You only cut it for game one and games where you go second, and put it in the side deck, cause going second the card is dead, it does nothing to stop opponents turn like hand traps, and it does nothing to break the opponents board, unlike solemn strike which can still help around with that, but id say its a staple anyway even tho it goes in the side deck in game 1.
I don't think playing the Dogmatika monsters is necessary because at that point it just causes way too much conflict within the deck itself. I just max out on Punishments because that card is absolutely insane and the amount of utility you can do with it is dope. Wind Pegasus, N'tss, and Skull Knight are fantastic, and something that Milano brought up to me was that you could even use Toad to add back Meluseek from GY.
Nadir Servant is basically Engage right? /s Anyways this deck has more grind game than my current build of Shaddoll-Invoked-Dogmatika and it looks promising.
This deck is so good with some alternations i made, so i added 3 chaos max and 3 chaos form to destroy people who play herald of arc light in def! (This is a joke please dont murder me in replies)
You don't really need dogmatika in your deck honestly. Just use this space for more handtraps ash+ogre+nibiru or gamma because they offer much more than dogmatika engine and you're ready for the next ycs!!And fix your side deck a bit, 3 cosmic cyclones dude, always 3.Put gamma and ash in your main.Add artifact lancea and nibiru if you dont decide to main it.
I was messing around with this deck idea too, but I was never able to make it work. I'm gonna take this as an inspiration and probably throw in some Tactics and Droplets and see how it goes.
Idk i see too many normal summons, i would just play the eclessia with punishments, also i recommend to play toadally awesome, it let's u return meluseek to your hand should you need it.
Previously known as Dragma, it's "We really hate the Extra Deck", the Deck. It sends a whole bunch of shit from the Extra Deck to stun the opponent, and is really consistent at doing so. Basically it's a powerful control strategy
If u are asking about Altergeist design Appearance Each member of this archetype is based on a mythological, ghostly female creature, but with cybernetic features unlike traditional Spellcaster monsters. All of the monsters shown so far has a feminine appearance except Altergeist Dragvirion. The "Altergeist" monsters also sport a head piece that project laterally from their heads and lacks facial features except a smiling mouth. Etymology The name "Altergeist" is a play on the word poltergeist, formed from the words alter and geist. All members of the archetype are themed after a mythological character followed by a computing terminology.
@@jofx4051 that's what I was asking for, thanks man. I'm not a Geist player, I just found it weird that they are Spellcasters as they look more like Cyberse monsters