Watch on Twitch: / zubatlel Join Discord: / discord 00:00 - Perks 03:24 - Addons 04:38 - Thoughts 05:51 - PTB memes 13:30 - Survivor match on the new map 21:53 - First Nemesis match 34:23 - Nemesis match after some practice
imagine specially falling from a zombie in a pallet, and when the killer comes to pick you up - hit him with power strogle&flip-flop. Thats a play, baby
I mean, to be fair, Jill probably knows of him since she was his senior at RCPD, even though they never officially met since she was off duty when Re3/Re2 happened
@@mylifeisaparty im asexual so no. im just saying, the models are not great, especially for older characters. everyone agreed that nea was ugly. but nah, when did I say they had to be sexually appealing
I am not sure why everyone has such an issue with that map. I can navigate it without a problem. :) I think it's great as it is. Gives someone like me who is a resident evil fanatic a huge advantage. Edit: I haven't lost a single game on this map as a killer or survivor. It's a great map. All of you guys make sure you never learn the map and keep getting lost, so I can continue to have easy wins. If we are being honest, I would have preferred to include the third and fourth floors on the map. They blocked the two off because it would make the map too big for most people in dbd to navigate. Edit #2: I mentioned the third and fourth floors, but I forgot to mention that this building in resident evil also has a parking lot underneath the building and an underground facility below the statue in the main room. They could add all of that if they wanted. It would make me really happy. I love resident evil.
Calling Jill "Meg2.0" is a slap in the face to the badassery that Jill Valentine represents. Jill never got mollywhopped by Nemesis the way Meg did lol
I think the zombies are a great addition and they should add more things like that. I think adding danger to the map just might be what we need in DBD. Maybe they can add similar things on the other killers.
I always thought environmental interactions for maps would make DBD so much more interesting, like maybe a trap door that survivors can use to make distance or killers can use to trap survivors. Or maybe even ways for survivors to injure themselves on the map.
@@justmonika2345 I thought you're talking about the DBD nurse lmao(i'm aware you're talking about the SH nurses). Like imagine 2 teleporting nurses while PH is chasing you
I'm a fairly big RE buff so I'm super excited for this chapter, it's the first time I've been a fan of the licenced material BHVR are collaborating with. Plus the potential for cosmetics are insane. For Jill alone you could have her OG RE3 outfit, her RE1 outfit, her BSAA and brainwashed look from 5 and all the characters they could make legendaries for (Claire, Rebecca, Ada, adult Sherry, Zoe, Mia the list goes on)
Zubat didn’t play RE2 Remake?.. boy did he miss out. This update/dlc is every RE fans dream who plays dbd. The RPD isn’t confusing at all... it is big tho
What do you mean, the map is hella confusing, especially trying to find stairs nearby is impossible sometimes, making you go back to the main hall to get upstairs, if you find your way there ever
I'm definitely gonna suffer I don't know anything about re at all except Jill I only knew her before they said anything about re in dbd and I'm console so it's gonna be a hard time since maybe others know it I dont Sorry for my bad English its my 2nd language :D
Zombies are an interesting tool if both teams could manipulate them easier. Imagine if Nemesis gained mutation faster, and then he could spend his points either for summoning a limited amount of zombies to patrol specific areas or to level up the tentacle. And then tune the zombie AI so survivors can lure them faster out of the way.
I gotta say, as a RE fan, the map looks pretty spot on. I’ve watched a handful of rounds on the map looking for differences and they’re not that major. Any RE fan will have a head-start on map knowledge and familiarity.
@@rodrigocapistrano7661 i think they are pretty cool, way better than just for eg „throwing knifes“ imo like idk i think its the same with the twins, i think they are super cool cuz there is no other killer like that. You can say the same ab nemesis
Listen Zubat.. I love ya channel and all but Jill did not go through everything she did and become a total ICON to be called Meg 2.0... Or whatever it is u said.
With my experience he doesn't require add-ons, which I like to see. His power is not as hard to get as you might think and it seems there's incentive to use it more often than a simple M1, if you can land it. Once you get to tier 2, you're good. Brutal strength is what I use on him and I tried enduring but I rarely found my self getting pallet stunned since survivors I go up against drop it a bit early or I predict them using it and use the slow down from the secondary to bait them into dropping it and swinging with the secondary, either I hit them and deal damage/gain meter, or i break the pallet if i have tier 2. He feels slow, but he isn't slow. His basic range isnt crazy but its decent in a chace or to catch a fast vault here or there and the rier 3 range buff just feels like a nice boost.
A possible buff for Lethal Pursuer would be that, when you injure a survivor from Healthy to Injured with a Basic attack. you see their Aura for 2 seconds (Same duration as the sprint burst) Would be a nice little added effect that keeps in theme with the 'Pursuer'. While being powerful but not very powerful, it just helps you track them better to wherever they sprint burst to Thoughts?
Fair, but I also feel like the reason Blight got changed so well and buffed was because tons of people were complaining hard. If no-one complains about some aspects of Nemesis and people justify his weaknesses then he will stay weak in some aspects if that makes any sense
@@zionsimanian9310 This. BVHR only changes things if a LOT of people complain, because with enough people hating something it can actually hurt them financially. Which as a company is all they care about.
Wait I have a question, when a survivors contamination rate gets full does that mean they’ll be affected with the broken status effect? (The same way Plague is)
question, can you test if a rainbow map allows you to see the zombies? because it says killer belongings but is it this too. I'm on console so no ptb :(
Awesome vid as always bro I play on ps4 at the min but im going to buy a pc on Saturday does anybody have any advice on which one is best for gaming as I have no clue what would be best and I would rather ask gamers than someone in the store any advice would be greatly appreciated if you could help
I think Nemesis would need some slight buffs in a couple different places and then he would be firmly A-tier. He's not going to be like Trickster or Clown anyways, so that's good.
"Isn't this addon supposed to spawn zombies at the exit gates? I guess it doesn't work" It's always hilarious when people just assume that behavior are bad devs because "haha behavior bad" when they're actually just wrong. Can't spawn them at the exit gates if they're already spawned.
18:58 i wouldnt say he is coded to leave the hook i actually had a zombie sense someone and actually camp the hook and down i think 2 people i know at least one it is rare and this is the ptb but still
This new chapter now reminds me that I’ve never passed any of the Resident Evil games lmao (mainly because I was like 10) I should start playing the games again 😔
If they buff Eruption that could be a good perk, considering you can kick multiple gens, and it's map wide. It's pretty much surge, without the radius.
Well the difference is you have to kick the gen, and hope it doesn’t get completed while you chase down someone. I can see it being fun with myers when using tier 3 and pop goes the weasel.
@@Josh-fj9hi again, if tinkerer procs and you go kick the gen without pop nothing happens. you still have to M1 people so the kicked gens actually get regressed. most likely you only ever get 1 or 2 gens affected by eruption or if survivors somehow are allergic to gens maybe 3.
@@mightymasochist it erupts even if they are on it tho. We will see I mean pop is ok but I can see this nemisis perk being ok too. I won't really use either tbh I know I'll be using alot of Michaels perks since I never have to hit the obsession with a basic so
@@Josh-fj9hi the thing is, if tinkerer procs, gen is about to get done. kicking it without pop is not going to prevent it from getting done. the problem I see with this perk is that the gens you have kicked are going to get completed before you secure the down with your basic attack. that´s why I mentioned myers. he instadowns with basic attack. so I think he has potential for that perk.