@@Sirgofman Oh no! Atlus made an actually fun game that so many more people can enjoy, instead of a grueling challenge filled with artificial difficulty that only the minority of people will actually like??? Persona 5 Royal was very well balanced for a newcomer, while something like Persona 4 Golden was complete shit. I'll take bosses with exploitable weaknesses every time over bosses that are huge damage sponges that also stop telegraphing their strongest move on low HP so the player can't react to it and just dies. Okumura is hated because it's a humongous skill check coming straight out of nowhere, and forces near perfection out of the player or they just die. Learning and adapting this fight is unreasonably difficult, and even if you know what to do, the game can easily screw you over anyway. This isn't good game design. It's just unfun.
@@ZoofyZoof ">very well balanced" when "Merciless" difficulty easier than hard :D Ok, core gameplay rly fun and I fall in love with P5 Royal, but objectively the battles in this game are yawn-inducing. Fusing personas more fun than battles :)
@@Sirgofman I'm not talking about merciless, I played and enjoyed the game on Normal, the intended difficulty (most of the time, sometimes games will make "hard" the intended one to play; in doom eternal's case it's balanced around the hardest difficulty iirc). Like I stated, the game was very well balanced for newcomers (for the most part). They focused on bosses that had identifiable and exploitable weaknesses that were a core design of them as a boss fight, while in previous Persona games and assumingly SMT, difficulty was very artificial. They just gave enemies like only one weakness, a truckload of HP, and attacks that hit really hard. Atlus is better than that and they proved it with P5R.
@@gamesandtings A franchise of ridiculously difficult games for people who want to suffer instead of have fun. Persona came from it, and even as recent as Persona 4 is stupidly difficult. Persona 5 and by extension, Royal, significantly toned down the difficulty that is typical in these games so it can appeal to casuals