When I first rode adventure express my mom was like “are you exited for the big drop” I had my hands all the way up and than we took a 2 foot dip and turned into the station
@@thomasrinschler6783 I get what you're saying but I find the ending to Ninja to be less of a let down. You can see from off ride that it ends that way so it doesn't confuse you or build your expectations. It is objectively nice to have the theming on Adventure Express but I think it makes the lack of drop all the more disappointing because it gets you so excited for nothing. It's an even bigger buzzkill for first time riders.
Not only that but the trim really doesn’t ruin the ride that much you still get pretty healthy air on the trimmed hill the hate is blown way outta proportion
@AirtimeThrills Never rode it but judging by the pov that last turn looks significantly sharper than the other ones. If they were took with too much speed, that might be too much lateral force and has a really good chance of injuring someone.
I'd say Millennium Force is an overshadowed coaster because 3 months later, Steel Dragon 2000 opened at Nagashima Spa Land and dethroned Millie as the tallest and fastest coaster at the time.
I’m sorry but I think you accidentally put Adventure Express on the wrong list. I will always love that dumb troll ending, heck when Mystic Timbers did the shed thing and disappointed everyone I was filled with glee that Kings Island kept up its weird ending streak
Apparently Sky Rocket's finale was built like that because Kennywood wanted to run the Turnpike cars underneath it. But I guess there were too many supports for it to fit, so they scrapped the Turnpike and left the finale elevated off the ground, wasting its potential energy
Huh, I've never heard that before. Kind of funny that they wanted to have room under the coaster and then hired a company that uses the most insane support structures for their coasters.
@@WorldZeroGuideI completely don’t understand what he said about I305. I actually think he contradicts himself In the video. He seems to put i305 in the mix to get views. They literally can’t get a picture of you on the ride to sell to you until you turn into the final brake trim of the ride! It’s that fast and insane through out the ENTIRE ride. Let’s keep it real folks.
@@Gheestarr I wonder what year he last rode I305 and whether or not the trains were full. In 2011 I would've largely agreed - I was there on a couple mostly empty weekdays and between the near-empty trains and the number magnetic trim fins, it lost a ton of speed when it hit the bunny hill. Enough to turn those them into middling floater and make the transitions a shadow of themselves. I think they were still honing in the wheel compound in '11. However my rides in 2022 were completely different w.r.t. the finale. They've reduced the number of trims about about half, and with a full train you feel them, but there was still solid ejector and those final transitions still whipped.
@@RadioMuse1 So, if you went early in the rides history (the 1st two years) Kings Dominion was upset that too many riders were blacking out. Brakes were installed or engaged to slow the first drop. They immediately re-profiled the first turn to mitigate that sensation through construction. And, then the they seemed to be slowly disengaging that brakes. Kings Dominion has always catered to an enthusiast community. And I/p305 caters to that. Did it get the attendance pull they wanted? Apparently not. But, Covid is in the mix too. I don’t expect the new wing coaster to have i305 specs. We have that. We want a new experience. Yes. I’m also very interested in how they address theming. This has become very important to Kings Dominion. And, even the announcements are well done! The community is genuinely excited!
@@Gheestarri dunno ive ridden this on 2 separate occasions and because of those trims it just crawls into the hills and last 2 turns. It has a little whip but nothing compared to the way it is pre-trim
Shambhala's weak ending is the main reason it's not my favorite hyper. It's a nearly perfect hyper up to the point that it hits a mid-course brake run, which is actually quite near the end of the ride. Then there's a second dropping turnaround, a hill and a final rise into the brakes, and all of this looks like one last dose of Shambhala's graceful floaty awesomeness, but none of it really does anything since most of the coaster's speed is gone. It's not uncomfortable, just less interesting than the rest of the ride. You don't feel particularly cheated because the ride up to that MCBR is longer than most coasters to begin with. But if you compare it to, say, Superman: The Ride's crazy screaming finale, it just doesn't measure up.
Incredible Hulk should have made the list. Such an intense first half, to the point I can’t chain ride it without getting a headache, to just completely dying after the brake run. Then sitting in that heat waiting for them to get you back to the unload station baking in the sun. It used to run faster before the refurbishment in 2016, but that ending kills an awesome ride.
Seven Dwarfs Mine Train would have been on this list for me. All build-up, no pay off. it ends just as it pretends to get interesting. How do you even DO that as a ride designer, building up anticipation with the "Hi Ho" Hill Climb, only to IMMEDIATELY go into the station brake run? What the actual fuck?
@@AirtimeThrills I firmly remember shouting "Wait...THAT'S IT?!!!" after waiting several hours to ride the ride and coming out of the Dark Ride segment immediately into the station. The rest of my car wasn't disagreeing with me, and they were all strangers. I can't fathom how that ride gets the kind of wait times it does, all these years after opening, with as bad as the ride is. Now there's a video idea in there: "Top Coasters that weren't worth the wait" or whatnot.
@@AirtimeThrills Maybe griffon, haven't ridden it, but sheikra and valravns ending is the worst part for me. Expecially on sheikra with that very slow helix into the brakes
@@Spidermonkey260 I meant that they could've done more with it. I'm glad to have this at my home park, but still. If it cost as much as Fury, then why couldn't they add onto the layout?
@@Westkid3057most likely they spend it on footer and area retheme Dunno man coaster cost is deliberately never be clear which one which. Espescially considering insane cost of area theming
The ending of Wildcat at Lake Compounce ruined my entire family’s day in summer 2004. That was one of the last roller coasters I remember my dad riding with us lmao
I think Revenge of the Mummy at Universal Studios Hollywood deserves a placement on this list for the same reason as Adventure Express. The turntable makes you think something big is coming and then it just... ends.
there is no finale on i305. and nothing on it is bad and the finale is 2 extremely snappy turns and its still good so i really dont get why you think its bad.
Nah man. I'd argue returning to the station while upside down is an awesome finale! The sole reason why I can't hate green lantern. That 1 ride I had with that finale was so memorable!
Great video! After having ridden Adventure Express more than once, once youve ridden it once and know whats coming its not terribly bad. I really enjoyed watching this!
I came to see Pegasus and I wasn’t disappointed I’d also honorable mention Powder Keg. I know S&S had to add to Premier’s layout, but everything after the lift hill feels like filler to get back to the station.
Hmm, I understand that last Raven turn is quite turbulent, but I marathoned X² for 15 rides in a row. That ride is definitely not for everyone. I wonder if trim brakes over the apex of the turn would make the ending far less turbulent. I don't think Magic Mountain would want to hire S&S to completely reprofile X²'s ending.
Having a great start and an underwhelming finale is what I call "B&M-itis"! So many beemers suffer from this. You rightfully flagged up Gatekeeper, Candymonium and Yukon Striker. I'd like to add Alpengeist, Flying Dinosaur, Shambhala, Alpengeist, Great Bear, Rougarou, Talon, Alpengeist, Incredible Hulk, Behemoth and Alpengeist. B&M do know how to do proper finales (see Raptor, Banshee, Kumba, Thunderbird) but so often do their designs just kind of pootle out.
Yes! Negative Chris is the Chris we neeeed. (Said in a Batman voice) I usually feel like I have to defend my Hersheypark rides when it comes to your negative attacks, but I actually agree with you here. Candy starts out awesome but seems to be more interested in looking cool in the finale. And Skyrush is all about the drop and the first little hill that tries to yeet you out of your seat. (BTW, I might be the only human who prefers the old restraints)
I can't argue with your assessment of X2's second raven turn. I almost swore off riding it after whacking the back of my head a couple of times. Fortunately, I was taught to go into a fetal position just as the turn starts, and that's worked pretty well for me since.
No! 13 is my number one coaster! And 12 is the only B&M hyper I've ridden too! But, I agree with you on both. As for my favorite, of the one's I've ridden, its Phoenix at Knoebels!
I've marathoned X2 back in May, and I absolutely love the intensity of the last raven turn, especially in the back seat! While I was sore after the fact, it was worth it 100 percent!
While I love Skyrush, your statement about the finale is valid. Sky Rocket is the same. X2 is a very wild ride, but if you are not prepared for that final raven turn, it's a head smasher.
Coasters that end with lift hills straight to the station are always the worst finales. Because you thought you're getting an epic finish from the last lift hill. But, NOPE! The coaster is over, and the last lift hill is pointless.
I would agree on Candymonium, but I do think the fountain and overall area of the park are pretty enough to forgive the helix for being uninspiring. It ends off an already graceful (yet fantastic) ride with a beautiful break to enjoy the view.
I will say after watching this I went back to watch your list of the best finales and can't believe Montu isn't on there. All those fast, low to the ground elements in and out of trenches is an incredible finale. Maybe an updated list 🤌
I love that we have such different opinions on things sometimes! That anticlimax on Adventure Express has actually always been my favorite part about it, and the fact that it's frustrating for you is a neat perspective.
Imma stick it to you straight, the worst roller coaster in the world is nighthawk at carowinds. I don’t have a problem with any other ride and find all of their coasters other than nighthawk fun. I literally cried in pain in the break run. I took a shower after then realized I have multiple bruises on my back. Help me get carowinds to replace nighthawk with a gerstlauer eurofighter.
My fav finale so far is def zippin pippin because of that ejector hill, it didn’t hit as hard last time I rode but most of my rides were with half full/ mostly empty trains, also the trains might’ve been replaced no idea lol.
Gatekeeper does absolutely nothing after the mid course break run and New Texas Giant just dies off on speed. 2 big disappointing finales I can think of off the top of my head before I watch the video.
Hey, don't knock Yukon Striker too much! I went on it a few times the other day and that airtime hill at the end was pretty reasonable for its size. The helix isn't much though...
Feel like the ending on gatekeeper is the price paid for higher capacity. I'm only familiar with the American wing coasters but gatekeeper is one of the only ones with 3 train operations. Hurts the end sure but at least cuts down the wait
I just rode Swarm yesterday and it’s everything gatekeeper isn’t, it’s got a decent amount of speed, it’s pretty fast paced without really slowing down, and the helix caused me to grey out. Bit of a double edged statement though because it’s over before you know it
@@motorwayt-s628 exactly I'm sure most wing coasters don't have that same pacing issue towards the end. I don't think the model was made with a mid course brake run in mind so the one that does have it is gonna stick out like a sore thumb
Excellent video, and I agree with majority of the coasters on the list. I have ridden all except Wildfire. I saw you at KI the other night, waiting for Beast. Hope you enjoyed the night ride, always quite legendary.
Didn't realize they added the trims in that airtime hill until we went back for the first time in over 5 years. Definitely the biggest buzz kill. I understand why, they were literally melting the liner on the wheels due to the speed and forces. Maybe one day, we can ride it again without any trim brakes.
I would nominate Wildcat at Frontier City. At the end it essentially stops, then rolls down what used to be a splash down but is now just a concrete trough to then head into the station. Truly terrible
If Adventure Express gets dinged for the finale lift and excitement build, Mystic Timbers should be #1 on the list. Amazing coaster that hypes up waiting to get back in the station.
Intimidator 305, skyrush, and X2 on this list excuse me what brother Chris listen man I like you videos but absolutely not, i305 keeps its speed the entire ride and has 2 excellent snaps and airtime after the trims, skyrush has those awesome bunny hills and X2 I found smooth even the final raven 😵💫
GASM’s finale could’ve made on this for its horrible whiplash that causes everyone to have a lasting severe migraine and possibly throw up when having a weak stomach
I have a great affinity for the finale of Adventure Express. The first time you ride it, it's a little disappointing, but it's charming and campy. Nobody rides AE for the forces or elements, so an anticlimactic ending doesn't bother me that much. Kings Island was never really big on theming their coasters before this one, and those animatronics were unique back in the early 90s, at least for non-Disney parks. I'll take it over Cedar Creek Mine Train any day.
When I first rode X2 I started the ride with caution, but after the first drop I was like "haha this isn't so bad, in fact it's great" and then at the end X2 had to have the last laugh and smacked me in the head with a baseball bat.
When I rode 305 it was a super hot day and the thing was absolutely hauling. That trim wasn't hitting at all. Was getting solid ejector and getting savagely whipped on that last snap before the brake run. Didn't lose any speed at all. In fact after after every cycle I questioned how this ride was legal. Makes sense now why this ride has such polarizing reviews and why you don't rate it
If adventure express just retooled the ending to have a drop track in the shed, it would become one of the greatest family rides ever made. Also fix that one turn that's jerky even by arrow standards.
After thinking about it, most coasters I've ridden have good finales, but I'll try to pick a few out: Candymonium (and for the record, Intimidator and to a lesser extent, Mako) have weaker finales, but they're still quite good compared to a lot of coasters. I305's is definitely disappointing. It's my #4 coaster but it could be even higher if that trim wasn't there. Thank goodness the one on the first drop is disabled. Then there's the "not bad except they hurt" finales like GASM, Rougarou, and Carolina Cyclone. Adventure Express is certainly anticlimactic, but it doesn't last too long and it's really funny. GateKeeper and Wild Eagle definitely come to mind. I like GateKeeper more than a lot of people but that helix does nothing. Can't complain much about extra ride time though. Oh, and then there's Thunder Run and SkyRush. They're not slow or rough, they just do absolutely nothing at the end.
@@AirtimeThrills Yeah I was expecting a rough woodie but it was fairly smooth and pretty good, but then they decided halfway through that airtime was overrated and straight track was the way to go
Kinda shocked Apocalypse at Magic Mountain didn't make the list considering it's great start and bland ending LOL! I just got back too from ACE's Journey to Central Europe, and we rode Ride to Happiness on it. A friend asked me what it was like, I replied, "All the insanity of X2 with none of the pain!!" I totally agree that X2 is great, but not marathon-able, but RtH we rode 11 times back to back no issue!
Recently just rode GateKeeper a couple days before this video released during my first visit to Cedar Point. The drop didn’t offer any airtime in the back, and the helix was boring. Would have just preferred an additional airtime hill.
Going into this, I was expecting to see coasters that I am not very familiar with. I was shocked at how many coasters are loved on here. It makes sense though!
I can't believe Kennywood's Sky Rocket isn't #1. It's definitely RTC auto complete. I can still remember the wave of disappointment that overtook my excitement the first time I rode it. The end completely ruins the ride.
In all fairness to Yukon Striker, while the second half's not that great, the airtime hill & helix were a nod to SkyRider that used to be where Yukon is now.
That's a good list. Another one that comes to my mind is Thunder Striker (Intimidator) at Carowinds. Much like Gatekeeper, it has a pretty dud ending after the midcourse.
I'm surprised you put candymonium over great bear. great bear's final element is some meandering into an s-bend. that feels more auto-complete than any other ride there, imo.
100% agree with Gatekeeper. Gatekeeper couldve tooken the record from Raptor as having the most inversions on a cedar point roller coaster but that painful helix ending doesnt serve the first half justice
Honorable mentions should include Great Bear and Alpengeist…especially the latter…after the chiropractic mid course and after the following zero-g and corkscrew, the ride’s remainder is SLOW meandering turns as it CREEPS into the brakes. Great first half tho
I hate Gatekeeper's ending far more than Yukon. Yukon provides some good laterals and a few light but fun forces. Gatekeeper's post mid course layout is so f%*#&king pointless and force less.
I think that Revenge of the Mummy - The Ride (universal studios hollywood) should have been part of this list, as the ending feels so anti-climactic in that turntable. The only problem is that it leads you to… the station.
Wildcat at Lake Compounce could totally be top 5 on this list. I just rode it today. The re-tracked sections are smooth and fun. The whole last part, which isn't re-tracked, is slow and jackhammers like nothing before. Even if it wasn't painful and jarring, it would be forceless and boring. Also, maybe the Xcelerator coasters like Kingda Ka, TT2, Stealth, etc. Giant top hat and a ton of speed into a brake run.