Covering everything there is to know about Ultimate's funny grab counter. Subscribe: www.youtube.com/@FireThePyroY... Twitter: / firethepyro Music used in this video: pastebin.com/TJ5qLS4z
I'm looking to get back into making stuff. Likes, sharing, and subscribing would be heavily appreciated to fight the algorithm. Next video is already in the works, expect something at least once a month.
@@coldmill8615 there are many things to know about ESK (has armor, reversible, kinda just better falcon punch, etc), and failing to know any of them can cost you a stock.
Most counters have a dramatic pause before the counterhit, but counter throw is so fast which makes it pretty funny how you just go 'no u'. It makes it hard to DI so it can net you some early deaths
To add insult to injury: the counterattack hitbox of the grounded version of Counter Throw only hits a bit on front of him, and the hitbox is mostly horizontal. This leaves the grounded version of the counterattack highly susceptible to whiffing against characters below or above him if you somehow manage to land the counter against said characters, and whiffs easily against big disjoints. This is less of a problem with the aerial version since the counterattack is significantly bigger, but it is just an extra annoying thing the move has to deal with.
Years ago I tried to convince an entire RU-vid comment section that Counter Throw is the worst, and they just kept saying "But it's really strong!" and cited Mac, Lucario, and Greninja. To that I say, AT LEAST THEIR COUNTERS ACTUALLY ACTIVATE!!
Counter Throw is more about prediction than reaction. Once you understand that and break the habits taught by the more generous counters, it becomes a lot more usable.
@@homerman76 Well yeah, doesn't _necessarily_ make it good. When you're talking about like the second or third strongest counter in the game (strongest outright discounting DLC), though... Seriously, next y'all gonna be telling me Ivy Valentine is bad in Soul Calibur.
This move is frustrating to think about because the other, cripplingly bugged Mii move got patched eventually. Swordfighter's Side B 2, Gale Stab. It functions like Ike's Quickdraw. But when hitting someone with it, you were unable to grab a ledge after making contact, kind of like Jigglypuff's Rollout in every game before Ultimate. And just to make sure the move was worse than Ike's they never included the ability to continue your recovery after making midair contact. So if you knew about the bug and Swordfighter was attempting to use it to reach the ledge, you could run to the ledge and hold shield. The attack would hit your shield and Swordfighter would fall past the ledge to his death every time, no spacing could get past that simple trick. Even if your shield health was low, simply tanking the hit would also work. Somehow, someone on the dev team noticed the problem two years after the game released and fixed it, turning the move suddenly viable. It's too bad they didn't do the same for Counter Grab.
I think the biggest insult to injury is that Counter Throw actually replaced one of Mii Brawler's down specials from Smash 4, Foot Flurry, which I'm pretty sure was Mii Brawler's best edgeguard move
It was, & was actually just a really cool move. But out of the three of them, I don't know what else could have viably been replaced. Feint Kick is, well _Feint Kick,_ & Head On Assault is just fucking hilarious. I do really miss Foot Flurry though, Mii Brawler doesn't have enough kicks to balance out the punching anymore. Honestly, I feel like it should've actually been a side special, & replaced that rush attack that sucks ass.
@@ssctiyo4735it does, but that's because sora has the ULTIMATE DLC counter, which straight up ignores EVERY interaction by just not letting anyone continue with their attack. Every other counter grants invincibility to Wonderwing, but fails to actually punish it. Counter Throw is the only one designed actually make Banjo regret his decision to randomly throw out side specials.
Funny part of that counter-triggerbox is that it aligns perfectly to fighting games and their special counters. SNK's counters usually have a upper and lower variant and get stuffed by cross-ups. They also can't activate against projectiles. What, you think you can lower-counter a wave of seismic energy? Puh-leese, Mother Earth is *not* amused. I think that alongside Smash Ultimate's design choices regarding new takes on counters, they may have wanted to see what would happen if they introduced a more traditional counter to the game. Anyways, good video. I hope that you'll continue to make things like this!
Conspiracy theory: the ENTIRE purpose of this move was because they planned on adding Terry as DLC which means they were gonna add Geese as a Spirit fight which means the game needed a throw counter somewhere
Using Bomberman 64: The Second Attack music? That's a win in my book! Aside from your great taste in a music, this was a nicely edited video! I think you've got the potential to make it big as long as you're consistent! So keep up the great work! =)
Throw Counter being the worst counter in the game with the caveat of being hilarious elevates it to being objectively the best counter in the game, because you know you're upsetting whoever gets caught by it. And that's truly all that matters.
5:44 In the game's code/parameters, Min Min's arms are considered unreflectable projectiles, which would explain why that happens. It may also apply to Olimar's aerials but I'm not sure
2:06 AYO WHAT A CALL BACK I DID NOT EXPECT MY CHILDHOOD GAME TO COME BACK HERE IN THE FORM OF MUSIC Nice (its timeman's (world) theme from Megaman Powered Up, kinda an underrated game cuz it also had a lvl creator even before mario-maker i believe)
TBH, the "Fein Jump" is the best Down-Special the Mii Brawler can have It's quite useful for surprise attacks and if you know how to handle it well, it is an excellent lateral recovery
I've been a brawler main for the longest and never had any issues with this move. It's a very tight window but I've had more dubs than losses with it. I mostly use it on stage to punish overly aggressive people or at random intervals because of how quick it is. Genuinely my favorite move because I'm not overly reliant on it and people always get caught using basic jabs or tilts trying to catch the speedy little bastards.
honestly if feint jump didn't exist, i could see people arguing between using counter or head on assult, but feint jump is a good recovery tool for a character who doesn't really have many good recovery mixups (especially if you use thrust uppercut)
@@ayoraster2970 when people try to spike me off stage i use this to save myself a meteor, or axe kick them. as long as they can't get behind me recovery isn't an issue unless the kick back towards the stage sends me a bit too close or someone uses a projectile. even then, the side kick hits most of them and you can just keep going. it's easy to switch into a counter or axe, but after the first time probably won't work again. ig just don't let yourself get thrown off stage cause yeah.. their recoveries are very bad. I still love the axe kick though, and combined with up tilt you can clash or hit any pokes trying to hit you on the ledge or even pull people down with you while recovering if you tilt back at just the right angle, it's great.
This was such a lovely video. Rarely do I get taught new things I didn’t know about the game, but it just kept on giving! I even learned that my main Greninja has invincibility in specific parts of his body long after the counter starts!
I love using counter throw dude. The sound it makes when it connects is music to my ears. The counter overall just sucks but when it activates its basically like marth grab and is so hilarious picking up people from mars. It really needs to be buffed somehow though like maybe it being the size of soras, getting to chose which direction to throw, or idk working against any projectile but its still fun. Its crazy how this is basically the only melee counter that doesn't work on min min or olimar but works against mii gunner f smash
Saw your Shotput vid in my recommended and had to check this one out too. Love the editing style and how well everything flows together. I haven't played Ultimate in a long while but I'm looking forward to whatever you put out next!
This video is fantastic! Based on its quality I expected this to be a multi year channel I had missed, but it’s your first in this style. Real excited to see what you do next!
Just saw this and your strongest projectile vid after it being randomly recced to me. Very nice. Educational and entertaining. Seem to be your first videos of this style, and I'm looking forward to more from you.
Unironically one of my most desired Mii Brawler buffs, just because I think this move is sick. Even if they don't want to make it more consistent, they could instead make it absurdly strong.
Great video, your knowledge on the game is really good, and it’s difficult to find new things to talk about for this 5 year old game, so really good stuff
I made an entire video IN SMASH (Simply called Yeet) Dedicated to Counter Throw Kills. Its such a fun move to land, even with all of its downaides. Best part? As someone pointed out, The Exploding Side Kick and its ridiculous lack of end frames makes it the perfect counter to punishes. And one time, I did pull a cloud from underneath the platform when the up-smashed. Absolutely hilarious. 11/10 counter.