I've recently got back into D&D and am jumping into DM my first online game, using FoundryVTT for the first time. This video was really helpful in giving me some guidance on mods to use and I am especially thankful for your GM screen resources! Keep up the fantastic work and I look forward to checking out more of your channel.
I'm just getting started in Foundry and your video is a life saver already! The DM Screen alone was worth the watch. I'll definitely be your apprentice from now on. Thank you for your work!
Dude thank you so much for this video. I am in the process of moving my campaign and players over to Foundry and this video has given me so much to look into and implement. Thanks again for all the tips and help.
I had the same issue until I realised it was defaulting to a 4x3 array of cells. Set it to 1x1 in the settings and you get a full width panel per journal entry and its SO much more useful.
I think it used to be more usable when it would just display the single page of the journal entry. Now I’m having to keep telling the table of contents to go away.
@@DMTalesTTRPG If you are on Foundry v10 you should be putting Journal Pages into the GM Screen cells, not the whole Journal Entry. I think that’s why you get the table of contents in the cell.
Great video! I'm pretty familiar with Foundry, but most of these have been hiding right under my nose. I know these will make things so much easier and even more immersive. Thanks much!!
Great vid! I would also recommend PopOut!, which allows all sheets and documents and stuff to be made into their own windows, great if you have multiple monitors or prefer to have the documents handy.
We moved our game online to Foundry earlier this year, and I only got around to using three modules: The D&D Beyond importer, the VTT map importer, and the LiveKit AVClient. We've used D&D Beyond since the start of our 5e game, so we keep it as the source of character data. The VTT map importer lets us use 3rd-party map software like Dungeondraft. The built-in AV for Foundry hardly worked at all, and we were about to give up on Foundry entirely until I found out about the LiveKit module. Looking forward to using Dice So NIce and GM screen-
My dude, thank you so much for this video! I'm running a Worlds Without Number campaign for the first time, and I've decided to use FoundryVTT instead of Roll20 largely because what Foundry PROMISES. I've seen a few different videos on recommended modules, but this is the first one I've seen that keeps things very basic, and doesn't recommend modules that are going to have a whole learning curve of their own. Looking forward to watching some of your tutorials, as well!
After assisting many, many users in trying to just get *most* of these working. I would take this list rec with a block of salt. However, I can agree with DSN. That's an easy one -- I've never seen a need for the rest.
@@DiceAndEasy got it set up super easily for my next game and my god, just having a Dramatis Personae tab will be game changing for keeping track of the characters I've introduced them to and the voices I used for them!
Thanks for making these sorts of videos! The recommendations I’ve used have been instant hits with my players each time they are introduced, and the GM screen will definitely go a long way on my end of the experience 🙏
Honestly just installed several of these based on your video, Foundry is nice and people like you make it even nicer because yea the module browser sucks
You sir are doing the lords work. It's time I do a mod cleanup on my system for outdated mods. I also like Scene Transitions and Token Action HUD, however, both stopped working for me and it's driving me crazy that I can't figure out why.
Thanks for the kind words! I also need to do a clean up of outdated mods and mods I don't use! Hmmm which version of Foundry are you on? Both of the modules you mention work with Foundry v10 and lower. Did the modules stop working after you updated them?
@@rebelwithoutaclue7667 I have that mod, but for some reason Scene Transitions just doesn't work - I'm on V10 Stable - Patch 6 (Build 291) I was able to get the token action HUD mod to work. Midi QOL was doing weird things and rolling damage twice so I deactivated it. With all its quirks I still love Foundry, the community being one of the best parts. 🤙
@@maciekdrozdzik4748 Looking at the Scene Transition Github page, it looks like there is indeed a bug with the module working in v10: github.com/p4535992/foundryvtt-scene-transitions/issues/17 Glad to hear you got Token Action HUD to work! With Midi QoL I noticed that it was rolling twice if I had Ready Set Roll active at the same time. Are you also using that module?
the best module in my opinion is the token action hud. This makes rolling checks incredibly easy as everything is easy to find and you dont have to scroll through you character sheet but i do not now if it works as well for DND as it does for pathfinder2e
Lazy Money doesn't quite do what you said. The core system on it's own will let you enter "+10" or "-10" and it'll do the math, assuming you have the coins. The special thing it adds is being able to deduct money from a currency you don't have in order to make change (e.g. doing "-5" Silver when you don't have any silver will deduct 1 gold and give you 5 Silver in change). The button to do currency conversion is core. Adding or subtracting numbers from HP or XP is also core. Lazy money just does the "making change" part for you. Useful, I'd agree, but not quite how you described it.
Thanks so much for this video! I got foundry recently to start playing dnd online with friends....Planning the Wild beyond the witch light campaign. Very excited to get this underway and your advice is going to be great for me to create a smooth campaign!! :D Cheers!
You’re welcome! Glad I could help! If you want to get all the maps, tokens etc. easily to Foundry, there is a way to import Roll20 adventures to Foundry. I made s tutorial for that as well: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-TekBjczecaI.html
What module is letting you see everyone's HP/AC at the bottom of the screen? I've messed with a few of these, still having a rough time learning some of them since I'm still very fresh to this.
I think what you're referring to is Monk's TokenBar: foundryvtt.com/packages/monks-tokenbar If you didn't mean that, can you give me a timestamp to check and I can get you the correct module.
Apologies, I've tried scanning through the comments but I can't find what I am after. In the Monk's Scene Navigation, to the right of the macros along the bottom of the screen, you have what looks like a quick reference module for players AC and Passive Perception? What is the name of that module? Thanks to anyone who responds in advance.
I especially like the GM screen recommendation but i am struggling as to how you linked your images to the tabs. if i try and add them via journal entries they only occupy a small piece of tha tab and most is empty. Cant figure it out.
Are you adding the Jorunal Pages to the GM screen cells? If you add the Journal Entry itself, it won’t work correctly. I have a tutorial which goes through that: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-TyneLIsc9xY.htmlsi=PUpAIX2p0UMTcaHi
@@Katorade so you need to make sure that the grid size for the tab is set to 1 x 1 and then it will cover the whole screen. I think I cover that in this video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-TyneLIsc9xY.html
Hi, I was wondering where I could get tabs that look similar to yours for the GM screen, unless you went ahead and made it yourself, which would make using this a bit more difficult.
You can find the images I used here: drive.google.com/drive/mobile/folders/1hiDrPKM6TgyKz0ty6uhgEFYa0tFtsmtE?usp=sharing Just make sure to set the cell that you use for the image to cover all the columns and rows so you can have the image cover the whole GM screen.
If you set the cell you put the Journal Page in to cover all the columns and rows, that should do it. Also make sure that you put the Journal Page in the GM Screen cell, not the Journal Entry.
Look man, I love your channel and all, but if 300 hours in foundry is how we define a resident expert, then what the heck does that make me? (4 server hosted instances of foundry preconfigured to support 5 game systems. 20 hours a week spent preparation for 3-4 levels of multilevel maps with interactive shop triggers and 2-3 story buildings. Trees that you can pass under, and teleporters to bring you to other scenes….) This post is not a swipe, it’s just a joke about how my life has been consumed by this wonderful application! I hope you all enjoy
It depends on the module! The following modules are system agnostic, meaning they should work with any system: - Dice so Nice! - GM Screen - FX Master - Dice Tray - DF Settings Clarity - Monk's Scene Navigation - Tokenizer The rest are specific to DnD 5e.
Dice so Nice has had a compatability risk FOREVER. Same goes for Dice Tray. Both going back months now. Tokenizer is a royal pain especially if your internet is not awesome, and mine is. Some like Drag ruler, and Lazy money seem redundant. Scene Navigation rules, as well as FX Master
Probably unpopular opinion, but I don't like "physical dice" in VTTs. It slows the game down unnecessarily. Yeah, it might look cool the first 3 times, but there's so many things that can slow down stuff when you play online, I really don't need an additional 4-10 second wait every time one rolls...
That’s fair! I can definitely understand that! If I’m remembering this right, you can set Dice So Nice to show the result immediately instead of waiting for the 3D dice roll to be done
You're recommending starting... With MIDI-QOL? Well, if you're trying to steer people away, well done? That's 100% only DnD 5E, and pretty much an entire system replacement. To each their own, but recommending something so complex and prone to breakage to every new user seems a little strong a recommendation
I specifically point out in the video that these modules are for DnD 5e. I think it is inaccurate to chatacterize Midi QoL as a system replacement when what it does is automate mechanics in the system
@@DiceAndEasyThis is objectively wrong. The module replaces and overrides several of the system's core methods. There is a *factual* agreement even from the dev itself and its power users that you should *not* start out with this module.
@@Zhellybelly Why bitch about it? Most foundry GMs came from Roll20 or FantasyGrounds and wanted a more robust VTT. I jumped into midiQOL right away, and it's probably the best module out there. Sure it takes some setup as the GM, but your players will love you for it. It basically doubles the amount of time my players have roleplaying and having fun in a session, as opposed to struggling to remember things and fumbling around with the UI.
The module that shall not be named and definitely doesn't exist and no one should definitely not look for it to absolutely not see what it doesn't do, because it doesn't exist.