I cant express how unbelievably hyped i got just seeing Hello Charlotte on the wheel. It (and its sequals really) is arguably one of my most favorite games ever
Yes!!!! The first game is good but in comparison to its sequels they its quite bland. I really want more eyes on the series as a whole but I think people get discouraged early on.
Right from the get-go i could tell that Hello, Charlotte was inspired by OFF. Specifically with the puppet/puppeteer gimmick and the art direction, with the black-and-white sprites against a surreal and colorful world. Charlotte definitely seems unique enough on its own though and does enough to differentiate it from its inspirations. It's still cool to see just how much Mortis Ghost has influenced the RPGMaker horror scene though
I definitely agree with Ib being one of the best -- if not the best -- RPG Maker horror game. Problem being that when you try to 100% it, especially on that first playthrough, you are looking at the frustration of having to replay the entire game. I think it's best to 100% it over multiple replays over a span of a few months, not immediately. Also, USE YOUR SAVE SLOTS if you decide to do so. Like all the time, I'm not kidding.
aye there's just so many branching paths, I really need to disect it so I can get better at using the engine. its outright criminal how far and in between open projects are
Genuinely frothing at the mouth that this video didn’t get the love it deserves. Wonderful writing, pacing, editing, and content! You seem like a total professional already! And you use music from Utopia? Hell yea
I just have to laugh at how the wheel in this video made me react. Every time you would spin it I would get excited and go "C'mon, Ib Ib Ib Ib Ib" then groan a little when you got another one (even though with the exception of Hello Charlotte I played all of the ones you talked about as a teenager), then when on the fifth roll it landed on Ib I literally cheered out loud at my laptop screen. Kind of embarrassed for myself but it means you've done an excellent job making the video (at least when it comes to a person who is exactly in the target audience :P)
instant subscribe for hello charlotte (but also bc youre genuinely funny and i love your editing style and your scripting). im so glad the wheel landed on it and that you also played through the entirety of (at least) the mainline series. its one of my favourite series of all time and etheranes approach to tackling trauma / mental illness, gender, identity, relationships, sociopolitical topics, and philosophy on a personal and systemic level is really well done as they honed their skill for their craft. i do recommend their other works tomorrow wont come for those without --- (if you like biblically accurate angels and religious trauma), and mr rainers fix it service! also recommend your turn to die by nankidai. it wasnt on the wheel but was released in 2017 and has one final part to come out. took a while to gain more traction and attention globally outside of japan, but is definitely considered a giant in the rpgmaker horror genre now imo c: banger video, king! (also if you ever get around to make that rule of rose video,,,,, :3c)
This video is such a treat! Found your channel through the Stalkers in Horror video, but this thing is exactly the stuff I love hearing people talk about. The amount of hype when Ib came up on the wheel dude, like SO correct it is an absolute masterpiece. The soundtrack and sound design as well are so amazing! And the creativity that went into the gallery and the puzzles is so good. That game is a huge source of inspiration for my own work and it was great to hear your enthusiasm on it! Garry my beloved....
I was enjoying the video, you spun the wheel at the last game n got a game I loved. I audibly said "hell yeah ib, I love that game good shit" then your first words were pronouncing it correctly while telling me I said it wrong n I've never felt personally attacked lmao. The timing was on point n it hurt. Good video I'm enjoying the stuff yer doing bud
It is absolutely criminal that your videos don't get more views, the editing and comedic timing are consistently top notch. Plus it's always nice to see coverage and love for horror games, especially when you showcase the weirder and lesser known stuff!
im so glad that hello charlotte got picked as one of the games on the wheel, let alone got spun. i love the series and it became massive brainrot for me.
this was so good an awesome video! im glad you talked about witch's house and IB as those are both my favs. your sense of humor is also really cool. hoping for more in the future
I absolutely adore Ib. I don't really play horror games, I don't have the stomach for it, but I played Ib all the way through. The music has stuck with me many many years later. I love it so much.
I hadn't thought of Mad Father in years!!! I forgot how much I loved it and its concepts. And Ib shocks me by how short it is for how heavily it sits in my mind and how I think of it routinely 10 years since I first learned of it. I appreciate how you approach horror and the genuine appreciation you have for the whole genre. It's refreshing.
I love the concept of this video so much! Its also incredibly entertaining and I genuinely love watching this! It's really nice to see someone talking about something I love so much!
I loved this video! Quick edits, good pacing, you are presenting everything very well, great choices of musics (even some bossa nova)! Happy to have found you.
There's def something to be said about how important sound design and music are to separating doodoo dookie rpgmaker games from the cream of the crop, but I'm not gonna say it in 1 RU-vid comment! Great video dude!!
This got recommended to me and I've never been so happy to have clicked on a video. Your video quality is insane. Plus, there can never be enough videos about rpg maker horror games.
when you mentioned IB i was so ecstatic literally would watch any playthrough i could find when i was younger I'm so glad you talked about it !!!!! this video was soo entertaining
Hell of a good video dude, really appreciate getting more of your insight into horror games after your excellent P.T. vid. Definitely interested in checking out Ib now. Also enjoyed that Z push!! dance a lot lmao
this video was recommended to me by complete chance on here and i need to say it absolutely had my attention from the get go and im so surprised it hasn't got more views. don't now if you're still doing youtube, but i enjoyed this video very much, thank you for sharing
I am so overwhelmingly happy to see someone talking about RPG maker horror games!!! They got me into video games and remain my favourites. And the presence of Hello Charlotte! Such an incredible trilogy.
Ib also got me into horror and horror games!! It was my favourite for so long (Also, I just realized this video is old. From whence did it appear on mt recommended?)
im in love with this editing, honestly, the title card for the video?? top shit, loved it. also, i think the takes on these 5 games were super good and i liked the presentation a lot!! imma watch more >:D
God I wish there was a 2nd part because seeing .flow in that wheel had me HYPED, not to mention while I'm vaguely familiar with some other names in there I'd love to hear your thoughts on them just as you sold me to try Hello, Charlotte.
IVE BEEN TRYING FOR YEARS TO REMEMBER WHAT RPGMAKER GAME MY BEST FRIEND SHOWED ME ON RU-vid WHEN I WAS 11!!!! And I just randomly decided to watch this video on my lunch break and now I can finally go back and play Ib for myself now that I know what it’s called! I’m very excited honestly
my first horror rpg, where ib, mad father, misao and mogeko castle (not a game i should have played as a 12 year old), i loved the little details, though i could never for the life of me get garry to the end alive though i preffer misao to those games cause is just silly and sad with the backstory
my sister played Ib a long while ago so when i played it myself for the first time sometime before the remake came out, i knew the twists and some puzzle answers, as well as like, how the endings are determined- well i knew everything before i played it the first time basically. And now it's just like, a casual comfort game for me. I can just pick it up, get halfway through the game in 30 minutes, then shut it off without thinking twice. in the remake there's a steam achievement for completing the gallery. I was missing a single painting that I needed Garry to read for me in the ah deeper gallery. I proceeded to spend around 4+ hours trying to get Garry there but somehow i kept messing it up and proceeded to have a deeply traumatizing experience where i was basically stuck in a time loop. no i do NOT know how in hell that happened, but i guess i had to talk to him more than like once. absolutely insane that i got that ending that many times in a row. ANYWAY I wanted to talk about a completely different rpg maker horror game called Prom Dreams which is a slightly earlier riff on traditional dating sims (it came out in 2016) and it's wonderful. I recommend it- though there are some things that are a bit iffy. 11/10 Got me excited to read Hamlet.
...why did youtube put a video from 2 years ago on my timeline as if it was a brand new thing? I'm very surprised on finding out that Mad Father is not an rpg maker game, despite never having played it, because... in some of the maps (most of them shown in this video, really) there is unmistakeably the default rpg maker assets, even if some are editted or added - assets that you supposedly are not allowed to use in games made with other engines. Those assets (known as rtp, from the package that you install in older versions of it that is shared among any other games of the same rpg maker version you have - despite it being abandoned with mv) being used with barely any editting, menus and sometimes battle system included (many times with yanfly plugin to make it different, but still kept similar enough people just call them rtp part 2) are kind of the signature of amateurish rpg maker games, and thus are what push away many first time players from games that use them. So most rpg maker games kinda try to go away from those assets as much as possible. Yet Mad Father, which is not even an rpg maker game, uses them...
As a RPGmaker fan, my fave was Paranoiac. The game, though a bit light on gameplay really made me care about the main protagonist and her struggles being back in her old family home. Also Mad Father is always a good play (but the dad’s dialogue regarding Aiya always made me pause and reset, gross ass man)
I saw Desert Nightmare on the wheel and already was like "Oh no.". Kelven and some of his games like Desert Nightmare, its remake Desert Nightmare R and Urban Nightmare are infamous in the german RPG Maker community... well, at least we you aren't an active member of one of the german RPG Maker-Forums. Then you will defend his trash and absolute flatline in improvement in the dumbest ways possible. They always switch from being genuinely disgusting and bad in their writing (with tons of stupid plot points, unnecessary rape, victim blaming etc) that seems like it was written by an alien that never met a human in his life, too being so hilariously bad that you can only laugh about it. I would recommend them for the latter, if at least half of each game wouldn't be the former and/or flatout boring.
ib was my veru fisrt rpg game AND horror game. i played it in sixth grade and it changed my life >< i see its influence in my writing and art i love it so much
That scene of Possum (2018) 27:41 , I have not seen Possum, but I have seen scenes of it that have given me nightmares, the premise unsettles me deeply. I will never watch Possum. I will probably watch Possum.
Literally gasped when I saw Ib on the wheel and then kept chanting it everytime the wheel spun. That game shaped my early teen years and it's one of the best games I have ever played. I adore it so so much. Also hard agree Garry is the perfect guy and honestly my peak gender envy as a nonbinary person. Love whatever he has going on.
I got into space funeral and decided to make my own little rpgm games. It was the punk aspect … I lived in the flat middle of nowhere, the nearest grocery store was an hour away. I could make friends and break some personal barriers and be apart of a real scene. I’m grateful for that era because it was really happening and everything coming out was fresh and everybody played each others shit. I think indie game dev is still fun but it was better when we didn’t take it so seriously