I like the regular Beastboss on Squigosaur. He gives your beastsnagga units reroll charges which really gives you a lot of reliability that Orks lost with EreWeGo.
Yeah I also love the regular Beastboss on Squigosaur, I was almost tempted to just do him and Mozrog as a joint place considering they're so similar, but in the end I thought I'd just go for one. I agree though, the regular Boss is 30 points cheaper and has some very nice customisation from the enhancement you can give him. They're so good I tend to run both anyway...! :P
I'm just attaching the laserpistol to Mozrog's side put his thumb gun away (it's on a magnet) and so I can choose if he is Mozrog or just a regular Beastboss with the same cool look. I just adore Mozrog he looks so badass. I'm also full Snakebite Wyrm Killa Tribe.
I think flash gitz are almost an auto include in most lists. They shoot incredibly hard and if u have them in a Trukk with a mek nearby, he can make them hit on 4’s
I was actually going to put flash gitz in because they're so good! But in the end I thought whilst they really good and definitely worth taking in an Ork list, I think they get really bumped up to incredible when you add Captain Badrukk to them for the re-rolls so they just (barely) lost out on a spot. But yeah for sure, absolutely a worth taking Unit, and if there's a shooty Detachment in the Codex I think Flash Gitz will be absolutely amazing in that!
"If a non-Attached unit contains models with different Toughness characteristics, for the purpose of determining that unit’s Toughness characteristic, use the highest Toughness characteristic amongst all of that unit’s models." This makes Gretchin T5 (in melee) and with the leader Zodgrod Wortsnagga they gain the Scouts Ability, +1 to wound and hit (making them hit on 3+) AND they gain a 1 to wound when targeted.
Yeah I actually really like Zodgrod in 10th, he brings some genuinely decent buffs to Gretchin and he's only 80 points himself, they can be a surprisingly nasty little Unit with all those extra buffs! :D