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THIS is how to PROPERLY use AMD Fluid Motion Frames! 

Ancient Gameplays
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Hello Dear Viewers :D
Today, I am leaving you another video, this time of how to PROPERLY use the recently added AMD FLUID MOTION FRAMES for the RX 6000 and 7000 series GPUs.
00:00 - Intro (4 Important things about AFMF)
03:27 - Let's do some live examples
04:31 - Cyberpunk 2077 - AFMF Configuration
08:03 - Palworld - AFMF Configuration
10:35 - Starfield - AFMF Configuration
12:18 - The Witcher 3 - AFMF Configuration
15:35 - Conclusion
17:28 - Channel Members
17:50 - More Videos
Hope you enjoy the video. Comment with your thoughts about it. Don't forget to hit like, subscribe and share the video if you can.
If you want, support me on:
Patreon: / ancientgameplays
Paypal: www.paypal.me/AncientGameplays
Social Networks:
Discord: / discord
Instagram: / agpisco
Facebook: / ancientgameplays
AMD AM4 PC USED for CPU testing:
CPU Cooler: Mars Gaming ML360
MB: Asus X570 Strix-F
RAM: 2 x 8GB - Patriot Viper 4400Mhz CL19 (3600MHz CL16)
SSD (Nvme): 500GB + 1TB
PSU: BitFenix Whisper 650W+ Gold
CASE: Bitfenix Nova Mesh SE TG
INTEL 10/11th Gen PC USED for CPU testing:
CPU Cooler: Artic Freezer Penta 33
MB: MSI Z490 Tomahawk
RAM: 2 x 8GB - Patriot Viper 4400Mhz CL19 (3200 MHz CL14)
SSD: Kingston V300 120Gb
HDD: Seagate Barracuda 2Tb 7200 rpm
PSU: Seasonic SIII 650W Bronze
CASE: Aerocool One Frost Edition
INTEL 12th Gen PC USED for CPU testing:
CPU Cooler: Mars Gaming ML360
MB: Gigabyte Z690 Aorus ELITE (DDR4)
RAM: 2 x 8GB - Patriot Viper 4400Mhz CL19 (3600 MHz CL16)
SSD: 240GB
SSD (Nvme): 500GB
HDD: Seagate Barracuda 2TB 7200 rpm
PSU: Aerocool X-Strike 800W 80+ Silver Semi Modular
CASE: Phanteks P400A White
AMD AM5 PC USED for CPU testing:
CPU Cooler: Enermax Aquafusion 360
MB: Asrock B650E Taichi
RAM: 2 x 16GB - Flare X5 6000MHz CL32 (6000 MHz CL30)
SSD (Nvme): 1TB
PSU: Enermax Revolution D.F.X 1050W (80+ Gold)
CASE: Enermax StarryKnight SK30
My Main PC (used for GPU testing):
CPU: AMD Ryzen 7 7700X (5.4GHz Static Overclock)
CPU Cooler: Noctua NH-D15S
MB: MSI X670E Carbon Wifi
RAM: 2 x 16GB - Flare X5 6000MHz CL32 (6000 MHz CL30)
SSD (Nvme): 500GB + 2TB + 2TB + 4TB
PSU: Corsair RM750X (White) 750W 80+ Gold
CASE: Thermaltake View 51 TG
#AMDDrivers #amdfluidmotion #ancientgameplays

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30 июн 2024

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Комментарии : 1,1 тыс.   
@AncientGameplays
@AncientGameplays 5 месяцев назад
Any doubts? Leave them in the comment section!
@spg3331
@spg3331 5 месяцев назад
Hey my performance overlay stops working when i activate AFMF, is there a fix?
@horuslupercal3872
@horuslupercal3872 5 месяцев назад
Tested in my 7900xt had a weird blur/haze with raytracing on weird to discribe getting 90 fps, without raytracing everything at max with frame gen I got 180 and it felt great and looked great, weird might need to keep messing with it
@FutureDocta
@FutureDocta 5 месяцев назад
does AFMF really work with any game??
@Dulkh4n
@Dulkh4n 5 месяцев назад
I have an old Gsync monitor ( I used to have a gtx 1080) and I can't use it with freesync, globaly but at least in the per game configuration I can activate it. Do you think it will work with it?
@Daxaka88
@Daxaka88 5 месяцев назад
Did you try to enable enchanced sync with freesync and frame generation to get rid of tearing outside your refresh rate ?
@AncientGameplays
@AncientGameplays 5 месяцев назад
By the way guys, you don't NEED to use RTSS per se. You can't use Radeon Chill to lock your FPS since it's either AFMF or Chill enabled, but you CAN use FRTC (Frame Rate Target Control) on the AMD software as well. CHeers!
@delciprocopio5404
@delciprocopio5404 5 месяцев назад
And how about to use Enhanced Sync intead halve the base fps?
@jonwatson4647
@jonwatson4647 5 месяцев назад
Hey I tried what you said using FRTC to limit the FPS but this dose not work for me in various games as the FPS then shoots up above my monitors max of 144 even with Vsync on ? I am not sure what is going on here can you help ? Note - the game FPS goes to like 160FPS and then with AFMF its like 300 or 400 FPS and my monitor can only show 144
@Jacksonm.c
@Jacksonm.c 5 месяцев назад
@@jonwatson4647if you are already getting to your monitors refresh rate why even use afmf with the added latency?
@jonwatson4647
@jonwatson4647 5 месяцев назад
@@Jacksonm.c Hi, to further reduce the stress on my GPU and systesm overall if I could get FRTC to limit my FPS to say 72 then using AFMF to generate additional frames I could get the 144FPS i am looking to achive thus reducing the GPU utilisation from the high 90%'s to about 50%-60% making the PC run easier, I dont mind a bit of latency just want to get it to limit the FPS that I set FRTC to but it wont work ?
@hrayz
@hrayz 5 месяцев назад
Also turn on Radeon Boost. When using fast mouse movement it will boost frame rates, compensating for AFMF turning off.
@maaforapps
@maaforapps 5 месяцев назад
Bro, hold up. Two videos on the same day.
@AncientGameplays
@AncientGameplays 5 месяцев назад
Working like a mad man today haha
@SloppyPuppy
@SloppyPuppy 5 месяцев назад
Have to, gotta cover the new technologies otherwise you fall behind, also very nice analysis at that
@faildrian42
@faildrian42 5 месяцев назад
I've been waiting for this video whole month! Thanks :)
@AncientGameplays
@AncientGameplays 5 месяцев назад
Thank you as well for watching :D
@julianc691
@julianc691 2 месяца назад
@@AncientGameplaysdoes AMD Fluid motion frames negatively impact visual performance? I always turn them on for better performance but I was just wondering if it does something. My games look literally the same though
@AncientGameplays
@AncientGameplays 2 месяца назад
@@julianc691 no they don't. Frame generation adds visual artifacts here and there and more latency, maybe you just can't notice them, and that's fine
@julianc691
@julianc691 2 месяца назад
@@AncientGameplays but the sharpness and resolution doesn’t drop,got it. Also,is it important to turn off VSYNC when activating AFMF?
@AncientGameplays
@AncientGameplays 2 месяца назад
@@julianc691 obvious since you're copying the current frames
@DanH11
@DanH11 5 месяцев назад
Great job on this video! I'm using an RTX card myself, but I upgraded my partner to a Radeon 7900 XT a few months ago and I've been using your videos to educate myself on proprietary Radeon functionality so I can help her since she's not super into this kind of stuff herself. These kinds of videos really help a lot. Thanks for taking the time to make this!
@west5385
@west5385 5 месяцев назад
Hello Mister DanH11 , may I have some moneys to upgrade my GPU?
@mr.desmots2666
@mr.desmots2666 5 месяцев назад
Damn interesting and clear with real examples Fabiolous, as usual. Thanks
@AncientGameplays
@AncientGameplays 5 месяцев назад
Thank you as well!
@marcosamatosr1
@marcosamatosr1 5 месяцев назад
Thanks, for the information, this really help me with the FMF.
@Th3_Dark_Side
@Th3_Dark_Side 5 месяцев назад
I hope this will be more improved in the future. But I would always prefer FSR3 implemented directly in the game. Sadly there are not many games in the moment that have FSR3. So I hope that atleast all Games with DLSS3 will also get FSR3 in the future.
@theyoqaizo
@theyoqaizo 5 месяцев назад
I agree . i used FSR2 in bg3 and the graphic was better than when it was disable + more fps
@jose131991
@jose131991 5 месяцев назад
@@theyoqaizodid you mod FSR3 into bg3?
@djlim4612
@djlim4612 5 месяцев назад
Yeah agreed. FSR 3 much better than AFMF. the latency killed AFMF for me ..
@kielhawkins9529
@kielhawkins9529 5 месяцев назад
@@djlim4612just waiting for antilag + to come back
@bobgame763
@bobgame763 5 месяцев назад
@@djlim4612 Try Lossless Scaling frame gen.
@AnthonySandovalTV
@AnthonySandovalTV 4 месяца назад
dude you're actually so helpful. i couldn't get afmf to work but i followed ur guide for clean installing chipset and graphics drivers and then this guide and now it works like a charm. thank u so much
@AncientGameplays
@AncientGameplays 4 месяца назад
i am very glad I could help!
@DoNGoTTi
@DoNGoTTi 5 месяцев назад
Loving these new drivers just updated yesterday
@AncientGameplays
@AncientGameplays 5 месяцев назад
great!
@CopR8r
@CopR8r 4 месяца назад
i didnt know the feature, so clear now, thanks again for the best contents as always
@Antonis24
@Antonis24 5 месяцев назад
Thx for the video. I hope you do an updated guide of the best Adrenalin settings for gaming.
@thelonewolf9866
@thelonewolf9866 5 месяцев назад
I tried to use AFMF in BG3 at 2560X1440P Ultra settings (no up-scaling) on my 7800xt. I went from around 135 fps to about 248 fps with AFMF turned on. I am very pleased with the performance :)
@thelonewolf9866
@thelonewolf9866 5 месяцев назад
Just loaded up a save with idling party in a forest & very little motion going on... But still very nice!
@ayefare
@ayefare 5 месяцев назад
Can you notice any input lag/latency??
@Yahya-X
@Yahya-X 5 месяцев назад
@@ayefare Tried 5 games soo far with AFMF & I was toggling AFMF on & off to see if I could notice any input lag but for me there was zero difference. Impressive stuff for something that’s not coded into games.
@tonge8568
@tonge8568 5 месяцев назад
It gives a lot of input lag very noticeable, every game will lag It's just how this tech works, there is even Frame Generation Lag toggle in performance metric to tell you exactly how much. Anyone who say doesn't lag don't have clue what they are talking @@ayefare
@UKKNGaming
@UKKNGaming 5 месяцев назад
@@tonge8568 thats not the point you dont feel it as long as you play above 60 fps.
@vlad_8011
@vlad_8011 5 месяцев назад
Fabio - if you want performance overlay to be visible on recordings, you first have to enable it (even on desktop), then there will be 2 more options visible in Performance > settings. Option is called "show in stream/recording"
@AncientGameplays
@AncientGameplays 5 месяцев назад
Will look into it
@cfif_asd
@cfif_asd 24 дня назад
tanks Fabio! there useful informations! i am testing this for me pc👍
@AncientGameplays
@AncientGameplays 24 дня назад
Glad to help :D
@robertdelirio2242
@robertdelirio2242 3 месяца назад
Thanks my friend for this guide :)
@christiannaumann7443
@christiannaumann7443 5 месяцев назад
Best Explanation to AFMF i seen so far. Thank you. I have an 7900XTX with a 5800X3D and will try AFMF on Starfield later, just for Fun. AFMF is a cool Feature and i hope AMD work on it a little big more. Greetings from Germany.
@xfr0st585
@xfr0st585 5 месяцев назад
Just use fsr3 mod for starfield
@christiannaumann7443
@christiannaumann7443 5 месяцев назад
Thanks, but i dont like to play with any Mods.
@nraherrm39
@nraherrm39 4 месяца назад
You can’t use AFMF because startfield doesn’t have a full screen mode.
@TerraWare
@TerraWare 5 месяцев назад
Nice, good guide and nice to put things into perspective. To get the AMD overlay to show on recording and stream there is a setting if you go on the Metrics and settings, there is a toggle there that lets you do this. I have got it to show on videos with AFMF in the past but haven't yet tried with the latest driver so am not sure if they broke it. As for AFMF I think its a frame smoothing technology that works best when you have at minimum 100 fps otherwise the frame overlapping and the low quality blurred generated frames stand out especially when you're playing a game that requires camera movement of some kind. It's the conclusion I have come to but we all have different thresholds and unique annoyances. For example I find flickering and bad aliasing annoying. I find it works better with fixed camera games. For me its a very last resort type of feature. Id rather play the game natively and if thats not possible, use DLSS or FSR and if thats not enough use DLSS/FSR 3 Frame Generation and if thats not enough than AFMF probably. To be fair AFMF has made improvement to the frame overlapping from when it first came out to now so that is good.
@AncientGameplays
@AncientGameplays 5 месяцев назад
The overlay shows, it just disappears as soon as you use afmf
@TerraWare
@TerraWare 5 месяцев назад
@@AncientGameplays Interesting.
@fonka8226
@fonka8226 5 месяцев назад
Helped a lot, thx bro 🤘
@realmccoy220
@realmccoy220 5 месяцев назад
i just updated my driver today. all I can say is this feature really helped me a lot on some game now I can play more smooth. Thank for this guide and your continuous content on AMD. Your my go to channel when it comes to this matter.
@odin6108
@odin6108 5 месяцев назад
Yay, today's second AMD Wizard video. \o/
@AncientGameplays
@AncientGameplays 5 месяцев назад
💪💪💪
@teddylabeare
@teddylabeare 5 месяцев назад
I use a similar technique in VR. For some games where I'm not hitting a full 90fps, ill lock the frames to half refresh and use the reprojection(using virtual desktop) to bump it up to 90. I also have a 7900 GRE btw
@tobytoxd
@tobytoxd 5 месяцев назад
How does that work? Virtual Desktop has a frame generation or alike option? Does VD truly provide double the frames while overwriting your game settings? First time i hear about this. DK2, CV1 and Reverb G2 here.
@teddylabeare
@teddylabeare 5 месяцев назад
@@tobytoxd i believe it uses SSW so the headset extrapolates the frames as opposed to ASW where, i believe, the GPU does the work. I'm using a Pico 4. In the game i lock to 45 fps and if i use the pico 4 performance metric in the headset it will say 90 fps.
@tobytoxd
@tobytoxd 5 месяцев назад
@@teddylabeare Sounds very neat and interesting, thank you. I will try to find out, if such extrapolation could come from the headset.
@teddylabeare
@teddylabeare 5 месяцев назад
@@tobytoxd No problem! I've seen videos out there using the reverb g2 and reprojection in microsoft flight sim, they may be using openxr toolkit for windows mixed reality. something to look into! i almost bought a g2 a while back so i did a bit of research...however things are changing all the time.
@tobytoxd
@tobytoxd 5 месяцев назад
Thank you much!! This was very helpful!
@AncientGameplays
@AncientGameplays 5 месяцев назад
Glad to know 💪
@tobytoxd
@tobytoxd 5 месяцев назад
@@AncientGameplays 🙏💜
@MarshallRawR
@MarshallRawR 5 месяцев назад
No idea if it's technically possible, but man imagine if AMD managed to add a "framegen limit" where you could input a maximum amount of generated frames. Imagine having a 75Hz monitor, running the game at 60FPS and allowing 15 extra generated frames. I've seen a bunch of 100Hz monitor for cheap, but then what, lock the FPS at 50? Now inagine allowing 40 generated frames while running at 60FPS.
@marcocelauro6967
@marcocelauro6967 5 месяцев назад
I would absolutely love it
@Clashy69
@Clashy69 5 месяцев назад
can't u technically do that by just capping ur fps to 37 because its going to double ur frames?
@andersjjensen
@andersjjensen 5 месяцев назад
@@Clashy69 That will look like crap. As stated by both Fabio and the AMD documentation you need a base frame rate of about 60 for it to look halfway decent.
@marcocelauro6967
@marcocelauro6967 5 месяцев назад
@@Clashy69 Yes but the lower the base frame are, the uglier the rendered frames will be
@marcocelauro6967
@marcocelauro6967 5 месяцев назад
I mean especially for UI, the game will still look good, example with frontiers of pandora
@LitteralBeans
@LitteralBeans 5 месяцев назад
i love using my 7900xtx with afmf to get 600 fps at 4k on my 1080p 75hz monitor
@NephilimGodMusic
@NephilimGodMusic 5 месяцев назад
1080p O_o lol get that 7900 XTX a 4k monitor :D
@TheTaurus104
@TheTaurus104 5 месяцев назад
On X Frank Azor said AMD discuss in the Team a toggle option for the Users to choose AFMF permanent or dynamically disabling during fast motion. Good Video as always. :) THX
@newls1
@newls1 5 месяцев назад
thank you so much for this video
@madmaxmel
@madmaxmel 5 месяцев назад
Hopefully AMD will make this work with vsync, it would make this a lot easier (the base fps wouldn't need to be halved) and especially then AFMF would be a real killer! Excellent opening though, only the first official version and very promising.
@Fem_V
@Fem_V 5 месяцев назад
hopefully they have it automated in a way, or have an advising tip to tell you what to do well. If AMD themselves tell us the best config, that's good, but for now AG's setup seems to be the best I've seen, I hope AMD continue to work on it.
@rockybalboa5611
@rockybalboa5611 5 месяцев назад
If I understood well the FM is working now only with FSR3. All the other options must be set manualy.
@ObakuZenCenter
@ObakuZenCenter 5 месяцев назад
Vsync is dated and really shouldn't be used at all.
@geancarlos6938
@geancarlos6938 5 месяцев назад
@@ObakuZenCenter wtf, i have a 60 hz monitor and vsync makes a lot of diference, every game isn´t running well with vsync off here.
@resko8758
@resko8758 3 месяца назад
@@ObakuZenCenter screen tearing, constant stutters, fps fluctuation is big no no
@CryptoJordanVR
@CryptoJordanVR 5 месяцев назад
I would be VERY happy if AMD could find a way to make their driver suite work with VR. ESPECIALLY AFMF and Radeon Boost! I cannot even begin to tell you how useful that would be for VRChat specifically! Edit: before anybody says it, I don't think ASW (application spacewarp) is it good comparison with AFMF as these two technologies work at different times. AFMF disables itself with quick movement whereas ASW only shows when you do. So these two can exist at the same time! And Radeon boost would only seek to enhance FPS with swift movement thus preventing you from encountering ASW artifacting as often!
@mechemix
@mechemix 5 месяцев назад
Thanks for vid. It helped a lot
@AncientGameplays
@AncientGameplays 5 месяцев назад
Thanks!
@MelodicArmor12
@MelodicArmor12 5 месяцев назад
I knew I was missing a key detail. Thank you! I am going to go back and test it more on my 4K 240Hz monitor
@RRRRRRRRR33
@RRRRRRRRR33 5 месяцев назад
That pretty much confirms the whole thing, nice video as always. This tech is for the high refresh rate users, high end stuff, 120hz and beyond, free-sync, g-sync, etc, etc. You need a really strong hardware to reach the 80fps to begin with (by the way, why not lock at 80fps to have a perfect 160fps matching the monitor? But anyway, just a little nitpick), then you activate this gimmick to generate "fake" frames to fill up the refresh-rate, making things a little bit more smoother. It's not a illusion because I kinda tested this on a similar scenario... well, the frame generation gimmick for midrange users is pretty much like this: I was playing Alan Wake 2 at 50~55fps, I installed the FSR3 mod by LukeFz, activated frame generation and that increased the framerate to about 75fps~80fps... I used v-sync to lock the game at 60fps and the experience was noticeably smoother if compared to only FSR2 without frame generation. It's not something mindblowing or anything, but it's cool. Not a miracle worker, I tried ray tracing and the frame generation didn't helped at all, only reaching 30, 35fps at best, I guess AMD will have to come up with their own take of "ray reconstruction" to improve things on this regard. But frame generation as it is, it's a little gimmick to improve smoothness, only the high end users will really take advantage, so forget about it stretching the life of your RX 580 and so on, naah... it's gullible really, do you really think late capitalism allow us to keep using the same product for more than 5 years?
@user-tm9ho3bm4v
@user-tm9ho3bm4v 5 месяцев назад
+100
@Medkitz-
@Medkitz- 5 месяцев назад
is there anyway to cap the frame rate like you said without after burner? is there a setting in AMD adrenalin? i have a 6950xt 5800x3d 1440p 144hz monitor. Been running pal world on max settings with 80ish fps. i just started using fluid motion and it feels weird like you said , averaging 162 sometimes spiking to 190.
@PlayinWithMahWii
@PlayinWithMahWii 5 месяцев назад
You can use FRTC, or Radeon Chill if you are not using AFMF.
@durandal7940
@durandal7940 5 месяцев назад
Nice video! Will you do another video for the video upscale?
@AviationCat09
@AviationCat09 3 месяца назад
great vid thanks
@dougp4009
@dougp4009 5 месяцев назад
You can record the amd overlay. Under performance ----- Settings---- enable metrics overlay then a setting becomes available to "Show in Video/Stream Output"
@Banchis15
@Banchis15 5 месяцев назад
there is a known issue where it is not always captured in recording, also the smoothness cant always be shown from in os capture vs out of it, hence why the over the shoulder camera
@unorthodox5171
@unorthodox5171 5 месяцев назад
He meant the frames, not the overlay.
@pandemicccc
@pandemicccc 4 месяца назад
❤❤​@@Banchis15
@ojonathan
@ojonathan 5 месяцев назад
Amazing video and very informative. I've been testing AFMF since the introduction on beta drivers for RDNA2 and AMD improved it a lot. As for the tearing, I never had any tearing with games running over my screen refresh rate with FreeSync Premium Pro enabled on my Dell S2721DGF (without Enhanced Sync), but I had with my Acer KG241Q S (which is also 165Hz, but not 1440p and only supports the lowest FreeSync tier). So the mileage may vary. Latency-wise it is indeed worse, but from my testings with OCAT and a 240fps camera, with the game running at locked 80fps (160fps with AFMF), the latency of AFMF + Anti-Lag is very close to the latency without Anti-Lag (although still higher by a couple of milliseconds, consistently). However, if you always used Anti-Lag (like me), you will surely notice the latency (since with AFMF it will always be higher), mainly if you're also used to (or was used to) play shooter games that depends on fast reaction. Also, AFMF introduces overhead that reduces your frame rate, therefore increasing latency. For example, if you're playing at 70fps native, and you enable AFMF, and this reduces your game frame rate to 60fps (and interpolates to 120fps), the latency will be worse because the latency of 60fps is worse than the latency of 70fps (that's also why I did the tests with the fps locked). There's also other variables that introduces the feeling of higher input latency, but I'll not dive on those because they are very technical with some psychological aspects. Abraços!!
@00L1nk00
@00L1nk00 5 месяцев назад
Is there a definitive way of testing for tearing? I have a 4k/144hz screen. A base FPS of ~90 would be great, but according to this guide, which to be honest I'd sort of worked out, I would need to cap at no more than 70 or 71 FPS.
@ojonathan
@ojonathan 5 месяцев назад
@@00L1nk00 Tearing is extremely easy to notice, just move the camera around quickly (vertically works even better, like Fabio did in the video), if you don't notice the tearing, it's not there. You can use a HFR camera as well, which makes it easier to visually spot it, but it's not a simple process, and the naked eye check is enough. The other alternative than frame limit, which I don't know why Fabio did not mention, is to use Enhanced Sync. It works with AFMF and provides a tear-free experience. It's a driver level synchronization mechanism that will ensure that the driver never sends more frames than the display can render. But in all fairness, there's no reason to use AFMF to output more frames than your monitor can display. You will end up with an uneven ratio of fake and real frames being presented as the driver/display drops the frames it cannot display. In theory, you can end up with only fake frames being presented, or only real frames, or more fake frames than real ones, or the other way around. Having tried this (higher frame rate than my display's refresh rate), I can confirm: it is not worth it, the feeling is strange. It feels like it has higher input latency, despite the fact that it doesn't (it's only a psychological effect), it looks like it has more artifacts (and it does, but sometimes it doesn't because of the uneven ratio), it's really a not good experience IMO.
@touhamichaoui415
@touhamichaoui415 2 месяца назад
Fabio subscibed since 10k expected since then from the way you're presenting the content that you're gonna be going places that's to be expected
@AncientGameplays
@AncientGameplays 2 месяца назад
Thank you!
@rizrizriz
@rizrizriz 5 месяцев назад
Thanks Fabio!
@JohnnyBoy-sy8jt
@JohnnyBoy-sy8jt 5 месяцев назад
Is there a way to limit the FPS AFMF generate instead of capping the original base frame rate?
@00L1nk00
@00L1nk00 5 месяцев назад
No, it could need a way of knowing when to bin frames and when to keep them, which would be very complex.
@duckilythelovely3040
@duckilythelovely3040 5 месяцев назад
AMF works very well, amazingly in World of Warcraft. raids due to weak CPU, I'd get like 30-50 fps. NOw I'm around 80+. And since you aren't turning or anything usually, it was such a perfect use case. Or in towns that lag due to CPU bottleknecking,.
@bulutcagdas1071
@bulutcagdas1071 5 месяцев назад
Yeah CPU bottleneck scenarios are the perfect use case for the tech.
@MiledHorizon
@MiledHorizon 5 месяцев назад
As far as my understanding goes, AMF works well if you're base fps is at least 60. Is your experience with the visual smoothness/input latency in games still decent? Just wondering.
@duckilythelovely3040
@duckilythelovely3040 5 месяцев назад
@@MiledHorizon yes! In an MMO the tech works insanely well honestly. For exmaple, there is a "PING" and "World Latency" in an MMO. So for exmaple it's common to have a 40-70 MS latency to the server. So the input lag from AMF isn't noticed at all. Secondly, Since in allot of MMOs (world of warcraft) In raids we're often zoomed all the way out to see mechanics. Tho you move, you aren't actually turning your camera, not usually. So it works perfectly. I don't notice any glitches of any kind. I think in most MMOS this will work wonderfully, even if your base isn't 60fps. Because with a server ping being your biggest issue, the input lag added isn't noticed at all, due to your input latency tot he server being higher.
@daviddittrich2185
@daviddittrich2185 5 месяцев назад
Fabio, good appointment. You saved me a lot of testing on the titles, because in your conclusion it's obvious. Players must respect the monitor refresh rate - Main thing is, that FREESYNC technology with AFMF - and (almost) double frames doesn't always mean the better performance. It helps only in lower FPS scenario, when GPU can't handle too much original generated frames. But overall, I thing, that team red did one another step to settle the score against NVIDIA in the drivers battle. 🙂
@Elgamx
@Elgamx 5 месяцев назад
Thank you very much for this video Fabio, is very useful! / ¡Muchas Gracias por el video Fabio, es realmente útil!
@pinochetshelicoptertours1677
@pinochetshelicoptertours1677 5 месяцев назад
Thanks for an amazing video as always, even though I currently have 3070, I plan on upgrading to an AMD card. They seem to care about their customers...unlike greedy Nvidia
@WarlockSRB
@WarlockSRB 5 месяцев назад
...there is a program megpie that gives you option to use all this with whatever GPU. Current version is 0.10.4, search for Megpie FSR in google...
@The_Chad_
@The_Chad_ 5 месяцев назад
HAHAHAHAHAHHAHAHAHAAHHAHAHAHAHAHAHAHSAHAHHA😂😂😂🤣🤣😂🤣😂🤣😂🤣🤣😂
@detroid89
@detroid89 5 месяцев назад
If you own a Samsung QLED TV then avoid them!
@rolandohiebert2144
@rolandohiebert2144 5 месяцев назад
​@@detroid89Why?
@detroid89
@detroid89 5 месяцев назад
@@rolandohiebert2144 freesync premium pro's HDR is locked to 2.2 SDR gamma instead of using the ST.2084 HDR gamma, the image is dim and completely washed out - it's disgusting. There is a workaround for this though on Samsungs community website though.
@iacobdarius6737
@iacobdarius6737 5 месяцев назад
AFMF is a blessing for older/weaker gpus, example, for the con of having input delay (which everybody can deal with if the game isn't a fast pacing one), with the rx 6500 xt, you can go from 70fps with custom settings of medium and high (and ultra textures) to having 70+ fps with everything on ultra+ on the witcher 3, while there are some visual artifacts the experience and the graphics look so much better, especially with a little bit of sharpness.
@gushle
@gushle 5 месяцев назад
Very good explanation as usual. I will try it in racing games as soon as possible, because i think it's the best scenario for AFMF. My doubt is the sequent: in games which aren't that fast paced like CP2077, The Witcher, Starfield having 150 FPS with AFMF would provide a better gaming experience than having 75 FPS natively? In other words: the smoothness you obtain in games that already feel smooth at 60/75 FPS worths the increased input lag and occasional artifacts?
@cebuanostud
@cebuanostud 5 месяцев назад
thanks bud😁
@markrighbruant6873
@markrighbruant6873 5 месяцев назад
For smoother experience, limiting the frame rate to 59 fps to get to 118 fps is not the exact way to go since the FG overhead is not taken into account. If the overhead is 10%, one should limit its fps to 65 fps to get an 118 smooth fps. Otherwise, great stuff Fabio!
@MrAnony07
@MrAnony07 5 месяцев назад
If it didn't turn it's self off when you turn to fast it would be awesome but as of right now I find Lossless Scaling frame gen better because it doesn't turn it's self off.
@AncientGameplays
@AncientGameplays 5 месяцев назад
Nees to test that one
@MrAnony07
@MrAnony07 5 месяцев назад
@@AncientGameplays Yea, that be an interesting video it's a cheap software with its own various different upscaling tools & the frame-gen works really good. I'm pretty sure it's just FSR3s frame-gen, but it doesn't disable in motion. So far, I found the LS1 upscaler to look the best, but it can be a little too sharp for some.
@duckilythelovely3040
@duckilythelovely3040 5 месяцев назад
@@MrAnony07 It runs horribly for me. you see the image warping and chopping. It's not ideal. AMF is deff on another level.
@MrAnony07
@MrAnony07 5 месяцев назад
@@duckilythelovely3040 You should try out Lossless Scaling Framegen it's really well done, at most there's the classic UI issue which can mainly be ignored and then there's a ghosting that you really have to pay attention to notice but it's constant. Plus it doesn't turn off when you move to fast and the impute lag was almost entirely unnoticeable to the point I had to double check it was on. After a couple mins of playing I forgot I was even using framegen to begin with.
@llobell86
@llobell86 5 месяцев назад
Hi Fabio and fam. Thanks again for the content and support. In the last video told you guys it didnt work AFMF for me, and I was dissapointed. Well, it did finally work with Apex Legends (competitive shooter, as you know well hehe). Still the bug of N/A displayed fps and AFMF data on the overlay (theoretically "fixed issiue" by AMD). AMDs RSR plus AFMF has a bug when working together at HyperX settings. AFMF, Freesync activated always of course, with The Witcher 3 dx11, didnt worked for me. Tried same way as you dx12, didnt work either :( Didnt work though at RE7 (dx12), RE8 (dx12) or A Plague Tale: Innocense (dx11). Hope this works.
@llobell86
@llobell86 5 месяцев назад
I insist: did the same as you @AncientGameplays on both Dx11 and dx12 Witcher3. It just didn't work. AMD overlay displays FPS until the moment you enable AFMF. There will just freeze the last number displayed. If Cntrol+Caps+O (overlay on/off) will display then "N/A". Tried all, does not work with 6700 XT somehow.
@cryonix123
@cryonix123 4 месяца назад
Hey Pablo ! love your videos :) one question though... if i limit my fps in adrenalin software via AMD Chill or FRTC, does it work as intended you showoed ? thank you :)
@hoffyc.h393
@hoffyc.h393 5 месяцев назад
Feels like for now I still wanna stick with Driver 23.11.1 for my 6700XT GPU and use FSR 2 instead, working perfectly with my 144Hz 1440p Monitor :) But like Always loves your Info videos, AMD God guy :D
@Nicx343x
@Nicx343x 5 месяцев назад
You can install the new driver you dont have to use the new features
@GamerZLogic
@GamerZLogic 5 месяцев назад
*Same gpu same resolution, what reason are you sticking to the old drivers?*
@SethOmegaful
@SethOmegaful 5 месяцев назад
23.10.1 is better. Trust me.
@Odin3v
@Odin3v 5 месяцев назад
Trust some random on youtube with no context. Ok......... @@SethOmegaful
@GamerZLogic
@GamerZLogic 5 месяцев назад
*Have had zero issues, and believe me I have with previous drivers...*@@SethOmegaful
@MrBeetsGaming
@MrBeetsGaming 5 месяцев назад
I thought you couldn't use Radeon Chill with AFMF?
@AncientGameplays
@AncientGameplays 5 месяцев назад
And i didn't use it
@MrBeetsGaming
@MrBeetsGaming 5 месяцев назад
@@AncientGameplays No but in the beginning of the video you said "if your gaming experience is already full of stutters AFMF won't help at all as the frame pacing is completely broken already and one thing you can do to help with those frame pacing issues is to actually use Radeon Chill or afterburner to lock your framerates below the maximum that you can get" I hadn't got to the part where you said to use rtss yet or where you were actually using AFMF when I commented. I haven't actually updated yet personally I just happened to see 1 person on reddit say you can't use chill and thought maybe he was wrong.
@virusassault-44
@virusassault-44 5 месяцев назад
So glad to have watched this video.. I'm sure so many people are unsure how to setup AFMF as myself.. All i did, was enable HYPR-RX and left if on it's default settings.. Games are looking so good and gameplay is smooth... Loving it.. Real frame rate locked to 165, same as my monitor refresh rate.. Just one thing, Is there any way to flatline the fps.. Would lowering the locked frame rate help?
@iphonegoes1250
@iphonegoes1250 5 месяцев назад
hey bro, i can see that you are enjoying the Pal.. A big huge for you man..🥰🥰
@AncientGameplays
@AncientGameplays 5 месяцев назад
Its a fun game!
@sonufazal1994
@sonufazal1994 5 месяцев назад
Your channel name tag should be printed on the box of AMD GPUs ....
@AncientGameplays
@AncientGameplays 5 месяцев назад
😂🤌
@thor7085
@thor7085 5 месяцев назад
very good video intresante infomation for gamer .keep up the good work. 🤘
@chapstickbomber
@chapstickbomber 5 месяцев назад
AFMF is ***THE*** killer feature for all 240Hz+ display owners. It takes about 1ms per 4k AFMF frame on a 7900XTX (96CU). At 120fps base on my G9 8k I see like 13ms fg lag, which is a small price to pay to get oily smooth motion and panning.
@vyathaen
@vyathaen 5 месяцев назад
thats horrible. 12ms FG lag is the lowest I have seen as well which makes the whole idea of 240hz+ monitors not make much sense. You are essentially limiting your performance to 100fps with that input lag.
@Clashy69
@Clashy69 5 месяцев назад
@@vyathaen depends on what game ur playing and if u play on controller
@chapstickbomber
@chapstickbomber 5 месяцев назад
@@vyathaen it's not a silver bullet but it's definitely a bullet, just a post hoc FG but it's still incredible that AMD did "FG at home" and already shipped it.
@andersjjensen
@andersjjensen 5 месяцев назад
@@vyathaen I know this may come as a surprise to you, but not every game on the planet is a first person shooter. Personally I can't detect any changes to fluidity above 95-105-ish FPS (I'm getting old) so for all games I play with a controller, I just cap the frame rate for quieter operation. That makes an XTX at 1440p a bit overkill for 95% of the games I own, but hey, the next horribly optimized dung heap won't he hard to run. That said: I'm running some old emulators that are hard-locked to 60FPS and AFMF works WONDERS here. Because the frame pacing in emulators is a rock solid 16.67ms for every frame AFMF works really well with it.
@atishalii
@atishalii 5 месяцев назад
Great video again who should be tagged for every user trying AFMF !!! ;) mentioning this and receiving tomorrow my very first red rig ( 7800x3d + 7900 xtx tuf ) after years of blue green........just can't wait to try, learn and enjoy true real gaming system at oncewith all these great techs from AMD !!!
@Dany-ft3xc
@Dany-ft3xc 4 месяца назад
Hello, as always congratulations and super. I just didn't understand from the explanation you give, about how you decide how many fps you need to lock on afterburner. Thank you.
@ianskinner1619
@ianskinner1619 5 месяцев назад
meh, 7900xtx, I'm not turning it on till i absolutely need to.
@DementedLessons
@DementedLessons 3 месяца назад
So obviously this software isnt relevent too u? Why even comment 💀💀
@ianskinner1619
@ianskinner1619 3 месяца назад
@@DementedLessons because i can poindexter.
@DementedLessons
@DementedLessons 3 месяца назад
@@ianskinner1619 ah one of those, just because you can doesnt mean you should. No need for namecalling, this isnt a middle school conversation
@ianskinner1619
@ianskinner1619 3 месяца назад
@@DementedLessons kid, you don't have the stroke to tell me how to behave. blocked
@DementedLessons
@DementedLessons 3 месяца назад
@@ianskinner1619 lmfao grown ass man blocking others kuz he cant act like it💀 what a bum
@eliotcfernandes
@eliotcfernandes 5 месяцев назад
jesus is Back 🙏
@NexY92
@NexY92 5 месяцев назад
Tech Jesus 🙏
@josanrojales
@josanrojales 4 месяца назад
Very helpful! I don't think they'll ever fix how it disables during fast motion... Considering the way it works, it's not only that it doesn't have access to the motion vectors... it has to work with final frames meaning post proccesing done and more importantly, the in game UI included (the UI seems to be the harder part in this)
@leesqueue1180
@leesqueue1180 5 месяцев назад
What I understand about the AFMF is that, it is better to use when you are playing RPG or Story game that doesn't have any camera motion like moving your ingame camera about 190 degrees during the fight or doing some sidequest.
@stickstickstick8331
@stickstickstick8331 5 месяцев назад
Ive been playing Baldur's Gate 3 with it on and the improvement to the experience is night and day.
@vyathaen
@vyathaen 5 месяцев назад
AFMF is a cool idea,but useless in all scenarios. Here is the problem, your game needs to run anywhere between 60-71fps for 144hz monitor(most common). No game in existence has that kind of stable framerate, it will go under that(making AFMF look really bad) or above that(leaving performance on the table). Sure , comparing 79fps with AFMF off vs AFMF on does show AFMF working better than stock, however what you didn't show is the stock fps without the cap vs AFMF, in cyberpunk 125FPS AFMF off vs 79fps with AFMF on. This is the most typical scenario and AFMF off will look and feel better. Based on this, I thought the only time where AFMF would make sense is with a 240hz+ monitor ,however this is also not true ,because for some reason the minimum FG Lag I have seen is 12ms, and this is regardless of framerate, so you won't have much benefit there, it will feel just as laggy.
@chacharealsmooth941
@chacharealsmooth941 5 месяцев назад
12 ms is not a lag you will humanly perceive and be staggered by in sp games. Also, commenter here says he has 9 ms fg lag.
@vyathaen
@vyathaen 5 месяцев назад
@@chacharealsmooth941 I can immediately tell 12ms once I enable AFMF ,it makes it almost unplayable on its own, then when you add the artifacts its not worth it. Perhaps I am more sensitive to it. I guess its fine for console gamers.
@jose131991
@jose131991 5 месяцев назад
@@vyathaendefinitely more bearable with a controller
@chacharealsmooth941
@chacharealsmooth941 5 месяцев назад
@@vyathaen I guess I'm influenced by the old times, before we had any problem with additional 12 ms latencies. Yeah.. Kids these days.
@UKKNGaming
@UKKNGaming 5 месяцев назад
@@vyathaen no you cannot lol you cannot feel that
@SevenPilot
@SevenPilot 2 месяца назад
I was not expecting a maximum settings sponsorship. I have used the service a lot and I would recommend it.
@AncientGameplays
@AncientGameplays 2 месяца назад
Yeah, I tried it some times, and tried yesterday their bare metal service and was very good
@SevenPilot
@SevenPilot 2 месяца назад
@@AncientGameplays how much of a difference does bare metal make? Does it decrease latency and stutters or compression artifacts?
@uvil27
@uvil27 5 месяцев назад
Thank,s great content about amd as always from u! Appreciate the effor. Is this feature good for 75hz monitor. So i have to limit my "true" fps to 37 then afmf will boost it into 74hz? Wdyt ancient G ?
@AncientGameplays
@AncientGameplays 5 месяцев назад
Nah, almost all cards can get 75 native fps now, or you're just better using normal fsr
@Maitreya3001
@Maitreya3001 5 месяцев назад
Thanks for the video! Again you bring the best answers to the questions people have. I have one question: AMD recommends using AFMF together with Anti Lag etc, what's your opinion on that?
@AncientGameplays
@AncientGameplays 5 месяцев назад
its a must for sure
@calvinlanz7046
@calvinlanz7046 5 месяцев назад
If anyone is having issues with the FPS showing N/A after turning on AFMF, just go to the smart tab and turn smart access memory off and on again
@hannibalbarca3282
@hannibalbarca3282 4 месяца назад
First the OC-UV 2nd the the FS3 mod And Now the AFMF You helped me so much with your videos !!
@AncientGameplays
@AncientGameplays 4 месяца назад
Glad I could help!
@Nafrax
@Nafrax 5 месяцев назад
just made the switch from nvidia to amd for eruhh certain reasons and got a 7800xt, looking forward to utilizing all these epic features!
@mickeylickey
@mickeylickey 5 месяцев назад
Keep pal world as a testing option and also look into enshrouded. Seems to be iffy with some amd cards. I was actually gonna ask in your last vid to do a vid like this so thanks.
@knubivandubi5797
@knubivandubi5797 5 месяцев назад
Thx for the testing, if you have the time i would like to see how Fluid Motion Frames work with pcie Gen 3 :)
@AncientGameplays
@AncientGameplays 5 месяцев назад
Bandwidth wont be an issue
@npoeeva01
@npoeeva01 5 месяцев назад
Thank you, the only game I wasn't reaching to my monitor's FPS was Starfield. I had to install Rivatunner to get it to work without getting overboard but if I switch apps and come back AFMF no longer work.
@ukgunit001
@ukgunit001 5 месяцев назад
🔥🔥🔥 tried it on warzone was 300-500 fps bit crazy 🤪 little bit of lag but not terrible even tho I won’t use it in competitive scenarios
@manu-singh
@manu-singh 5 месяцев назад
Fabio on fire today🔥🔥
@Stormrider90
@Stormrider90 5 месяцев назад
Been using it on Lords of the fallen and it works wonders. Also on battlefield 5 , and I dont feel alot of inputlag . So I keep it on :)
@Shibby
@Shibby 5 месяцев назад
This is all above my pay grade, but really interesting. Good testing.
@AncientGameplays
@AncientGameplays 5 месяцев назад
💪💪💪💪
@NF650i
@NF650i 3 месяца назад
I picked up a Sapphire Nitro+ 7800XT the other day. My last Sapphire card was 20 years ago on 9800 Pro. Been with nvidia the last 13 or so years so these videos are a super help. Although I have had more issues on AMD, they've mostly been resolvable.
@Axxx09
@Axxx09 5 месяцев назад
Your are te best thx
@stormwolfgames6636
@stormwolfgames6636 4 месяца назад
AFMF seems to work really well in star citizen and conan exiles. It helped a lot in conan when you have a massive base that has to load in when you get near it, smoothing things out a lot. Same with star citizen when you are entering a planets atmosphere. Good shit, seems like no benchmark videos ever bring it up though when comparing cards...
@bilditup1
@bilditup1 5 месяцев назад
From what I can tell, AFMF seems kind of akin to the motion interpolation that’s built-in to TVs, but souped up and usable with games (ie doesn’t have an insane amount of lag). Will try it later today.
@chapstickbomber
@chapstickbomber 5 месяцев назад
Yeah the latency is about as low as possible for flip queue FG, but a perfect algorithm could cut out another half frame worth, I think.
@AncientGameplays
@AncientGameplays 5 месяцев назад
All framegen techs are like that, but vastly improved
@FuelX
@FuelX 5 месяцев назад
Your tests are with very high frame rate and refresh rate. Your recommendations may be useful too for someone with a slow computer, reaching 60hz vsync with just a little over 30 base fps will make a huge difference.
@slim420MM
@slim420MM 5 месяцев назад
Thanks
@sirbughunter
@sirbughunter 5 месяцев назад
Did you already upload a similar video for FSR 3? Especially the tearing would be interesting to me!
@FunFunFun8888
@FunFunFun8888 5 месяцев назад
Great video. In a previous video you said not to buy now but should I buy RX 7900 XTX now with free Avatar or should I wait for RTX4080 Super which will be more expensive as prices were leaked by Zotac for $1499 & $1299. I never get MSRP where I live and even if AMD drops the price it will probably take months to drop in the retailers near me.
@guillermoabarca6842
@guillermoabarca6842 5 месяцев назад
Great video, can you use amd chill for capping fps (below your refresh rate) and keep it into the vrr windows instead of rtss?
@AncientGameplays
@AncientGameplays 5 месяцев назад
Afmf ans chill don't work together I believe
@michasiniarski5111
@michasiniarski5111 5 месяцев назад
Nice video! I wish you gave some more background information about config you were using and afmf did work with. Every time I enable the feature, the overlay performance tab breaks (mainly fps info, frametime etc). I suppose some of my settings may interrupt it (like SAM, HAGS, resolution configured in driver or RTSS frame cap).
@AncientGameplays
@AncientGameplays 5 месяцев назад
I jist enabled the base things, did nothing besides that
@ahmed_x5597
@ahmed_x5597 5 месяцев назад
same issue
@out42c
@out42c 5 месяцев назад
Got my 7900XT today FSR3 and AFMF was awesome in Avatar. Got 118fps ultra preset. I love this card already. Oh, great content too as usual!
@AncientGameplays
@AncientGameplays 5 месяцев назад
Nonono, avatar does no afmf, it uses fsr3 framegen which is much better
@BecauseynotGaming
@BecauseynotGaming 5 месяцев назад
@@AncientGameplaysyou can stack them for 4x performance 😂 not that it would look super good
@out42c
@out42c 5 месяцев назад
@@AncientGameplays Yeah that's what I meant I'm so excited I can hardly contain myself. It's like Christmas all over again...LOL!
@IceBreakBottle
@IceBreakBottle 5 месяцев назад
Don't you think with a card like that you should be able to play games at native resolution without all this other crap?
@out42c
@out42c 5 месяцев назад
@@IceBreakBottle I cerrtainly can I was merely reporting what I was seeing in this game with the new FSR 3 and frame gen with this card. I tested for native and got 76fps 1440P ultra preset. That's a good result.
@triforcegamerz7150
@triforcegamerz7150 24 дня назад
Thanks for taking the time to make this video. I am using afmf with Flightsimulator. Do you have any experience playing with afmf and this title? I think it does a decent job at cruise altitude, but as soon as I am at an airport, the base frames starts to drop around 35-40 fps, thus out of freesync range. This leads to alot of motion artifacts, though I am at 70ish frames with afmf. I think there’s not much I can do right about this? The base frames must be within the freesync range in order to get rid of these motion artifacts, right. Cheers
@PixelShade
@PixelShade 5 месяцев назад
An easy fix for AFMF would be if they had the option of adding a "base framerate" cap at half of your monitors refreshrate. That way you can guarantee that AFMF will stay within the refreshrate window and not tear.
@Menthix
@Menthix 5 месяцев назад
I find AFMF definately a great addition to the AMD software. If you already have a game, where you struggle with low fps it can improve the experience.
@dr.bishop1126
@dr.bishop1126 5 месяцев назад
Can you also review lossless scaling frame generation?
@SpainSpace
@SpainSpace 5 месяцев назад
HI! Thanks for your videos! I have a question though. I see that the Frame Gen latency sits on the 15-20ms range. Is it THAT noticeable on the hands? 60fps is about 16.6ms and going beyond that latency becomes too noticeable for me to use on fast paced games. Is frame gen worth it in that regard or is the input lag noticeable enough?
@PlayinWithMahWii
@PlayinWithMahWii 5 месяцев назад
It's definitely not meant for competitive or fast paced games. It has the most benefit with least drawbacks in story driven games like those by Remedy (Quantum Break, Control, Alan Wake, etc.) or Quantic Dream (Detroit Become Human, etc.) or games with 60fps caps like emulated titles.
@Iceman-hb3uk
@Iceman-hb3uk 4 месяца назад
I think capping FPS from rtss is the best way to use AFMF, you can get to your refresh rate so you can avoid having tearing and all while still getting those extra frame and also lowering GPU usage and temps. For example on ETS2 I capped to 82FPS (my monitor is a 165Hz one, so just 1FPS lower) and it works great. It would surely be worst on fast paced games so you might prefer higher base FPS, but otherwise I think that's the best way,
@raycw
@raycw 5 месяцев назад
My experience is, with game like Death Must Die which is an pixel art game. I do really notice some improvement in term of how smooth the characters and enemies moves
@raycw
@raycw 5 месяцев назад
Oh yeah also about increased input lag, tbh i didnt really feel any lag. I was playing MHW and there is some moves that require perfect timing, and i still nailed it while using AFMF + AL
@WarlockSRB
@WarlockSRB 5 месяцев назад
I don't have that problem of out of range fps at all, although I do use Mi 34" Curved Gaming monitor, which is 144Hz but has that feature where it doubles either input frames per shown frame, or doubles output frames per shown frame depending if it lower or higher then it's FPS range (48-144Hz)
@fozzy6897
@fozzy6897 5 месяцев назад
Hey fabio! Ok so i missed the point in the last video, High end cards is AFMF redundant? I mean is it pointless them using it? Or does AFMF locked at screen refresh rate give a better gaming experience than not using it? Or is AFMF good for say a rx 6600 that may struggle in some games to hit the refresh rate? I miss the days when you built a pc installed ya drivers and away you go....FML :D
@ARXInfinite
@ARXInfinite 5 месяцев назад
This should work really well on consoles (hopefully) or at least for those on Xbox’s we don’t know if ps5 has FMF/FSR3 I don’t think.
@madepicsloth1550
@madepicsloth1550 5 месяцев назад
Can you please do a video on smartaccess video and how to activate it?
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