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This Is The BEST VTT (And Its Not Even Close) 

Natertot
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Hello and welcome! In this video I talk about how Foundry VTT is what myself, and many others consider to be the current best virtual tabletop that's out there. However, just because I consider it to be the best, doesn't mean that you have to as well. Each VTT has it's own ups and downs that can make them perfect or not so perfect for your game sessions. I hope you enjoy the video, and be sure to leave a like if you did! 👍
• All battlemaps used in this video were made by Forgotten Adventures.
• The animated forest background is made by James' RPG Art.
❗Go check em' out❗
#dnd #ttrpg #dungeonsanddragons #vtt #virtualtabletop #pathfinder

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28 июн 2024

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Комментарии : 86   
@Awesomebird27
@Awesomebird27 3 месяца назад
I currently have something like 141 modules installed in Foundry ranging from map packs, automation improvements, music packs, UI, Level design improvement, and even one that puts an image of the Pathfinder rules lawyer up on a banner whenever someone hit's by a +1. Can't name another VTT that allows me to do all that at no extra cost with just a button click. Foundry is truly one of a kind, and imo the best at what it does.
@Numberi
@Numberi 3 месяца назад
Bro I imagine you have some information about format choice and scene management that makes all that run well? Do you self host or use a service? I've been trying to go webm/webp when I can.
@Awesomebird27
@Awesomebird27 3 месяца назад
@@Numberi i self host, and most of my stuff is automation, macros, ui, stuff that isn't too hefty, so far my players have no complaints other than the occasional slow down if I have a particularly large encounter or map. I also have a beast PC which likely helps.
@comfortablegrey
@comfortablegrey 3 месяца назад
For real, Foundry's pay-to-own model on top of the incredible support means that it has no peers! I seriously look forward to prepping for the next session, especially in new systems, because I get to push the envelope and learn more about what Foundry can do.
@spiritandsteel
@spiritandsteel Месяц назад
I run Lancer, a tactical mech ttrpg, in foundry with an isometric mod, with animations and automations. I’ve made interactive narrative scenes and player menus that allow players to pull up their own codex in an immersive UI, or check the mission brief in an imbedded animated external page. I payed 30$ years ago and none of my players need to pay for or even download a single thing. I can’t imagine going back to anything else. You can do SO MUCH.
@EugeeFGII
@EugeeFGII 2 месяца назад
FGU user. Have been for ages. Recently picked up Foundry just to try it out. I keep reading how the UI is better, and I don't know wtf everyone is talking about. Can someone give a SPECIFIC EXAMPLE of how it's better? I haven't found anything in Foundry to be a better experience for me than FGU, especially as a DM. Adventures/campaigns have been harder to build, creating a monster manual to reference in a campaign has been a mess, and currently I've got 40+ modules installed to kind of mimic what FGU does out of the box, all of which require me to count on a host of developers to update them (the all broke recently with v12) and also hope they don't decide to require patreon someday. I bought my ultimate license for FGU when it came out, and I've never looked back. Everything in FGU just... works. Nothing in Foundry has felt more intuitive, or more streamlined, or better arranged. What am I missing?
@nattertot
@nattertot 2 месяца назад
I wanna preface this by saying that if you prefer Fantasy Grounds, then don't let anyone force you into using a VTT you don't like. While many people like Foundry, it doesn't mean that it's for everyone. 🔨 I think that the reason many people like the Foundry UI is because it feels more modern and (in my opinion) is easier to navigate than other VTTs that offer the same features that Foundry does in the way of customization, modding, automation, and organization. Plus, from what my players have told me, it feels a lot more neat and they appreciate that you can customize the UI with mods. And from a gamemaster's standpoint, I really appreciate how easy it is to manage my worlds, game systems, and mods. Plus, there are tons of settings and features that you can easily tweak in a world to customize your mods, game system, and rules however you would like. I'm not sure what you mean by "monster manual" but I assume you mean like a monster NPC sheet, compendium, or something like that. 🤔 In my experience i haven't had any issues making monsters or organizing them, but if you're having problems then I'd recommend popping into the Foundry discord server and asking for some assistance because they're extremely friendly over there and are more than willing to help you if you're experiencing some issues with mods, compatibility, hosting, etc. 😁 Regarding using newer versions of FVTT and mods, sadly with Foundry's current policy of not sharing new/in-progress builds with modders, it makes things tricky. The way things currently are, you shouldn't upgrade to the newest version of Foundry as soon as it's released AND expect to keep mod compatibility. This is because Foundry versions normally come with a lot of new code, features, and changes, and it's unrealistic to expect modders to release a new version of their mod the day of or week when a new version of Foundry comes out. ☹️ When a new version of Foundry is released, it normally takes the modders anywhere from a week to a month to get things sorted out because many of them are not being paid to maintain their mods, so they work on them in their free time (and sometimes they do it without any help). So as a general rule of thumb, the modding community advises that if you want to continue using mods in your worlds, you should wait for a stable build of a Foundry version to be released, then check every now and then to see if your favorite mods have been updated to work with the new version of Foundry. And sadly, not all modders work on a set schedule or are very vocal about when they plan to release a new version of their mod that's compatible with the new version of Foundry. I know it's a bit annoying, but that's the give and take of using mods on Foundry as it currently is. I hope this was useful in explaining things or clearing things up. Happy gaming! 🧙‍♂️
@abettermind
@abettermind Месяц назад
Just don't update your foundry after you have it set up how you want it set up. There is no reason to update your mods or OS if everything is working for you. I don't know FGU, but I'm willing to bet that foundry could be set up to operate just like it, while offering other options, should you want them. I have a theater of the mind campaign, a tactical shooter, and a traditional VTT style game running on foundry. If you didn't know better, you would think they were entirely different VTTs, due to how drastically different they operate. I had my first game up and running 2 days after I downloaded Foundry, and it was my first VTT. Maybe it's not as intuitive as some others, I don't know, but it's definitely intuitive enough.
@GageEakins
@GageEakins Месяц назад
Not sure what game system you're working in. But if you are referring to the character sheets for monsters in d&d, I can understand your frustration. I would very much recommend tidy 5e sheet which will give you a much better sheet for NPCs and frankly players. While the new player sheet looks nice, it still has a bit to go before it is holy featured. With regards to foundry V12 , I don't believe that is even unstable yet. Foundry does make it quite clear that you should not upgrade major versions until they are stable. And as the video author mentioned, most mods are not going to be updated on day one. I will push back on him saying that foundry doesn't give module developers early builds. They definitely do. The issue. Is that the builds change rapidly. The big modules that have large patreon support bases can be updated on lunch day or within a few days. But, the smaller mod developers who either don't actively follow the updates to the core software or get around to it once it's completely released due in fact, take a little bit of time.
@TzuDevil
@TzuDevil 10 дней назад
As a player, I was shocked at how fast battles are in Fantasy Grounds Unity. 5x faster.... easy. My very first session my DM kept throwing Zombies at us, one per PC every round until we figured out how to stop them.... so, many, zombies. It was super fun, but only took about 30 minutes. The same battle in Roll 20 or Foundry would have taken 2 and a half hours. Heck, a simple fight on Roll 20 or Foundry can take an hour. Rolling down the well is a simple function that all VTTs can do, but FGU just does right... another great separator IMO.
@EugeeFGII
@EugeeFGII 4 дня назад
@@nattertot re: Monster Manual - I have a library module in FGU that has every 5E D&D creature published, with tokens and pictures. If I want to build an encounter on the fly, I just open the module, search for what I want (by name, cr, type, abilities, etc) and then close the module when I'm done. Or I can just drop it right into the combat tracker and everything is ready to go. Token on the map is linked to the entry, all modifiers, effects, everything is set up. I've tinkered around with Foundry quite a bit still just trying to find what the allure is, and the only answer I've been able to come up with is "people who haven't used FGU". The "ease of interface" thing is especially headscratching because nothing about the interface was intuitive. Customizable UI? FGU has that too. Anyway, I just wanted to explain what I meant by MM.
@michaelw280
@michaelw280 3 месяца назад
I have tried most of the main VTTs. I think owlbear rodeo and roll20 are fine starting points for beginners. They both offer free jumping in points with a small learning curve. I played through one campaign in Fantasy Grounds. The automated combat was excellent however the UI for me was not very intuitive. I feel like Fantasy Grounds has the highest learning curve and unless you are a big fan of the 90's style aesthetic, Foundry VTT does what it does better in my opinion. Foundry VTT having the one time purchase, easy UI and modding community easily make it the best for me.
@nattertot
@nattertot 3 месяца назад
I completely agree. Roll20 is great for beginners and even moreso in Owlbear Rodeo's case since it's free and fairly intuitive.
@foldionepapyrus3441
@foldionepapyrus3441 Месяц назад
That is an interesting point. Fantasy Grounds seems really really awesome to me, as it can do so much work for you if you want to, but has the flexiblity to easily ignore that automation. (Also the classic edition really will run on a potato PC just fine). But having been a FG user for a very long time now (as it was the only particularly good business model VTT and just about the only VTT that worked with many rulesets and the coreRPG engine lets you play any other rules), so that learning curve is so far in the past for me, and its pretty easy to teach your players any bit that isn't immediately apparent to them. Foundry looks good, actually is pretty similar really, but it definitely falls short of FG in some areas as well. So if I was starting out now I'd be at least a little torn.
@abettermind
@abettermind Месяц назад
I downloaded foundry and ran my first session that weekend. Easy to learn, easy to run, and powerful. I had never used a VTT before, and kind of figured that Foundry was a normal VTT. I've looked at other VVTs recently, and I'm extremely confused as to how they even exist.
@Tzephtan
@Tzephtan 15 дней назад
I think that the absolutely BEST tabletop experience is meeting in person and also having a VTT going. The VTT can handle the math, maps, and bookkeeping, plus allow private messages and maybe rolls between players & DM. And you still have the face to face experience that is so valuable. As a bonus, if someone has to be out of town for a session, they can still play because everything is in place.
@cascadianone
@cascadianone 3 месяца назад
Foundry is crazy good. Great ongoing creator support and an exceptionally helpful community with endless mods. Beautiful, functional, reliable. I cannot say enough good things about it, honestly.
@chadrichjellming4911
@chadrichjellming4911 Месяц назад
This sold me. Thank you so much for the video!
@ryanholley406
@ryanholley406 16 дней назад
I like Foundry just for the modding potential. There are a ton of 3rd party books that I have purchased, content that I like letting my players use for character options. The current limitations with DND Beyond means I have no way to add new classes (like that provided in Valda’s Spire of Secrets or Heliana’s Guide to Monster Hunting). My online groups are not able to use these new class options because there is no homebrew capability to do so. Additionally, if one of my players had an interest in using a character option (such as a spell, feat, or subclass) from one of these books I have offered them, they or I get stuck having to homebrew each item of interest which can take considerable time. This is workable but inconvenient. Having the ability to purchase the VTT Bundles for Foundry has let me fully integrate these new options into my games. This means my players get more character options, and we aren’t stuck losing time to homebrew building. It’s all around my favorite convenience. Could I do the same on Roll20? Sure. Many of the books I provide have Roll20 bundles as well, but Foundry has provided the smoothest feel to gameplay and is the VTT that works best for my group and my wants.
@jimmydesouza4375
@jimmydesouza4375 20 дней назад
Foundry is probably pretty good if you're using a really mainstream ruleset that has a ton of support to get the UI dialled in and all of the content and automation working, but even for huge rulesets like PF1e the fan modules aren't really fully functional, which is to be expected considering that it's a tiny number of people doing all of the programming and all. I have settled on making an automation suite in MS excel (as it handles things like journals better than Foundry) for any game I want to play and using Talespire for the graphical half. Still though foundry is 100% worth the money on it. Especially if you're able to do a little programming yourself to get the rulesets you want to use fully working.
@TalLikesThat
@TalLikesThat 3 месяца назад
That's the first video Iof yours that I've seen, and it is great, so definitely not the last video of yours I'll watch 😊
@nattertot
@nattertot 3 месяца назад
Welcome aboard! Happy to hear you enjoyed the vid! 😁
@oettrpg
@oettrpg 3 месяца назад
I've played 2 different campaigns on Foundry now, and while it's really good and objectively the best VTT, it takes away some of the organic "table top" experience for me; meaning that it feels more like a slow paced video game than a roleplaying experience. Personally, my favorite is Owlbear Rodeo v2. Quick and Easy. It doesn't have a ton of mods but it's got the ones I need for managing status effects. That's all I need! I enjoy the Fog of War in Owlbear Rodeo as well. I just find it way easier to get playing right away.
@abettermind
@abettermind Месяц назад
I haven't used owlbear, but I'm willing to bet that foundry could become a clone of it, if you set it up properly.
@oettrpg
@oettrpg Месяц назад
​@@abettermind I could spend time setting up Foundry to mimic Owlbear, or I can just use Owlbear :P Yes, You can do everything you can do in Owlbear with Foundry and much more. It's not about having the fanciest tool, it's about having a tool that does what you want it to and that I can use with swiftness and ease. That's the appeal of Owlbear, it's simplicity; It's so quick and easy to use.
@TheBurnsides2011
@TheBurnsides2011 3 месяца назад
That accent at the beginning got me! That was really good
@nattertot
@nattertot 3 месяца назад
Hahaha 😆 well I'm happy to hear you got a kick out of it!
@svenk5221
@svenk5221 Месяц назад
I played on Roll20 for years. Tried Rodeo which I wouldn´t even consider being a VTT because of the lack of character implementation. Alchemy is very limited in their support for different systems. Everybody told me how complicated Foundry is and the paywall (55 €) held me always back. But now I am using it for 5 days (on Mac OS btw) and it is brilliant- and I am not a tech or software guy but the support and help on RU-vid alone makes the entry easy and I love to learn more about the tools and free modules. There is no way back.
@Team-Sera
@Team-Sera 5 дней назад
I totally agree here. Foundry shines with its community, but is as good direcly out of the Box. I tried so many VTT over the year. Everybody who says another VTT is better, haven´t tried Foundry or is a biased fanboy^^
@shaclown7721
@shaclown7721 3 месяца назад
I've played through roll20 and foundry, and i can say that foundry takes the cake by far, in every single aspect.
@thedogmaticdirector
@thedogmaticdirector Месяц назад
What's the mod you're using that puts the initiative order at the top? That would make it so much easier for my players to keep track of it without having to tab over to that section of the menu.
@nattertot
@nattertot Месяц назад
Carousel Combat Tracker by theripper93. 🧙‍♂️
@thedogmaticdirector
@thedogmaticdirector Месяц назад
@nattertot Thanks, this module is super cool upon testing, and hopefully keeps a good indicator for my players now.
@ulricarmez4734
@ulricarmez4734 5 дней назад
Hello Could someone tell me which module is the cool initiative order bar on top of the screen at 6:40 please ? I searched and found nothing... Cheers !
@Mythix-ic6jd
@Mythix-ic6jd 3 месяца назад
I tried foundry once, but I had to do port forwarding and all this extra stuff for multiplayer.
@nattertot
@nattertot 3 месяца назад
That's for if you want to self host, which is worth it imo if you don't want to pay for a third party to host your server. However if you do want it to be hosted, most of the third party hosting services that I know of offer hosting for fairly cheap.
@josephlarsen
@josephlarsen 3 месяца назад
my current favorite VTT that's free is bag of mapping - it doesn't have all the features that foundry does, but it's so much easier to use. Though it is brand new
@nattertot
@nattertot 3 месяца назад
I'll have to check it out! Sounds interesting. 😁
@Bloodfencer1990
@Bloodfencer1990 3 месяца назад
But is there a mod that allows you to watch the entire Bee Movie in Foundry?
@nattertot
@nattertot 3 месяца назад
There is a RU-vid widget premium mod, and I think there's a browser widget mod, so probably! 😆
@christopherg2347
@christopherg2347 3 месяца назад
Foundry _is_ what other VTTs _aim to be_ some day.
@Iridescence93
@Iridescence93 Месяц назад
How hard is it to find a group on it?
@christopherg2347
@christopherg2347 Месяц назад
@@Iridescence93 How hard is it to find one on Fantasy Grounds or your home play table? Why are you using a VTT to find a group? This isn't a MMO group finder.
@Iridescence93
@Iridescence93 Месяц назад
@@christopherg2347 I don't have people where I live that are into TT RPGs so I don't have much choice. Roll 20 is probably the worst site as a VTT but it has the most people playing on it so that is a consideration for me.
@unknowncomic4107
@unknowncomic4107 3 месяца назад
I have used Roll20, Tale Spire, Owlbear, and about half a dozen others. I have nearly 700 hours of use with Foundry. Nothing else even comes close to it. Just nothing.
@jonathankonderla7989
@jonathankonderla7989 2 месяца назад
Wait how do you do mutlileveled scenes without mods? I've been using the levels mod to do that
@nattertot
@nattertot 2 месяца назад
I mentioned this in another comment, but I'd definitely still use the Levels and Wall Height mods because they work a lot better than the non-mod method detailed below. 👇 You can combine foreground and background images for a scene to achieve a multilevel effect, and then if you add in some tiles for things like wooden guard towers, tree tops, building roofs, and stuff like that, you can place a token on top of it if you change the tokens elevation. But, things get a little wonky with walls and vision, which is why the creator of the Wall Height and Levels mod expanded on this basic feature and made it so much better. From what I understand the FVTT team want to eventually make these features a part of the base software, but with great mods like Levels and Wall Height existing, it's probably not on their priority list. Hope this helps! 🧙‍♂️
@MrHGaudet
@MrHGaudet 3 месяца назад
So just out of curiosity, how many times saying "VTT" out loud did it take before it started sounding weird?
@nattertot
@nattertot 3 месяца назад
No joke, I considered adding a counter to the video when I was editing it. Towards the end of editing I just started hearing vee-tea-tea. 😂
@RafaelCabreraAzrael
@RafaelCabreraAzrael Месяц назад
can i pirate the PDF and put them i foundry?
@nevermoire2020
@nevermoire2020 23 дня назад
If one person has purchased foundry, can others join in using just the one purchase, or does everyone need to purchase their own version of the software?
@nattertot
@nattertot 23 дня назад
Only one person (the GM/person who wants to host) needs to purchase a foundry license. foundryvtt.com/article/faq/#:~:text=Each%20license%20allows%20for%20hosting,need%20to%20purchase%20the%20software).
@nevermoire2020
@nevermoire2020 23 дня назад
@@nattertot thank you so much
@wbowman1556
@wbowman1556 17 дней назад
But don't the mods have to be updated with every software update and updates happen often?
@nattertot
@nattertot 16 дней назад
It's actually completely optional to update Foundry and mods when a new version for either of them comes out. 😁 Like right now, the latest version of Foundry was just released, (version 12) but I'm purposely staying on version 11.315 because a lot of my mods haven't released a V 12 version yet. But once they all do, all I have to do is click "Update All" and then all of the mods update themselves to version 12 (which is really convenient!). And in the case where some of them are still a little buggy, or maybe I just don't like the new version of Foundry, I can just revert back to a previous version if I want to (as long as I backed up my data at least once).
@amyloriley
@amyloriley 3 месяца назад
FoundryVTT is good, but it misses a big thing for me. Well, not for me, I'm fine without it, but my players. My players are from the generation that do everything with a touch screen, to the point of fully ignoring a laptop's trackpad. Foundry simply does not work with touchscreens or smaller, iPad-sized screens. There are mods for it, such as TouchVTT, but that has problems in itself (e.g. registering a tap as a hover and a click at the same time, triggering two separate actions from Foundry).
@GageEakins
@GageEakins Месяц назад
Yeah it is definitely lacking in that aspect. There have been votes to to better integrate mobile support but they never win. I must confess I never vote for it just because I don't use it and none of my players do either. All are late millennial or early gen z so they aren't nearly as touch screen dependent.
@Oniphire
@Oniphire 3 месяца назад
Especially as a PF2E fan I really like Foundry but after using Talespire and now RPG Stories for years 2D VTTs can never be the best for me anymore. 2D just looks like...well, what it is - a map. 3D is a much more immersive world.
@nattertot
@nattertot 3 месяца назад
I love using 3D VTTs as well. The scenes you can create on a VTT like Tailspire will always be more immersive than a 2D scene/map, but they also take a lot longer to make (or at least in my experience).
@Oniphire
@Oniphire 3 месяца назад
​@@nattertotThey definitely can take a lot longer. Thankfully RPG Stories and Talespire both have the option to share & download community creations. RPG Stories also has a quick room builder option if you just need something simple, and is adding AI generation in their upcoming expansion so you won't have to worry about extra prep time.
@nattertot
@nattertot 3 месяца назад
​​@@Oniphire I've been meaning to check out RPG Stories since they're one of the newer ones, but I haven't gotten around to it quite yet. I might need to make a video about it and Talespire sometime soon. 👀 I need to give the 3D VTT community some love and appreciation.
@jasonhardaway3052
@jasonhardaway3052 2 месяца назад
Talespires customisation puts Foundry in the dust
@hockeyslapper
@hockeyslapper Месяц назад
Foundry has it all don’t get me wrong. That being said, Alchemy’s UI designer needs a pat on the back. Shit is beautiful. And the features will get more plentiful overtime with their weekly updates.
@TzuDevil
@TzuDevil 10 дней назад
From my experience as a player, Fantasy Grounds has been the best.... the speed of battle alone wins, literally 5x faster than Roll20 and Foundry has been. This is all with Pro DMs so it's skewed for sure.
@Revvek
@Revvek 3 месяца назад
Recently started messing with Foundry and it’s great. Multi level maps without mods? Haven’t seen that yet.
@nattertot
@nattertot 3 месяца назад
You can combine foreground and background images for a scene to achieve a multilevel effect, and then if you add in some tiles for things like wooden guard towers, tree tops, building roofs, and stuff like that, you can place a token on top of it if you change the tokens elevation. OR, if you want to get a little more complicated for the sake of making super intricate multilevel maps, you can download the "Levels" and "Wall Height" mods. I'd heavily recommend looking into them. 😁
@Atrivion
@Atrivion 3 месяца назад
@@nattertot I used those mods to set up a 5 story Wizard Tower, home made maps and everything, it took a while yes, but damn did the players love it. =)
@Midnotion
@Midnotion 3 месяца назад
While this is a glowing review of Foundry's advantages, you fail to mention the downsides and tradeoffs. Self-hosting, inconsistent behaviours from one game to another (because they use different mods), and the sheer quantity of mods available can be substantial turn-offs to people looking for a simpler experience.
@this_epic_name
@this_epic_name 3 месяца назад
"The best" will always be dependent upon needs and perspective. But with regard to hosting, there are services out there that will host your games for relatively cheap (I pay $4.50/mo for The Forge).
@Midnotion
@Midnotion 3 месяца назад
​@@this_epic_nameAbsolutely, but this rather undermines the review's emphasis on "only one thing to buy, ever!" stance.
@rafusca
@rafusca 3 месяца назад
You can also use radmin/hamachi or any apps that simulates network to do it so. I prefer the self hosting because my pc and internet can handle it but it's too much for you or you don't feel safe, try the ones I mentioned (or go to the cloud configuration where you can get a free cloud server to host foundry, you fan find on the wiki ai think)
@norcalbowhunter3264
@norcalbowhunter3264 3 месяца назад
Foundry is just leagues above the others. I started playing 5e on roll20 and used that platform for like 7 years. I tried other platforms but kept coming back to Roll20. Then foundry came out and I got it when it was in beta and super cheap. I liked it so much I moved over my D&D campaign to it and never looked back. Eventually I switched over to PF2e because it just had better support on Foundry. Recently I was talking to my friend about trying out some 5e and I figured I would run a game on Roll20 because I already own so much content for 5e over there. I tried opening a game up, and oh my gosh does it feel so clunky. I could never go back to Roll20 nor could I ever play on other platforms. Once you've been spoiled on foundry vtt it's really hard to go back to systems that are outdated.
@doomhippie6673
@doomhippie6673 29 дней назад
As somebody whose understanding of computers is next to nill, having incredible problems modding (in fact understanding the theory of modding) I am actually afraid of Foundry. I heard so many people calling Foundry the linux of VTTs. I want a plug and play solution, no putting endless hours into it to make it work. So.... probably not for me?
@nattertot
@nattertot 29 дней назад
I would still recommend giving it a try if you're still unsure, but I definitely get being intimidated by all the talk of mods surrounding Foundry, and it's easy to get carried away with mods (especially since they're so easy to download and one of the biggest selling points for FVTT) but you can still utilize the base features of foundry, have maybe 3 or 4 mods for 3D dice + additional skins and maybe some quality of life improvements, and not be overwhelmed. And you don't even have to download any mods if you don't want to, and it's still a great VTT imo. But if you're looking for simplistic VTTs that aren't very complicated, then Roll20 or Owlbear Rodeo are great ones to check out as well. Hope this helps, and happy gaming! 🎲🧝‍♂️
@doomhippie6673
@doomhippie6673 27 дней назад
@@nattertot Thanks. I used to be into Fantasy Grounds but switched to roll 20 since all my friends preferred that. I do see the limits of roll 20 especially with some rpgs that I would like to play but are only available on Foundry. I guess at some point I will have to try it out....
@hexvictor
@hexvictor 3 месяца назад
Any product should strive for community first. It’s awful when the community needs to wait developers to make a simple feature, the community itself could have solved their needs long time ago already…
@gengusthemerciless7895
@gengusthemerciless7895 2 месяца назад
Sorry,,, but TALESPIRE is the one,,, and has mods and is in early access AND is just getting better and better
@GageEakins
@GageEakins Месяц назад
My issue with tailspire is that it has been in beta forever and the features are not coming in in any reasonable sort of time. Also, at this time they don't really have much plans for rules implementation for any game systems. Everything is rather manual.
@emdotambient
@emdotambient 21 день назад
No rules built in but they are going to add ways to build rules yourself. Personally, that's one reason why I love TaleSpire so much. I don't want to play a CRPG. Foundry is awesome but it's not really a virtual tabletop. By that I mean it does not simply replicate the experience of sitting at a table with a battle map and/or terrain and miniatures. TaleSpire is exactly that. Foundry with all its bells and whistles is moving the game closer and closer to CRPG territory. That's fine if it's what you want to play, but that's not me. My players and I use TaleSpire only as a way to represent tactical situations IN 3D. People playing Foundry and Roll20 and other 2D VTTs (for lack of a better name) really miss out on the immersion and tactical difference that having the vertical element presents. Yes, TaleSpire is still in Early Access and the big features of the game come slowly, but it's being developed by a very small, passionate, dedicated, and responsive team. Their community engagement on their Discord channel is awesome. I was working on setting up a Roll20 campaign when TaleSpire came out and as GM I found I spent all my time in Roll20 programming macros and filling out monster and NPC character sheets. Foundry is, or can be, just as labor intensive for the GM if you want to put in all the special stuff. Personally, I don't need character sheets and rulebooks and macros to roll dice. Old school, baby. Pen & paper all the way. But, of course, YMMV!
@ZeroEx131
@ZeroEx131 Месяц назад
I haven't heard your answer but it's Foundry. Every time I hear someone say they use Roll20, I gag.
@hexcrawler
@hexcrawler 3 месяца назад
Say no to digital dice
@hexcrawler
@hexcrawler 3 месяца назад
Say no to screens. Say no to digital.
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