Sorry I didn't clarify this in the video: The breeder is java only but the zombifier works in java and bedrock. Also Check Out All My Villager Guides Here: ru-vid.com/group/PL6UMd1LBpqkq1ebJIu-hX-Ln6V5CzcJAH
I love villagers. I always end up being the "Villager Guy" in every SMP I play because I'm the only one willing to deal with villagers. I'm also a madman who lets them free roam in a secured area instead of having them in a trading hall. I have an entire lavish village for them on my survival world.
That's funny cause I have a free roam village but soon I'm going to take two of my farmers that aren't to good for a breeder and zombify the good ones and bring the new ones breed and zombified or a trading hall because I hate chasing around villagers can't do it anymore
Great video! well explained and easy to follow. DISCOUNT UPDATE AS OF PATCH 1.20.2: "Curing a Zombie Villager now only gives a big discount the first time.There is no longer a bonus discount for reinfecting and curing the same Villager multiple times". Dont waste so many golden apples trying to get all 5 discounts like me 😅
Just a heads up, make sure you are in Hard mode when doing this. In easy mode the villagers have a 100% death rate when a zombie starts munching on it. On normal mode the have a 50% chance of death. In hard mode they have a 100% chance of surviving the zombie....... but the chances do reduce with an inexperienced player 😳 When I fist started doing this I may have let a few villagers down....... and a few zombies........ when handling zombies remember to where armour WITHOUT the Thorns enchantment! So many wasted mobs 😓😆
How can I check what difficulty my friend's SMP server is? Because my Fletcher just died after being hit by a zombie I corralled next to it, thinking it'd just be zombified instead.
Your literally one of the most underrated Minecraft RU-vidrs when it comes to info. Keep it man and you’ll be big at one point, also maybe start making some let’s plays agains or maybe start messing around with mods idk, anything!
I don't think he's underrated. Look at other Minecraft youtubers who have millions of followers but kinda the same level of engagement or maybe slightly more. They have just a) been around longer but most of the accounts that follow them are abandoned / dead or b) have been Bots to begin with, or maybe even c) are fake subscribers that they bought / paid for to blow up the numbers.
You need to play on hard (or set it to hard before zombification and turn back afterwards) if you want all your villagers to zombify instead of dying. On normal the chance for zombification is only 50% - so do it before rolling their trades. This also means getting multiple zombify/healing cycles can take a while and get a lot harder/more tries needed with each additional cycle.
useful tips but who plays below hard and why? I mean, if you don't want aggressive mobs to spawn you can play on peaceful but that breaks the whole zombification stuff. the hard mode is fair even for casuals so why do people play on easy and normal?
@@RafaelMunizYT "Why do people play different than me??!?!?" I don't know what value or information you think your comment adds - but just let people play on whatever mode, with whatever settings and whatever mods they are enjoying the game with.
I really love your in-depth builds, but I do have one suggestion for those of us not as knowledgeable about the mechanics of Minecraft builds. When you doing these complicated builds, it'd be really helpful for you to show your orientation to what you've previously built, so it's easier to see where to place the next item. For instance, at 9:01, it took me a few replays and having to stop the video at just the right moment to figure out which on which part of which block the observer needed to be placed. When you're building things that are this intricate, it sucks to find out that you placed something where it shouldn't have gone, and it'd be helpful to see exactly where everything should be placed. Other than that, I really appreciate the time and effort you put into making your content. It really is top-notch!
Usually if you use the same function to fast forward, you can then see the orientation and go from there. Couldn’t imagine trying to follow a build live
BEDROCK PLAYERS: as per previous comments and replies, it might be a tad difficult to get this build to work on bedrock, but it shouldn't be impossible. As of may 11th, 2023, I got it to work on bedrock latest update, with some considerations: 1. Breeder will not produce more babies if all beds are taken, so you have to move the carts far enough for the beds to be considered empty. 2. Adding an extra bed will allow to have 3 babies waiting to grow at a time, and since you'll be zombifying/curing 3 villagers at a time, it will allow you to work with groups of 3 from breeding all the way to your trading hall. 3. Breeder pair will need A LOT of food, as well as possibly a nudge every now and then, by climbing and jumping to the carpets, and carefully moving around them so they move and eventually go into love mode. 4. For the zombification area, drop the rail/marker blocks/potion dispensing system an additional block, so the zombie can hit them without being blocked by the top trapdoor. 5. Add profession blocks near the zombifier. Unemployed or nitwit villagers may bug and not give a discount when recieving a profession later if they didn't have a profession before being zombified. If you don't want to lock their profession before they're at the trading hall, don't trade with them on the zombifier but have 3 profession blocks to make sure they all can grab one, zombify, then continue and move to the trading hall. If you're ok with locking their profession, you can have 1 block and trade with each of them once they grab and then let go of the block while retaining their job.
Very happy with this build. I'm in bedrock so I had to change a couple things. Firstly, make sure you have a slab where the pressure plate is placed, secondly you can't place beds on slabs but a solid block will work fine but you need to add 8 in a box shape, not just 4! The bed needs blocks under the top and bottom. Lastly make sure your trap doors are up and therefore make a better trap for the adults. I'm a big fan of the zombifier, I'm greedy and want to get more than 1 in there. But I'll do with what I got for now. Very very in depth guide. I made sure to follow. Ggs.
If you're around mid-gamr building this, tipped arrows of weakness could also be a good idea, as they are stackable and cheaper than normal potions of weakness
Yes but they have to hit their target directly, it may be "cheaper" but think about long term. You need 3-6x the amount of dispensers, and to split the stacks among that. Also 3-6x the amount of arrows since with 1 splash potion, it hits 4 at once, but an arrow can only do 1 at once
@@NorthernLaw_ not really need more dispansers - in this case there is no point in making multiple simultaneous zombie-villagers, since its not splash potion. Or vise-versa you can make as many villagers simultaneously if you want. All comes to a taste I guess.
@@NorthernLaw_ I think the point is that you can do it with just a fletcher villager and before you go get potions, it's not really meant for an automatic system, you can just lowcharge your bow and get curing villagers really early on
I don't know how you manage to cover things that everyone else has while keeping it interesting and offering advice and tips that no one else has. You are a great content creator. Well worth the sub.
Just to clarify something about the zombifier: 1. Put your game in hard mode, or else your villagers may die from the zombie 2. For 1.20.2+, it is useless to cure them multiple times, as they now offer a discount only the first time they're cured
The villager breeder works on bedrock! All you have to do is flip up the trap doors above the bed, so the babies don't shoot out the top, and replace the block below the pressure plate with a half slab, so the minecarts pick up the villagers.
Great design! A couple of ideas for people wanting to optimize: 1. By surrounding the zombified villagers with iron bars, you will decrease the duration of the curing process. 2. You can boost the damage of the killer zombie: 2a. Make sure to get a zombie wielding- or being able to pick up a weapon. 2b. Get as well-enchanted sword as possible to the zombie for maximum damage. 3. Powered rails can be angled, so that, if given power, they will immediately move the villagers around. Sort of like this: \__ Hope that helps.
adult minecrafter here and would like to say I really enjoy your videos. they're very informative and easy to understand and follow. also watched some of your let's plays and I think more people would enjoy them with your style,hope you go all the way to the moon!!
i have built this zombifier many times and have had no issues until now. all i did to fix this is i put sticky pistons above the trapdoors and made it so the lever raises and lowers them instead of opening and closing them
Imagine if the "ancient builders" is true, then maybe abandoned villages are villages where the villagers were purposefully zombified but then something bad happened before they were cured - leaving them abandoned!
@@MrExdous69 why in caves tho? if they were running from something on the surface before going into the end that means they previously lived there on the surface. where are their old homes then? villages seem to have been built by villagers because, no offense, they're pretty mediocre, the buildings are simple and small. the ancient builders (as the name suggests) were probably capable of building amazing stuff like our real life ancestors. I think it would be nice if mojang started adding remains of great civilizations on the surface so that would back up the ancient builders theory
@@RafaelMunizYT you ever see a villager build something? Anything? I sure haven't and have played minecraft for close to a decade. I've played quite a bit, hundreds of hours or more and have never seen a villager build anything. And did you really ask why they built the ancient cities so deep? It's clear they were hiding from someone or something. My money is on the Wither. The new soundtrack from 1.19 *ALMOST* confirms it.
your channel is a blessing fr. stumbled upon it right as I was thinking about getting back to minecraft again after 2 years. since I spent most of my years playing minecraft pre 1.9 anything past that is new grounds to me and you're giving me some useful insight
thank you for this tutorial and playlist! in describing what materials could be used to build the structure for the Traders you low-key gave a lot of information about which materials can be made into which building materials. I would love an in depth tutorial about each material in Minecraft and what building materials can be made from it. I would also love if you could discuss something as subtle as the items that take up full blocks or can share blocks as I found that this is really important as I'm trying to create a beautiful space.
Great tutorial. Though, contraptions could be slightly modified (improved, one could say) to make the process less manual. I would enjoy an in-depth explanation of what the transparent blocks, droppers, etc - other things - do, right when you're placing them.
Note to everyone about zombification process, if you are wondering why your villager may not zombify and just dies instead it's because of the difficulty, easy will always kill the villager, medium has a 50% chance of zombification, and hard will always make the villager a zombie
This is amazing, i just now thought it would be cool to build a trading hall in my world, and this video freshly dropped :D Love Your work, great insight as always!
I finally built this, the baby villager being picked up is like half the time for me instead of "very rarely" but I play modded so maybe a mod changes that for me? (BetterMC highly recommend). For the holding track you may want to tier or terrace the track higher for the first few as the villagers can get pushed back to the first one clogging the breeder (it won't let new villagers on to the holding part) and the one stuck on the top can push the new ones back. Just high enough 1 or 2 levels so the old villagers can't push the new villagers to that beginning track area. I built mine indoors and carved out a cave, I got raided (by accident lol) and stupid mods :P but hilarious (More Babies for fabric) and I left a 1x1 open block from the outside and a baby witch got in, and you know how there's always that one mob in a raid you can't find for me it was a baby witch and had decimated all my villagers. Spawn proof is all I'm saying or you will regret it.
Hi Eyecraft I would like to ask some questions about suspicious stew!!! 1. Can I craft suspicious stew or is it a item that can only be obtained by trading or looted? 2. What are some of the status effects you can get from consuming the stew? Thanks for any information you can give thanks Eyecraft I appreciate all your info and videos!!!
Hello! Bedrock player here. The zombification system does not seem to work quite right. As noted by many other comments, the zombie doesn't attack villagers. I tested and confirmed that this can be partially solved by lowering the rail track by one block. However, there are still cases where the zombie won't attack without nudging the mine carts around. The next issue, which I've yet to find a workaround for and am uncertain if this is a Bedrock exclusive bug, is what is preventing me from making use of this system all together. When I am actually able to coax the trapped zombie into attacking/converting the villagers; roughly half the time the zombified villager is knocked out of their mine cart. It happens often enough that it disrupts entire batches of conversions and so, regrettably, I've had to give up trying this system.
i'm glad you make so many videos about villager trading, breeding and zombification because dealing with them villagers can sometimes be pure pain and suffering, knowing what to do beforehand makes life sooo much easier.
I built the zombifier on bedrock but it seems the zombie is not able to hit the villager in the minecart or even me standing in front of the open trap door.
for the people wondering why the breeder maybe doesn´t work: for me when I removed the dropper/dispenser whatever over the villigars they started maiting. has to do woth the whole "2 blocks" over the bed I think
smae they couldnt reach so i moved zombie up on a slab and moved everything up. villagers stayed at same spot. the zombie can now attack the villagers. problem i am having is the zombie is only killing them.
I don't know why my villagers are not breeding. The breeder was built correctly, I give them food, I'm playing on Hard difficulty and I traded with them to increase their chance of breeding but they haven't bred yet
To be fair I've used some of eyecraftmcs designs and most seem to work fine. This one isn't good for 1.20 at least. The trapdoors stop the zombie from attacking the villagers yet for some reason they can attack my character through them. And I usually have thorn armor on so I constantly end up killing the zombie by accident trying to set things up. I have to remember to remove my armor before pushing the villagers in. And the only way I can get them to be attacked is if I remove the upper trap door. Also need to point out that this should be done on hard mode otherwise there's a good chance to lose your villager. There are better ways and designs out there. Even just a hole in the ground works better than this tbh
My beds won’t place on top of the slabs. I tried making everything after 1 block but when my villagers wake up they spawn outside of the breeder. Any tips?
Finally got it together. Zombie didn't attack the villagers through the trapdoors so had to break them, got killed. Re trapped them, converted them back. Now pushed away downtrack, tried to give a profession... and it won't take it 😂
Thanks for an excellent video. However, the zombifier is not working properly for me, as the zombie is able to hit the villagers through the trapdoors. I'm not sure why, but it definitely makes it impossible to get them properly loaded into all three slots before the first one is converted and starts smacking me up whenever I approach with the second one. Even just getting the first villager into the front slot has proven difficult. Does anyone else have this issue?
I did for a bit but I think I found a solution. It seems to me that this is because the zombie still sees you. So I went away from the zombie to go get something while the trapdoors were closed, and when I came back and stood right up against them (still closed) he didn't hit me. So just make sure that the villagers are all in their places and that you are behind the glass before you open it, and it probably wouldn't hurt to stay there until the zombie is done and the trapdoors are down again. Worked for me at least. Edit: Also after you open it run a few more blocks back, at least 7 or so, I think it helps the zombie focus.
I am having issues with the pressure plate, it's not working when i press it it dispenses the cart but my villagers are just standing there and nothing is happening. The dispenser is full of carts and the redstone and rails are properly placed. I have redone it about 3 times and same problem.
didn't thought my minecraft playthrough with guides was gonna be so confusing, there is a lot i'm learning... i hope i don't get tired before reaching late game. still, very useful bc rn i'm planning on making a trading hall
Villagers are great because it’s allows you to avoid one of the most aggravating thing in the game, mining diamonds. You can trade up armor smith tool smith and weapon smith to get full diamond gear for around 2 stacks of emerald. If you set up a second village with all the doors blocked off for farming raids you can easily level them up. Usually enchants are mediocre so you can just use the grindstone and to clear them and then all the xp from trading (paper, potatoes, carrots and glass panes being my favorites) will allow you to make sets of prot 4 gear pretty quickly. Once I find or mine two diamonds I don’t even bother any more. I haven’t played with zombification yet but lvl 5 hero of the village cuts everything in about half anyways. So you can get diamond armor for less than a stack. TLDR: villagers make it way easier to get high level gear so it’s way more enjoyable to explore the world and try the more challenging things. Also fun fact you can fall 100 blocks with feather falling 4 🤣
Please clarify your mistake with the zombie purification part. Originally you put a dropper down then the gold pressure plate on top of it but in your clarification part we see you REMOVED that dropper, put in a dispenser but you replaced it with a dropper again! There was no need to replace the dropper! The mistake from the original zombification clip is actually this part: Replace the top dropper (wrong block) with a dispenser then put the power railed on top of it. Oh yeah I still gave this video a 'Like' and watched the other villager videos. Very useful! :)
The auto-breeder had some issues on my 1.19.2 server. The separation of child and adult villager didn’t work as well. Apparently child villagers can stand on each other, so they end up getting pushed by the water, activating the pressure plate, but not get caught on the minecart. I’ve yet to come up with an alternative to fix this, but any suggestions are welcome! 😁
i’ve built this on my hardcore world and i agree that like 20% of the time the baby villagers get into the adult chamber, i don’t know how to fix it but if i figure it out i’ll be sure to let you know
@@filobonda if you havent already found a solution, i did. it's the lever that you put right next to the powered rails under the glass. it screws with the dispenser. to fix it just move the lever a single block away it's best to use a button and push them after you activate the rails though just to have no accidents
I have a slight problem with the zombifier. Whenever I go to zombify my villagers the second time they jump out of the minecart immediately after turning to a zombie. Can you help me with some tips? I play on mobilea
I am having trouble on bedrock trying to get the zombie to attack the villagers. Is there a cooldown period or does this system no longer work on the current edition? The zombie also sees through the glass blocks. Does anyone have any ideas how to fix this? I followed the video to a tee
for me the issue was the birch trap doors... i guess i had to break the top trap door in order for the zombie to kill the villager. then put the trap door back afterwards. kinda weird and annoying but worked for me after that
@@husnucoban2829 I ended up realizing it was easier to just zombify the villagers manually... Trap a zombie and villager in a box and leave it at that. No need for redstone lol
Okay so i always see people say eyecraftmc come out with videos on topics they really need at the moment and now im convinced he reads the peoples minds cuz i really needed this
I’ve found the breeder and zombification station to work very well, but it’s worth mentioning that you need to trade with a villager once to lock in its trades BEFORE going through the zombification process to get discounts.
One thing worth adding: Villages have different chances turning into zombies depending on difficulty: 0% in Easy, 50% in Normal, 100% in Hard Also, on Bedrock top trap doors prevent zombie from attacking villager in minecart, I'll try to use piston to open/close zombie window.
hey could you made a vid about foxes? never seen one but i saw a comment awhile ago that they can use swords and indirectly kill a player if holding a thorns enchanted armor???
Great series, but ive noticed an issue with the zombifier. I made it in bedrock and the zombie isnt able to reach the villagers to zombify them. Any idea why this might be happening and how i can fix it?
I’m having the same problem I’m thinking it just might not work on bedrock because I’m bedrock too. He never mention in the video what editions it works on
@@kieroncunningham9560 he mentions in a pinned comment that the zombifier is meant to work in bedrock aswell. Ive found a convoluted way to make it kind of work though. After you've opened the trap doors to get the zombie to target the villager, you get rid of the trapdoor above the villagers head, the zombie will be able to attack it, and then you can replace the trapdoor afterwards and repeat. However i have found that sometimes it glitches and the zombie will steal the minecart when the villager becomes zombified and let the villager loose, so if you do that beware and probably make a panic room to be in while you wait for the villager to cure. Bit of a wrap around and probably better to find something that just works in bedrock but i already built it in my world and i was too lazy to tear it down.
I'm having some trouble getting this design to work. The villagers are breeding but when the babies grow up the minecarts aren't dispensing. I'm on Java btw. I messed around with it for a bit and only one of the villagers got the dispenser to shoot out a minecart.
I’m planning on doing this to a few and having specific ex zombie expert trading villagers, and trapping them in there own individual shops, but then I want the rest of the village free roam so I get the best of both worlds
I was about to order the official Minecraft tutorial book set but I recently ran across your channel and after binge watching some I think I can just rely on you to teach me😂. Thanks for consistent uploads. I wish I could sub 100 times!
I seem to recall at the beginning of global colonialism, (what is now) the United States was a colony. America was largely isolationalistic at the height of colonialism. I understand people have different opinions and many don't like the US. Can we stick to Minecraft topics on a Minecraft channel though?
I wanted to start by saying thank you for all the great help you’ve given me in the past. I’ve built a few things using your tutelage, and they’ve always turned out great. But for some reason, this one is not working. The zombie just looks at the villager and won’t turn him. But if the villager is not there, he will attack me. Can you tell me what I’m doing wrong? Thank you. And please, keep up the great work.
Zombifier does NOT work in Bedrock 1.19.31. Even in Hard mode, the Zombified Villagers only get one round of curing before dying. Some will convert but get knocked out of the minecart, attacking the other villagers in the minecarts (and killing them in the process). The trapped villager also attacks through the trapped doors. Here's a short video showing the issues: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-tk4GdgJsURo.html. Bottom line, this doesn't work as intended in Bedrock.
Alright for anyone wondering. On Normal difficulty your villager has a 50% chance to come back as a zombie when killed by a zombie and a 100% chance when on hard. Past that, I play on bedrock (PS4) and I think you can only cure them once to get the discount as I'm on the 5th go around with the same villager and his prices have not changed.
@Indecisive_Username Zombification no longer stacks, you can only get the benefits from curing a Villager once. So zombifying the same villager over and over again no longer lets you get absurd deals like "1 stick for 1 emerald"
you have got to stop jump cutting to yourself being in a completely different spot (and orientation, so we're confused where you are), and with new blocks suddenly visible out of nowhere. Zooming out would also help a lot. If we're off by one block, it's not gonna work and we have to go back and troubleshoot. Which is even harder because we have to decipher which blocks that randomly appeared are relevant. Otherwise you're great.
I hate how this guy never shows us the last parts of all his builds he just lets us guess how it works and how he got it like that , Nice Click Bait waste of time .This doesn’t work! Don’t be fooled 😂