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Things I Like About DBD (plus some things I don't) 

ARoberts
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Here are five things that I like about DBD and five things that I don't like about the game. Neither list is exhaustive, so let me know some of the things you feel in the comments.
Full DBD Playlist: • Dead By Daylight - Ful...
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On June 13, 2023, Behaviour released DBD's 28th Chapter DLC - End Transmission - which brings a new Antagonist named the Singularity and a new Survivor named Gabriel Soma.
Music by StreamBeats
#IntotheFog #DeadByDaylight #DBD
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00:00 Intro
00:06 Like 1
01:59 Dislike 1
03:04 Like 2
05:03 Dislike 2
08:20 Like 3
09:50 Dislike 3
13:31 Like 4
15:25 Dislike 4
16:42 Like 5
17:25 Dislike 5

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4 июн 2024

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Комментарии : 130   
@Mallallah
@Mallallah 11 месяцев назад
The community is something that you might like sometimes and you might hate sometimes
@theARoberts
@theARoberts 11 месяцев назад
That's fair, honestly most of the people that I get to interact with are great, but then there are a handful of big outliers as well.
@Scooby-Doo_Villain
@Scooby-Doo_Villain 11 месяцев назад
An Idea I've had for a while has been for additional survivor obstacles they can vault depending on the player character height. Dead Dawg Saloon shack has a knee high gap on one of the walls so why not let players crawl slowly through it? Shorter models can essentially slide through it at rushed vault speed when running with tall characters restricted to slow or medium crawl at best. Add a bunch more like that to other maps. Short/Medium height killers follow the same interaction with Tall being restricted to a lunge grab or hit. For tall kings we can add small ledges or gaps like a missing AC on the wall for them to leap through with the same restrictions applied to short/med survivors and killers. Add a feature where instead of the routes being blocked by the entity just have them take limited uses before breaking and becoming inaccessable for the remainder of the trial and killers can remove 1 "health" from them per break animation too.
@theARoberts
@theARoberts 4 месяца назад
I love the idea of limited use obstacles vs the Entity blocking them. It would force Survivors to conserve more than just pallets. The obstacles having different interactions based on height is interesting too, it would give more meaning to the Killer height stat and definitely lead to variety in which Survivor you chose. Thanks for sharing, sorry it took me so long to respond!
@braydunce
@braydunce 11 месяцев назад
I entirely agree with dislike #2 about Survivor being too simple. I feel like if they made it so we had to gather gasoline/wrenches etc. but then decrease gen repair time, it would make the game feel much more refreshing and potentially stop 3 gen killers. I would also love if they added more interactive elements, similar to how the bell in the gas station goes off after entering. Maybe like a pet Maurice animation, and something interactible with the carnival itself.
@BrightWulph
@BrightWulph 11 месяцев назад
I'd like to see something for the gate, like needing to find a leaver or something. Cause a lot of games have activity/gameplay in the EGC.
@theARoberts
@theARoberts 11 месяцев назад
I'm glad I'm not the only one who feels this way. Like I said, I don't want Survivor to be harder or longer, just more engaging. Skill checks just aren't interesting enough (and I'm bad at them 😂)
@georgialopez7717
@georgialopez7717 11 месяцев назад
1. All of your likes mirror my own, ARoberts. You have such a humble yet strong appreciation for everything. 👏 2. One thing I love about DBD is how it immortalizes/revives licenses. There are the ones like Bill and Tapp who sadly died in their franchises and then you have others like Cheryl and Yoichi whose stories ended with them losing their parents and you're left wondering what became of them after. Quentin gained a fanbase because of DBD and is now considered to be the only true gem of the 2010 Elm St reboot. I love that these characters aren't alone anymore. They now have a second chance at family, even with the suffering. It's so fun to imagine how they would interact with one another too! I bet Ash flirts with all the Resident Evil ladies!😂 3. One dislike I have is that the devs struggle with delegation. Balance shouldn't just be a nerf dependant on usage rates. They should buff unpopular perks or addons based on community feedback. They started changing the graphics of the maps three years ago but it's only now that they're actually messing with the structures. Map design is still a present issue so it feels like a waste. They stubbornly refuse to remove things like MMR and Billy's overheat. It feels like DBD has become more quantity over quality over the years. Thank you if you read. ❤
@theARoberts
@theARoberts 4 месяца назад
I'm 6 months late replying to this, apologies. I love how you point out the immortalization or revitalization of licensed characters, that's a great point. And I 100% agree that they should focus on buffing underused perks rather that just nerfing "overused" ones.
@EE-one-D
@EE-one-D 11 месяцев назад
I think a big problem that also ties into getting mad at perk picks and rulebooks, is the prisoner's dilemma: the killer and survivors can choose to either bring meta and play mean, or not bring meta and go easy on the other side. The most fun would be had if both sides just went in to have fun without stacking annoying meta perks, but both sides are aware that the other side is very, very likely to stack 4 adrenalines or use heavy gen slowdown which effectively forces everyone into picking meta and creating a less fun situation, also making people feel like they can't risk messing around a little with a niche perk or strategy as it could easily lose them the game. This is definitely frustrating, even more so for people who thoroughly enjoy certain non-meta picks (i.e. trapper mains). Also, the feeling of being out-perked is awful, as there are simply times when you played better than the other side but their perks won them the game anyway.
@archael7807
@archael7807 11 месяцев назад
The thing is, that playing a non-meta build, and with no intention of weaty gameplay, you just have to be aware that you will loose sooner or later. Its more common to approach more sweaty enemy. You can, and should risk loosing if you want to have fun, and should not tie your fun with win conditions. Its at least what im doing while playing.
@theARoberts
@theARoberts 4 месяца назад
I'm six months late to my reply, but you make a good point. I wonder, do you think a division between a ranked and unranked mode may help? i.e. would those who gravitate towards being sweaty and using meta perks to win also gravitate then to ranked, leaving unranked to be more of those who just want to have fun with non-meta builds? Or do you think it would make no difference?
@EE-one-D
@EE-one-D 4 месяца назад
@@theARoberts I think it could help but absolutely wouldn't resolve the issue, unless they fundamentally prevent meta usage somehow in the casual gamemode (perk bans? limited loadout?) which would raise the issue of player expression and build freedom.. hard to say whether that's worth it, and it could certainly lead to backlash
@PsychoticBear
@PsychoticBear 11 месяцев назад
I was thinking earlier it would be cool if every survivor had an item unique to them.
@theARoberts
@theARoberts 11 месяцев назад
I'm glad I'm not alone in thinking that!
@ZoidiusPlasmaReaper
@ZoidiusPlasmaReaper 11 месяцев назад
I’d like to see a game mode where the trial plays out as normal but both killer and survivor perks are completely randomised by whatever ones that character has available. You wouldn’t get meta builds unless you were lucky and it keeps it interesting seeing what set up you’re given.
@theARoberts
@theARoberts 9 месяцев назад
I would love this, would definitely add some variety to the game.
@Zenzei842
@Zenzei842 10 месяцев назад
It would be interesting if survivors had a “class system” where instead of each survivor having their own ability, survivors are classified as “stealth based, healing based, scavenger based” or whatever lol, and every survivor within that class share the same ability. That way it’s less of a nightmare to balance but it makes a certain pool of characters feel a little different than another
@theARoberts
@theARoberts 10 месяцев назад
Ooooo, I like this idea a lot!
@Jiluva
@Jiluva 11 месяцев назад
for the longest i wanted what you mentioned at the end of the video. something for survivors that would make them feel unique! like each one of the survivors teachable perk become basekit on them. i think it would easy and quick. for example every new survivor that comes out, come with 3 teachables and 1 special ability ( a perk but not so overpowered ) like that one perk Tapp has that allows him to see every generator and totems and everything each time a generator gets done. or like Jill having blast mine. those silly and fun perks that don't have huge impact on the trial would be great
@theARoberts
@theARoberts 4 месяца назад
100% agree. The trick would be making something that is unique and makes each one stand out without it being overpowered. But I believe it could be done and really is needed IMO. Also, sorry it took me 6 months to respond 😅
@MewingRnClan
@MewingRnClan 11 месяцев назад
Another Banger!
@theARoberts
@theARoberts 11 месяцев назад
Thank you!
@hollytsj
@hollytsj 11 месяцев назад
compleeeetely agree!!! Especially with introducing something to make survivors more unique, even if it was just a small bonus added to each perk if its assigned to its original survivor.
@theARoberts
@theARoberts 10 месяцев назад
I like the idea of adding a small bonus to one of their teachables!
@SnapplyPie
@SnapplyPie 11 месяцев назад
One match the endgame chat will be the most wholesome thing after the survivors got a 4 man out, the next game the endgame chat will be more toxic than cyanide and it was a 2 kill 2 escape draw. I always find that funny, I love this community sometimes and can't stand it other times.
@theARoberts
@theARoberts 4 месяца назад
100% on point there. There's no telling what you will get in the EGC. Also, sorry it took me so long to reply!
@derunfassbarebielecki
@derunfassbarebielecki 11 месяцев назад
They had to add MMR, because many players treat it as a competitive game. With MMR you aren't even really safe from competitive opponents, but its definitely better with MMR, because back when there was no SBMM you were forced to bring certain perks instead of having some fun. At a point the game became so unfun to me I didn't touch it for over a year until SBMM was added. And now my longest break was a few months. So in my opinion MMR helped the game by a large margin.
@theARoberts
@theARoberts 4 месяца назад
Thanks for sharing your opinion on MMR, it's not one I hear a lot. Do you think that could also be achieved through a ranked/unranked set of modes? Also, I realize I'm 6 months late on my reply, sorry about that.
@Monkeymo10
@Monkeymo10 11 месяцев назад
Here's something I do that might help with your Dislike 5: I like having different builds and loadouts on each of my survivors, allowing me to think of each of them as a different 'class'. Like if I want to run a healing build, I'll select Claudette or Yoichi, who have two different healing builds that emphasize different things. If I want to run an item build, I'll choose Ace, who I've build entirely around Plunderer's Instinct (I try to build each character based on their lore so it fits them more and really lean into the pseudo class system). I have builds for everyone. Jill has an endurance tanking build. Nancy has an endgame build. Bills is all about unhooking. Mikaela has an anti-totem build (I like the irony). Building each Survivor into their own identity really helps me differentiate them without there needing to be an actual game-changing system in place.
@theARoberts
@theARoberts 4 месяца назад
I do like your solution here. I'd love for you not to have to use that as essentially a work around, but I also love the idea of building a loadout according to the character's personality. Your ironic Mikaela build cracked me up too 😂well done. Also, sorry it took me so long to reply!
@jaidyn005
@jaidyn005 11 месяцев назад
One thing I love about the game is the licensed killers. One thing I dislike about the game is none of said licensed killers are Goku
@theARoberts
@theARoberts 11 месяцев назад
lol I love it
@theanomalyfactory2649
@theanomalyfactory2649 11 месяцев назад
Not a real suggestion for next video, but have you considered collabs or directly having viewers be a part of the video? Like having a channel member be a guest speaker or something
@theARoberts
@theARoberts 4 месяца назад
There are definitely certain collabs I'd be open to and I've done a small number for other channels before. The channel member guest is an interesting idea that I may mull over a bit too. Thanks for the suggestions! Also, very sorry this took me 6 months to reply to
@theanomalyfactory2649
@theanomalyfactory2649 4 месяца назад
jesus christ its been 6 months@@theARoberts
@mvinson8706
@mvinson8706 11 месяцев назад
I agree about the community its one of the things I hate the most. Some ppl are nice. But the nasty ones are extra nasty. I voted on a poll that's asked ppl if they had a bad match if they would take it out on the next group. The majority said yes... I was so disappointed at the maturity levels. Nobody should be getting mad at anybody for playing the game as intended. I may even shake my head at other survivors for bullying the k1ller t bagging etc. But as k1ller that does not trigger me. I literally had a k1ller tell me that protection hits and getting a 4 man out was toxic. I'll even shame survivors who say negative things about the other side. It's just so chaotic and high emotions. I'm just glad I don't have chat. I definitely agree with the music. I do love it. I remember the ominous feeling waiting on a lobby as claudette and the music giving me such an anxiety and melancholy at the same time. That's back when I was scared of the game. It's still really cool imo
@theARoberts
@theARoberts 4 месяца назад
It's wild to me how this game can get under peoples' skin so easily, doubly so when one side gets mad at the other for literally playing the game as intended (as in your reference to protection hits getting called toxic). Strategic and/or skilled does not equal toxic. I appreciate your comment, sorry it took me so long to respond.
@spaghetti3010
@spaghetti3010 11 месяцев назад
The one thing that interested me most from the video was that last idea of giving abilities to survivor. I feel they should think about this in the future when it's possible cause it is a really cool idea. Maybe like a small boost to something based on that survivor or a certain thing they can do in game sort of like this masquerade event. Definitely agree with these picks even if it is for different reasons sometimes or I don't agree with some of the thoughts to it.
@theARoberts
@theARoberts 4 месяца назад
The trick would be balancing it so they weren't too powerful, but doing enough so that each Survivor felt unique, but there has to be a way to do it. Once you unlock their teachables, they're basically just skins and that makes me sad. Also, sorry this reply is 6 months late 😅
@ObserverMcGeek
@ObserverMcGeek 11 месяцев назад
Okay so here is an idea I’ve heard - unique(ish) items that can be found in the trial (for ex. Dwight has a key that finds survivors and buffs the others, or jake has a sabo box better than the Alex box)
@theARoberts
@theARoberts 4 месяца назад
Ooooo I like that idea!
@Superficialgallery
@Superficialgallery 11 месяцев назад
I just play survivor for the most part, though I do my killer dailies usually. I think gradually removing looping as the central interaction in the game would fix a lot. It was not the original intent. The horror is gone. The immersion is gone. There is no hiding and many players openly mock others players that play that way. It is a horror game that looping has turned into tag.
@theARoberts
@theARoberts 4 месяца назад
There are aspects to looping I like... but having it basically be THE primary gameplay loop (pun intended) gets old. I agree this game needs more variety in terms of gameplay and counterplay and horror elements to return. Also, sorry it took me 6 months to reply!
@dariendarkholme855
@dariendarkholme855 11 месяцев назад
I think survivor stats might be interesting. Mikaela can boon quicker. Meg can run faster Claudette heals faster.
@theARoberts
@theARoberts 10 месяцев назад
I like that angle a lot
@remmy107
@remmy107 11 месяцев назад
Totally agree with the chase music updates. It's sad though, I want Bubba to have his own twisted chase music. Give me some in the woods banjo with metal influence lol
@theARoberts
@theARoberts 10 месяцев назад
That would be incredible, hopefully one day!
@SwedishDwarf
@SwedishDwarf 11 месяцев назад
One thing that's bugged me lately is dc's. I'd say a good half of my games on both sides, somebody disconnects after going down. I dont wanna be the killer that kills everyone after a DC, but it's every damn game. I dont get how being hooked once is too much for someone to handle. I get hooked and get face camped and still don't DC. AM I alone here?
@splattygaming1615
@splattygaming1615 11 месяцев назад
You aren't. It was really annoying when I was trying to get Adept Shape, as most of the games had someone dc when they were about to die. And this is even worse from survivor, as people often just dc... for no reason.
@theARoberts
@theARoberts 4 месяца назад
I refuse to DC too, even when I go against players who are playing in a way that infuriates me. But there was a long stretch where there were a lot of DC's in my games too, especially for really ridiculous stuff. Also, sorry this reply is 6 months late 😅
@loganwilson7696
@loganwilson7696 11 месяцев назад
I’ve never really been one to tell someone what perks they should run except for one time. Starstruck Nurse on Midwich. That was my only exception 😭
@theARoberts
@theARoberts 4 месяца назад
lol fair Also, sorry I was 6 months late to reply!
@Sheer_Force
@Sheer_Force 11 месяцев назад
The trial does end. It takes an hour and then it just ends
@theARoberts
@theARoberts 11 месяцев назад
Still too long in my opinion. Thanks for confirming that there is a cutoff.
@hybridcoffee7
@hybridcoffee7 11 месяцев назад
love your content, keep it up 🙌
@theARoberts
@theARoberts 11 месяцев назад
Thank you! I'm grateful to know you enjoy it!
@BrightWulph
@BrightWulph 11 месяцев назад
I think there should be a timer, with 35 minutes max for how long match should last. Said timer starts after the first gen is complete or after the first survivor is hooked, when all gens are complete and thrbexot gate is open said timer becomes shortened to 5 minutes, no ifs and or buts server cuts out and the game ends.
@theARoberts
@theARoberts 10 месяцев назад
I like the combination of having a timer but starting it off the 1st gen or 1st hook. I've had a handful of legitimate games that have pushed 30 minutes but in all of them I really was at a point of just wanting them to end, so I feel like a 35 minute timer would be perfect.
@BrightWulph
@BrightWulph 10 месяцев назад
@@theARoberts Thank you, I had a game against a Knight on Dead Dag when he first released last for about 25 minutes because he aggressively guarded the three gen that spawns on main, one in between gallows and on gallows. We'd get smacked, run over to the old CoH boon I had placed at the beginning of the match to reset then rinse repeat. It was one of the most unpleasant experiences I have had at that point in the game (I'm still pretty new). I cant remember if we had accidentally 3-gened ourselves or is he had comp strated the entire time, but my team had one DC and then the rest of us just got whittled down till we all died. XO
@dbdmountainlion9459
@dbdmountainlion9459 11 месяцев назад
I think you should do a vid tier listing every killer locker animation when they find a survivor in there. I'm sorry if I'm being like the most demanding viewer you have, but your just my #1 dbd youtuber
@theARoberts
@theARoberts 10 месяцев назад
On the list! 😁I just need to film the animations
@dbdmountainlion9459
@dbdmountainlion9459 10 месяцев назад
@@theARoberts For my video I just used another video from other people and it seemed like there was no copyright. I don’t think you need to film the animations manually.
@sacredsymbol821
@sacredsymbol821 11 месяцев назад
12:04 I was in a 3 person SWF w my friends. I died first as usual, but the killer tunneled Friend 1 out bc they thought Friend 2 was hacking healing when Friend 2 was just running 2 perks that make healing faster. You dont need to play the other side in DBD to know what the others perks do, and its doubly dumb to assume malice in a trial that is going your way lol
@theARoberts
@theARoberts 11 месяцев назад
I'm with you there. That's why I really try to withhold judgement whenever I feel like there's something suspicious going on. Often it's just a perk combo that I'm not considering or haven't encountered before.
@archael7807
@archael7807 11 месяцев назад
I had an idea, that from 3 perks that every survivor brings, two of them are teachables and one is unique only for them. Also, survivors cannot unequip unique perk.
@theARoberts
@theARoberts 4 месяца назад
The one big concern I'd have with that would be it would make certain builds more difficult to make, because now you only have 3 perks to choose from instead of 4, and it would force you to buy Survivors to get their permanently equipped unique perks. But that could also be an easier way to implement it too. Also, sorry this reply is 6 months late!
@archael7807
@archael7807 4 месяца назад
@@theARoberts but that is the point! :P
@teozty
@teozty 11 месяцев назад
i agree with everything you mentioned,especially the survivor uniquness (sorry if i wrote it wrong)
@teozty
@teozty 11 месяцев назад
it would be interesting for example for meg to be default a little faster,Dwight repair gens faster,claudette healing faster and so on,but not in a way to make it difficult for the killers or anything like that
@theARoberts
@theARoberts 11 месяцев назад
I agree, something subtle so as to not be OP, but to give different Survivors a small edge in certain situations or align with playstyles.
@mfz8580
@mfz8580 11 месяцев назад
@@teozty having higher running speed could be an issue tho, maybe have a reduced exhausted time instead?
@teozty
@teozty 11 месяцев назад
@@mfz8580 yea that would be really good too
@M4ysFu
@M4ysFu 11 месяцев назад
BHVR needs to give us a 5 perk loadout for killer/survivor 🤣🤣. Also they should stop trying to balance each side out, let both sides be broken in their own ways 😈. Having strong perks is dope if both sides have it. For example, circle of healing was dope against a killer trying to 3 gen, but they gutted Circle of healing, buffed deja vu and got rid of some 3 gen perks for killers. It’s nice trying to find a broken build that will prevail against another broken build. Everybody having some weak perks makes the game feel boring and stale. But just my opinion 😁
@theARoberts
@theARoberts 4 месяца назад
I'm with you, I'd love there to be more meta/strong perks/builds because they bring some of the underused ones up, rather than nerfing strong ones into the ground and making them useless. It would definitely lead to games being more interesting. Thanks for your comment, sorry it took me 6 months to reply.
@travisscottlover911
@travisscottlover911 11 месяцев назад
The cut off for the time limit is a hour. Your right its way to long as of now.
@theARoberts
@theARoberts 4 месяца назад
It's good to know there is a cutoff, but that's overkill for sure. I'd rather the EGC kick off in the middle of a rare long trial than have to wait out toxic players or hackers for an hour. Also, sorry this reply is 6 months late!
@stylishdonkey
@stylishdonkey 11 месяцев назад
Finally someone really talks about it, about the music in dbd has to be talked more. It's just so incredibly great everytime and I love the classic Dbd Theme And about the license I think they should really add Alien or Pennywise (or both) in the next time to the game if that's possible. They would fit really well
@theARoberts
@theARoberts 4 месяца назад
The music in this game is truly incredible and honestly I'd say it's the strongest and most consistently strong component of the game. Also, sorry this took me 6 months to reply, but I'm grateful we now have Alien in the game!
@stylishdonkey
@stylishdonkey 4 месяца назад
@@theARoberts Np, glad you replied in the first place :)
@dbdmountainlion9459
@dbdmountainlion9459 11 месяцев назад
The next time you do a stream, can you do one with playing as a survivor?
@theARoberts
@theARoberts 11 месяцев назад
Not sure if it'll be next time, but I do rotate in Survivor streams on occasion
@mfz8580
@mfz8580 11 месяцев назад
I always thought of how its weird that killers are unique while survivor is basically just cosmetic, especially because i prefer varieties on the characters on games i play. I keep having this idea if survivor got like unique unteachable perks or unique items for each survivor or unique addons even, anything's fine for uniqueness. Then again there is identity v where each survivor is actually unique so sometimes i play that instead
@theARoberts
@theARoberts 10 месяцев назад
Yeah, I definitely want something to motivate me to play each of the Survivors. The trick would be making it significant enough that we'd be motivated to choose them, but not OP, especially considering it could be multiplied by 4 if everyone chose the same Survivor.
@mfz8580
@mfz8580 10 месяцев назад
@@theARoberts yep yepp same here honestly which is why im considering those idea. Then again I honestly doesn't think survivor being unique will happen because iirc bhvr kinda want survivor to just be cosmetics(i may misremember so take this with a grain of salt) tho, i guess at least this what differentiate dbd and idv
@Akiles313
@Akiles313 11 месяцев назад
The game is meant to have a simple gameplay loop, bro half my team can’t even do gens in solo q. The last thing they need is more objectives, that’s why The Texas Chainsaw game has more to add. But I like the ideas.
@theARoberts
@theARoberts 10 месяцев назад
Yeah, solo queue would probably become even more frustrating with more objectives. I'm not saying I have a good solution, just want something to make Survivor more engaging outside of chase.
@LottsOLuvv
@LottsOLuvv 11 месяцев назад
yeah no i've been in games as killer where i sat there facing the corner for like 30 minutes cause they hid from me constantly and I literally could not find them so i afk'ed and played/watched something else on the side
@theARoberts
@theARoberts 10 месяцев назад
That gets so frustrating. Definitely happens a lot when they 3 gen themselves.
@joester4251
@joester4251 11 месяцев назад
MMR is definitely an issue and something that should not be in a casual non fps game imo. Ive had games where survivors give up then next couple are sweaty p60+ survivors against my p2 killer lol Also this is just my hot take but i do feel like alot of the maps are survivor sided. I know good killers can do well on them but im an average player and it can be pain sometimes. Why i like nemesis cause hes not really map dependant like other killers
@theARoberts
@theARoberts 11 месяцев назад
I think the medal system they used to have worked just as good, if not better. Like I said, maybe the data doesn't support that, but I don't know many who like MMR being in the game. I can see why you'd say that. Certain Killer's definitely get punished on certain maps or when certain tiles spawn in a particular way. Nemesis has enough versatility that he can counter a lot of situations, agreed.
@Mushyroomrot
@Mushyroomrot 11 месяцев назад
I agree with everything you said except for not liking mmr I actually think it makes the game more fun I feel like with random mmr the game would be too easy but I also don’t feel like dbd is a party game anymore
@theARoberts
@theARoberts 11 месяцев назад
I respect your disagreement on MMR, and like I said, if it does promote retention with the majority of players, then I'd change my mind too.
@staydio
@staydio 11 месяцев назад
There is actually a time limit but it's set on 2 hours. If you manage to get there the trial just ends. It looks like the killer just disconnects, so you don't even get a visible timer. I think the timer was only built in so killers couldn't body block a survivor in a small space forever.
@theARoberts
@theARoberts 11 месяцев назад
Someone else said it's 1 hour, I'm confused 😂 Still too long IMO but thanks for confirming that it exists!
@staydio
@staydio 11 месяцев назад
@@theARoberts Maybe I'm wrong but I'm sure at some point it was 2 hours. They turned it down to 1 hour probably. Makes a lot more sense, no round lasts for 2 hours 😅
@NerdsPsychoticInterlude
@NerdsPsychoticInterlude 11 месяцев назад
my opinion on mmr is that is fundamental BECAUSE dbd SHOULD be a party game, but it isn't... thats the issue is at the same time we removed MMR claiming it to be a benefactor, we've also now hit a point in DBDs meta where it feels competitive everytime you play just to win and this idea that dbd isn't about "winning" or "surviving or getting enough kills" is absolutely blind imo as thats one persons experience. to sum dbd down to blood points being your objective sounds like a desperate attempt to cope with the fact that DBD is just simply not a winning or losing game anymore anyway because you always sort of lose....
@theARoberts
@theARoberts 4 месяца назад
That is the constant struggle isn't it? The game can be played both as a party game or "to win" and there's not a great way to separate those who want to do one from those who want to do the other. You can go from one trial where the other side just wants to farm BP, to a trial where the other side is playing sweaty with all meta perks, to a trial where the other side wants to meme around while still playing the objective. I suppose MMR supplies a limited fix for this, theoretically separating based on skill, but then it makes it harder when a high skill player wants to ease off relax. Good points, I appreciate your comment, and sorry it took me 6 months to reply!
@NerdsPsychoticInterlude
@NerdsPsychoticInterlude 4 месяца назад
@@theARoberts omg ur okay! Looking back I still agree with a lot of my points besides the winning and losing , THAT itself is also subjective I’ve realized. But either way I DO still believe BHVR are pushing so many “ways to win without winning” at this point gameplay wise to make it feel satisfying even if you die or don’t get a kill? Simply because they understand that the game has reached a point where it’s unsatisfying even if you win to play normally 😭
@leonna5389
@leonna5389 11 месяцев назад
The idea about gens is disgusting. Imagine a huge map. On such maps the killer usually forgets about distant generators and patrols several nearby. Now imagine that the survivors will be able to "break" one or few of them. Disgusting If you add unique abilities to the survivors, there will always be some dude in the lobby who will say: "Hey, don't take Meg, her ability is bad. Take that character". Disgusting
@theARoberts
@theARoberts 10 месяцев назад
Like I said, I'm full of bad ideas 😂 The ideas themselves were not my point.
@brodymanis9351
@brodymanis9351 11 месяцев назад
I think 45 mins is a good cutoff because I've had 30 min real games
@theARoberts
@theARoberts 11 месяцев назад
Yeah, me too. Honestly, some of those needed to just end though. But I agree, 30 minutes would be too short.
@justyourfriendlyneighbourh7262
@justyourfriendlyneighbourh7262 11 месяцев назад
Are you coming up with the idea now bro ? For survivors that could beat killers
@theARoberts
@theARoberts 10 месяцев назад
What?
@justyourfriendlyneighbourh7262
@justyourfriendlyneighbourh7262 10 месяцев назад
@@theARoberts remember that idea I suggested to you and you said I’ll think about it
@anshock9736
@anshock9736 11 месяцев назад
A comment for supporting the video
@theARoberts
@theARoberts 10 месяцев назад
Thank you!
@spylikeme1233
@spylikeme1233 11 месяцев назад
I don't mind how someone plays they can even camp and I don't care, but tunneling is just wrong because you're purposefully ruining someones game
@theARoberts
@theARoberts 11 месяцев назад
Interesting, I honestly prefer if I get tunneled over camped. That might change though with the changes coming to the hook grab being eliminated.
@akuma4321
@akuma4321 11 месяцев назад
so first of all. i'm going to say right off the bat that i am not at all saying identity v is better than dbd. it's not. and i'm sad that i have to make this disclaimer but it needed to be said however, about dislike number five: in identity v, survivors do have unique abilities like hunters / killers do!! for example, one survivor is able to heal herself or another teammate gradually over twenty seconds. another is able to disappear for a short time and leave behind an "afterimage" of himself. a third can connect ciphers (the game's version of generators) and transfer progress between them. most of them are unrealistic and a little goofy (esp. the later ones) but they definitely serve to keep the game interesting, especially since every survivor also comes with their own unique buffs and debuffs relating to their characters and backstories!! every survivor is unique, and they're just as fun and interesting to master as hunters / killers - there are plenty for every playstyle. it makes games so much more interesting
@mfz8580
@mfz8580 11 месяцев назад
This is one of the reason i sometimes choose to play idv instead of dbd despite both having really similar gameplay loop. The newer survivor's power is sometimes even as complex as a dbd killer power. It's a good thing tho that the hunters in idv also have more capabilities with their power to make up for it
@theARoberts
@theARoberts 4 месяца назад
I have never played that game but thanks for sharing about it. It's great to know that it is being done successfully somewhere else, because then it's likely it could be done successfully in DBD too. Also, sorry this reply is like 6 months late 😅
@bulbucel6915
@bulbucel6915 11 месяцев назад
1.The game itself
@theARoberts
@theARoberts 11 месяцев назад
As in you like or dislike????
@HorrorHouse-hn5zw
@HorrorHouse-hn5zw 11 месяцев назад
I don't like about the game is giving survivor a perk that gives him second chance or you need hit 3 time to down a survivor just a help of one perk and I don't like the killer can camp 3 gen the genarator should be so far then each other and I like about dead by daylight is behaviour bringing the monster type of original killers which is the game needs and other thing I love about DBD is dbd can't not be balance forever there will something will stop to balance the game like Gabriel soma bring mind blowing perks in the game which becomes meta like David so if behaviour bringing one side unbalanced perks then I think dbd will never ever be balance so yes that's it
@theARoberts
@theARoberts 11 месяцев назад
I get the frustration with the second chance perks, though I feel like they've brought most of those to a pretty good balance now. Old Dead Hard was too OP. 3 gen used to take either the Survivors messing up or the Killer putting in some serious strategic work, but then certain Killers started releasing that could create and hold them with relative ease. Now it's definitely annoying. I agree too, the balance of this game really is in its imbalance. The game itself is going to be impossible to balance fully. With too much RNG in the game, one side will always have the upper hand.
@ihmislehma
@ihmislehma 11 месяцев назад
I actually like survivors being "skins". Lets me play who I want to, instead of trying to game some kind of an advantage.
@theARoberts
@theARoberts 10 месяцев назад
I can appreciate why you'd feel that way. To explain further, I don't want it to be something that forces you to play someone you don't want to, just motivates us to try others. But I get that it doesn't interest everyone.
@ihmislehma
@ihmislehma 10 месяцев назад
@@theARoberts Yeah, it's something people will either like or dislike. As killer I don't stress about my performance too much, but as survivor I'm keenly aware of being part of a team. I feel like I have to try harder than I otherwise might.
@monkeybusiness17
@monkeybusiness17 11 месяцев назад
I agree that survivors should be a lil more unique. I think it would be cool if every survivor had an ability they could use once per trial, a little bit like the event abilities (blocking a window once, creating a pallet etc.) or like rummaging a chest for a unique item once per trial. Things of that nature.
@theARoberts
@theARoberts 4 месяца назад
Having a one-time use per trial skill that is unique to each Survivor is a neat idea. That would allow it to be a little OP and distinct per character without having to worry about making the overall kit OP. Also, sorry it took me so long to reply!
@ma_man
@ma_man 11 месяцев назад
12:04 oh hell nah im not going to respect the “skill” that survivors have in our current W key meta. people instead of looping are just holding w with made for this. im not going to respect people for bringing brand new part cus round end really fast, faster then 10 mins ( everage match ) edit: lightbron is only anoying cus you get no value from flashlight, there js alot of fun in saving your friends with a flishlight or making a build that works only with flashlight.
@theARoberts
@theARoberts 11 месяцев назад
Can you blame someone for running an effective perk effectively though? It's one thing to not like the W key meta, I can definitely resonate with you on that. A perk can be OP or not fun to go against, but that's not the players fault. In those cases, making our complaints known to BHVR is the course, not bickering with each other or blaming the other side.
@ma_man
@ma_man 11 месяцев назад
@@theARoberts bhvr doesent listen to the community… made for this is like dead hard, its going to be nerfed after 3-4 years.
@V_Urizen
@V_Urizen 10 месяцев назад
dislike 5 ..is really a genius idea
@theARoberts
@theARoberts 9 месяцев назад
Well thank you 😁
@Nelson12143
@Nelson12143 11 месяцев назад
Hey Roberts
@theARoberts
@theARoberts 11 месяцев назад
Hi Nelson 👋
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