Hey guys! I hope you found this useful! It is for all the new players, so not suited to the advanced builders among us! But please share with a friend if they're new to the game! Perfect factory series to follow!
hey quick question how is your timescale if you have one for example when does the next vid release are you doing this daily every second day or weekly thanks!
by every starting location there is a Drop Pod w/ Reinforced Iron Plates usually laying beside it.. Judging from the starting locations the Reinforced Iron Plates can vary from 49 to 150 Reinforced plates that, the location your currently on over the hill there is a one.. Right of the first 2 iron ores you found.
Doesn't the CL# in the top left annoy you? its irritating me to no end...lol I thought about waiting to play until someone makes a mod to hide it but it might be awhile and I want to play...lol
When you want to place an electric pole in between two connected poles you can select the electric pole, look at the wire to select it, and after clicking one you can then look at the spot you want to place the new electric pole, and once you do it will be connected between the two other electric poles. An easy way to branch off without having to delete the wire, place a pole, and make new connections.
I saw someone mention this on a QA site post. Unclear if it is an intentional or unintentional change? Hopefully they revert it. Edit: I just looked again at the QA site and I see MANY posts about this. So I imagine it'll be addressed at some point in the near future.
They didn't. The boxes are still there, just not as pronounced. Plus, they added the different lines for lining up throughputs and machine centerlines are still there.
14:05 oh that's interesting.. I have about 25 hours in update 1.0, with somr sigbificant idling... I just unlocked oil, and I never found a customization item.. well, I barely explored yet.. But, additionally in my version of the game I have 1 or 2 more options in all categories from the start, including a gold variant, I wonder if it's that or something else
10:31 instead of deleteing the cable, you can make the hologram of the pole you want to build touch the existing cable, clic once, then select where yo uwant to build your pole. this will have the same effect without having to delete the cable and cut the power of the machine or grid you are disconnecting.
Been waiting for something like this. I played this a bit in early access years ago and it went way over my head. decided to wait till it was out of EA and as much as I love these types of games, I still feel like a total idiot when it comes to getting my feet wet. Thanks for the video.
Regarding the Slide-Jump, I think they know that Speed-running is a way to keep your game interesting and drawing a wider and wider audience. So giving the speedrunning community a "skill" speed boost will keep it active longer than just perfecting routing.
My 1.0 playthrough I'm actually planning things out for once. Every other playthrough I've just jumped into game and started which always ended by the time I reached Tier 4 with almost no automation setup. This guide will be very useful.
Thanks so much for the great tutorial for starting in Satisfactory 1.0. You have a voice that is very easy to listen too. I slowed the video playback speed down to 0.75 so that my brain (I have Parkinson's disease) can keep up with what you're demonstrating. I can't wait for the next episode! Thanks again.
My recommendation for the start of the game is not to bother with the Miners, stick with Portable Miners as they are basically free and don't consume power. This allows you to set up 4 smelters and 6 constructors: 2 smelters each of iron and copper, then one constructor for plates, one for rods, one for wires, a pair for wires to cable, and one for concrete. Set up input and output containers so you can drop off ores from the portable miners and pick up products from the outputs. This is by far the simplest efficient way to automate the early game that I'm aware of.
Yeah but it’s not really automatic since you have to manually take stuff from the portable miners pretty often. You need power to use the other things anyways so it isn’t a big deal to connect power to miners imo
@@Critterdale The four smelters and six constructors will take all of your 40MW allowance during Phase 0. After that then yeah go nuts, but until you can place your own biomass burners this is the plan I always go with now. Put down like six or so portable miners on each resource and you'll rarely have an issue with refilling the machines.
This is a perfect starter video! ❤ I'm eagerly awaiting the next chapter 😊 Could you do a special video for ratios and ratio handling? How do you plan? How to prevent mistakes? How to prepare already early for overclocking in early stage? Or is it more effective to destruct and rebuild?
I just ask that as you continue making awesome videos for 1.0 please don't be like other content creators and spoil the ending of the game. Sure, make a video about the ending, but don't spoil it with the thumbnail image and caption title. You're really the only one I follow for Satisfactory and I don't want RU-vid to ruin the end game story of Satisfactory.
Welcome to at least 2k hours of your life. After your first restart you'll begin to plan better factories with some architectural focus. Don't be afraid to restart!
My biggest issue with Satisfactory has allways been getting parts to the different production lines. At the start I automated every part I could produce and stockpiled them. But I cant quite wrap my head around how to get them from the storage, to the production lines where they are needed. Atleast not without making spaghetti Conveyors. Any tips for this would be greatly appreciatted :D
Give your factory space. Plot out where you will place your input and output busses. Say you have a... Basic iron processing plant. Input iron ingots, receive screws, plates, rods... Maybe reinforced plates. My basic idea is to lay out the line. Ingots come to an input bus, and fan out to my constructors' manifolds. Output iron rods. Some will flow backwards parallel to the input, and get stored. The rest flow along the inputs to screw constructors. Those come back and join the bus, running back to the storage. Some plates and screws continue along the inputs line and move to assemblers that push reinforced plates. Belt balancing is not the easiest thing to master, but it will do a pioneer good. If I'm building up, there's going to be elevator towers. If I need to run many things vast distances, I have a tunnel full of belts going one way that I can hook inputs and outputs to.
Thank you so much for this! I tried this game a small bit months ago, couldn't figure out anything and never touched it again. My friend is BEGGING me to try it again now that its '1.0' and i just felt so overwhelmed as this is not my type of game. This video helps explain so much, and with the added 'press this button' I feel I might be able to at least start the game and get somewhere!
Haven't watched yet, but this is perfect. I'll likely redo a good chunk of my base depending on what I see here as I realized I need much more production of the basics and that will take a lot of space.
Hello and thank you so much for this deep tutorial serie. I really appreciate it and i admit the copy "middle mouse" tip.... awwww i never have the idea to try 😂 thank you again!!!. Just a little thing but you probably covert it later. Please explain new player what/why is the "i" icon on the fuel ressource
Lookin forward to your Lets Play of 1.0, as alas, i'm screwed into missing the Party for now. I DLed 1.0 and went to Main Menu and even Main Menu Screen is laggy as hell for me and changing settings doesn't help. It appears my Rig is too old and outpowered to handle Satisfactory now. I'm gonna have to wait for my next Rig's completion to play. ETA till Next Rig Completion, can't even guesstimate... :(
All I've been doing is cheesing unlocks, Im at fuel already. And unlocking all HDs possible to make one and done factories so I don't to have upgrade later. I guess even with 400hours+ you don't abandon the spaghetti. I was worried that in 1.0 you wouldn't be able to cheese recipes and reload till you get the recipe you want. You can and its even easier than in 0.8. Lol, gotta unlock it all until they patch it if its a bug...
Can confirm Rex's comment. It's intentional that if you don't claim a recipe, that hard drive will block 2 alt recipes you don't want. Previously a drive would take 1 recipe from the pool, so it should be ~2x as fast to hunt for recipes< as long as you remember not to claim anything from a hard drive once you rerolled it and it's blocking a recipe you don't want. Even if it has a recipe you want, wait to claim it until you want to put its other choice back in the pool, or to start using the recipe of course.
great video i am having funn on 1.0 but i keep making ugly factory's i have watched a lot of videos on that and i know how to make weird stuff with the barrier but how do you plan you're factory to make it pretty like multiple buildings that work together and all look unique and interesting like the once in the video a week ago i just keep making 1 floor and all in grey 😮💨
How about an intermediate guide? Every video I've found is basic "here are useful keybinds" basic guides or "if you need to accelerate your flux capacitor production to 1200/min with 100% efficiency" videos bruh, I'm trying to figure out how to scale up from basic tutorial base building to how I'm supposed to automate 10 different things at the same time
@mirabella366 it's a RU-vid trend everything is beginner guide or expert tips, zero middle ground search for "satisfactory intermediate" and see how many results you get
@@andrewhoughton8606 My content always assumes people know x and x so by starting off assuming everyone knows nothing, I can start to do factory build guides and gradually implement more advanced stuff :)
QUESTIONS / STRUGGLES : 1) I find it difficult knowing what should be included in a single factory at the start ( do I put everything up to Modular frame here or do I stop at the reinforced plate and plan a new factory for the next big thing). 2) Also planning factories (input, outputs) effectively. I always end up with compromises that screw the build in all kind of ways. 3) Having a hub for materials is great but... getting items over there is the issue. When you end up with 20 lines going in a direction, it gets messy fast. 4) Very difficult to problem solve fluids. The quantity and pressure in the pipes, I always end up just throwing more pumps and it wont always help.
If your transporting materials to a storage area for your daily use (where you grab from to go build the next factory) you csn use smart splitters then you only need a couple lines compares to one for each. Then sink the excess materials. There's lots of videos out there of how this can be done
Good questions we'll certainly plan to cover them in future videos. But I always recommend creating a little of everything first, then with those resources build dedicated factories for your storage. Otherwise you get drip fed materials throughout the whole game, slowing you down
question for you, I've just started this game. my first ever playthrough although I have seen a fair amount of videos and clips. should I look into building a factory before tier 3&4 or should I spaghetti until sometime after then?
18:50 "store important items for building"... yes, sure, at the start... but... I think this is no longer true for 1.0. Though I'll experience this as I'm proceeding through my 1.0. with the dimensional depot... available at T3. I'm going to guess (and I'm going to build with this in mind) that you'll no longer need to make a warehouse/shop/mall with a whole row of containers and a complex way (sushi belt with smart splitters?) to get them filled up. Basically just connect a dimensional depot at the end of each part constructed and overflow to the sink. No need to feed this all back to a central location. Since you'll have a depo for each item, they'll refill fairly fast, and unless you're building super fast of using very dense blueprints, it should fill up almost as fast as you can consume. ANd even if not, you can prepare by moving some stacks to your inventory while you're still preparing. Maybe for some of the later tier items where you only produce a few you may want a mk1 container before the depot so it has some backup storage it can move into the depot when you need a bunch of that item for bulk building. Up to T8 (I need to do my homework for T9 still :D ) there are 29 items that are needed for building. And there's like 10-12 items you'll want on hand (ammo, nobelisk, fuels, shards, gas filter, iodine filter). So this is 40ish depots (and same amount of mercer spheres) you need to have in total for this, you don't need them all up front, you'll need them as you progress through the tiers. Looks totally doable to me. 🙂
I don't know if its gonna eliminate a Warehouse. If you can upgrade it to the point where you can have a decent amount of every single item then its amazing. Like you said you can always have a container in between if the stack sizes aren't that big. But if it does have a limited amount of unique items then you probably would still need a storage location. My guess is put often used items in the depot and not so much used items in a central storage unit. Either way I am in love with the dimensional depot. For the Minecrafters: It's kinda like the Enderchest. Its nice and on its own has its use but its limited and with shulker boxes they become incredibly good.
@@ilyboyswag The dimensional depot can store all items at once in it. Its only limit is the stack sizes which are upgradable, starting at one stack of each item.
It''ll still be super important to have buffers - If I'm spamming down foundations using 100s a minute with blueprints, I'll run out of concrete before the DD's refill. It'll still be useful to have storage.
The reason I always watch "beginner tips" videos is because there's sometimes something I still haven't figured out despite over 400 hours of game time. For example, I've never known you can customize your explorer (might be new to 1.0), and I didn't know using R on belts would make 90-degree turns automatically. How many hours could have been saved...?
Wait...so 9 days ago, according to one of your videos, you say you're just shy of 6000 hours played. According to this video, you say you're at 7000 hours. This video was posted 5 days ago. So you played over 1000 hours in 4 days?
Weird, your version CL#363922 but mine is CL#366202 and as well my HUB looks even different. There is no pod at the start .... however mine is also v 1.0 since was updated couple of days ago. Why then my Satisfactory is different than yours? Steam do not prompt any updates for Satisfactory as today .... why then you are playing on a different version?
How on earth were you running power polls+cable at the same time?! I've been watching your videos and playing for *years* and I've never seen that mechanic. Please explain!
Hi! Great video. If you don't mind me asking, are you on Steam or Epic Games? I feel so bad about having it on Epic, but maybe people like you who have played for so long also do since it was only on Epic in the beginning... I just don't want to be alone 😭
@@robertp457 I agree but it does allow a higher input on impure and normal nodes. And if moving 10 stacks at a time that is fast than just using miner and less power at tier 1 and allows u to build Ur first factory without miners and stuff getting in the way.