Hey Biffa! Thanks for fixing my city! You definitely had more elegant solutions to the traffic problems, than my solution to move all industry to the back end of the city. As some have pointed out, those small roads cutting through and around town were indeed dedicated bus transit ways to keep that traffic mostly off the main roads.
I did actually really like the concept behind your sort of "roundabout" of one-way streets that he ended up making all two-way. It did make a lot of sense and he needlessly undid all that. The latent traffic just needed to die down for that area to start working. One-way streets can really make those dense downtown areas much more efficient, and I don't think Biffa fully utilizes them or sees their potential.
Since i started binching these video’s, it became impossible to drive my car without thinking about these video’s. People in real life are experts in horky borky lane switching. And our government could do same lane mathematics as well.
not sure where you're from. In the US we've been having some major issues with cities merging. Think about it like taking a curly city and trying to find a place where a block styled city could get all its roads to match up. Since the city government can't afford to simply demolish entire districts to make the words meet up, you get the funky lane mismanagement things going on in the real world. The reason why you don't see more roads going underground and around major traffic intersections, as well as the piss poor lane mathematics is because it would be at least 20x more expensive to make while stopping ALL traffic in the area for up to and well over a year per intersection. After that, you also have the fact that you NEED traffic lights all over the place because, unlike city skylines, accidents will and do happen. Urban planners, the people who do the stuff we do in city skylines, but translates it to the real world, can only do so much when you consider budget limitations, natural disasters, and then also have to calculate in human stupidity x.x Seriously, imagine if there was a drunk driver swerving around the more populated streets, car crashes every time two cars meet in a bad intersection, festivals and events diverting massive amounts of traffic down roads that are hardly used, a new industry job opening up on the other side of the map diverting 1-3k cars... and then you have to calculate in the repair time of pot holes and making sure there are enough ways to get around it... In all honesty, I can't believe the grid lock in even small cities is as good as it is.
hm i think the throughroad at around 23:00 was a dedicated bus road going around the whole city. Saw parts of it earlier through the fix as well with only busses on it.
It's absolutely supposed to be a dedicated bus transitway. Unfortunately, the space it takes up makes it an obstacle for better managing other traffic flow in this city. Best bet would be to make it elevated with a normal traffic route parallel for this particular city, or to add stops next to districts it passes near.
@@Lachlan100 Advantage of them is that you can actually go with the line through the outer area, bring it on the express busway and make a quick connection to the city centre. Just look up the bus plans of e.g. Adelaide in Australia (O-Bahn between centre and Tea Tree Plaza - that one in fact is a guided busway) or the German City of Oberhausen (ÖPNV-Trasse translating to "public transport route" between Hauptbahnhof = Central Station and Sterkrade, which even has a tram line on it together with the buses). Most lines will leave the busway and connect to its surroundings.
Or his own ultimate intersection with roundabouts, lane management and lane mathematics all set up correctly as standard. The ultimate perfect Biffabout.
@@bobblebardsley I'd like to see @Biffa create some of the existing content in the Steam workshop but with his updated to the "BIFFA'S ULTIMATE EXTRAVAGANZA ROADS!" If biffa could create those we just might be able to get that as a standard to help prevent people from having as many problems.
I am really appreciating the work you are doing with Cities: Skylines. I grew up on the old Sim City SNES port, and this type of sandbox game is what sparked a career in civil engineering for me. Keep up the great content! The tips and tricks help keep the game a joy to tinker with in my limited downtime!
I've never played City Skylines in my life, have been watching this series for a while and when I saw that Oval-about at 19:10 and where the traffic is headed I called that solution and where you put it. I'm proud of myself for noticing and thank you, Biffa, for teaching me how to think about these problems :)
Hi Biffa. I had a go at this city too. The oval about was a pain, but extra access to highway helped it. Too bad you didn't recognize the buscircuit that was completely seperate from other traffic. You connected it to normal traffic. The industry area you started with gave LOADS of traffic. Turns out it's a farm district NOT built on fertile land. LOTS of import AND export. I turned it into generic indusrty et voila. I fully agree with you about those trumpet interchanges. They just suck. Keep up the good work!!
Hi K2p2, i just tried fixing your city myself before watching the video. Really well laid out city! I left the bus circuit intact and the large ovalaout works with some bypasses (without disconnecting half the city).Your metros have some issues where multiple lines share a track. (and i just modded fertile land to your industry area).
8:18 When you upgraded your tractor with antigrav' wheels (Back To The Futur II reference) OR When you find your licence to drive in a surprise pack... OR Too busy to follow the right way of Biffa's road mathematics!
2:36 When you have a 4 way junction with 4 lane road (two lanes in each direction) you should say that there's one lane for turning left and the other lane for right and straight on (on the mainroad). When going left they could be blocked by the traffic from the other direction. With a dedicated lane for left the only people being blocked are the ones going left. People going right and straight on can most time drive on without any problems (on the mainroad)
Love the two fire trucks stuck in the traffic jam with the burning house in the background at 27:49. A moment later the building is burned down and the two trucks are still in the same spot, the flashing lights turned off.
Hi Biffa! At 10:17 you showed the thumbnail of my interchange, but the one you plopped is a different one, not mine ^^ Thanks for the visibility nonetheless :)
Randomly found your videos. I played this a touch on mobile and got bored but this looks so much better on PC and there are mods always a bonus. The wife came in and was like, "Why are you watching ant cities?" I took off the headset and she sat and watched a bit and told me to send her the link to your channel and the game on steam! Love watching you fix this stuff. It is so satisfying. I look forward to continuing this playlist. Subscribed and will continue to hit that up vote! Thanks!
I'm thinking that now I've been playing this for a few weeks that I need my head read, it's driving me nuts. Always good to have something different to watch Biffa.
Kars, I save the game often so when it turns to crap I can go back and do it again, and again and again. I thought i was doing well and let the game run while i went and made dinner tonight and sucked the kumara, i went from 60,0000 to 15,000 people and have no idea why.
@@bgfeet Hm...that could have more then one problem at its base tho. Either you made a large zone of residential at once, and they are all dying at once. Or the lack of services. Could be traffic related too. Or a conflicting mod that is messing stuff up. About the saving and reloading: when I try that I have to restart the game completely, and reload the game again. To much of a hassle.
Gotta watch out for those farmers (8:22), they can build almost anything with all the stuff they keep around their farms. Including hovering tractors and trailers it seems.
I think the slip lanes should be a lil longer and almost parallel to the highway (kind of like a service road). It’ll almost be like a “sponge.” And plus it’ll look neater. Anyway.....love the series.
The district you fiddle with at 18:00 has exactly one way in and out. It needs more connections to the highway and more connections to neighboring districts.
I feel like, on the oval about, just moving the angle of the exit road so it isnt so sharp would solve a lot of traffic because they were slowing right down to exit.
I'm sorry to say but your fixes, especially lately, have regularly just looked good but oftentimes just redirected the traffic halfway across the map, or not made sure there is a node in between to allow switching lanes :) Have you noticed? I'd appreciate much more a city fix done right than done "fast & furious" style :D
@@BiffaPlaysCitiesSkylines The worst thing you can do is force all lane switching to happen at one node(4:46). It is much better to leave them to choose their lane when they join the highway even if the cross two lanes of traffic. If that is such a big deal you can place priority signs.
Remember, he's not building from scratch, he's trying to fix huge backlogs of traffic. A lot of the cities he fixes have numerous road and city layout problems; but these are fixes, not rebuilds, and Biffa is not going to rebuild entire cities. This series is about trying to make existing cities function. If he was going to rebuild cities, we'd get one a week if we were lucky, and the series would be rebuild your city, not fix your city. Biffa has mentioned several times that he spends hours on one city, and he pumps out a lot of these videos. While we can be critical, we must also be realistic lest our criticism is just complaining to no purpose. I would also like to point out that a very necessary fix often involves redirecting traffic by forcing or providing alternate routes. Again, he's not rebuilding cities, most of which are poorly designed.
Spreading out the traffic through different parts of a city is a trick real life city planners use if certain junctions are getting blocked up. In my town of Toronto, they banned cars from turning on one of our downtown roads and gave trams the priority. Now I have to drive a different way to work, but it's faster because there is less congestion.
In the latest episodes I see you less and less analysing of the situation. "There is a road, I will use it!" You stumbled over that busway twice but don't spend a single second to find out what it really is at any time. I would not say anything against connecting it, if you would say "This busway is not needed, there are not enough bus lines in the area to justify the space it needs." But you just connect it and when your viewers start discussing it you just jump on the bandwagon to explain what you did afterwards. This series is slowly turning from a problem solving tutorial to a video production machine 😔
Exactly. No need to funnel everyone through the twin roundabouts when that off ramp was facilitated with double one-way streets leading off of it. And just add a new ramp connecting the two highways so traffic can bypass the industrial off ramp.
Another great fix! You know, people say that the only way to properly create an industrial sector is with the forcible application of one-way roads. I've never found that to be true, and quite the reverse. But they are not wrong about being cognizant of the direction of traffic flow! If you have RH drive, supply traffic best comes from the left and then the products go off to the right. You don't need one-way streets to do that. With DLC, just make sure the extractors are to the left--however you string your 2-way roads--followed by factoryish things and then warehouses at the end before the trucks go off to join the rail transport and highway for export. One thing I did discover was that the "industrial" roads that came with the Industries DLC do not allow crossing the centerline. Switched those out for the small heavy four-lane road and much congestion fixed itself.
Your editing is top-notch pro, smooth, beautiful! I never miss an episode for the education, entertainment, and quality content. Best Cities Skylines RU-vidr out there!
4 lanes into 2/2 works really well. You just need to do the usual lane restrictions. It's fine but it works better to have 5 into 3/2. You were actually wasting time by removing the lanes completely. 10:00 that is an absolutely useless junction but using two separate roundabouts as a fix is just asking for a boatload of more trouble. An oval-about with slip lanes would work better. Actually there's the extra two roundabouts nearby that are also not working out. It's not the most ideal.
Biffa, you should run the Cambridge Traffic management. We could do with better roads here, since, we have express bus roads which don't solve traffic problems at all!
I'm not feeling this Campus DLC Biffa. My parks all burnt and industry zones require all four being built to supply the factories. It already feels a bit disposable. I think the vanilla game needs more lane options for roads, 3 lane especially. Without junction/lane mods it leaves only lane maths to mop up the problems and there are missing pieces.
Had similar problem in my industry area. The solution? A big roundabout around the city connecting to roundabout around the industry connecting to roundabouts in the corners of the area connected to roundabout in the middle. I have an urge to block all left turns.
Watched quite a few video's and they are a lot of fun to see. One thing I would like to mention is that instead of making sidewalks that are shoehorned into a roundabout just don't use the highways that do not have sidewalks. As long as you have network extensions 2 you can use the Road Zoning Modifier Tool and remove the zones from the sections you don't want to be zoneable. You won't be able to place buildings and such but you also won't have accidental zones created along the roundabout and you get to keep your sidewalks.
@Biffa you Rock! Have a great weekend! If you could make sure you highlight the size of the city before and after because sometimes the end result is WAY Better because the city after you are done has tons more people!
You should have signalised the ovalabout at 18:00. I've got a major roundabout working with 4 lanes as a motorway to CBD distributor road and it would be horrible without traffic lights.
Argh, Biffa! That's called a busway. It's a road reserved for buses.... And... You just ruined it. Le sighs... I mean you basically turned it into an expressway which works, but uh you still destroyed the person's design. :/
@@BiffaPlaysCitiesSkylines Without the right mods there is no dedicated busway. So he probably used normal road just for that reason. It was not attractive for motorists anyways before you came up. Just I admit he could have banned everything except buses and maybe emergency vehicles in traffic Manager though.
Such a happy intro music! Really made me day...aaaand waiting for Biffa to have a sip-of-tea ;-) Just wondering...what kind of tea you drink? English, Earl gray, Rooibos, some blend or anything?
Most traffic can be solved by dedicated turn lanes on intersections by changing the roads to 3+1 or 4+2. That way you rarely need timed traffic lights or even roundabouts and if you do they're super easy to set up.
These days I just try avoid left hand turns on major roads(that's right hand turns if you're in the UK and drive on the wrong side of the road like crazy people). But anyway, it seems to make the traffic flow pretty well. Of course there's nothing like a good roundabout
What is the point 25:43 : Well Biffa I just noticed that when you pause the game at that time he/she has a double right turn in the bottom right corner making the 2x2 lane connection to the ovalebout redundend (could be reduced to a 2 way out) OR Set 1 to right turn and 1 straight on !
Love these videos, you have so much patience, I followed your tips, sorted out one traffic problem, then got another one, was hair pulling time and lots of tea sipping :), also have you any thoughts on Planet Zoo, was thinking of getting it.
Good video. I would have liked if the fixes were specific to industry, not just traffic. In my cities I do the following to lessen industry traffic: direct highway access, city policies, production chain organization etc
New to the game and dig the video's. Have a question about the 1way roads. I notice you just click on them and flip them around. I've been trying to figure that out, but not sure how its done. Also couldn't find how to make the smaller roundabouts. Thanks for any direction.
Biffa I wanted to ask how are you finding your new processor for multitasking and recording your vids, as I’ve noticed it doesn’t seem to pause so much as your 1700?
As a German i still find those roundabouts rather Irritating, when i play games like that i never use them cause i myself rarely encounter them so … you know ? ;) and btw. what happens if you turn off all those speed restrictions ? or can you not do that ?
Hey Biffa I needed some help with my city....I used most of your tricks and it really helped in getting the traffic going smoothly. But a part of my city which is Grid-Like gets horky-porky. Can you make a video on that.
Id love to see you do a tutorial series at some point. I love watching your CS videos but i have no idea how to play the game. I cant figure out the best way to start my city
He has older videos where he builds cities from scratch; those can be informative even though they are not tutorials on starting cities. But I do agree a city starting tutorial would be interesting to watch. I learned how to start my city using trial and error because this is a game, of course, and does not really work like real life.
I now start new cities in Cities:Skylines by following this tutorial by Dylan, called THE BATTERY | A Super-Easy Start in Cities: Skylines, this can be found at ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-8FXyrf8dwVQ.html super easy and you can create many small cities like this at once if you wanted to speed up cash inflow and once you are happy you can start creating your real city keeping these cities or deleting them at will.