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@Gunslinger8912 lmao, fair enough. To be fair though, he ended up using the build with a slightly different gameplay loop than me, and his mods reflect that. I like keeping/having my dodge up at all times to restart the loop or get outta danger as needed, and to proc Reaper consistently.
Yeah, it definitely rides better in low to mid level content, and with a lot of solo stuff. I mainly use it as my "hehhehe funny ball build" when im messing around either alone or with friends, or for stuff like legend lost sectors. For anyone wanting to try it yourself, id recommend using lights a bit more than mactics did, as with voilitile they hit harder, and do good stun on stuff like wyverns. My gameplay loop is Dodge for Invis, throw lights to proc volitile, blocking when health is low, then slamming when big crowds or low on ammo, which tends to loop you back into invis. Then ya just keep it going, saving dodge for if you break the loop/need to retreat. Overall though, really glad the build got some love, and really appreciate the video!
I love how this series just took off. it's such a good concept! I'm sure that your fan base is experimenting with the weaker or lesser used exotics to get featured
“A Song Of Ice and Fire” Winter is coming, guardian. Ensure your readiness should the long winter befall us once more. This build absolutely abuses the artifact perks, turning enemies into freeze-dried chicken nugget dust. And the best part is, it’s got room for customization, allowing you to fine tune the synergies for that perfect pop! -The build- Exotic armor: pretty flexible in terms of how it interacts with the loop. I’m running stag because it looks cool, literally. Karnstein armlets would work well and provide healing. Exotic weapon: Sunshot isn’t 100% integral to the loop, but the artifact mods make it OP and it’s easy to activate radiant via the “Torch” artifact mod. YOU WILL NEED AT LEAST ONE SOLAR WEAPON TO ACTIVATE RADIANT. Helmet mods: thermodynamic siphon (for orbs from solar and stasis weapon kills), heavy or special ammo finder(whichever you use more of) Arm mods: impact induction (for more grenades), firepower(for orbs on grenade kill), fastball (optional) Chest mods: resist, harmonic reserves(for more chill clip ammo capacity) Leg mods: recouperation(for healing on orb pick up), double solar surge(to make sure Sunshot gets the kill(s) and activates radiant) Class item mods: bomber(for more grenades), time dilation(for longer solar surge), powerful attraction(optional, but does help grab orbs that are in dangerous spots) -Weapons- Kinetic: Riptide(chill clip) Energy: Sunshot Heavy: Typhon GL5 (chill clip. This slot is optional, but multiple stasis debuff sources are a big help) -Key artifact mods- Flame, fiber, and freeze(to combine siphon mods) Kindling trigger(to apply scorch damage/buff Sunshot) Flint striker(for radiant) Torch(for bonus damage) Hail the storm(for increased damage and stasis debuff) Rays of precision(for BOOM) The rest are interchangeable, but I prefer to build into stasis, as mods like pillar of ice and dragon’s bite just makes you more powerful. -Abilities- Healing rift Burst glide Penumbral blast Glacier grenade(coldsnap would also work great, just less cover) -Aspects- Iceflare bolts(for stasis seekers) Glacial harvest(for stasis shards) -Fragments- Fissures(for increase damage) Bonds(for orbs) Chains(for resilience) Rime(for overshield/resilliance) -The loop- Step 1: use Sunshot to get radiant(via flint striker) and clean up any low-level enemies Step 2: throw glacier grenade to freeze enemies or provide cover Step 3: pop rift near cover/frozen enemy Note: you should be fairly resilient by now thanks to whisper of chains + healing rift. Also, while radiant, weapons deal increased damage to stasis debuffed enemies via torch artifact mod Step 4: defeat enemies with chill clip weapon while in rift (to get some stasis seekers on the field thanks to iceflare bolts aspect) Note: powered melee can also be used to get a stasis seeker on the field Step 5: switch back to Sunshot and start popping frozen enemies(once radiant, you’ll deal increased damage to enemies effected by stasis debuff via torch artifact mod) Once abilities regen, which should be quick enough, restart the loop.
This was a really common build back when Gyrfalcon dropped. I used it for a couple weeks in stuff like strikes and gambit and bumped into a bunch of people playing the same build. Guillotine works well with it in your heavy slot.
Why the fuck do people trash talk Ruinous Effigy? I use it constantly, it's been badass from the start. It does good damage, the void balls have good damage and utility, and not to mention it's extremely fun to use.
Because if it isn't in the top 5% of weapon damage then it's clearly not "meta" enough to be worth it. A simple minded logic that I will never understand.
Folk forgot about Ruinous Effigy? Clearly i must fix that with a build that i ran ever sense Mantle of Battle Harmony came out. Harmonious Ruin Featured Exotics: Ruinous Effigy, Mantle of Battle Harmony Subclass Voidwalker - Vortex Nova Bomb Empowering Rift Glide of choice or, if you arent afraid, Blink. I run Balance Glide. Melee is literally only 1 thing. Vortex Grenade Aspects Feed The Void Chaos Accelerant Fragments Instability Domineering Undermining Vigilance (simply to good) Weapons Blinding GL or Any Kinetic Primary of your choice Ruinous Effigy Void Heavy Mods Head - Void Siphon, Special Ammo Finder Arms - Fastball Chest - Triple Void/Harmonic Reserves Legs - 1 Void Surge, 2 Void/Harmonic Scavenger Bond - Reaper, Time Dilation Go punch and dunk and have unlimited energy.
Clearly, Matics, is not a grape gun enthusiast. Which honestly fair enough. But what I would recommend as a gameplay loop, drop both the charged up for damage res, or reserve mods. Then use the ‘utility kickstart slot’ for reaper. Here’s why. When you use your dodge, as some of you may know, or may have just learned watching this video, it deletes the grape ball. Now, what we usually do, us hunters that is, is produce a ball, dodge towards it, to proc invisibility, before using the guard drain, which both heals you, damages nearby combatants, and count’s as void weapon damage, and so will proc volatile from gyrfalcons. This is for add clear, for bosses. There isn’t much this build can do for you. But what you can do as a nice thing, is use the balls as little ‘grenades’ so to speak, assuming the boss has a ton of adds to take advantage of. If not, really, this build only shines in lower end content. If you want something with gyrs thats for more high end content, might I recommend either the new sidearm, or the vexcalibur build shown recently on the channel itself. These were just some words of advice from a hunter main, who loved the ruinous effigy once, when I was but a mere solo lost sector enjoyer.
One thing to keep in mind: The Catalyst gives Ruinous Effigy about a 25-30% buff on targets that were recently damaged by the spheres made by REffigy. Not to say it's a go-to for boss damage but you can get a decent bump up in it's damage if you run out of heavy or need to finish it off.
honestly this weapon works much better on strand since you can grapple around and dunk on things mid air. Pair it with cyrtarachne and the woven mail will keep you alive.
@@jakobborghus4689 I find that it doesn't even proc gyrfalcons unless you get a kill with the drain part of it- but maybe thats just my luck on strand you just grapple over and dunk mid swing and it doesn't actually cancel your momentum, so youll do the dunk while moving.
@@KormitTheFrag Okay the continuous movement during the dunk does sound amazing. But tbf i mostly used this build, whichever season had the void buffing artifacts (think it was lightfall release). It had something like picking up and orb of power gives you volatile rounds I think? So if you slapped, sapped or dunked everything would be volatile and proc invis. I might just be glorifying it from a time where artifact made it shine with void
@@jakobborghus4689 oh yeah volatile flow! void in general was just amazing then- especially because double special was a thing and you could run some cheese stuff like Telesto or Wavesplitter and watch everything explode
With vanishing step, when you use it, immediately hold whatever button you use to pick up items, and it should pick up the orb while dodging. So you essentially drop it, but pick it up again.
This build is actually really amazing. This is what I used after lightfall came out to beat master root of nightmares and master nightfalls. With just ruinious efegy you can deal with both barrier champs and overload champs. Also the orbs don't count as special ammo so it will spawn special and heavy ammo. The problem is that matics didn't use the build correctly. If used correctly, it rips on everything but gms.
Please try sixth coyote strand hunter with wellspring/demo judgment of kelgorath. Spectre and Marlstrom. Quicksilver or Final Warning or even new bow when it’s out, solar or strand heavy (cataphract/apex). Dealers choice grenade but I like threadlings. Point is, you will always have grenade and ability energy, grenade damage feeds into ability energy, decoy takes all the attention, reaper gives woven mail and surge. This build works in all end game content. Absolutely carried me through solo flawless warlords, especially the second encounter.
Ive used a build like this for months, i dont use the BP with it though and use a heavy/primary that make up for the dps however this build is more to handle adds so the others can focus on the boss.
They could feasibly make one in every element (jolt on slam, ignite on slam if target is scorched, stasis could freeze and strand could shackle) and each would have its own identity and utility. It would be awesome
This is the build I use! I honesty didn't think anyone else used this combo. My build focuses more on going in and out of invisibility to keep Gyrfalcon up as much as possible to clear out trash. - Deadfall (Super is up to you, but I prefer this) - Stylish Executioner + Trapper's Ambush - Echoes of Obscurity (Could swap this out for something else) + Starvation + Persistence + Undermining - Dodges, jump and grenade are up to your preference - Primary is up to you - Ruinous Effigy (Main weapon of choice for non-boss targets) - Retrofit Escapade (Fourth Time's the Charm + Target Lock, Main boss DPS) Stat focus should be Res + Dis - Helmet - Harmonic Siphon + Special Ammo Finder + Heavy Ammo Finder - Hands - Momentum Transfer + Impact Induction + Harmonic Loader (Most likely gonna wanna swap Impact Induction out, and Loader if you're comfortable with your reloads) - Chest - Harmonic Resistance + Harmonic Reserves + (My third slot is empty right now, but a Melee or AOE Resistance might help) - Boots - Void Weapon Surge + Harmonic Holster + Absolution - Cloak - Reaper + Bomber + Powerful Attraction
Just an idea , But it might be possible to go invisibility , take transmutation core , melee then drain to apply volatile with it. I haven't tested but this might clear a lot of ads that way.
Solar Warlock Invincibility Boss Shredder build. Fragments: Solace, Torches, Ashes, and Empyrean Aspects: Heat rises. I use Touch of Flame for extra DPS but if you like Icarus Dash you can use it. Fusion/Solar grenade (I use Fusion grenade for faster cool down), Incinerator snap, Pheonix Dive, and Well of Radiance. Crafted Ammit AR2 Full Bore, Ricochet Rounds, Incandescent, and Stats for all. I use Dragon's Breath and seasonal fusion (If crafted god roll that is better) Mods: (I prioritize resiliance) Helmet: Harmonic Siphon x2, Solar Targeting Arms: Focusing Strike x2, Fastball..... (I know you don't like it) Chest: Void, Solar, Arc resistance Legs: Absolution, Insulation, and Orbs of Restoration Class: Distribution, Bomber, and Reaper To start loop you need to activate heat rises then pheonix dive, this will activate restoration x2 and make you invincible (basically). You will use your powered melee to get radiant or use artifact mods. You will use Ammit and with artifact mods you will get ignitions with precision kills, and proc incandescant with kills that are precision or non-precision. That gives you invincibility, but we need the boss shredder. When in DPS you use well then go: grenade, melee, grenade, melee, on and on. Once you run out of infinite ability cool down you use god roll fusion and dragon's breath for extra DPS and then continue to be invincible and shred bosses. Hill_Billy406- Fireteam Taco is my clan. If you read this thank you for your time Mactics.
Agers Scepter primary exotic stasis with. Warlock helmet: cenotaph mask. Can u make it disgusting. En fast super regeneration for the weapon benefits. ❤
One thing to note that after dunking on a target and if it doesn't get killed, shooting effigy will give bonus damage to that target until the debuff wears off. The exotic interaction (both armor and weapon) lacks synergy because, like you mentioned, the sphere generation is a 50/50 while volatile round is active and the odds of making one gets significantly low when having a fireteam who may rob your kills before you could deliver the final blow and in high end content the odds are significantly getting lower. Until Ruinous effigy gets a buff it stays in my collection for now. There is hope and potential for the weapon, not just now...
Damn, you really never used ruinous before have you. This is the second build video I’ve watched of yours, and I’m not hating on you but you’re clueless on a lot of things lol. But that’s the joy of self discovery 😂
Used this build last season. It’s fun but definitely not viable in anything higher than a raid. Used it for most of a Crota’s End run but not effortlessly
Bonus Fact about Ruinous: - (Yes) when energy is out, drain drains you for more and more dmg (and will straight up kill you) over time, even if you try to stop and re-proc it or have devour. - Energy while draining goes away a bit faster when low - Draining also acts as a sword guard, mitigating dmg from all directions by about 80% - While drain can also benefit from Gyr volitile, the Gyr volitile effect deactivates while invis (was sad about this) - to add to the last, you can curcumvent the deactivation by usn the melee atk after the drain to re-proc. After melee (which also blinds), you can go back to drain or you can slam - While all other orb dmg "dissorients" enemies, buff to Ruin allows for orb slam to suppress enemies (procs actual suppression effects, also champs) - The Orb slam does more dmg depending on how much ammo it has (this might have changed). - If you have the catty for ruinous, ANY dmg from orb (light, drain, or slam) allows the ruinous laser to deal increased dmg to effected targets (about 30%)
I used to LOVE using Ruinous Effigy back when there was a seasonal mod (I don't remember from which season) that allowed to gain volatile rounds from an orb pickup. That way you could stay invisible and proc Volatile, weaken, and devour all at once. I miss it lol
I have used this build for years, I love it. Ruinous effigy+gyrfalcons is such a fun build to run. Draining enemies while you have volatile rounds makes them volatile as well, even if you're invisible. So you can drain enemies and make them volatile all while invisible and then heavy slam to kill them and immediately turn invis again.
Having used Gyrfalcon's & Ruinous Effigy together all of last season, it's so vindicating seeing the combo get some love. Not by any means the wrongest thing I've run but definitely one I've had a ton of fun with
Effigy was hella fun when it first came out. You could pair it with the titan stronghold exotic gauntlets and you were invincible. Then bungie nerfed effigy to the ground and made it not work with the exotic...man those were great times!
I have to say it’s reassuring seeing all these builds I’ve come up with in the past make it into your videos. 😊 the assassin cowl strand build was the first strand build I ever used bc assassin’s cowl was my go to exotic for hunter when strand dropped. And it’s still great on just about every subclass except void but you can still use it on void if you wanted to. Just a little redundant but the life gain is handy although it really just frees up one armor mod slot and one fragment slot. That’s not nothing but clearly there are better options for void. The exotic combo featured in this particular video was the first thing I did with the Gerfalcons lol I used a mod from the seasonal artifact too but I can’t remember what it was atm. 😅 but the blocking field produced by the transmutation sphere not making u visible….chefs kiss. Lol
Love your videos, love the builds, and love how in depth you go with YOUR builds. However, it always amazes me how on every one of these videos you don't know weapons and exotics work 😂 always good for a laugh. Keep up the hard work man!
This is my most used build, except for: Regnant or Retrofit for dps; Smoke Bomb jump ability for longer invis and the armor mods are different. And yes the orb drain applies volatile even if you're invis which is amazing.
I have a build idea for Void Titan, I'm having lots of fun with it lately: I call it... The Drei, Vier, Grenadiere (yeah like the song XD) The point of the rotation is to have overshield and devour pretty much all the time to spam as many grenades we can and weaken and explode everything. Favourite stats: Resilience and Discipline Super: Up to you, I like to use the bubble to have again overshield and grenade regen So for the abilities: Rally Barricade, Jump (whatever), Shield Throw, Scatter Grenade Aspects: -Bastion -Offensive Bulwark Fragments: -Echo of Undermining -Echo of Harvest -Echo of Starvation -Echo of Leeching (this one is up to you, put whatever you may like more) Exotics / weapon: -Graviton Lance + Cata. (for overshield, you already know where we going ;) ) -Armamentarium Chest -In the heavy slot I use a retrofit escapade with target lock but the rest is up to you Armor Mods: -Head: Ashes to assets / Heavy ammo finder / siphon -Arms: Grenade Kickstart x2 / Bolstering Detonation -Chest: res as always -Legs: Recuperation / Stacks on Stacks / Innervation -Titan Towel: Bomber / Reaper / Powerful Attraction
Sister you upload too many of these at a time. I love watching these but it takes me like 3 days to mentally process if I even want to run a build lol. Anyways this build is super fun. I played around with it back in season 20 when we had volatile rounds from orbs. I used it with collective obligation, wavesplitter, and ruinous. I think collective obligation was my favorite for both end game PvE and PvP but ruinous was super fun in low level stuff like the nord.avalon mission.
VOID TITAN THE SPARTAN VOIDLING Exotic Armor of Choice: Doom Fang Pauldron Exotic Weapon of Choice: Vex Calibur Weapons of choice: I used Randy's or Showrunner with kinetic tremors (Dealer's choice) Any Void Heavy Weapon (I like a crafted retorfit with target lock and fourth time's the charm) My Stat Spread: M:30 Res:100 Rec:40 Disc:100 Int:40 Srt:30 (Works well with my mod set up, but mods can be moved pretty freely) Armor Mods: Helmet: Harmonic Siphon, Font of Wisdom Free Slot Opt:Ashes to Assets Hands-On,another Siphon Arms: Firepower x2, (Melee regen isn't super important) Chest: Charged Up, Resist mods of your choice Legs: Better Already, Innervation, Stacks on Stacks Class Armor: Font of Restoration, Time Dilation (Rounds out stats well and leaves room for build leeway) Abilities: Any Barricade (Bastion will dictate on given scenario), Shield Throw (for needed weaken), Scatter Grenade(fast cooldown/decent dmg), and jump of choice. Super: Shield Sentinel Aspects: Bastion + Offensive Bulwakr (The real Spice of the Vexcalibur) Fragments: Echoes of Harvest, Undermining, Lessching, and Exchange (Never die grenade spam) Gameplay loop: Throw Shield to gain Overshield, Throw grenade to weaken/kill enemies and spawn orbs & breach. Use Vexcalibur to maintain overshield, healing, void dmg buff, ect. Spam grenade and use class ablitiy for survivability or instant overshield. Keep good up-time on super > Slap them with that shield. Nickey Pockets a.k.a Pauley Walnuts
With this Season I am finally able to create & perfect my Game of Thrones build (Warlock for now, Titan & Hunter builds coming soon) Song of Fire & Ice (Stasis Warlock) Super: Winters Wrath Any Rift Any Jump Stasis Melee Coldsnap Grenade Aspects: Bleak Watcher, Glacial Harvest Fragments: Whisper of Chains, Rime, Conduction, & Shards Exotics: Osmiomancy Gloves & Dragons Breath Weapons Kinetic; any Stasis weapons with Demolitionist & Headstone 🪦 Special: Player's Choice (I use The Eremite, Envious Assassin/Controlled Burst for DPS) Mods Helmet: 2x Harmonic Siphons & Heavy Ammo Finder Arms: Momentum Transfer & 2x Grenade Kickstarts Chest: Unflinching Harmonic aim, Charge Up, Solar Reserves Legs: Recuperation & 2x Solar Weapon Surges Bond: Reaper & 2x Reaper mods Artifact Mods: Blast Radius, Kindling Trigger, Flint Striker, Heart of the Flame, Wish into Being, Revitalizing Blast Pillar of Ice, Rays of Precision, Hail the Storm Resilience 100, Recovery 100, Discipline 100 The Loop: Freeze Red Bar Enemies, anything with a yellow bar use Dragons Breath and Burn the World. Fashion Dark Age Ornaments, Wolfswood Bond with Skele-Ghaul Shader Enjoy
SOLAR NOVA BOMB 200K on warlock Weapon: any solar gun Exotic armor: Verity brow Abilities: phoenix dive, movement any, celestial fire,fusion grenade, Aspects: heat rises, touch of flame, Fragments: ashes,searing, singeing, benevolence, Super Ability:well of radiance Helmet mods: harmonic siphon 3x Gauntlets mods: impact induction 2x, bolstering detonation, Chest armor: void resistance, solar resistance, arc resistance, Legs mods: innervation 3x Bond mods: bomber x3 Seasonal mods: revitalizing blast, rest is yours Loop: frst get 5x death throes then do charge melee and throw grenade and BOOM 200K damage
The fact that it doesn't go away but instead drains you because your the best immediate scorce of energy is something i love about this weapon. Edit: also ive been using it with my void warlock with Briarbinds. You can hold grape, rift, block/blind, melee hit (procs smaller grape) slam, and then dump mag on boss especially if you have the catalyst. Pick up smaller grape, rinse, repeat, everybody slam. I call it, Ball Fondler
I have a build idea that I have been running in solo Legend Lost Sectors for 2 seasons now. It may have been done before, but I can't find one similar to how I run it. So, either I'm completely wrong or this build has just flown under the radar. It is a Stand Hunter Sixth Coyote build. Aspects are Threaded Specter and Whirling Maelstrom. Fragments.... are actually kinda experimental this season thanks to Slice arriving AND on some good weapons AND one of those weapons actually dropping for me. I think that Thread of Warding and Generation are easy go-to options, but now that I don't have to rely on my powered melee for Sever and needing that melee to create the initial Tangle to start the chain. That being said, since useless SIDEARMS are the only Artifact anti-Barrier Champion choice this season, using the melee to get Unraveling Rounds seems like a solid play EXCEPT for the fact that the Artifact gives us that just for picking up an Orb of Power. SO. I am playing around with the following set-up, but it is probably not anywhere near optimal: Threads of Warding, Generation, Continuity, and Ascent. Marksman Dodge for another free reload and using the Specter as often as freaking possible for its tanking ability. Grapple grenade for the, again, utility and survivability it offers. My Kinetic slot weapon is Lethal Abundance with Slice. I haven't actually settled on an Energy slot weapon permanently but use Eriana's Vow when the champs are Barrier and Overload. My mod set-up is very "no thoughts" slapped together Head: Siphon, Heavy Ammo, Hands On Arms: Impact Induction, Momentum Transfer, Grenade Kickstart Chest: elemental resistances as needed Legs: double Absolution, Recuperation Class: Reaper, Bomber, Powerful Attraction I am sure real build crafters can make this build better, and as more Primary weapons with Slice are introduced it will also continue to improve its capabilities. I hope. It has been working for me at least, and is a pretty fun play-style.
@17:05 i was thinking u could take off volatile and possibly use trappers ambush since the drain suppresses targets and killing a void debuffed target is what makes u invis
Good if you're solo. Sort of back handed if you're in a Fireteam of 3. Being invis 90% of the time forces the other two fireteam members to balance 30% more aggro. Same with gyrfalcons. It's great for the hunter but bad for everyone else.
Void warlock build: Super: not nova warp Abilities: healing rift and vortex grenade, jump is your choice Aspects: chaos accelerant and feed the void Fragments: undermining, instability, persistence, and expulsion Armor: nezarec’s sin with harmonic siphon, ashes to assets, and powerful friends or heavy ammo finder is you have the space. Arms with firepower, momentum transfer, and impact induction. Chest can be whatever you like but I personally just run resistances. Legs with double void surge and innervation. Class item is bomber, outreach, and reaper Weapons: collective obligation, void heavy of choice, and special of choice. If you don’t have collective then graviton works well too. Gameplay loop: spam abilities and hit targets with collective that are affected by said abilities and then continue their effects to new enemies while waiting for abilities. Remember that you can chain the effects collective obligation gets when hitting stronger targets as when the timer ends if the target still has volatile and weaken on them you can leach them back and continuously spread them. Hope you like the build!
Le Monarque and Gyrfalcon's is more viable I think with volatile rounds and the added poison effect with Stylish Executioner, Vanishing Step . Effigy was/is fun and I thought had a neat team-focused mechanic since others can use the void balls.
Hey @MacticsG1. I feel like at this point you have probably covered at least each subclass for Hunter, Warlock, and Titan. I think it would be a cool idea if you did a video that was a tier list. So for instance you would have a subject (lets say GM's or Raids) and you rank each of the builds ,or maybe just the top 5 or so, for each subject. You could also add other subjects, like (bounties, solo play, or maybe which are the most fun for low lvl content). I think it would be really cool to see a list compiled in this fashion to see how the different builds stack up against one another across different difficulties of content. Let me know what you think!
Huh... I came up with an (unpolished) version of this build back in season of the deep but wrote it off as not very good, a lot of fun though. Ruinous really isn't that terrible which is why it's surprising that it's probably the most overlooked exotic.
This is basicly my build since witchquen. I have 18K kills on the grape gun. XD And i have used it in some easier GMs, but it takes some time to get used to the orb.
For me effigy is always about the ball for damage in comparison to the ammo you spend, using it to chunk yellow bars or clearing a group of adds quickly. Its awful in anything difficult because you spend way more ammo getting a single orb and enemies dunk YOU if you're in melee
That's funny. I was using this during the vexcaibur quest during my solo run. At fist it was for farming favors...and it proved to be quite effective 😅
Can anyone confirm - this season devour took a nerf down to 100hp per kill, but also grenade ability regen was buffed per kill. I could be wrong but grenade ability energy refound when devour is proc’d seems worse than before.
I've been running a build like this for months, definitely one of the most fun void hunter builds I've ever played, thought I prefer the shadowdive instead, so I don't need to proc kills to go invis (which works better for high end content).
Love this series, only dislike it when the ideas are too "extra" and they recommend perks or mods that are counterintuitive/don't work with each other. The Pyrogale one is probably still my favorite.
Briarbinds with Ruinous Effigy is my guilty pleasure. I call it my load of balls build. Your running into collect your Briarbinds Child and Ruinous orb at the same time so it has some synergy
This isn't really a solo player build. It has the mechanics to be, but you are really supposed to run it with multiple Ruinous Effigy users to activate the catalyst buff.
This build has been around for a long time, it’s still fun as hell but this dude didn’t send you anything groundbreaking. Wrecks with retrofit as the heavy!
I believe if you damage an enemy with the grape, it weakens the enemy for the trace rifle damage. If I remember correctly. It doesn't weaken for other weapon damage though.
I’ve run this for a while and it’s really fun and can be powerful in the right circumstances. A couple tips: 1. should absolutely be running double special with this. Despite the nerf to the heavy ammo glitch, double special is still perfectly viable, and you gotta treat the trace like a primary. Helps with the damage on majors problem. 2. Remember that you have to manually exit invisibility in order to get volatile rounds from gyrfalcon. If you are running around draining while invis with the orb, then let your invis run out without slamming, you won’t get volatile on your slam and thus won’t re-enter invis from it
Agree with point number 1 - Strongly strongly recommend using commemoration as your heavy to compliment the double special. Basically use Ruinous until it runs out of ammo, then switch to Commemoration and basically just treat it as a primary. It absolutley destroys rooms with it's synergy with Gryfalcons. Special Kinetic slot can be filled with any stasis or strand fusion rifle for champs (chill clip) or boss dps (the new strand fusion) Point number 2 is actually incorrect - the act of slamming the orb takes you out of invis already and the following explosion (which will contain volatile as a result of you coming out of invis) will then reproc stylish executioner and thus make you invis again. You can see this occur in the video at 13:45 as an example I used this build for like 3 seasons straight it's one of my favs.
@@mattcrain8048 sorry, should have been more clear. With point 2 I meant that waiting for your invis to expire does not grant volatile. Slamming does break invis you are correct, that’s one of the ways you can manually break it. I meant “don’t let your invis timer run out, then slam” cuz it won’t put you back invisible