In this Cities Skylines 2 video I show you a third-personBus-Ride in my Cities Skylines 2 Vanilla City. Please support me on patreon: patreon.com/imperatur #citiesskylines2 #citiesskylines #cs2 This is a family friendly video (pg clean)
If the real world had the same physics as the vehicles in City Skyline the streets would be invaded by vomit And I would like to point out that the driver only stops when dogs pass by, but not for people 😂
Vehicle movement and behavior is very unrealistic in Cities: Skylines II. - Vehicles changing lanes is very unnatural and unrealistic. - Body lean of vehicles are very unnatural and unrealistic, especially trucks and buses looking like the leaning tower of Pisa when taking corners or changing lane. - 90% of vehicles do illegal U-turns and 90% of them even ignore banned left or right turns. - Vehicles still drive through everything. - Vehicles still despawn when stuck or waiting too long. - At least they seem to removed "pocket cars" from Cities: Skylines 1, but the movement and behavior of vehicles is just carried over from Cities: Skylines 1.
This is really beautiful as opposed to my stupid North American car centric city that still has humongous amounts of traffic despite me adding more lanes.
Man the driving simulation still needs work. Look at those jerky lane transitions. Bus and other vehicles hugging the middle line to the point that they'd smack mirrors with oncoming traffic... And then the lane not being wide enough for both the bus and the some of the parked vehicles. Smh come on Paradox!
Vehicle movement and behavior is very unrealistic in Cities: Skylines II. - Vehicles changing lanes is very unnatural and unrealistic. - Body lean of vehicles are very unnatural and unrealistic, especially trucks and buses looking like the leaning tower of Pisa when taking corners or changing lane. - 90% of vehicles do illegal U-turns and 90% of them even ignore banned left or right turns. - Vehicles still drive through everything. - Vehicles still despawn when stuck or waiting too long. - At least they seem to removed "pocket cars" from Cities: Skylines 1, but the movement and behavior of vehicles is just carried over from Cities: Skylines 1.
@@NrinaNutshell People who use their brain do know that Paradox are the publishers and Colossal Order are the developers. People just prefer criticizing Paradox because they seems to forced Colossal Order to release the PC version game too early, I bet Colossal Order wanted to delay to PC version as well.
@@automation7295 I personally think that the company who develops the game should decide when to publish their game, but oh well. Paradox saved Prison Architect, so I got a little respect for them.
How do you create these Third person views? Do you use any mods or is it vanilla? I tried using the photo mode after following the bus but it often gets interrupted by XP notifications.
Hi, i just discovered ur channel, your builds are amaizing but i think you could focus little on traffic lights and pederastian crossings as sometimes deleting them will not only improve the traffic but also look more realistic!
Seeing how jammed the trams are maybe you should add a few more stops on the line to give people more options! I feel like the bus line doesnt go enough places to get people on it. Cool video though! Id love to see more of the trams since they look pretty popular!
I could imagine everyone on the bus getting seasick because of the herky jerky motion of that bus! 🤢 It reminded me of busses in Miami-Dade County Florida and here in New Orleans Louisiana.
More like every driver shouldn't be on the road, it's very clear their driving behavior is carried over from Cities: Skylines 1. Cities in Motion 1 had better driving behavior and physics compared to both Cities: Skylines 1 and 2. It mean how can a game from 2011 had driving behavior and physics compared to their games from 2015 and 2023? It's embarrassing.
Colossal Order should really change the behavior and movement of all vehicles, even Cities in Motion 1 had more realistic vehicle movement. What more embarrassing that even SimCity 4 had better vehicle movement, obviously not as realistic since SimCity 4 is a 2003 game.
Vehicle movement and behavior is very unrealistic in Cities: Skylines II. - Vehicles changing lanes is very unnatural and unrealistic. - Body lean of vehicles are very unnatural and unrealistic, especially trucks and buses looking like the leaning tower of Pisa when taking corners or changing lane. - 90% of vehicles do illegal U-turns and 90% of them even ignore banned left or right turns. - Vehicles still drive through everything. - Vehicles still despawn when stuck or waiting too long. - At least they seem to removed "pocket cars" from Cities: Skylines 1, but the movement and behavior of vehicles is just carried over from Cities: Skylines 1.