Why wouldn't they? It's animation mods, if there are any additional actions that need to be assigned you can alway go for mods that allow you to remap your controller or add some new key combinations
@@praisethewhiterabbit5112 I'm not great at modding and have no idea how that would work. I downloaded a modlist and it has a thousand mods in it. More, probably. I would have to look up all the mods that specifically change the animations and see if there are keybinds for them, then educate myself on how to do everything you just said and then figure out how to configure it all with that mod. That is a lot of extra work. Now don't get me wrong, I know I shouldn't complain about it because this modlist is way more than I could ever manage on my own, but still, I wish he would have just configured that aspect as well as he did everything else
Haha I got quite a few but most are from nukt’s mod list. Some are to be paid completely up to you. I only did very little on my end , not trying to pay so much for nothing lol. But definitely join his discord and check it iut
@@TTaP_Cappa www.patreon.com/SmoothAanimation? You’ll find it a few scrolls down , make sure to join their patreon in order to get it. You’ll get their discord to the links
@@Vuldemurt Its normal though, pretty much the best rpgs out there are japanese so each time someone tries to make a rpg better through mods, they end up realizing that jrpg mechanics are just better and more deep and add them to their mods. I understand if it sets you back but you gotta admit these combat animations look hella nice and the og skyrim combat just sucks ass hahah, you just spam click and eventually win or die Making a "tactic" usually consisted in clipping a enemy on a tree or something, at least here you can make a complex build and strategy