Every single Sonic The Fighters model that is publicly available is completely fake. They were the recreations from the Model's Resource that were passed down as real, but were deleted from the site in late 2016, but people still think they're real. I've actually ripped the real Super Sonic model from the game, and it's 1,386 tris, higher than SA1 but 795 faces, and 745 verts, lower than SA1
@@ZeroWouldDieForSonicI genuinely hate that, if anything they should of did that for shadow so his super form actually looks different from his base form
Tbh it feels like they made sonic look like shadow in super, to reinforce the idea that sonic was based off the mural in sonic 3 & knuckles. The problem is, super sonic never looked like that and to try and change an existing design to make another, newer character fit in to the lore is really stupid and undermines what came before it. If anything they should of made shadow look more like super sonic, not the other way around. That's like me introducing a green evil sonic and redesigning our modern sonic to look similar with the same shades and a jacket just for that game; to reinforce that this new green sonic is an evil version of our sonic. If he he was an evil sonic, he'd look like sonic; not sonic look like him. I like shadow and the design for super sonic, although problematic as I just said, is still cool. It's just strange they did it backwards. What next? We made shadow look more like mephilis because mephilis eventually takes his appearance? XD
@precieux6303 very short summary, there's a mural in sonic the hedgehog 3 & knuckles where it depicts a yellow hedgehog with flowing quills fighting a large being(eggman). Gerald Robotnik(eggmans father), was tasked to create the ultimate life form, skipping over a lot of other stuff to get to the main point. Gerald made shadow the hedgehog basing his looks off the mural, hence why shadow the hedgehog looks like super sonic. You should really watch the video on the mural theory as now it's basically been confirm officially due to seeing the mural and angel island in the extra content available for sonic X shadow generations. It's honestly really cool.
Oh so its the MURAL was the inspiration for why Shadow is a hedgehog at all! huh makes a lot of sense it's a shame Gerald never expected nor knew about Sonic or Sonic's own family
"He looks too much like Shadow" Except that Shadow came afterwards in SA2, so if anything Shadow looks like Super Sonic, which was the whole point. Shadow is basically if Sonic was in his Super Form 24/7, minus the invincibility and flight (unless he takes off his inhibitor rings) I don't mind the "Shadow quills" Super Sonic, I actually prefer it, but that's mostly because I'd rather the straight-up quills be kept for Hyper Sonic, or Super Sonic 2 in Frontiers, so that we'd have a bigger visual difference between Super and Hyper aside from the colors.
@@s-dew Graphically, yes, because of higher polygon counts. But SA2 has the best proportions overall. Amp them up to 06 levels, but keep the shapes the same, and SA2 wins hands down.
@@V.is.for.Vae.Victus the sa2 model is literally just a reskinned shadow... Sonic Unleashed has a lot of personality and so does 06. Dont get me wrong the sa2 model works, but to me 06 did supersonic better and unleashed even more so.
Hey! here's some lore. While Gerald Robotnik was creating Shadow he made him based on the scriptures of the ruines we see on Sonic 3 & Knuckles, that forshadow the last battle of the game with Super Sonic(or was it Hyper Sonic? i don't remember well). Gerald made Shadow with the image of Super Sonic , hence why he has the quills similar to Sonic when he is Super Sonic, it's like his natural state. That's why when he transform in Super Shadow his quills don't get up, he's already like that but boosted by the Chaos Emeralds's power. This could be seen in the final battle of Sonic Adventure 2, both Sonic and Shadow transform but only Sonic's quills form change.
I honestly think that Super Sonic in Forces (not the mobile one) is really well designed. In spite of the short quills, the way it shines and the tone of yellow the quills have looks 'cinematic' probably? It reminds me of Super Sonic in Unleashed's intro cutscene
In my head canon sonic wasn't as experienced with chaos energy which is why his quills went up and down until unleashed where he finally got used to the chaos energy
when you imported these models they automatically got assigned materials to them, so how they look in your blender is 100% irrelevant to how they look in the game and most of the models you have are unposed and unrigged so theyre not going to all be floating for the sake of animation
I personally prefer the alternating spine look over the all-pointing-upward look. However, I can see an argument that it looks too much like Shadow's spines BUT you could also use the excuse of "Shadow was designed to look like Super Sonic as he's the ultimate life form" or whatever
I think SA2 Super Sonic is literally just Shadow's head on Sonic's body with the golden fur texture. The brow and positioning of Super Sonic's spines are waaay too similar to Shadow's to be different heads.
“sonic adventure sonic looks too much like shadow” its almost like shadows design as the “ultimate lifeform” was robotnik trying to mimic super sonics form from sonic adventure 1. i mean thats the canon reason, but what do we know
Def love things like this, seeing every little detail about how he’s designed at the time and how it translates from paper to model- I also like that Shadow was based on how Super Sonic looked at the time, and that he’s maintained that look- though I admit I’m very interested to see his quills always mirroring the current super sonic design, for consistency.
As a rare Sonic 06 fan im pretty sure all of the super models relied heavily on the lighting and shading used, so in game it looks pretty good even if you only mainly see the back of the heads but without the lighting tricks it looks silly on its own
Within the sonic series, Shadow would be cool. Release that one around the time the Sonic 3 movie comes out, the algorithm will likely boost you. Otherwise, you could do Mario or Link
You do realize that blender probably won't show all the effects and texture filters applied in-game right? like... a model will look one way in blender but a completely different way in-game (except sadx model). one example. lost world sonic isn't all that shiny in-game because of all the shaders that are used. Unleashed has color correction making the whole pale look vanish (the contrast in the game is pretty high in general, especially in night stages). and the "shininess that there is on the sa2 (also the sa1 one (it looks MUCH better in-game)) model is probably not even real because it's a baked texture and won't change depending on how the model is rotated because it's not cubemap based (something that is done only in game). Also something that pissed me off (and apparently other people) is the "He looks too much like shadow" when it's "shadow looks too much like super sonic" because of story reasons. (go watch a lore video or smthg I'm not going criticize you AND give you a lore lesson)
Nobody asked you to yap this much 💀 dude wasn't even hating on the models lol. The fact that you got "pissed off" from this shows how sorry of a person you are. 😂
@@zrimjr.671 He did'nt say that the guy hated the models he just said that a model in Blender isn't 100% identical to the one to the game and this is just fax so some critic can be invalid. I tend to agree with you tho with the "pissed me of" like even tho he doesn't know a lot of Sonic stuff he can still say what he likes and what he doesn't like and then the commentary can help him. Fantastic isn't it?
SA2 super is literally the best hands down, not even an argument. The whole point of coolness factor came down to now he has red eyes and spikes like shadow. Sonic fans now, only know new stuff. That's ok. You just dont know the feeling of being a kid and thinking at the time. YO, THIS IS DOPE.
I think my fav is either 06 or Unleashed. I love the 06 proportions. And I much prefer the upwards spikes for super sonic. Gives him his own distinctive silhouette.
( 10:06 ) I will judge these models by how they look in game, effects and lighting are a part of how these sonic models look and it is the intended way of how they should look. My thoughts: 1. Sonic 06. In game, he is much more yellowish, it doesn't look like mustard like how it looks here without lighting. The only hd model with correct proportions, so obviously is the best one. 2. Sonic adventure 2. It is outdated, but it's anatomy caries it a lot. It has a lot of sauce, and it just screams cool. It has the best super sonic spikes in my opinion. 3. Unleashed. In game, the yellow looks much better then here with it's pale looking fake metal. Cool looking model i'd say, but the proportions are wrong. What saves this model the most is the beatiful lighting in game. It makes it look so beatiful, especially in the ps3 version where the colors are more contrasted. 4. Lost world. It's just unleashed with golden texturing, what can I say. While unleashed model has wrong proportions that ruin the style of sonic, the texturing caries it a lot for me. 5. SA1 DX Cool looking model. Looks like mustard? Looks like a piss? I don't care, it looks cool. I like how the yellowish orange blends in with his skin tone and his anatomy looks cool. It's outdated, but still really beatiful. 6. Frontiers, Generations It looks really identical. In game the generations model is more greenish yellow, especially in green hill. I like more yellow-orange then yellow-green, but It's fine. I dislike these models more then unleashed, because the reflections on his shoes definitely got dowgraded. 7. Forces Generations model, but washed out. It looks more greyish then gens model. 8. Sonic heroes It has correct proportions, but it's just boring. I find the heroes models to be very basic with no style and it lacks shading. And it definitely doesn't help that the lighting in heroes is almost non-existant. At least has better proportions then the unleashed model. 9. Sonic Adventure 1 It is silly. The sa1 dreamcast base sonic model looks cute. Super sonic is supposed to look cool. So, this is the result. Making something cute looking look cool never works out. It's like making kirby look like a strong being, you can't take it seriously. It is a stylish model tho. 10. Sonic Rush Don't take this as a bad thing, but I don't care about this model at all. Low poly ds model... Looks fine enough 11. Sonic R Look at him, he's so cute 12. Sonic The Fighters Pretty good for a first attempt.
The Super Sonic model from Sonic Lost World at 8:35 is not meant to look that shiny. The metallic value of the 3D model's material got messed up in some sort of way when importing it into Blender, probably because the site you got the model from had a specific value assigned to either the 3D model or the material that Blender didn't recognize, and guessed it was meant to be a metallic value.
I’d love to see a video about the greatest character in the series, Knuckles, and all the different models he had. I think the best model he had came from Sonic Heroes, while my favorite is from Sonic Adventure 2 Battle with Darkskin Knuckles
I do feel like it's kind of unfair to compare the Super Sonic models without lighting, because the point of the golden/yellow coloring is that Super Sonic GLOWS. The colors they have unlit just don't really match how they look in game at all. Still interesting though !
1:55 in sa2 shadows spikes were made to be like supersonics even when in his base form to make him look more like the op ultimate life form but eventurely they decided that they needed to differentiate supersonic and shadow for some reason and redesigned supersonic to have every quill point up
It's more correct to say Shadow looks like Super Sonic, because of lore, which means the more the super sonic spines looks like shadow's spines the better
Depending on the angle the in-game camera views Sonic, one of the mouths is rendered. It’s a trick SEGA’s been using since Unleashed to give Sonic that cartoony side mouth he has going on.
Just a point of note (tho someone else might’ve already said this), the model difference from vanilla SA2 to Battle is… well, they all look the exact same in gameplay. However, Battle’s cutscene models (yes, each character has a different model between gameplay and cutscenes) have better hands and facial rigs (I know the hands are different, but I might be wrong on the faces)
For some reason I can't find a refernce to it anymore, but I swear at one point I read that in SA2 (At least Battle), Super Sonic ended up reusing Super Shadows head when he actually had his own head made with a different eye curvature
I’m biased towards Heros and Rush. The spines on Heros just fits super sonic more than everything else. It looks spikey, wild in gameplay and powerful compared to the rest. While the one in Rush just looks simple, admittedly cheap, but charming. Who said less polygons were bad?
I know everyone is saying this, but for lore reasons Super Sonic's quills should look a little bit like Shadow I know Sonic Team probably retconed that, but still I want my lore accurate "Shadow was made to look like Super Sonic"
Honestly for sonic 06, just seeing it as is doesnt do it justice, the model looks vibrant and actually really good ingame, the whole solaris fight looks much better than most of the game anyway.
I'm so glad they stepped away from the "Shadow Hair" Super Sonic design, it looked awful in comparison to his Sonic 2/3 design. Glad they finally decided to stick to that with all the quills pointing up!!
Are Super Sonic's spikes supposed to be lengthened? If so, I wouldn't mind the Adventure model as much, but it just looks too LONG. I've actually always preferred the spikes floating up, but the branching out spikes looks cool, too when done right
ngl wish Sonic R's Angry Eyes shape was on The Fighters' version to match Sonic 3's style even more also to be more in line of Goku's initial super saiyan form vs Frieza expression not to mention Heroes Super Sonic is more Saiyan Hair-like on par with Fighters but yeah Unleashed and onward really nailed down the look
Bruh you done the Heroes model dirty... I quite dislike how "overdone" the SA2 model is, and the Heroes model is just way more appealing to my eyes The low poly count I assume is a side effect of the multiple playable characters. They had to keep the poly count in check.
Hey! here's some lore. While Gerald Robotnik was creating Shadow he made him based on the scriptures of the ruines we see on Sonic 3 & Knuckles, that forshadow the last battle of the game with Super Sonic(or was it Hyper Sonic? i don't remember well). Gerald made Shadow with the image of Super Sonic , hence why he has the quills similar to Sonic when he is Super Sonic, it's like his natural state. That's why when he transform in Super Shadow his quills don't get up, he's already like that but boosted by the Chaos Emeralds's power. This could be seen in the final battle of Sonic Adventure 2, both Sonic and Shadow transform but only Sonic's quills form change.