Тёмный

Thief 4 - An analysis or an autopsy 

Strat-Edgy Productions
Подписаться 170 тыс.
Просмотров 254 тыс.
50% 1

Second Channel: / @pfassett
Music: incompetech.co...
Patreon / stratedgy
Twitter / pfassett
Discord / discord Thief 4 - An analysis or an autopsy
Twitch: / strat_edgy
Patreon: / stratedgy
Thief 4 or Thie4f of Thief 2014, is the game that killed the Thief franchise dead. So how did it happen. Did Garret go out with a whisper, a moan, or a horrified scream. Watch the video to find out.

Опубликовано:

 

27 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 894   
@TheRageaholic
@TheRageaholic 6 лет назад
Superb job, man. I'm only 1/3 of the way through and already a knockout effort. I've said it before, and I'll say it again: This game had some SERIOUS backstage turmoil going on. Divergent design, studio politics, East vs. West elitism... I would kill to interview one of the devs and get their side of the story. Because - as bad as Teef is - (and it is indeed terrible) in a weird way, it was also a valiant effort, considering what Eidos Montréal were up against. Eidos Montréal's Founder split halfway through, in disgust at Square Enix's micromanagement. The previous Producer (Mario Tracey-Aguera) - who had allegedly turned Teef into a third-person Assassin's Creed-esque Action title - was abruptly replaced by Stephan Roy. That Roy was able to refocus all that wasted energy and money into a _somewhat_ playable first-person stealth title is nothing short of herculean. He deserves no small amount of credit for getting it into a semi-playable state, regardless of the game's actual quality. Make no mistake: The game is awful. But the _story_ behind the game has got to be fascinating. And likely holds myriad lessons for aspiring developers.
@southernfriedmedia3968
@southernfriedmedia3968 6 лет назад
what lesson would that be, don't trust Canadians to preserve the integrity of an established fan base?
@gdomjan83
@gdomjan83 6 лет назад
LOL, I just wanted to send a tweet to you to check this video out, because I know you are just as big of a Thief fan. But It seems I was a bit late. :)
@ZeroHxC07
@ZeroHxC07 6 лет назад
Oh shit! It's razor! You guys should do a collab one of this days.
@StratEdgyProductions
@StratEdgyProductions 6 лет назад
Yo, Razor. Been watching your channel for a while, man. Thanks for dropping a line. Hit me up in DM if you ever want to chat.
@kasra8255
@kasra8255 6 лет назад
If it was me, I'd never let Eidos Montreal to touch Thief or Deus Ex ever again.
@Leadhead
@Leadhead 5 лет назад
Thief 4: use a focus meter Thief 2: focus
@Furymgs3
@Furymgs3 4 года назад
"Sense: Ability to visually detect noises..." Back in the original games, you used your own earholes to detect noises, and it worked fine.
@DIEGhostfish
@DIEGhostfish 3 года назад
@@Furymgs3 I could see it for the deaf. Heh, see. But yeah it is an easier thing for others
@Furymgs3
@Furymgs3 3 года назад
@@DIEGhostfish It's not a feature for the deaf, though, it's a gameplay feature. It would be like puting the Colourblind option has an unlockable skill.
@DIEGhostfish
@DIEGhostfish 3 года назад
@@Furymgs3 Oof.
@IrrationalDelusion
@IrrationalDelusion 2 года назад
@@Furymgs3 that would be coooooool!
@tenbeat
@tenbeat 6 лет назад
According to some in-game lore (thanks Thief 4 wiki), this isn't the same Garrett, it's a descendant or reincarnation of some sort and takes place hundreds of years after the other games. His eye isn't mechanical... it's just blue for some reason. Probably related to the seance thing going on at the end of the prologue. That's what allows him to use his focus ability. You actually can find the original Garrett's (called the "Master Sneak-Thief") mechanical eye as a treasure. So it's all just coincidence I guess. Coincidence that he looks similar, has a special eye, is named Garrett, is a "thief"...
@scavenger4704
@scavenger4704 6 лет назад
Not really, it's just a reboot or spiritual sequel. Basso and Erin are in the original games too.
@tenbeat
@tenbeat 6 лет назад
Scavenger It's a different Basso, just like it's a different Garrett. And the girl at the end of Thief: Deadly Shadows is not Erin. She may be the inspiration for Erin, but it is not her.
@scavenger4704
@scavenger4704 6 лет назад
Bætnet I know that, my point is that those 3 characters can't all be a coincidence at the same time like you seem to be implying, that's why I said reboot or spiritual sequel instead of true sequel. The world of Thief 4 is not the same as the original games is what i'm saying.
@GarretsShadow
@GarretsShadow 6 лет назад
Scavenger There are actually numerous references in Thief 4 to the events of the previous games, implying that they did in fact happen. E.g. finding OG Garrett's mechanical eye like Bætnet mentioned, also "Moira Asylum" which is clearly the insane Widow Moira's old seafront mansion from Thief 3. Even finding the old Hammerite Cathedral from Thief 1 and the abandoned Keeper Library under the brothel. A cursory glance on the wiki reveals that the events of Thief 1-3 did actually happen in the same universe, a few hundred years before Thief 4. It is the same world. You're right though, it is silly that those 3 characters all appear again in Thief 4 as if it were a different continuity. It's just shit writing.
@tenbeat
@tenbeat 6 лет назад
Yeah, it is technically a reboot, but one that takes place in the same universe, hundreds of years later.
@TheApeCollective
@TheApeCollective 5 лет назад
Damn, this still hurts, 4+ years later. Thief 4 was such a huge dissapointement for me that it made me begin my own stealth game directly inspired by the first 3 games. I hope I finish it sometime in the future.
@bread_n_butter8614
@bread_n_butter8614 4 года назад
Can't wait
@TommyVercettisGamingNews
@TommyVercettisGamingNews 4 года назад
I'm replaying it quite good
@Nachzehrer057
@Nachzehrer057 4 года назад
How is the progress going? What will it be called?
@heatsink47
@heatsink47 3 года назад
How is the game
@anti-socialage7394
@anti-socialage7394 3 года назад
I'm going to need some info on that game you're making. I'm an early backer, and the wait is killing me. Finish it already!!! ;)
@Lycras
@Lycras 6 лет назад
In original Thief you could even lean forward alt+w.
@elgatochurro
@elgatochurro 5 лет назад
i just used left or right and mouse... i didnt know you coudl though
@JarlFrank
@JarlFrank 6 лет назад
"We're never going to see another Thief game" - we're contantly seeing new Thief content in the form of Fan Missions made for Thief 2 and Thief Gold, so I'm not complaining. A lot of them are much better than any sequel made by whoever currently holds the rights could be, anyway.
@quinnmarchese6313
@quinnmarchese6313 4 года назад
alternatively you can play the excellent dishonored series. a little more assassination focused but so similar that frankly i consider d1 the real thief 4. plus, corvo in d2 is voiced by stephen russell so he's literally Garrett
@Verbose_Mode
@Verbose_Mode 3 года назад
The problem is Dishonored will never have the sense of vulnerability that Thief does. You *can* sneak in Dishonored, but you always have the _option_ to go on a murder spree. In Thief, you can't fight worth potatoes.
@JarlFrank
@JarlFrank 3 года назад
@@Verbose_Mode Eeeeh I may be biased since I've been playing Thief for over 10 years and know the engine in and out, but once you learn how to use your sword and circlestrafe, combat in Thief is really easy.
@VancoreAMVs
@VancoreAMVs 3 года назад
@@JarlFrank Yes, you can be good at combat but the skill needed for it is huge, much harder then just sneaking past/avoiding/knocking people out. Good job at mastering it! Dishonored makes combat easy so its just another way of playing instead of a way not to play.
@nepaliprayasgurung2594
@nepaliprayasgurung2594 2 года назад
@@JarlFrank No its not combat in Thief is hard and the supernatural creatures like Vampires, Robots, Ghosts were harder to kill then your normal human enemy guards. Combat is hard even if you were skilled at using sword and blackjack and bow and arrow!
@HenkkaArtGames
@HenkkaArtGames 6 лет назад
Watching this video the asylum part feels like they tried to somehow recapture Thief: Deadly Shadow's Shalebridge Cradle (at least on the surface level) without having the skills to actually pull it off
@ninaroux8791
@ninaroux8791 4 года назад
Personally haven't played Thief 4 yet. I'm too terrified of having my fond adolescent memories of the first three games destroyed. I think when I first saw the trailers for this I really wanted to love it, but when I heard Garrett speak and it wasn't Stephen Russel in his iconic gravel tones, I think I cracked in half a little.
@ninaroux8791
@ninaroux8791 4 года назад
Misanthropic Attack Helicopter. I'm keeping my hopes up that one day, we'll see a sequel slip from the shadows that stays true to the spirit of the game and the characters.
@alexsm3882
@alexsm3882 3 года назад
Play it for academic purposes. It has its moments visually when it copies dishonored, but as a thief game... at least you'll know first hand what you're criticizing.
@IrrationalDelusion
@IrrationalDelusion 2 года назад
@@alexsm3882 don't waste time, it's linear, unbeliveable, terribly built
@alexsm3882
@alexsm3882 2 года назад
@@IrrationalDelusion I played it some years ago, and yes do waste time so you don't have to parrot what others say. It is mostly horrible, but at least I know why for myself. And it does have its moments as well.
@Go_Coup
@Go_Coup Год назад
@@alexsm3882 , eat feces. That way, you'll understand how it's disgusting, instead of simply assuming it is.
@luckyfox2997
@luckyfox2997 6 лет назад
1 hour autopsy of Teef? This is gonna be awesome. Also, somewhere in Arizona, a man swathed in black and white wearing aviators is nodding his head in approval. Optionally he's giving you a standing ovation.
@TheRageaholic
@TheRageaholic 6 лет назад
Damn right he is.
@thesplendor8654
@thesplendor8654 Год назад
​@TheRageaholic Oh heck yeah!
@thomashightower7881
@thomashightower7881 6 месяцев назад
Ayy, did I pass a "Shivers" check?
@ByzantineDarkwraith
@ByzantineDarkwraith 5 лет назад
"basically if you don't use opium, it's because you didn't know you could" 100% true
@stevenclark1662
@stevenclark1662 2 месяца назад
This deserves way more appreciation than it got 5 years ago
@ByzantineDarkwraith
@ByzantineDarkwraith Месяц назад
​@@stevenclark1662 Thank you lmao. It’s especially funny considering the fact that I got clean from an opioid addiction ~2 years after posting that comment (slightly less than 3 years ago today).
@Zelousmarineinspace
@Zelousmarineinspace 6 лет назад
I played through Deadly Shadows with mods that removed loading. It was a great game, and deserves to be part of the Thief Trillogy. What I'll say is going to spoil the game if you haven't played it, and I think you should honestly because it's fantastic. But out of all the factions in that game: ONLY THE KEEPERS WERE DESTROYED IN DEADLY SHADOWS. ALL THE OTHER FACTIONS STILL EXIST. Meaning the fact they are no longer in Thief 2014 is purely because they didn't want to have them back. It's a stupid decision because the conflict between the Hammerites and Pagans is the main focus of the entire Thief trillogy.
@alexsm3882
@alexsm3882 3 года назад
Jumping in general in DS fucked me up. Always misfiring and I won't even get started on garret getting stuck mid flight. But it still felt like a thief game.
@skaruts
@skaruts Год назад
My biggest peeve is that they called it just "Thief", as though it represents the series in any way. I think it's disrespectful and arrogant, and I'm sad that became a trend in games and movies. TDS is clumsy and clunky, but if you can get over that, it's an enjoyable game that also feels like a thief game. I loved it very much.
@elgatochurro
@elgatochurro 6 лет назад
After finishing my first thief game I can actually feel myself getting anxious and tightening up over the fuckin guard knockouts taking 5 seconds... just that 5 seconds I'm feeling just the tension...
@GarretsShadow
@GarretsShadow 6 лет назад
Sorry but my inner Thief superfan is going to have to correct you on one thing, Basso didn't owe Garrett for the Bafford job, Cutty did ;)
@StratEdgyProductions
@StratEdgyProductions 6 лет назад
damn my feeble old brain.
@BROandGOAT
@BROandGOAT 4 года назад
and then cutty fucking died
@Ammoniumbicarbonat
@Ammoniumbicarbonat 4 года назад
BrandonC He was a good man, what a shame
@JoeTAC
@JoeTAC 4 года назад
Thank you! It's been bothering me the entire time. He only got Basso out to get with his sister. In the 2nd game, you help him get with his fiance too.
@GepardenK
@GepardenK 4 года назад
@@JoeTAC I make it a policy never to take a job this sentimental
@Ammoniumbicarbonat
@Ammoniumbicarbonat 6 лет назад
A video that any true taffer would choose to watch over a trip to the bear pits tonight.
@JustGency
@JustGency 6 лет назад
The bear pits aren't that great anymore, anyway.
@Shadowfell
@Shadowfell 6 лет назад
No more paw hooks.
@CSM100MK2
@CSM100MK2 5 лет назад
Back in my day....
@bettyjane6684
@bettyjane6684 5 лет назад
The developers really should have worked "taffer" into every game - and worked harder on the goofy dialogue between guards - which was always charming!
@dehumanized93
@dehumanized93 4 года назад
@@JustGency You should have been there years ago. Tell ya... the bears then? They were something to see!
@nbtwall7287
@nbtwall7287 5 лет назад
Hey pro tip: you can also kill zombies with fire arrows. It blows them up into little bits, so they can't get back up and gnaw on you. Just wanted you to know for future play-throughs, good video btw
@elgatochurro
@elgatochurro 5 лет назад
they also work great on mechanists machines. i only learned it LATE into my second playthrough but it helps a lot to jsut destroy a fuckin camera or fight the large machines head on instead of trying to get to their backside... expensive but it works.
@Omega6047
@Omega6047 3 года назад
There's a better way. down them with a sword (2 charged hits should get the job done) then quick save the game and immediately reload. The game bugs out and the zombies technically get up instantly but are actually stuck in the downed state. Cheesed through half of the cathedral with this.
@matman000000
@matman000000 6 лет назад
Hitman Absolution had the exact same problems with level design. A bunch of small arenas connected by linear paths that hide loading screens and prevent you from going back. That's what happens when good graphics are deemed more important than good gameplay.
@quinnmarchese6313
@quinnmarchese6313 4 года назад
but absolution was at least fun (plus it has the only hitman story worth paying attention to, even with "and thats a fucking yeehaw" boi
@Furymgs3
@Furymgs3 4 года назад
@@quinnmarchese6313 Hitman players don't play Hitman for the story, they play it for the fun of having to figure out the myriad of ways they can tackle each assassination mission. Hitman games are very similar to Thief games in that regard. And focusing on the story instead of the gameplay is part of the reason why fans hate Absolution so much, since it made the game that much more linear. Not having to follow a precise story means that you don't really have to worry about coherence and continuity both between and inside missions, so you're free to design your big sandbox puzzles the way you really want instead of making it some kind of corridor. You have no limitations outside of the ones imposed by the mission itself, no particular need to be at that exact position to trigger that exact script or cutscene to move the story forward. Just NPCs with patterns, a few interactible objects, and clever squarish level design. Absolution was a decently fun stealth game, yeah... assuming you weren't expecting an actual Hitman game. But there are other games of that precise genre I'll turn to if I want to play that sort of game, no need to twist the Hitman series into something it's not.
@quinnmarchese6313
@quinnmarchese6313 4 года назад
@@Furymgs3 you read into my comment too much, no where did i say it was a good hitman game, i just said it was somewhat fun and had a decent story my dude
@Furymgs3
@Furymgs3 4 года назад
@@quinnmarchese6313 Yeah, I guess you're right. It wasn't a _bad_ game. But boy was it a disappointment, though.
@quinnmarchese6313
@quinnmarchese6313 4 года назад
@@Furymgs3 that is correct. Hugely disappointing. I prefer the standalone sniper challenge
@unstruckmatchstick2944
@unstruckmatchstick2944 Год назад
I really enjoyed the open world in Thief 3, it made the City feel much more alive and realised
@crabjuice47
@crabjuice47 6 лет назад
The older games for their time were good when it came to graphics and unparalleled when it came to sound. The scarce ammo and audio visual clues on how to play were the key to tension and immersion. Rather than the map markers and text pop ups and x-ray vision (FFS). They created modern graphics which is awsm but modern hand holdy game design killed it. Instead of a unique gem what thief was back then now it is a less than ok dime a dozen game. : / *sighs in older player*
@WastelandSeven
@WastelandSeven 6 лет назад
I know. I did find a free alternative called The Dark Mod that captures most of the ambiance and mechanics of the original Thief, only with a physics engine and constant updates. Its also got a ton of missions to play.
@Ad-im1ne
@Ad-im1ne 6 лет назад
Good when it came to graphics, during time of release? Eh, they were okay. Average.
@elgatochurro
@elgatochurro 5 лет назад
yeah, getting lost was annoying but binding compass to tab really helped prevent that in the future. and yeah with scarce ammo it forced you to decide "do i get past this part with or without using an item..." I never had a hard experience like that of the last two thief levels, in the first yeah theres alot of crystals around but searching for replenishing items is going to take time and might get me caught. in Soul Forge, i grabbed a bunch of gas arrows, expecting to fight more human patrols like last time... i was wrong but i managed with my limited supply of water arrows and the sewege pipes and such having a few more there for me here and there was just such a feeling of relief, it felt like a blessing. my first few levels i used water arrows on fuckin everything... later i just got better at sneaking around.
@quinnmarchese6313
@quinnmarchese6313 4 года назад
they weren't all that impressive graphically back in the day, what was impressive was how ai behaved around light sources and sound sources.
@kakyointhemilfhunter4273
@kakyointhemilfhunter4273 4 года назад
@@Ad-im1ne I don't know, I think the game looks good... Not battlefield amazing but good
@theguycompensatingforhissm5399
I think you were the correct amount of angry in this video. Awesome job, man
@StratEdgyProductions
@StratEdgyProductions 6 лет назад
Gonna stream Thief 2 soon. Hope to see you there :)
@theguycompensatingforhissm5399
I'll keep an eye out for it. Thanks for the heads up!
@WastelandSeven
@WastelandSeven 6 лет назад
Angry, sarcasm, irony, all mixed to a fine texture and presented as the highest of artwork for us. *bows before the great Strat-Edgy in respect*
@LeoKRogue
@LeoKRogue 6 лет назад
Amazing vid. The shard of the Primal Stone is embedded inside Garrett's eyeball. That's why he has Vision Powers at all. It's very draining/mentally shitty to use the ability because the Primal messes with human minds and bodies, and that's why the "Mana" Item in this game is Poppies; it calms him down, lets him Focus more. All I wanted to say. Everything else is 10/10. This game was such a trainwreck but it could've been so great...
@quinnmarchese6313
@quinnmarchese6313 4 года назад
i mean, forcing the main character to use opium to keep their abilities in check is an objectively cool narrative trope, too bad its wasted in this game
@frankdelrey6112
@frankdelrey6112 Год назад
new Unity vid pls
@MidnightSt
@MidnightSt 3 года назад
I liked thief 3. I was aware of the small areas and frequent loading screens, but it still kept the loop design, and even though not big geographically, the areas were still big enough and free enough, choice-wise, in my opinion. In t3, the areas were not SMALL... they were just more segmented.
@andreibercea942
@andreibercea942 6 лет назад
I think the general killed the guard because he expected him to be loyal and go the extra mile if necessary (cut open the man's belly like he did to make sure he didn't have anything on him). It shows how much of a psycho he is, I think.
@miguelcondadoolivar5149
@miguelcondadoolivar5149 2 года назад
It was very poorly conveyed, then. Like a worse version of Rais from Dying Light.
@redskullztv1276
@redskullztv1276 4 года назад
The sound legit breaks after an hour of playing
@peterv1436
@peterv1436 5 лет назад
Playing the asylum level really made it feel like the story arc was written by committee. This level was basically a rehash of the Shalebridge Cradle mission from T3. They wanted a creepy mission so they just jammed in Shalebridge Mk2
@anihilus2344
@anihilus2344 5 лет назад
And the Shalebridge Cradle did it better. Thief 3 as a whole is a better game than Thief 4. Thief 3 was the actual conclusion to Garrets story. Thief 4 was a souless reboot.
@Szederp
@Szederp 3 года назад
Really nice to see that people still appreciate the originals. We lost so much. Thank you for the video.
@Altair2000
@Altair2000 6 лет назад
at the end of thief 3 an old magic lady named the Hag slaughters most of the keepers after disguising as the translator. there are 5 magic objects she's after that lead to something called the final glyph, which can destroy and deactivate all glyph powers in existence. Garrett learns she intends to destroy the objects, since they are her only weakness, seeing how she armed herself for centuries with glyph powers. Garrett activates the final glyph, dissipating all keeper powers and exposing their whole compound to the city, where it normally would have been hidden. this plus having most of the keeper, bar four or five, murdered, the faction seems to outright disappear except Garrett, who became a keeper. even there it's inconsistent with this. hope I could help you fill in what happened with the keepers in DS
@francesco3772
@francesco3772 6 лет назад
The only 451 in this was the temperature this shit got my PS4 at.
@DeyvsonMoutinhoCaliman
@DeyvsonMoutinhoCaliman 5 лет назад
In the last video I watched from you I just said how Thief: Deadly Shadows was so much better. I don't remember the level design of that game, but it was certainly complex enough to make me get lost many times. The "open world" part was a small part of the game, not a big deal really, and it added well to the story. The atmosphere was amazing, I was afraid of the enemies, while in Thief 4 I felt like an unbeatable ninja. Loved how I could miss a backstab in Thief 3, but in the fourth we have that cheesy prompt button. In a way a prompt button is nothing more than a small cutscene, I remember the year 2012 and after, when cutscenes became a cancer. Then came Dark Souls, that gave back a game to people, not a movie, teaching developers what gamers wanted and things got better a little. Said that before watching the rest of the video, and you said something along those lines too, about the prompt button. In the other games the factions had their own reasons, they were cool. In this one we have a general where they threw all kinds of flaws, just to make sure we are the good side and he was the evil side, the morality depth of a child's book.
@pyramidhead138
@pyramidhead138 4 года назад
speaking of him being in a coma, that leads to another interesting question; how was he in a coma for a whole year, then he wakes up in a cart as if he were only out for an hour? (and when he wakes up in that cart, it doesnt say "1 year later", instead you get that information from the Queen of Beggars )and if they assumed he was dead why did they wait a whole year to take his body to God knows where? if they were taking it to the furnace place where you get that ring, you'dve thought his body would've been ashes a long time ago. I dunno something about the whole coma thing really doesnt smell right.
@JoeTAC
@JoeTAC 2 года назад
Thinking about it, I think her calling him "Big Brother" is some kind of weird thing that probably came down from the Square people in Japan, more like an "Aniki" sort of deal, like in the Yakuza where your mentor is your 'Big Brother'.
@AL-nv4gk
@AL-nv4gk 4 месяца назад
People do that worldwide not a Japan exclusive behaviour to refer to a close friend as bro or sis
@Thehotdogman
@Thehotdogman 3 года назад
I'd get through Deadly Shadows. It isn't as bad as people make it out to be, especially after the fan patch that does away with a lot of the loading screens.
@MaxWilco
@MaxWilco 6 лет назад
It's not really clear on whether Thief 2014 is meant to be a straight reboot, or some kind of continuation. I recall from watching a playthrough of Thi4f that there are some nods to the Keepers with the symbols that you see in the underground ruins that you traverse right after the House of Blossoms. There's a line nuGarrett has at some point about how they built over the old city. I think the idea is that Thi4f is supposed to be set a few hundred years or so after the original games, but that the returning characters are reincarnations. At the same time, I don't think Erin is meant to be the girl from the end of Deadly Shadows, but more of just a nod to that plot thread. The blue eye that Garrett has in Thi4f isn't meant to be the mechanical eye. His eye is like that from getting some kind fragment or something from the magical blue stone from the end of the intro mission. I think that's meant to be an justification for the ability to see through walls and stuff. You can, however, find a mechanical eye in Moira Asylum, which give the implication that maybe old Garrett died there, but again, it's not totally clear. All that aside, one of the real ironies of Thi4f is that it cribs a lot of it ideas from Dishonored, a game that's actually a much better successor to the original Thief games.
@elgatochurro
@elgatochurro 5 лет назад
they removed all magical beasts and fantasy things to fight in this game... this game entirely was jsut using thief brand as a way to build hype... thief 1 and 2, idk about 3 but theyre filled with fantasy concepts
@leilahnicki2111
@leilahnicki2111 6 лет назад
I so agree about thief 4 making so many actions a cut-scene was extremely detrimental..... This actually destroys the game feel, I mean that... Absolute destruction to game feel... This thing on it's own is a straight minus 2 stars from the controls category and that's exactly fair. If I was biased it would be minus 1 or 3 stars. So many games are doing this and it ruins the feeling of flow, they do it to ensure that the animations look better as the character isn't able to move and fuck things up for the animator.... But it's just not worth it, This is the result of visuals coming first. It affects the game play. In this case the controls... Just the most important bit of an action game, that's all.
@TOSUnbound
@TOSUnbound 4 года назад
I actually didn’t have an issue with the open world in Thief 3. It gave you a sense that what you did in your missions had an impact on the outside world. Even with the great level design in Thief 1 and 2 I couldn’t help feel like I was locked into some specific chain of missions where my factions and actions didn’t mean anything. Thief 3 also expands on that with the prison quests and several shops, to me it’s much more immersive even if it seems like a pain here and there to get through town.
@TOSUnbound
@TOSUnbound 4 года назад
Actually I think my biggest problem with the open world was the way the quarters were linearly laid out instead of done in a more hub style.
@logan9679
@logan9679 3 года назад
Thank you. You pretty much just taught me to make stealth maps for my 100% stealth class D&D party.
@cofiking23
@cofiking23 6 лет назад
I am a diehard thief fan from the very fist time the game came out. It was my father who bought it from Ukraine and gave it to me when he returned from his long trip. A strange dark cd came into my hands when I was a kid. I knew something was different about it just by looking at the covers. I was even a little scared, it looked mature. I fell in love instantly after playing it for the fist time. This bond never veined it just got stronger the more I thought about the game my appreciation grew. I played so many games in my life and Thief towers above them all by a mountain. This game you are analyzing isn't thief...it is an abomination of a something that was truly my great love. I was disgusted by it and couldn't even last 20 minutes.
@leftypistolero5983
@leftypistolero5983 Год назад
"Basically, if you don't use opium, it's likely because you didn't know you could." --Strat-Edgy; 2018
@bulutcagdas1071
@bulutcagdas1071 3 года назад
My guess is that this game was designed at some point to be a sequel to Thief 3, that's why it was called Thief 4 at some point I guess, there are some bits and pieces left over that point to this: 1- Erin was probably the little girl Garett adopts at the end of Thief 3 2- The underground cave library was probably an abandoned Keeper library 3- Orion's zeppelin thingy probably was an unfinished project of the Mechanists 4- The weird fish-zombie thingies were probably used to be Pagan monsters/Fish people from Thief 3 And there are probably some other stuff that I'm missing, but this I think proves that they developed the game as a sequel at some point in time. Then during development they changed course for who knows what reason (probably publisher pressure, change of directors etc.) to make the game a reboot. And whoever that was in charge of the reboot thought it was a good idea to remove the Pagans, Hammers, Mechanists the Keepers (although Keeper order kind of disbanded at the end of Thief 3) and other factions which made the unique world of Thief and replace it with a generic bad ruler with corrupt police force, so you get the Captain Hook looking Sheriff guy. What bothers me to no end are the homages to the classic games through 1- The DLC Bank mission kind of nods to Thief 2's Bank mission 2- The mission where you go over the rooftops to get to the burning prison nods to Thief 2's amazing Life of The Party mission 3- The asylum mission is a nod to Thief 3's spooky Orphanage mission 4- The whole freaking clock tower is an homage to the clock tower Garett literally blows up in Thief 3 I just wish they could have done something totally unique with the reboot, use the IP's strong name and deliver a completely new experience like Prey 2017 (aka System Shock 3, or maybe should have been called Astro Shock or something? I dunno). It's just sad to see all this talent and effort go into creating a mish mash that wouldn't satisfy neither camp of old school Thief fans and some person who would be interested in a stealth action title.
@federicozabatta1612
@federicozabatta1612 3 года назад
I was so amazed by your analysis that I took a pen and paper and started to writing down all of the things you said about level design, sound design, and the script 👏👏👏
@AL-nv4gk
@AL-nv4gk 4 месяца назад
Weird 😂
@captainufo4587
@captainufo4587 6 лет назад
You missed one gold nugget when you talked about the opium in the brothel: if you're playing at the highest difficulty level, you automatically fail the mission, because one of the difficulty-related objective is to not harm civilians, and apparently flooding the place does that. Completely out of nowhere, everything seems to point to the fact that using the opium pumping system would be a non lethal system to get rid of guards in the buiding. Nope, it's considered the lethal option. No warnings about that. Bullshit game design. It's as if the team that developed the level never spoke with the team that worked on objective and the ghost / predator / whatever system.
@StratEdgyProductions
@StratEdgyProductions 6 лет назад
Which is goofy as shit seeing as how you are in the same opium filled level as the people you supposedly kill with it and you survive just fine. Broken ass game logic.
@thewatcher6830
@thewatcher6830 6 лет назад
you do know that also happens when you knock civilians out with your black jack ?. I think in the custom difficulties it explained why you failed the mission, it was either on " no kills or knock outs" or " no civilian knock outs" that said if a human/guard/civilian or animal was harmed in any way the mission would fail. I bring this up because when the player is doing a takedown it's non-lethal but it still "harms" the npc because hitting people with a 1 to 3 pound club kinda hurts.
@peterv1436
@peterv1436 5 лет назад
Drugs are bad, m'kay?
@blu5440
@blu5440 6 лет назад
The girl was from the end of thief 3. Also, I agree that they've gotten lazy with level design. They lost sight of originality and creativity. Linear isn't really good in stealth games like this.
@StratEdgyProductions
@StratEdgyProductions 6 лет назад
Wait a goddamn minute... So this is a direct sequel??? That is so much worse...
@jossricketts4452
@jossricketts4452 6 лет назад
I think they just took that one element. It looks more like half-assed reboot, that didn't have guts to openly say so. P.S. You should finish Thief 3. At least there's a mod that reduces number of loading screens (in missions). Deadly Shadows had good ending, with a nice callback to first game.
@Infernape7890
@Infernape7890 6 лет назад
The girl in Teef isn't related to the Thief 3 girl. They took the idea of Garret teaching someone else the ropes from Thief 3.
@Plutonia001
@Plutonia001 6 лет назад
It's not a sequel, and a real Garrett would not take an apprentice. If you pay any attention at all at the end of Thief 3, the part about the intro of Thief 1 where Garrett gets hired is missing from the outro of Thief 3. He never asks the girl to come with him.
@WastelandSeven
@WastelandSeven 6 лет назад
@Devious Weasel ~ Yeah, you get the idea that nobody on the design team took any architecture courses. Because that factory reminds me of some Unreal type DM type maps where the architecture is just there to give you something with some cover to shoot people in. The architecture serves no practical purpose beyond that. Its kind of like a Bethesda Dungeon. Its there for you to kill things and find loot in, but, it doesn't make any logical sense.
@demongrenade2748
@demongrenade2748 6 лет назад
I don't really buy into the "Thief 4 was held back by consoles" argument. While I hate comparing different games that use different engines and have different budgets, I feel this is a valid time to make that comparison. There are plenty of other games that have sandboxes that facilitate open gameplay that are much larger than thief's that are on consoles. Even the old hitman games had levels that could accomplish this (though mechanically they aren't built for it). And this is coming from a pc player. I haven't owned a console since the 360 era. If a developer takes their time, they can do quite alot within the limitations of a console. But Thief 4's devs didn't have the time and not organized from what I understand. They apparently had one hell of a time trying to make this but I don't know the details. Otherwise, I agree with everything else in this video.
@quinnmarchese6313
@quinnmarchese6313 4 года назад
i would personally say that its actually fantastic that consoles exist because it suggests a line that shouldn't be crossed to disallow certain players from certain games. it means devs can strive to cater to more people. certainly there are games that are somewhat held back by restrictions, and thief 4 is one of them. however thief 4 was held back by the fact it was a 360 game for most of it's life and no one bothered to reoptimize it for ps4 and xbone. T4s limitations were inherently outdated (and by extension, shouldn't have been a problem) by the time it had come out.
@Blaze6108
@Blaze6108 6 лет назад
Nice, but I want to point out that a cutscene isn't the same as an ingame animation. A cutscene is when all gameplay mechanics are suspended (cut), the problem with things like stealing objects is animations that are badly implemented. Far Cry 3 had pickup animations as well but they weren't nearly as bad as the ones in Thief 4. The problem here is that the game forces your character entity to re-position (allowing you to be discovered) and that the animations in general are just way too fucking long.
@DazeyChaineMusic
@DazeyChaineMusic 8 месяцев назад
4:00 that’s some really great logic bud
@user-ze7hp2jf5x
@user-ze7hp2jf5x 6 лет назад
I know what happened! in the old game we all know garret has a low tolerance level for stupid interactions or people so right after having to deal with that emo girl and falling or hanging off a rope in the middle of some weird sex ritual he decided that he would have nothing to have with the plot, so as the game flashed Garrett climbed up the rope, escaped the building, wacked some guy off the street put him in a cart and jumped out of that game, as the year passed by a happy coincidence that guy the master thief wacked was also named garrett and hes two buddies were carring him in a cart, how it that for a solid theory! its air tight x3
@dustinbrilliant2113
@dustinbrilliant2113 8 месяцев назад
Great job! Thief Deadly Shadows -both Hammerites and Pagan's had items returned, and still existed. The Keeper's probably split, except Garrett.
@TheSyliman
@TheSyliman 4 года назад
I don't know if you read comments on older videos, but I had no idea that there were supposed to be convicts in the asylum part. My game must have bugged out as the enemies were invisible to me throughout that entire section. I thought that was on purpose and that made it one of the spookiest things I have ever experienced in a game. Damn near shat myself a few times, trying to sneak around invisible voices threatening me. I thought that was the only part that elevated this entire shitshow of a game. I don't know what to feel now.
@TheMasterofComment
@TheMasterofComment 8 месяцев назад
You gotta be kidding me
@TheCommentGuy8
@TheCommentGuy8 5 лет назад
Thief 4 was, and still is, a train wreck. What makes the original Thief games great is the balance between gameplay, cutscene and story. My biggest problem with Thief 4 is the over usage of cutscene-locked-attacks(like in Deus Ex:HR) and scripted cutscenes. And the enemies and NPCs are more A than I.
@hayesy316
@hayesy316 8 месяцев назад
The lore of the Mechanists was so interesting, I was fascinated by them as a kid
@JammyGuns
@JammyGuns 6 лет назад
Fantastic analysis, spot on really, and very sad considering what could've been... Makes me want to replay Thief 1 & 2 for the countless time.
@BoxKeeperLD
@BoxKeeperLD 3 года назад
Playing this felt like playing a fever dream simulation.
@jasonboggs2835
@jasonboggs2835 5 лет назад
Great review! Thief Deadly Shadows I felt was really good, so maybe you should rethink playing it. It had an AWESOME level; probably one of the scariest in gaming history and right up there with "Haunted Cathedral" called the Shalebridge Cradle. Truly creepy and AWESOME! However, I tend to agree with your disappointment with the cut scenes. The entire environment was limited and claustrophobic at times but the game truly adhered to the Thief feel and story. It looked like a Thief game and felt like a Thief game AND pulled you in like a Thief game. My biggest disappointment, though this may sound petty was the absence of the rope/vine arrows. Instead; you were given a pair of near-useless wall climbing gloves that allowed to to go as you pointed out in Teef...only where the developers wanted you to go. One of the many upsides of Thief DS was the return of the aforementioned Keepers, Hammerites and Pagans.They always add to the Thief quality. Anyway....thanks for the Five Star review, but give Deadly Shadows another try. It's a "real" Thief game.
@ringodooby
@ringodooby 5 лет назад
I paid almost nothing for this game and I was angry when I finished it. My favourite genre of game was promised and I got none of it
@jonalmaraz9101
@jonalmaraz9101 6 лет назад
The Moira Asylum chapter was a pitiful sand castle imitation of the horror masterpiece that is the Shalebridge Cradle. You should have finished Thief 3 instead of this piece of shit.
@element1111
@element1111 6 лет назад
Don't forget the Haunted Cathedral, and the long trek through the abandoned city leading up to it
@anihilus2344
@anihilus2344 5 лет назад
Deadly Shadows with the Thief 3 Sneaky Upgrade removed the loading screens, making all the levels flow again. Deadly Shadows is a better game than this on one virtue. It is a CONTINUATION, and the CONCLUSION to the story of Thiefs 1 and 2, its in the same continuity, and the end of Garrets story. Thief 4 is a SOULESS reboot with NOTHING of what made the original three games good.
@jprec5174
@jprec5174 4 года назад
shalebridge cradle was awesome.
@anihilus2344
@anihilus2344 4 года назад
@@jprec5174 Shalebridge featured in my nightmares for awhile not gonna lie
@Player-10
@Player-10 4 года назад
Just an FYI: This game is supposedly set YEARS after Stephen Russell's Garrett and the City. And not just a decade or so, at least 100 YEARS. The factions no longer exist (for some reason), and Garrett and Basso are just names being reused. Not to mention, you should totally play Deadly Shadows, which Moira Asylum was actually heavily inspired by
@quinnmarchese6313
@quinnmarchese6313 4 года назад
iirc, the moira asylum is actually supposed to be the seaside manor from deadly shadows
@Player-10
@Player-10 4 года назад
@@quinnmarchese6313 yeah, forgot to include that bit, it's lore connected
@_catulus
@_catulus Год назад
Original Thief: designed to be explored. Thief 4: designed to be completed.
@DemienC.
@DemienC. 6 лет назад
"Sometimes murderer..." Not in my playthroughs. ... Ok, I "mercy killed" Lotus... Dude asked for it.
@elgatochurro
@elgatochurro 4 года назад
Thats not murder
@mmrchive
@mmrchive 4 года назад
Technically he killed Karras and the Woodsie Lord tho. It's mentioned in a conversation between two Keepers in the Forbidden Library. This is one of the reasons why they thought Garrett would be the "brethren and betrayer" Caduca mentioned.
@Alacritous
@Alacritous Год назад
The unavoidable unskippable actions drive me effing crazy. It's why I never finished the original Assassin's Creed and never bought any of the rest of them. The unskippable unavoidable animations make me rage.
@jacobcavallin4047
@jacobcavallin4047 3 года назад
I've watched this video so many times and every time I watch it again I love it more and more
@Leadhead
@Leadhead 5 лет назад
So they thought we'd want Basso to return, but wouldn't miss the Hammerites or Mechanists? Awesome video.
@stephenrego6065
@stephenrego6065 3 года назад
Ths sad thing about these remakes is when they dont sell well, the company thinks "welp, the IP must just not be profitable anymore" 🤷‍♂️ Couldnt be our fault for fucking it up
@davidrgrech0
@davidrgrech0 3 года назад
Tbf, the Thief games were never profitable. They were highly praised but Looking Glass Studios closed down after Thief 2 and when Ion Storm took as many LGS employees as possible to work on and release Thief 3, they still ended up closing down despite the clear consessions they made for Eidos in that game, such as a third person and console availability. So yeah, the Thief trilogy is excellent but let's not pretend it's not a niche product. They never sold well.
@stephenrego6065
@stephenrego6065 3 года назад
@@davidrgrech0 sure i mean i cant argue with you there. But what i said does still ring true about other IPs that publishers sabotage. So perhaps misplaced in talking about theif, but i still stand by what i said
@Zephyr_Weiss
@Zephyr_Weiss 6 лет назад
you didnt mention anything about the hidden loot stashes being made by the "original" Garret centuries ago? plus, you could find his mechanical Eye in one of the hanging cages in the basement area of Moira, with all the monsters, oh and the Asylum dwellers? they are mutated. oh and you didnt notice the keepers under the brothel?
@eriandhor7779
@eriandhor7779 5 лет назад
you forgot the lean forward key, it was rly useful when blackjacking guards from a distance
@failedGraphics
@failedGraphics 2 года назад
How the hell did Thief become the poor man's Dishonored?
@dnaseb9214
@dnaseb9214 2 года назад
I like this game more than thief 3. Your thief 1 map splits into 2 paths, not 4. 2 of those go into the other 2.
@allanquinn6015
@allanquinn6015 8 месяцев назад
I forgot to write this on your Deus ex Mankind divided video I've just watched but I realized I wasn't subbed so I changed that post haste. Thanks for the content man.
@_catulus
@_catulus Год назад
One point I have to disagree on is that I absolutely love the open world in Thief 3. The joy of independently exploring the city at my own pace between levels is one of the things that drew me to the game in the first place. I have over 400 hours of playtime on T3, yet I still discover new nooks and crannies I never knew about.
@adeptusfantasticus
@adeptusfantasticus 3 года назад
I hate the idea that somehow dishonored is new thief, I hate that and want real thief again
@SeelenschmachYT
@SeelenschmachYT 4 года назад
Ausgezeichnete Analyse. Es ist überaus bedauerlich, dass so eine großartige Serie so sehr minimalisiert und ihr sämtliches Potenzial entzogen wurde, dass ein echtes Schleichspiel ausmachte. Deine Bewertungen haben mir so sehr zugesagt, dass ich wieder Lust bekommen habe die ersten zwei Teile auf ein Neues spielerisch wieder zu erleben. Ich hoffe, dass Square Enix niemals eine Fortsetzung veröffentlichen wird... Super Video 👍👍
@DarkoP9.13
@DarkoP9.13 3 года назад
Did you notice the bed that garett emerged from had ornamentation("hole") only in the part against the wall(so he can fit through) but nothin on the front side where it would make sense
@pyramidhead138
@pyramidhead138 4 года назад
about Garrett being pinned to the wall under that bed. no one seems to give a shit that the freakin CARPETS on fire
@moralitiesaspook168
@moralitiesaspook168 6 лет назад
Do a review of cataclysm dark days ahead it’s a turn based rouge like rpg that’s extremely complex
@woodsgump
@woodsgump 10 месяцев назад
Im so glad that this game introduced me to the original trilogy and that I’m happy playing them as they were intended. Just completed Thief Gold last night and started Metal Age. I’m loving them! ❤
@crestfallenknight7983
@crestfallenknight7983 6 лет назад
I hoped you would mention how inappropriate it was for them to turn Thief setting from Medieval to Victorian era (wtf?) and all the attempts to look like Dishonored (from "Golden cat" brothel to Granny Rags + Victorian England design). Holy shit
@TheWayoftheSith
@TheWayoftheSith 4 года назад
That story (Twist?) is a Johnny Mnemonic story & that really means its a interpretative & nonchalant-esque game that isn't meant to be picked up on within its early chapter on in or immediately. Though its chopped story as people would say in comments, guess it is because that's an reaction that fits that point. Somebody pointed out also that the ruins & documents we can find give enough information and foreshadowing that the eye isn't some "mechanist creation" or pagan magical & evil eye plucking, its really because of this fragment so as to have (though appendages are "us" in real physical sense) the fragment at that point, its added backstory to fill the player in while the character isn't upto speed on this through dialogue.
@TommyVercettisGamingNews
@TommyVercettisGamingNews 4 года назад
The maps do get better though
@TommyVercettisGamingNews
@TommyVercettisGamingNews 4 года назад
For example Baron Northcrest's Mansion - Chapter 6
@marishiten5944
@marishiten5944 2 года назад
Damn man. I miss how good Glassjaw was. I mean, I like Head Automatica too, but Glassjaw was just on another level.
@IbizanHound2
@IbizanHound2 6 лет назад
I guess by now people have brought to your attention the Thief Dark Mod game, based on the Doom 3 engine. Even though the graphics are a bit outdated, it really captures the essence of the original Thief experience. And it has so. many. levels! All free ; )
@Alacritous
@Alacritous Год назад
I'm a third of the way into the video. I'm just waiting for you to mention the Shop guy inside the vent in the heart of the bad guy's lair at the end. edit: You never did. You must have missed him.
@squadcar25
@squadcar25 6 лет назад
I was so happy when I saw this on my notifications. I've missed your videos like this and thanks for releasing a new one!
@nextlifeonearth
@nextlifeonearth 4 года назад
The audio was a LOT better (like it actually had footsteps and directional audio) if you had an AMD card with TrueAudio and enabled the feature. Why they didn't at least offer a decent experience with normal audio that works on other GPUs I dunno. Other games seem to be able to... I enjoyed the game. It's not really a Thief game, but it looked great and I liked the mood. Gameplay was fine-ish for modern standards. It's not a "good" game, but I had fun with it.
@capn5628
@capn5628 6 лет назад
an hour long vid about my favourite game. bless ya
@markmongan
@markmongan 3 года назад
Honestly, before watching the footage of this vid I'd actually forgotten everything about Theif 4 :(
@blackmage6842
@blackmage6842 2 года назад
I played Thief once, I some how managed to lock myself in a "time loop" of sorts. Constantly having to break into the same home, and steal the same object but everything always reset when I left the house.
@IconProduction01
@IconProduction01 4 года назад
Mhmmmm nothing like some good ole gaming and a lil - 20:56 - to go along with it right Strat?!
@Hyperion974
@Hyperion974 6 лет назад
19:55 CONTEXTUAL
@ClaWs369
@ClaWs369 6 лет назад
Once again, great video I love that you're talking about Thief, it seems to be one of those classic franchises everyone has at least heard of but I've barely seen more than three RU-vidrs talk about it. Honestly the only thing in Thief 4 I liked was the lockpicking which in the originals was just holding down a button, so the bar was rather low in the first place.
@TheDennys21
@TheDennys21 2 года назад
I didn't understand why the original Garrett voice actor (Stephen Russell) didn't voice him here, i get it now, he probably didn't want to have anything to do with this abomination.
@DirtyGarrett
@DirtyGarrett 6 лет назад
@Strat-Edgy Productions - nice vid, man! Shame you kind of cut it short, despite being over an hour long. The game has a lot of side content as well, which is worth analyzing in my opinion. If nothing else, that side content is better than the main game and its very existence is puzzling to me, because of how rushed and stitched together the campaign feels.
@Rackatiakka
@Rackatiakka 2 года назад
This game is awesome. There's not enough stealth games and this game does it all right. Shadows make sense, you can hear the enemies and the rules are uniform and work the same the whole time. **** haters. I do see what you're saying but if you don't beat your head against the wall about how it's different, it's a very enjoyable game with SOLID stealth mechanics. I think they did the best they could for being a PC/Console split game. You just have to take into account how long each action takes to play out. It's more realistic that way, I love it. To get out of the lean you just press back... Dude, yes you CAN hear the guards AND I never had a problem with knowing if I was in darkness. How did we have such a drastic difference in experience? Just turn up the damn sound!! The sound design is great!
@gregorymifsud5389
@gregorymifsud5389 3 года назад
The first two thief gold mission are such bangers man. I have such fond memories of them. Installing thief now infact. Also i know why the hammerities and pagans dont exist in tf4. He killed them all with focus abilities.
@chrisn2811
@chrisn2811 4 года назад
Whoami? Whoami? "It dinnint die. It was MUR. DURD."
@snakeplissken111
@snakeplissken111 11 месяцев назад
Thief used to be an IP made by people who "wanted to create the holodeck" (quote from a Rock, Paper, Shotgun retrospective on System Shock) and valued player agency, environmental storytelling, all the while proposing that cutscenes would be the lazy devs way out. Thief isn't merely a Stealth Game, capital S, capital G. With its minimalist UI, in-universe maps, sandboxy levels and cutscenes deliberately only taking place in between missions, its the farthest Looking Glass took their ethos. The irony and tragedy is that it fell in the hands of developers who valued the polar opposite to that. Whereas Looking Glass' ideal may have been the Holodeck, Eidos ideal was the Cinema. Looking Glass (much like their heirs Arkane) would have NEVER traded agency for a more linear and guided cinematic experience and presentation. That's what they were actively fighting against starting right with Ultima Underworld. And they never stopped with that. Until they folded.
@LucasGabriel-sh9tf
@LucasGabriel-sh9tf 6 лет назад
TL;DR: apparently, this guy wasn't satisfied with the actual flaws that the game really has, so he decided to just be wrong about things. Not only that, but he doesn't understand the game he's talking about. Go watch better videos: Thief vs. AAA Gaming: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-jPqwDGXxLhU.html Errant Signal - Thief (2014): ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-H-5KrE8mFKY.html 7:18 do you really think they built an entire factory, within a year since the beginning of the Gloom, for the sole purpose of incinerating infected bodies? Yeah, nevermind the evidence, like the offices, the mannequins at the beginning of the factory, or the room with the Automaton, that this was a factory made for something else, which was abandoned and then ADAPTED to deal with the Gloom 23:48 well, actually, if you hold the knockdown button, Garrett will automatically carry the body, instead of putting it down 24:16 strange to associate leaning with PC gaming, considering that Dishonored, a game admittedly inspired by the original Thief games, has a leaning mechanic, and it's a game made for consoles 27:06 wait, so you're going to do the whole “Oh, where does Garrett puts all these things lol”, but will completely ignore that the original Thief games had the same bullshit?! Y'know, where the fuck does the original Garrett puts all those candlesticks, vases, plates, wines, statuettes, paintings?! 29:26 ...at what point, during the entirety of the game, can you see through walls? I'm going to ASSUME you're referring to the UPGRADE that you can BUY for your Focus, which allows you to see the SOUND WAVES of people's footsteps, but ONLY while Focus is active, and the Focus Meter depletes very quickly (even with the Efficiency upgrades), so it doesn't work like Dark Vision in Dishonored, where you can play practically the whole game with it activated. ALSO, you CAN'T see loot through walls. What you CAN do, is buy an UPGRADE that shows handprints to indicate there is a COLLECTIBLE nearby, and again, ONLY with FOCUS. You really didn't have enough to talk about the game, so you just started lying about it? 40:42 oh my god, Erin is Garrett's apprentice. They say that in the goddamn trailers for fuck's sake!!! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-L_HEeHUmzjI.html 43:31 MY. FUCKING. GOD. YOU DON'T EVEN KNOW THAT THE GAME IS A FUCKING REBOOT, ARE YOU FUCKING SERIOUS?!?!?!? 49:14 It's so hard to believe that, I don't know, the fucking magical energy that is flowing through Garrett's body and giving him powers, may have altered how his body works? I mean, at least a little? 54:59 Yeah, completely ignore that if you are playing on the Master difficulty (the difficulty that all of you fanboys of the original Thief games should be playing if you love to praise those games for being such hardcore Master Thief experiences), you can't knockout civilians. Great job 1:11:32 That “dreamcatcher” had a piece of the Primal Stone in it. Orion was using it to heal the Gloom of people individually, but he wanted the ring, the book, and the complete Primal Stone to unleash the Primal Energy to rid The City of the Gloom. Btw, there was three pieces of the Primal Stone, one in the vault, one in the laboratory beneath the Baron's Manor, and one with Orion. Both Erin and Garrett had Primal ENERGY flowing through their bodies, although to different extents 1:12:49 Ok, so in the beginning of the game, The Awakened tried to channel the Primal energy and use it as a source of energy to advance technology into a new Industrial Age. However, when Erin interfered with the ritual, it released a contaminated form of the Primal energy, creating the Gloom and, later, the Freaks. Now, Orion wants to replicate the ritual but right this time, to release the pure form of the Primal energy that will cure the Gloom. And he knows that this will cure the Gloom because he was using a piece of the Primal Stone to heal people 1:14:35 Just before Garrett throws the claw, he is shown activating the book/the ritual, sucking the Primal out of everyone. You can even see the energy going towards Erin while she falls
@baronjutter
@baronjutter 6 лет назад
Damn, this remake wasn't even on my radar but I'm so glad I didn't get excited for it at all. You sound extremely upset, and some people might think you're over-reacting, but as someone who loves the Thief series I think if anything your reactions in this video are restrained. What absolutely horrible game design, it's everything wrong with modern "dumbed down for conoles" game design in cranked up in 11. I really enjoy your analysis on "loops within loops". I often design "maps" for pen and paper games and, working in architecture and design for a living, I can't not make buildings with realistic layouts. I've always found they worked so much better than your classic D&D "weird series of nonsense rooms and arenas for set-piece encounters" but I didn't quite know why. Now I know it's all about the loops and I think I'll be a better map-maker because of your video.
@pyramidhead138
@pyramidhead138 4 года назад
i thought this game had a shitty ending cause it leaves questions unanswered and a feeling as though nothing was really accomplished.
@NaturallyWit
@NaturallyWit 6 лет назад
Can I just say you had me CRACKING UP throughout this video! LMFAO!! Just hearing you roast this game but also slip some fits of rage into it was HILARIOUS!! It was all hilariously true though. I am, admittedly, not really a good player, so I probably needed a lot of the hand holding in the beginning, and I'm the type that actually gets freaked out pretty easily so it took me a while to get comfortable moving from shadow to shadow. But after a while I got the hang of it. I picked up the game because I just finished playing Dishonored 2 and I thought it would be similar in gameplay but it wasn't half as fleshed out as that game was. And I didn't even know this was a Thief 4, somehow I knew it only as Thief, first of it's kind. Idk how that happened but a lot of the things you were saying I didn't entirely notice, BUT MY BRAIN DID! I couldn't put my finger on it but you explained it beautifully. There would be times where I would be incredibly frustrated and now I know it was due to it's linear nature. There would be times where I would miss a detail (oops) and I would have to google how to continue on the level because I was stuck all because I didn't catch this ONE DETAIL that the game wanted me to see in order to move forward instead of having options. Like I said, I'm not that good of a player but even my bf couldn't really help me at times. We were at a loss. Anyway, this was an necessarily long comment. Thanks for the laughs and the great review :)
@Messiah38
@Messiah38 6 лет назад
16:39 I don’t know any thief goes thru the front door. Also you look around for closing the door. I support the current thief , due to it coming to the Mac. The older one don’t like due them not being available to the Mac OS.
@quinnmarchese6313
@quinnmarchese6313 4 года назад
its actually pretty easy to get the older thiefs runnning on mac (and many other games for that matter), look up "Wineskin wrapper creation." id even bet someone already made one for these games. you dont need extensive coding knowledge or anything special. back when my best computer was a mac, i made tons of these to play everything from Fallout 3 and New Vegas to GTA4.
@chaoticmat1739
@chaoticmat1739 6 лет назад
No mention of the manor's level design? I think it was fairly decent with multiple entry points and a few loops and secrets. My favorite level to play the "collect loot in x amount of time" mode.
Далее
Deus Ex: Mankind Divided | Love It or Hate It
1:18:07
Просмотров 159 тыс.
What's wrong with Fallout 3?
1:15:25
Просмотров 389 тыс.
TEAM SPIRIT: НОВЫЙ СОСТАВ. SEASON 24-25
01:31
Barno
00:22
Просмотров 538 тыс.
Thief: The Dark Project Review
29:34
Просмотров 2 млн
The DOOM Timeline | COMPLETE DOOM Story & Lore
3:14:00
Просмотров 2,3 млн
How To Skyrim
47:47
Просмотров 779 тыс.
Bloodborne Is Genius, And Here's Why
1:26:40
Просмотров 7 млн
Remedy Connected Universe: A Full Series Retrospective
3:49:15