willing to finish even for "free"
Exactly. How many jobs and potentially good games were lost because a bunch of finance capital dickheads who already have way too much money weren’t able to get as much money as they wanted?
Worst part is that it was pure speculation, with absolutely no interest in the medium itself. I get that this is how capital functions, but that doesn't make it any better for gamers or developers.
It's great the game was in Dev hell so long they not only missed the window where looter shooters were popular they also missed the window where "What if the superheros were bad guys actually." And "I'm not like other heros I kill people and say bad words." Stories were popular.
They also manged to skip a "form a hero squad that isn't actually evil or subversive" game where Batman could have joined the Justice League, maybe ending with Brainiac capturing them and leading into this game.
I hope WB puts out a trial so that people actually play it, because it actually plays really well, and I really hope they let Rocksteady make an offline mode. It really deserves one. If they did both at once, I think people would change their minds. Because I'm really enjoying it. But I don't necessarily recommend other people buy it right now. The game is really really fun too. The combat is unique and really creative.
@@AstonishingRed the way the movement is mixed into the gameplay as seamlessly as they are. I've not played another game like this before. I don't know how it comes off watching it, but playing it, the two are very much combined. They want you to combine the movement, and there's a lot of contextual stuff going on almost kinda like devil may cry, which I was not expecting. I've never played a shooter like this. It's not even like Sunset Overdrive, which was also unique. They give you way way more freedom than most games do with the movement. So instead of the challenge coming from restricting how you move, it comes more from like the number of enemies or things going on. It's much more chaotic and wants you to pay attention to a lot. You can try to play it like a standard TPS but you won't do very well. There are tons of little contextual things that feel incredibly good to pull off. There's a lot of material here for real depth and I'm excited for some more like super seriously hard content to come along because this game is begging for it. Tbh it reminds me of doom 2016, where initial gameplay looked super boring, but 2016 absolutely was really interesting, and doom eternal took that and really went unique some some cool mechanics no one else was really doing or combining in that way, but was again something that in previews just didn't look great. I'm sorry if that doesn't adequately answer your question. I think it's just something you have to play, and some people may need to get to the harder stuff to really be forced to learn how flexible the combat is. I've never played anything like this before. If you're the most boring personal imaginative and ignore how the different moves combine, then maybe it'll seem boring I guess.
I honestly love the premise of the Suicide Squad going on the ultimate suicide mission to kill the Justice League, but making it a live service & connected to the Arkham games were both huge mistakes.
Disagree no one in their sound mind would rather play as the fucking suicide squad over the Justice league come on now. The story might seem promising on paper but in execution it’s not fun. Gameplay wise this game is so lame the core fundamentals of having all 4 mains as shooters is stupid and they’re not overly different and the traversal is so unpleasing… the world is dead on arrival like literally the NPCs are barely there the games hallow. They took the extra year to make sure they had “free” dlc to entice the people already paying $101 (CAD after taxes is my baseline). Also what a joke charging $10-15 per skin is an insult to your consumer the games barely a real live service and hardly a core single player experience. Burn this shit to the ground and go back to your roots. Give us the damn Superman game of our dreams with the essence of Arkham intact… respect yourselves again Rocksteady. Or even a real JL game or the damn Damian Arkham Beyond sequel.
In other news, Warframe has full cross save. Announcement video up on their RU-vid. No more "cross save when," it's finally happened. Including being able to merge accounts older than Nov 2023 with newer ones as well.
Man, I remember feeling happy when news broke that a bunch of good studios and IP's got out of the clutches Square Enix and into the 'sweet embrace' (pun intended) of Embracer Group. I now regret feeling good about that.
It’s actually a really fun story. Not sure why people are being so corny about this fuckin game but it sure does make me dislike being associated with people who appreciate this hobby.
Enshrouded is actually really good. It has a ton of crafting (far more than valheim) and some of the best base building mechanically. The world is also very well curated.
That Deus Ex thing really pisses me off. Was really hoping that Embracer were gonna finish something that Squenix very clearly had no interested in, but I guess we're in for a Deus Ex empty decade. I hope to be proven wrong.
I really hated the writing in the previous game and thats after Human Revolution was already a 90 degree drop in quality from even Invisible war. They've been trying to milk the story without embracing the revolutionary gameplay principles that made the franchise popular to begin with, and I doubt w/e they were working on was any different, but game writing in general has already massively gone down hill.
@@LogicalError007 You're reading too much into what I said. Just take it as a silly thing and move on. Also, Skillup literally showed the 6000 people having lost their jobs so far in January. What are you "wuting" about?
@@Vandreren83 6,000 people TOTAL across the industry were let go, 1900 people were let go from Activision/Blizzard. Bobby Kotick has nothing to do with the other 4100 employees. I agree about Kotick not deserving such a large golden parachute, but what you said just doesn't make sense.
@@yaboibeans I know. Again, you are taking the statement way too seriously. It wasn't meant to be a Bloomberg headline. It was meant as a tongue in cheek statement about the industry. I'm surprised you need this explained.
If Skull and Bones was a 18th Century Pirate version of World of Warships, with some added fleshed out melee combat when boarding ships, that could have worked, really well. Then have the loot you scav funding upgrades to your ship and hideout, improving your crew, that could have been pretty baller.
As a French person, I can confirm that to me (and probably to most French people, I guess ?) a pullup is the body exercise that you do on a pull-up bar. Never knew it also meant diaper.
As an American, I have also never heard diapers called pullups. I suspect this studio may have some branding issues in Australia specifically. Anyone know which way UK English breaks?
Pullups is an American brand of diapers aimed at toddlers in potty training. Not Aussie exclusive and it's been around for more than 20 years since I babysat kids that used them. More surprised my fellow American never heard of them tbh.
Just an FYI when you brought up Warhaven you mention that doesn’t happen to movies, shows and music but this does happen with that media. You did mention Batgirl. This happened with a ton of stuff that Disney pulled off of Disney plus like the Willow tv show that you can no longer see or get anywhere else.
Yeah for released tv shows, piracy exists and saves the shows/movies that are 'no longer able to see LEGALLY', the same isnt true for server-only games.
What the other guy said. Piracy and some form of preservation are still possible for non-interactive media in all cases, but for live-service games that get shut down and need a server to run, there's basically no way preserve them with any method.
So far, Infinite Wealth has been everything I’ve wanted it to be, I’m only about halfway through in terms of chapter count, but everything I’ve experienced so far has been top notch. It’s amazing how just being able to move around in combat can add so much, i love the system of knocking enemies into party members to cause a 2nd hit, or knocking enemies back into their team like bowling pins knocking over. Another new favorite is the bingo boards, such a great way to incentivize doing the conversations around town, not to mention how useful Bonds are for inheriting skills, which I think is the absolute best new addition to the game.
Watched couple of videos from Moistcritical and Luke Stephens, got sad, installed Arkham Asylum. Gonna do full trilogy playthrough as my goodbye to this one amazing universe.
Its crazy to me that some people who have been at blizzard for 20+ years lost their jobs in these cuts, and were laid off via a prerecorded zoom. Some people were even stopped at security in the front and found out the reason their badge didn't work was because they no longer had a job leaving it up to the security guards the relay the bad news. Cowardly and shameful behavior all around. At least when riot did their cuts they gave 6 month severance packages to the people they let go and treated them like humans.
I definitely celebrate when a publisher refuses to send out pre-release review copies; it's an excellent indicator that I can safely put that game on ignore, and miss nothing. The exceptions to that rule are vanishingly small.
Well this has been an absolute fucking bummer of a week. Thank you for highlighting the human cost of the failures within the corporate culture of the industry, it's fucking disgraceful and if nothing else they need to be held accountable.
A small part of me was considering getting this. That part went away as soon as I heard that there were no reviews coming. That told me that even WB didn't stand by this thing.
I bought it on a whim and I was shocked because...this is really fucking fun. Like holy shit. I did encounter two audio bugs. So I am wondering if it came in hot and they were worried about reviews about that since it came to the wire. They're probably hoping for people to actually play it. I think WB would be smart to make a Trial for this game. Because it feels incredibly good to actually play. I love this. Genuinely.
I saw early footage months prior and all I kept thinking this is what their time was spent on. A very average looter shooter You can see walkthroughs now and it's way below average as a FPS
@@DavidSmith-zd2iv where are you people coming up with opinions on how average something is without even playing it. I swear everyone has to settle on a super simple opinion as fast as possible and can't possibly just...not do that. I'm really glad I played before getting my opinion from other people because this just confirmed to me that absolutely none of you are serious. A game has to be the best thing ever or it's total trash. It can't possibly be a really fun unique game with some annoying online issues. It has to be the most mediocre mid dogshit. This shit is exactly why I got off Twitter. I'd think the comment section under a skill up video would have more levelheadedness but noooope The game isn't even an FPS! It's not even properly a TPS! It's an action game with guns. If you are just playing it like a TPS you aren't going to do well.
@@chettlar212 I played it in alpha and reserved judgment because it was alpha. This is straight up garbage, even after showing newer footage months prior Even if no one plays it people can still form an opinion on a review based on performance, controls, gameplay, graphics etc You like mediocre games and that's fine. I'm not going to tell you what you should like or play. Some people love gollum and that's awful. *An action game with guns* 💀 You are just a die hard fan boy and does it show 😆
@@DavidSmith-zd2iv uh, I have nothing here to be a diehard fanboy about. I have no connection to anything this game is doing historically. You cannot say whether something is boring from watching it. No. You also don't have a worthwhile opinion on something if you say the controls are bad without playing it. This was literally most famously proven with dark souls, where all over the internet people mocked the way it does it's controls. Opinions on those sorts of things before playing hold no water. You can say it *looks* boring, but that doesn't always matter even then. People said that about doom 2016. And I'm not a fanboy lmao. I've been in these comments mocking the uptight whingy comic book fans for freaking out that the justice League is allowed to be killed. I have nothing here to be a fanboy about. Just a bizarre assumption you're making because you can't imagine someone disagreeing with you. Your opinion that it's garbage is genuinely bizarre to me. It's fun as hell to play. And I'm generally speaking pretty harsh on games I think are mediocre. So you're utterly wrong about me again. I love when a game can prove me wrong because I also thought this game looked boring at first. I went in expecting not to like it. You're completely off base here and weirdly condescending for no reason..
hearing about all of these layoffs worries me a little, as someone wanting to go into the industry. i was preparing myself for instability but all of this makes me wonder if there's even a point in dreaming of it
I'm also someone who's currently trying very hard to go into this industry as a character artist and, from what I can tell, it is BRUTAL. unexpected layoffs due to greed and/or mediocrity, a lack of creative freedom, the push for microtransactions and the transformation of videogames into a business rather than an art form, these are all elements I'm noticing on a daily basis that really make me wonder "wait, is it all even worth it?" and the only answer I have is that I have a lot of passion for videogames and what they represent. In a world of suicide squad and forspoken we also have rdr2 and Elden ring, hellblade and nier automata. I guess what I'm trying to say is to not lose hope, since in the middle of this shit show there will always be a few truly passionate, dedicated people to this craft
So the gaming industry is going the way of the old Hollywood studio system: grew too big too fast, and capitulated and shrank rapidly, leaving thousands of creatives without steady work. It looks like most games might be made like most movies are made now, with shoe string budgets, "friends" (people who know each other hiring each other) collaborating and under a single creative vision, and then all breaking up when its shipped to find the next project with funding. People hopping from job to job, studio to studio. The few legacy studios remaining will try and make the next blockbuster, and follow the same tired formula over and over again, and shed staff after each project is done, just holding on to essential management and admin staff.
The silver lining is unlike movies and TV, games have a much lower barrier to entry. Indies can still exist and get quite a bit of attention, and new indie studios can pop up from old talent without needing the backing of large-scale investors. Maybe the AAA space is going the painfully boring repetitive "drive every existing franchise into the ground" route of Disney, but at least indies can be our rock to cling to.
@@gctypo2838 I agree and really hope so. Maybe with all this talent and deep industry knowledge just floating around in the labor pool, some really great indie studios will form and lead the industry in a better direction. 🤞
Oh not to mention that right after the Call of Duty tournament this weekend, activision let all those employees come to work on Monday and then proceeded to lay them off. The esports team across activision blizzard (including those working in Overwatch esports) now only has about 12 people working on their entire team across esports
Always love your content. Hate how there are so many incredible games out there and you’re stuck playing suicide squad. Don’t know how you do it. Appreciate your content man. Keep up the always exceptional work.
I'm guessing the game was always going to be delayed and when they saw all the backlash they decided to use that as a reason to make the fans feel heard. Another theory is that the game was going to launch in such a rough state that they decided that with this amount of backlash the bugs in the game would hurt the sales even further and spent the year trying to iron those out.
Some context for Love Live game, the Japan server already announce their end of service on this March 31, and before that, the game was planned to have global release on December 2023 but got delayed to February
Soooo.... why don't they just have a global transitionary period? Action Taimanin shut down it's japanese servers and told their audience that if they wanted to keep playing, they needed to register their save file to be transferred to global, which now acts as the main version.
Hogwarts Legacy has its baggage, but it scratched the itch of millions of people who just wanted to play in the world of the books. Even if Suicide Squad is a net negative for WB Games, they’re going to keep making games like it, instead of ones like Hogwarts Legacy, solely for the *potential* of making Destiny money.
that potential is so low as to be basically nonexistent. Destiny is barely even able to pull it off.. and not consistently. especially with the studios that WB has. its just that their execs are apparently extremely dumb and out of touch, while not having the actual probability laid out clearly enough for them. They are basically going all in everytime they try to do this, for no reason, with like a 2% chance of success. when it is far more likely that a studio like Rocksteady in the same time frame makes multiple singleplayer games with lower budgets that end up making more money overall in the same time with more distributed risk and like an 80-90% chance of success per title. Especially since they own so much IP already and don't have to pay to license it from someone else. Instead they have chosen to whiff so hard they fall over on what could easily have been basically guaranteed home runs.
What's happening with Embracer Group breaks my heart and just shows that this kind of consolidation is an existential threat to the video game industry. I think we'll remember their existence like any other tale of hubris and greed.
The issue is always money. They started ok some releases, some remakes. But when they went on a shopping spree with money that were not theirs this is time to get worried. Their IP portfolio is estimated to be worth like $1B, but as a holding they failed. It seems like someone just wanted to buy companies hoping they will magically deliver profit. It does not work this way. Last year Embracer needed to negotiate with banks regarding their loan payments. At this point the best that I believe can happen is for Embracer to go bankrupt and someone else buying the studios and publishers they own (maybe some will be able to buy themselves out) and their IP with intention to bring them back not just kept them in the drawer.
@@mravg79 Until Embracer collapses they'll keep cannibalizing their purchases, ending projects and shuttering studios one after another. It won't be enough to pay their debtors, it'll just keep their asses afloat for a little while longer, so they'll keep doing it.
@@Shinteo5 Cyberpunk 2077 is a single player game that was severely broken on launch, so don't ever expect a game to be 100% bug-free and playable on launch day
With how many games have been coming out and likely bombing in the AAA space, all of these layoffs are sadly inevitable. We can only hope and pray that everyone who has been making the bad decisions that have led to this glut of bad AAA games are among the layoffs. Though I doubt it in most cases
Just to give some context behind School Idol Festival 2, it's a mobile game based on the popular idol series Love Live, which in 2023 is the #8 best selling media franchise in Japan. The original series was extremely popular in the west, where you couldn't take two steps at an anime convention without seeing a Love Live fan or cosplayer. These days, Genshin Impact and tons of other mobile games now compete in that space, and after the original idol group from Love Live stopped doing concerts, a lot of the momentum for the series died and people moved on. Because of this, the original School Idol Festival slowed production and eventually shut down. To modernize a bit, they went and made another game called Love Live All Stars, which did very poorly due to it being more of a team building game rather than a rhythm game. Several years later we get the announcement that a SIF2 was in production by a different company, hopefully as a way to revive the game...but after being released in Japan we didn't hear about the global version release for over 9 months Now finally we get the release date for the global version, only to find out that the JP version did so poorly that it had plan to shut down this year, meaning a shut down of the global version a couple months later. We assume that because of contractual agreements or something else behind the scenes, they have to release the game, but I suppose it's better that they let us know about the termination so that people don't spend a bunch of money on a game that will only be in service for 3 months.
I made it to the final boss and it was glitched, the boss didn't appear so I reset which booted me out and I had to repeat the entire mission again. The second time it randomly disconnected me during the fight as it was about to end, when I got back in I would have had to do the entire 40 minute section a third time. No thanks, watched the final cutscene on RU-vid and was very glad I didn't waste my time.
@@felixader I wasn't boasting lol, just sharing my experience with the game. Overall it was fun, but the always online aspect ruined my time as I had many glitches and disconnects during my time with it. Maybe once they add the offline mode I'll go back and finish it for real but as of now, I'm out.
Im replaying Wolfenstein the new collosus on "I am death incarnate" trying to set my run for "Mein Leben"This should keep me busy until something worth spending money on comes out.
For anyone that wants to know back in 2010 Geoff Johns that used to be the Comic Chief creative officer at DC said that the game was in development because the idea of the main characters dying at any moment and not being a stunt is a cool idea, and then they made it into a live service looter shooter lol. I feel like the game could have been something creative but instead we got this.
Dont think the canceled Deus Ex project would be anything worth while, the Jensen actor was not involved so that means it was not the conclusion of the previous two games story, which ended half told.
It was so depressing watching people on Reddit tow the 'redundant' job line. It's gone from 'Wow, Microsoft are going to revive old franchises!' to 'hmm yeah Sledgehammer sucked anyway.' It'll continue as it has done, Call of Duty and more job cuts.
Can we please give a massive part of the blame of these lay-offs on avaricious studio owners selling themselves to large corps KNOWING that this is almost always the way it goes for their staff?
Have mergers ever worked out for anyone that isn't an executive? Im genuinely curious about this. The boom-bust cycle of game development is not sustainable, I'm not saying anything new. But it is still shitty that executives receive no paycuts, as thousands of employess are let go. Phil Spencer makes $10million a year before stock options. Would he have been financially crippled taking "only" five million home, and keeping some people around? They kept people around to "celebrate" them during their little game showcase, then sent them packing once the marketing cycle was done for the month. Execs aren't your friends, including Phil.
Noooooooooooo! Where is my sequel to Deus Ex Mankind Divided!! I need a resolution to the story. Was Adam Jensen in MD a clone? If so, what will happen if he realizes that he isn't the real Adam Jensen?
@@chromesucks5299 I guess Im not missing anything so. What a disappointment. Its frustrating, the story was building towards something big and now we may never find out how it wraps up.
Yes mankind divided stopped at a point where i was thinking the real meat of the story plot would kickin, we later found out that squeenix told them to cut the 1 big game into parts and those parts never finished. Not even some comic or something to let it go somewhere@@TheSwayzeTrain
160k players is pretty impressive for a game that came out swinging in the same week and genre as Palworld. That any other early access survival title has survived Palworld's onslaught is an impressive victory for the title.
"Early Access" for a AAA game with Warner Bros financial backing and at least 4 years of development time is just a terrible practical joke. And Ebracer Group, man... they came, they gave us all hope, then they broke everyone's hearts and messed up a lot of devs lives in the process. Wtf is happening in this industry?
My bet would just be that live services created a very big gold rush, companies hired in masse to get there in time. Now that live services are crashing down, they cut down expenses to not die.
I think the canary was killed way back in late 2022 or early 2023, this seems like a pretty cut and dry issue idk what a doc would uncover other than the obvious.
If it’s a live service, never pre order, and never pay for early access. Time and time again, the people who pay $100 for a few days early end up beta testing for the rest of us
I work at Motive, some of my colleagues were let go a few days ago, tbh a lot were the quota hires, I'm Irish, i may be one of those before someone jumps in, but 70% deserved it, 30% were super talented, most my friends are already working for another dev and end of February i move to Tokyo to work for FromSoftware so i really don't know why they kept me on and why they are trying some legal craic to extend my notice, I'm already working abroad so i will just never go back, Chairman TrudeMao's Canada is pretty bloody grim and down south of Montreal Biden's America is a dire place too, wasn't so 2016-2020 though 🇮🇪🤝🇨🇦🤝🇺🇸🤝🇯🇵
Among everything else wrong with Suicide Squad: the live service elements, the repetitive nature, the always online tether, this game being Kevin Conroy's last ever role is the saddest part of all this. The man that defined a character for generations and his last role as the Dark Knight is in *this* of all things. What a way to celebrate a man's legacy.
Honestly one of the worst parts about blizzard layoffs was what happened with their esports department. They had their main desk host and face of the overwatch league Soe announce their new overwatch esports product and then axed her. Along with the game observers and so many other members of the team that helped design their new pro circuit.
Watched suicide squad, 9 hour campaign every part the same!!! Boss battles are uninteresting, 9 year's for a 9 hour campaign where you only shoot, no puzzles, no gadgets, nothing!!
Just wanna thank you guys for guys for keeping your average gamer abreast of all the corporate fuckery that goes on within the industry, whether it be dev cuts, abuse cases or shameless exec antics. You’re packaging actual gaming journalism in the most user friendly form, and with class. 🙏
The way that they treated the batman like that in this game is really disrespectful. Can’t believe they are the same developers who made Arkham trilogy.