Iven't touched dying light in a while. However I recently got bored with dying light 2 and couldn't get my main save on DL1 to do a NG+ for some reason. So U know what? New game completely and boy. It's amazing. I don't think techland understands how important details are anymore or lighting, the lighting makes me feel at home. The story of the game makes me sad and depressed but playing makes me feel good. Even with all the gore updates and weapon animations, fighting in DL2 does not feel as good. Yes we can block now without it taking up a slot in DL2 when fighting humans but they don't feel like right, never did. And of course the environmental story telling, the interior designs, the breakable objects, this game gives me a way more intense fight or fly response than DL2 They should've kept all "phases" of the zombies in for diversity, same mistake they made in DL2. They should have all the weapons in higher rank and rarities, same as DL2. But otherwise just a fucking great game.
I never realized that civilized society was so close to Harran. Hell, some dude with a telescope in his apartment could probably peak into the Quarantine zone and witness Crane slaughtering Rais' men with complete legal impunity.
@@XXcal.I don’t think the infection spread until the end of the following, more likely protests regarding the virus and controversies with the GRE or something
My latest Nightmare run made me notice that early game zombies are tourists, and the end game ones are all soldiers and athletes. I thought it had something to do with activating the Following before fully beating the game but apparently not.
@@KirasfoxIf I am not mistaken it was the Olympics or something basically as important to Harran. It was called the Global Athletic games and it allowed for Harran to be a neutral city filled with every culture. And yes, the people were mad at the government for allowing their culture to be watered down and their city to be a tourist destination. It did save the city financially, but it made the virus spread way easier.
It's a standard RPG level scaling mechanic. The enemies are completely dependent on the level of Crane. I appreciate level scalings positives but for me personally I'd rather level scaling wasn't a thing. Have areas with harder enemies and areas with easier enemies. I don't want every zombie to be max level when I'm max level. Give me my power fantasy.
@@upon-fe2720omg, this 😭 I don’t know why every zombie game is like that. I made the mistake just today of speedrunning the main storyline of dead island 2 with the intention of coming back for all the side quests later but now all the hard ass mutant zombie types are EVERYWHERE when they used to be normal boring areas
virals and zombies at the beginning all have civilian clothes, while virals near the end have the outfits of tower runners and zombies have gear. Really shows survival of the fittest.
So glad you mentioned the kid you can rescue in the airdrop mission, found it by accident, refused to enter the house cause I thought it was a screamer and I said fuck that.
@paladinboyd1228 I guess the kid gets eaten? I've played the game 3 times and never went past the house where she was hiding, I didn't pick up dying light till 2019 so I never watched the E3 trailer.
There's another side mission with 2 children who go looking for their mum. It's at the harbour safe house and the place you find him is the same house I think. But most locations inside look the same.
@roxinim6479 it doesn't said, it's just an obvious thing,according to the fact that the tower is out of antizin, the majority of bitten runners just became the virals
bro its literally 3 notes 😂 it may be decent i guess (i found it annoying) but nowhere near top 20 theme songs. if you wanna hear what a good theme song sounds like play skyrim, legend of zelda, even GTA 5 police chase themes to me are way more complex and better songs
My head canon for the updated zombies is that, while the virus has been in Haran for a while, Crane shows up late in the process. Everyone who is still alive is running out of food and medicine and other perishable items; they're getting desperate and the zombies and special infected are honing in on them. Plus, Crane is killing a lot of Rais' men and bandits who are getting reanimated as infected. So, basically, the virus is overtaking the last bit of survivors and Crane is adding to the body count so a lot of the zombies in the end game are "Fresh".
The first part is probably true but we don't really have any indication that they revive into zombies, the virus seems to need the victim alive the whole time. Another factor that's likely is the zombies seem to be continually mutating on top of everything else so that can be another reason there getting tougher.
i actually forgot how they made a border from harran and the city which was still not infected yet from the virus, this was actually quite a cool detail to notice. 0:12
In the tower you can over hear some survivors talking about the wall. They mentioned how they built it in 3 days. I also believe the goon zombies, the massive ones with the rebars built it and that’s why they are massive.
I never noticed that first one. For some reason, I always feel like Harran is in the middle of nowhere with nothing around it. Knowing there's a functioning bustling city right outside of the walls is insane to realize.
Yes,cause technically Harran is divided into 3 parts,Slums,Old Town and the other one,which remains uninfected, covered with walls and military towers to check the situation out
I used to just veg out on the roof at night after playing for hours; usually drunk. I remember just chillin there watching the outside portions of the city, trying to pinpoint where the walls were running and such. Fun attention to detail.
If this game had settlement management in Brecken's Tower, I would never stop playing it. Imagine looting resources to help your community get food, weapons and maintain building infrastructure, as well as keeping safe areas from zombie invasions to maintain resource logistics.
@@Ape8658 Nah, it should be much more than what we got in Fallout 4. I've been playing it a lot recently and I'm constantly thinking how much better the settlement system could've been. Imagine being able to form squads who go out to scavenge locations you've cleared or to secure resource nodes with logistic networks which hauls the resources back to base and you could hire people to utilize said resources and make weapons, armor and ammunition. There could've been natural rivalry between settlements which eventually turns into faction warfare for numerous reasons, water scarcity for example. I don't think this stuff would be too difficult to create since there are many 4x strategy games which already have it figured out.
proof dying light is the peak of zombie games (edit 2.0. I'm just adding zombie games onto the list yall recommend.) edit 3. THESE ARE NOT IN RANKING ORDER. IT IS A LIST edit 4. a new challenger has approached position 7 1. Dying light 1 2. Left 4 Dead 2 3. Plants vs. zombies 4. Days gone 5. Walking dead 6. Dead rising 7. 7 days to die 8. Dead Island 9. Project Zomboid 10. Black ops zombies 11. Last of us 2 and 1 12 Dying light 2 13. Resident evil(s) 14. house of the dead
Dying light over dead island, but I really do enjoy dead island 2, it's just nothing beats DL at atmosphere I was truly terrified playing that game for a long time lol
This game was the first game in a long time that made me feel something. It took me a little bit, but i started connecting with the characters pretty hard. And the way some of these missions play out, man...for as old as this game is, its really gripping. Best 8 bucks ive spent in a loooong time
Is funny to play.. I almost did not try it cause of general opinions. But it was worth it. Many more options on parkour and the combat system. And yes, the main story is hard to feel. Well now we have fire guns and tolga and Fatin are somewhere in the game and is really curious how they are here.
Not a bad game but Not a good game at the same time. On launch, hell yeah it was crap, but you gotta give techland credit for adding more stuff and not abandoning the game.
I've always seen the difference between the starting zombies and late game zombies as the contamination evolution. Like, in the beginning virals are regular people who turned, later, the viral seems like runners who turned due to the antzin crisis. Also, the virus having time to evolve makes the zombies deadlier
The 5 years I spent with this game were magical. The best times I've EVER HAD in gaming, and I've been at it since 1982! Most notably the two friends from Holland and the one from Japan that I met through DL. We would meet up at Jasirs farm, bust each other's chops and trade weapons and wait to take on invading Hunters. We would either make them rage quit, or some apex predator would come in and destroy us. Sessions would average 4-5 hours, such epic fun.
@@robinackermann7711 We were all in our thirties then, and we all ended up having kids and just drifted apart. Hard to check your ps messages and hop on a session when you've got a crying infant and a cranky wife. But MAN what a run! In my eyes what Techland produced with that Following DLC and the Hunter invasion is the most atmospheric gaming I've ever experienced. In my book Dying Light 1 is a true masterpiece.
And in 7:58 you can hear his cynism and malice in his voice too. Crane is taunting him before he finishes him off. Two different sides of the same coin
The zombies changing appearance is cus the virals are newly infected, so the original ones in regular clothes have deteriorated into regular zombies. Meanwhile, newer runners and also Rais's guys, who wear different clothing, are now starting to get infected and turn to runners
Fun fact I think when you are around normal zombies and you've set off an explosion you can actually see the zombies get turned into virals because the explosion was so loud that eardrum exploded causing a loud ring pushing out blood. I think because of that loud ring it causes to activate adrenaline mode and hypersensitive that they also know where you located and are hyper aggressive until you're dead.
I noticed that after i did the Tahir boss fight, once I got back to the streets of old town, two infected begged me to wait after damaging them, then went back to normal zombie habits. Was not expecting it at all and the first time I have seen that. Just picked the game up on sale for $9 including DLC.
I honestly hope that they put in the dynamic day and night cycle into Dying light 2 and the weapon degradation in as well, like they had for Dying light.😊
I think the virals resembles rahim and jade after you beat the game, i know that there is a lot of models but i am sure that they do it intentionally to triggers memories
thats one thing, the other thing is at the start zzombies look like they got infected while the city was falling down and at the end there are more zombies that look like survivours you see in game
They do it because those specific models are stronger than the other models and those stronger models resemble jade and rahim simply because of budget, not to trigger memories. Dying light didn’t have a very good budget so they reused tons of assets. Can’t imagine what this game would’ve been if it had gotten a far bigger budget. They probably would’ve just continued updating this game rather than moving on to the sequel.
I'm spanish and i never tried the game with voices on english, i always said spanish was better but after seeing the english version of Tahir's death made it 10x times better than Spanish. Colder, enraged... Jeez that was top tier voice acting right there. 🌟🌟
One thing about the lights of the city from a far. I downloaded this game for the third time, but each playthrough this detail keeps me wondering about it. Think about dl 1 city, zombi virus, antezin, and how humans are forced fight for their life every day. And behind that wall there is a city. Absolutely regular city, where every morning people wake up, go to work or university and etc. They live their normal life, enjoy simple things as weekends and on and on. This is so uncanny for me 😅
Its even more disturbing when you realize this also happens alot irl Some kid is scared to go outside fear of getting sniped and then there's someone on the other side of the river reading a book, unaware of whats happening
the day night cycle is just so much better with it being dynamic, with 2 sure its dynamic but they did it in a way where its kinda static as opposed to the skybox actually moving like here in DL1
Yeah but I also get it with dying light 2, I mean I hate that the sun just teleports through out the sky at certain times, but techland said that the reason for that is for the lighting, they said that having the sun and moon stay in place let's them give better realistic lighting wheras if it was constantly moving (like in dying light 1) then the lighting wouldn't be as consistently good, which makes sense as sometimes in dying light depending where the sun moved it made it very hard to see things at daytime as either it was in your face blinding you or it was hidden behind a building making it dark, wheras dying lighr 2 they have different light maps baked into the different stages of where the sun is, so every few hours in game when it hits certain time and the sun teleports it loads up the new baked in light map to try and give more consistent lighting
The modern day atmosphere was so much more interesting and immersive than the apocalyptic future atmosphere. I don’t think they did a bad job for DL2, but 1 was done perfectly
zombies changing is really cool. Starts out with random people & ends in virals being Tower people while street zombies are Rais people mixed with soldiers.
THIS shit look like it’s own version of a MK PIT level fight😆😆😆! Addendum😏: You even got the sun OUT in THIS instance of the scene in STEAD OF the MOON😆!
I like how the models of zombies change towards the end. You see more zombified versions of Rais’ men, and the virals have the appearance of survivors/other runners, showing the events of the game taking its toll on those who were trying to survive the outbreak long term
I also noticed that when the sun starts to set all the walkers will look up at it and seem to forget about everything including the player even if you start running circles around them (idk if this was already known but my dumbass took until my third run to notice it)
The antenna thing is like a typical zombie survival game mission of trying to restore communication in the area. I'm nearly finished with my playthrough of the base game and I legit didn't notice that subtle detail that the static clears up after you fix the antenna.
I modded a "Sniper Rifle" (I basically gave the rifle with a red dot magnifier about x3 zoom) Anyways you gain more points from a kill, the closer you are to an enemy. If you are sniping at a distance the points rewarded are worth far less.
Your one of my favorite RU-vidrs because i actually love dying light 1 and 2 and seeing a RU-vidr actually play dying light with mods and show off secrets
no everyone is still alive outside the quarantine in the beginning, i mean that’s how crane was sent in. spoilers: also at the end of the following DLC when u become the night hunter, u can see crane coming out of the sewer system and it leads directly into the uninfected town
I do remember noticing the radio being crystal clear when we repaired the antenna but these details are just crazy. Just another reason why this is my all time favorite ❤ gotta replay this shit again now that I'm on ps5
wow, i love how the surrounding cities don't give less of a shit about the poor souls in the QZ. But then when THV gets out, oh noe! It's a clusterfuck XD another great video as always
The only thing I did was at 5:26 I want to experience the explosion that the developer work hard for and boy that was so cool and I'm glad i looked back
Zombies having normal clothing like in the first missions makes more sense tbh. Or like in the following where soldier zombies are mostly placed in outposts
4:34 - you only have the chance to save the kid DURING that quest. It won't appear again in any other context as it is not like other random events in the game. 7:24 - this is to give the player a more accurate perception of what a "boss" looks like, this technique is frequently used by FromSoftware in their boss characters.
The zombie changes were pretty interesting for me. I spent thirty hours playing before the airdrop mission, trying to do everything I possibly could, go any place I could, before starting the day and night cycle, and the changes from just doing a couple of main quests after that are striking. Infamy bridge, which was a cake walk, becomes hell, and hordes that were easy to destroy before become incredibly deadly.
The weapons actually look even more different when you repair them. There are a few exclusions tho, like Korek Machete which looks same all the time, only with more blood on it, if I remember correctly.
I have over 600 hours and seeing that outside the quarantine the city lights on makes me actually sad. Knowing the people could look up on Harran. And that so many later on know in Dying Light 2 that these full city lights are never to be seen again cause of the virus spreading world wide