I brought my ps4 to school during finals week and played blood swamps in the middle of class and everyone was getting down to the trial of maligog. No one believed i would do it
@@tacplayzboi it was a pretty cool day. We had a sub in one of my classes and he was telling me how him and his buddies in college would play doom on their pcs and were blown away that they could play with each other from across the dorm building
I wish this music played along some epic boss fight, like fighting the actual Maligog, but instead you’re just shooting blindly at a flying GameCube. Missed opportunity.
2:59 is one of the best parts of this track to me and I have no idea how it's so good. It just sounds so amazingly raw and very DOOM esk, even without the use of many notes. It's so incredible how not only melody, but rhythm and tempo, can make such a big difference.
My UAC Atlantica and Reclaimed Earth would like a word with you >:( Just kidding. Levy & Hulshult have done amazing work all around with The Ancient Gods.
David Levy is honestly my favorite doom composer personally because he is a drummer so in his music it is heavily based on the the epic fills and beats of the drums, especially at the first beat drop with the triple cymbal smack.
As a drum and bass guitar fan i agree. Mick gordon was great but i feel had too much synth where Levy is more raw with the heavy riffs which i crave. Fits the mood great
@@Ismael-kc3ry It appears my grammar does not succeed a bar that my teachers and I put when I type normally when this track plays. David has certainly outdid himself in this track because I will lose iq and grammar with it plays.
1:36 is straight up Meshuggah vibes, it sounds a good bit like Nebulous by them. On brand for modern Doom, Mick Gordon worked with their guitarist Frederick Thordendal. As I write this, I hear 3:03 has the kick drum pattern from Bleed. This pleases me. One side thing, can we appreciate how goddamn punchy and springy the snare is? It really dials the groove up to an insane degree.
Finally re-added this banger to my playlist ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-vhJNgTE6fGk.html here is the list if anyone wants to see it
@@xvhelldragonxv Long story short, got 3 strikes, all 3 were my fault and I know what I did wrong (used officially released OST in my streams and uploaded the leaked teaser for TAG 2)
I actually listened to this while playing Minecraft once and I had to stop because it felt extremely weird and out of place. Definitely two polar opposites that don't mix well.
The thing is, this track is fucking great, but not as a DOOM track. This track sounds great, but it doesn't sound like DOOM. I still listen to these tracks because they fucking rock, but I turn them off in-game because they suck as DOOM tracks.
I strongly disagree personally, but I respect your opinion. I know people like to pull up Mick's stuff instead of the in-game ost and that's awesome too
@@anecro I respect that you disagree, but to me Andrew and David's stuff doesn't slap like Mick's does, plus for whatever reason, it sounds way too low. If you want a comparison, listen to Andrew's "Davoth" track and then listen to "Fall of Davoth" by GeoffPlaysGuitar.
@@comorbiddisorder Ah, the lower music levels are a result of quieter mixing in the game for some reason, I've noticed it. I usually just lower the dialogue and sound effect bars and increase the volume on my pc, plus stuff like Immora and the Blood Swamps I think definitely reach Mick's slapping levels if you do increase your volume lol. I'd argue Immora is even more aggressive than most of Mick's tracks, it's just that the dlc tracks aren't empowering like his music so, whatever you prefer
@@anecro When I say slapping levels, I mean more like it has more of a hit, like it's trying to destroy your ear drums. Andrew and David's tracks don't do that, they just don't feel the same. Listen to the drums, guitars and bass of something like Meathook and compare it to any song in TAG, hell, just listen to Command and Control. By the way, I'm in the process of making a video for Davoth that uses "Fall of Davoth" by GeoffPlaysGuitar.
@@comorbiddisorder Fair enough I guess, but still remember but the in-game mixing does them dirty a little bit. Not being as loud as the main game's ost is going to have that effect, though the tracks themselves do have quieter drums too (judging by blasting both osts on my headphones) so you're right. I personally like them because of the different tone, instead of going the way of empowering the player, dlc 1 is trying to scare them. There's this ever present, dark tone that really sells the focus of tag 1 and so in my opinion not having something like Cultist Base, the more badass and loud banging sound of Mick, we got sinister tracks that go VERY low while still shredding (Blood Swamps). Dlc 2 is trying to sell the victory of the Slayer and the end, so 2 of its tracks are hopeful (which I didn't really like initially) and 1 is absolutely insane, going all out. The dlc osts also have a great cinematic feel to them and I find myself preferring their ambient tracks over Mick's, even if that doesn't count that much compared to the heavy riffs. Anyway, they shred enough for me under your definition I think. Mick is a God and he did come up with the reboot's sound, which came out amazingly, so switching up the formula didn't sell me on it right away either. Damn this is a long comment lmao, basically I agree but I don't mind and I think they fit right in as Doom tracks