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THIS IS WHAT BAD MATCH UPS REALLY LOOK LIKE 

Justin Wong
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I hear everyone talk about bad match ups left and right, but I feel like they don't know what TRUE bad match ups look like! Sit back and lemme teach you something real quick....
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26 июл 2024

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Комментарии : 449   
@fakeigniz13
@fakeigniz13 4 месяца назад
That second one, it's like Guile developed his fighting style specifically to combat Bison
@freelanceryuu
@freelanceryuu 4 месяца назад
There you go.
@dasdet6505
@dasdet6505 4 месяца назад
Gee, I wonder if there was a traumatic event that happened relating to these two characters for guile to act this way
@reversegoat3260
@reversegoat3260 4 месяца назад
It's not a bad match up, it's just lore accurate.
@Vicious-jw6lr
@Vicious-jw6lr 4 месяца назад
Guile was built to shit on M. Bison, bringing lore to life.
@TheShotgunShovel
@TheShotgunShovel 4 месяца назад
Lore accurate.
@MrCactuar13
@MrCactuar13 4 месяца назад
Being cornered is a lowkey buff to Guile because now he doesn't have to fear cross up
@malcolm8815
@malcolm8815 4 месяца назад
You can still cross up Guile and any other character in the corner. And it's actually easier to setup an ambiguous crossup since the spacing will be more fixed.
@theedwardian
@theedwardian 4 месяца назад
There are a few characters that function better in the corner. Vega has faster options, Chun-Li gets some easy side-switch shenanigans.
@TelvanniGuard
@TelvanniGuard 4 месяца назад
@@malcolm8815 Is SF4 the one where certain characters could only crossup on the right corner? I feel like I remember that being a thing.
@malcolm8815
@malcolm8815 4 месяца назад
@@TelvanniGuard Not SF4. Corner changes nothing regarding cross up in that game, although it might change some setups like unblockables.
@Micha-Hil
@Micha-Hil 4 месяца назад
"sweep is a good anti-air" ST at its finest
@edlerkrieger8045
@edlerkrieger8045 4 месяца назад
I mean it works like that in some other games too
@kie2
@kie2 5 дней назад
I guess the rationale is that you get low and punish their landing but yeah probably shouldn't be so
@foyo5497
@foyo5497 4 месяца назад
Guile puts himself in the corner and gets a corner buff lol
@noBody-ue6cs
@noBody-ue6cs 4 месяца назад
Lmao
@MidKnightOTC
@MidKnightOTC 4 месяца назад
M.Bison is a nightmare matchup for Deejay. He punishes every single one of deejays normals for free.
@Chris-cq8gu
@Chris-cq8gu 4 месяца назад
I dropped DJ for Guile for a while in 4 just because he would get eaten alive by so many characters. It really only got worse for him as everyone else’s power level got higher.
@ethanhinton4549
@ethanhinton4549 4 месяца назад
Deejay in 4 is kinda sad in general. He isn't outright BAD or anything, but he doesn't do anything the dedicated charge zoners or rushdowns can't do better, and can't really justify having the mediocre potential for both.
@thedangerroom7747
@thedangerroom7747 4 месяца назад
Just don't use normals
@VeronikaGama
@VeronikaGama 4 месяца назад
OH, REALLY!!!!????
@phaze12490
@phaze12490 4 месяца назад
If u talking bout sf4 dj is most definitely even with bison
@thehermitwizard
@thehermitwizard 4 месяца назад
To answer Justin's question on how Tager wins vs Arakune: you option select back to character select and pick a character that isn't Tager. and the funny thing is, this matchup used to be even worse back in Calamity Trigger. Arakune vs Tager might as well have been a 11- -1 matchup in that game.
@roguebanshee
@roguebanshee 4 месяца назад
I believe in CT it was mostly considered a 9.5-0.5 matchup. You could technically win a round or even a match as Tager, but you basically had to guess every 50/50 perfectly.
@chriswest6988
@chriswest6988 4 месяца назад
Very educational video. Before now I didn't realize BlazBlue was about Sonic the hedgehog killing Potemkin.
@rebirth2526
@rebirth2526 4 месяца назад
I first thought it is Shuma Gorath.
@nicks4802
@nicks4802 4 месяца назад
When will they learn?! That actions have consequences?!? You frickin fricks can never be quenched
@Darkkfated
@Darkkfated 4 месяца назад
@@rebirth2526 "We've got Shuma-Gorath at home."
@Epzilon12
@Epzilon12 4 месяца назад
that Zod vs Luthor matchup looks so annoying. I imagine that player had to play it so often too.
@TesterAZM
@TesterAZM 4 месяца назад
Justin: NR you have to fix your game, that fireball spam is OP! Also Justin: picks classic Sagat in SF2T...
@maxhalley4373
@maxhalley4373 4 месяца назад
@@TesterAZMNot just any Sagat. The dreaded O. Sagat. With some occasional Vega wall dive loops on the side. I’m sure if Akuma wasn’t banned in serious play he would pick that shit all day.
@BlueBasuk
@BlueBasuk 4 месяца назад
Smug's Dudley is monstrously mean, and that's what got me to follow him. Keep it classy
@FadedLee_27
@FadedLee_27 4 месяца назад
With the greatest of ease.
@neohayabusa13
@neohayabusa13 4 месяца назад
With real Dignity
@thescribe509
@thescribe509 4 месяца назад
That might have been the most important match of that Bison's career, but for Guile... Wait.
@DemonicShade
@DemonicShade 4 месяца назад
Man Smug's Dudley is always a joy to watch.
@neohayabusa13
@neohayabusa13 4 месяца назад
indeed
@brycemiller831
@brycemiller831 4 месяца назад
The worst matchup I’ve ever seen was little kid vs Justin wong teaching him that this is the real world.
@THENAMEISQUICKMAN
@THENAMEISQUICKMAN 4 месяца назад
That Dhalsim vs Yun matchup was brutal... but on the other hand it was Filipino Champ and I've still not forgiven him for his Marvel 3 Phoenix war crimes, get his ass Daigo go on lad
@Gash_Kobeth
@Gash_Kobeth 4 месяца назад
"THIS IS JUSTICE !"
@THENAMEISQUICKMAN
@THENAMEISQUICKMAN 4 месяца назад
@@Gash_Kobeth "WE ARE THE WORLD! WE ARE THE CHILDREN!"
@LumaTo
@LumaTo 4 месяца назад
You got it right. A disadvantaged matchup is different than a bad/terrible matchup. The people that tend to pick stronger characters are also the kind of people that just won't tolerate a 6-4 matchup. The people that roll with low tiers know the true pain of a bad matchup.
@TheBlueArcher
@TheBlueArcher 4 месяца назад
Yeah, I feel like people complain so much about matchups that are probably 6-4. When OG games have 8-2s and 9-1s. that huge emotional payoff when you win such a bad matchup... you don't get that in non niche games anymore unfortunately.
@no64256
@no64256 4 месяца назад
​​@@CMCAdvancedalthough I love watching that game, I've never really played it. Are Hugo and Bison really that bad there? I recall the Supercombo wiki saying both characters were god awful, and were below Dan on the tier list
@zelassin
@zelassin 4 месяца назад
“Bad” can imply any level of bad, from slight disadvantage to complete blowout. You’re just arguing meaningless semantics
@THENAMEISQUICKMAN
@THENAMEISQUICKMAN 4 месяца назад
As someone who plays Dan in SF4... I know agony
@ColonelSandurz
@ColonelSandurz 4 месяца назад
You should do a series called Bad Matchups
@tedjomuljono3052
@tedjomuljono3052 4 месяца назад
Mad Batchups
@pastorofmuppets9346
@pastorofmuppets9346 4 месяца назад
Life vs me is like 9-1
@OugiEin
@OugiEin 4 месяца назад
And then explain the differences between 7/3's, 8/2's etc
@wumpmas2
@wumpmas2 4 месяца назад
this is exactly the context i like these matchups being shown off under. like, i think its so lame when someone makes a valid critisism of a modern fighting and some old timer just throws a gif of an old 9-1 matchup at them to shut them up without actually engaging with the critisims being made. but between this video not being made in response to anything specific, and focused entirely on showing off older games, not trying to shit on folks who play new games, makes it such a fun watch and an interesting history lesson
@Fawlker
@Fawlker 4 месяца назад
That Guile vs M.Bison was lore accurate! You can feel the rage in his punches, lmao😂.
@chiarosuburekeni9325
@chiarosuburekeni9325 4 месяца назад
That first matchup was brutal. Honda literally couldn’t do anything.
@lestonclark2398
@lestonclark2398 4 месяца назад
Nah I've seen hona give some shotos hell he just gotta belly flop when he throws the fireball and do it to go through then pressure him with meaty belly flop justin had a video where a Honda was giving him hell
@dasuperbeefman
@dasuperbeefman 4 месяца назад
@@lestonclark2398 was this in super turbo tho? cause he prob doesnt have the options to get around it. Plus, you gotta remember, that is apparently one of the best honda players in the world.
@chiarosuburekeni9325
@chiarosuburekeni9325 4 месяца назад
@@damsen978 lol no. Bro was absolutely locked down. Jumping would have been even MORE disastrous, if that’s even possible lol
@chiarosuburekeni9325
@chiarosuburekeni9325 4 месяца назад
@@damsen978 you really critiquing the best Honda player in the world at least at that time based on what Justin Wong said? Like if he’s that good he knows what he’s doing. It’s just unfortunate that he couldn’t actually do anything in this match up.
@TheBlueArcher
@TheBlueArcher 4 месяца назад
​@@damsen978 ​ Honda is fat. Also, Jwong mentioned he has that directional influence on his fierce to help, but its still hard. and even if he does it, He's committed to a neutral jump when the ryu can move. He doesn't receive chip but he has even fewer ways to approach after landing, Sometimes, even if he makes it over, it's not even a neutral situation when he lands so he can't even guess and is forced to block another fireball. Movement is so important
@PetSonoDog-iq6rq
@PetSonoDog-iq6rq 4 месяца назад
9:14 The funny thing about that statement is that Yun was broken on purpose, the devs eventually admitted this after a ton of backlash.
@mannerrules
@mannerrules 4 месяца назад
Arakune and his drive...get cursed, and suddenly you're dealing with the Wu-Tang Clan. Killer bees and all!
@Skkra
@Skkra 4 месяца назад
I remember that Injustice match. Absolute hell/garbage. 99% of the time it's unwinnable at high level.
@ChauncyTalon
@ChauncyTalon 4 месяца назад
Josh Wong is a monster. I remember asking him were you guys related. 😂🤣😂
@INikeAir
@INikeAir 4 месяца назад
Justin this was a PHENOMENAL video. As a casual it was informative and also just great to hear your commentary on it. I’ve never seen any of these matches
@SamuraiLJacks0n
@SamuraiLJacks0n 4 месяца назад
Damn that Tampa Bison footage makes me wonder how he has been. That dude was a beast
@chimpmasterflex
@chimpmasterflex 4 месяца назад
Tampa Bison vs Sabin in sf4 (final round I'm pretty sure?) was a hidden classic.
@raunchyavocato
@raunchyavocato 3 месяца назад
he OD
@Felipera_
@Felipera_ 4 месяца назад
Poongko vs Smug was like Saitama vs Boros, Poongko even shed his armor that limits his power level at some point, just to be beaten anyways.
@combomamba
@combomamba 4 месяца назад
I love these videos where it's just him going over some old school stuff blessing us with all these gems of knowledge. Sure I also love the boss rushes and the WELCOME TO THE REAL WORLDs but I could watch these ones over and over again!
@han3wmanwukong125
@han3wmanwukong125 4 месяца назад
As a long time Honda player from way back in ST days, I learned fast that getting a pocked secondary was a good idea. I've kept that rule ever since, though in CvS2 and KoF that's not really so much of an issue.
@HoodWeegee
@HoodWeegee 4 месяца назад
Dealing with Arakune with Iron Tager is like if Big Band had to deal with Peacock except Peacock actually had close range pressure.
@bubblegumxo
@bubblegumxo 4 месяца назад
I miss vanilla Arakune, he wasn't Nu levels of broken, but damn was he overturned 😊
@nemoisnobody
@nemoisnobody 4 месяца назад
@@bubblegumxo You mean the one in CT where he didn't have a Curse Gauge to build? That was ridiculous! And fun! Honestly, I can respect someone's opinion if they consider him as strong as Nu. He can create some pretty hopeless situations!
@bubblegumxo
@bubblegumxo 4 месяца назад
@@nemoisnobody yessss and even before then because iirc they nerfed him basically every new entry :(. Curse spam WAS pretty cheap, but now it's a large pill to swallow with the changes
@seasidedoe8905
@seasidedoe8905 4 месяца назад
Considering what Triviality can do with Peacock at close range, it might be more like Beowulf vs Peacock or if Big Band had no parry. Point still stands though, it's brutal
@malacara1335
@malacara1335 4 месяца назад
​​​@@bubblegumxo You're crazy if you think that arakune was weaker than nu in CT
@rodylermglez
@rodylermglez 4 месяца назад
Normally you always have options. A bad matchup is when you are in a situation so stacked against where you can confidently say: "What options? You are only making me choose between bad, worse and worst!"
@kaimamoonfury1335
@kaimamoonfury1335 4 месяца назад
I like these types of vids. Drop knowledge on us sensei
@shinjoni
@shinjoni 4 месяца назад
Yea I'm liking this type of variety for sure, its nice to know how some of these players got recognized too.
@neohayabusa13
@neohayabusa13 4 месяца назад
smug's dudley was a true gentleman's punch against that Cheap Seth.
@lukeross88
@lukeross88 4 месяца назад
These are perfect examples of why you should always have secondaries in the pocket for situations like this even the character purists should I mean look at Daigo switching to Yun in this you gotta get the win
@cloudstr
@cloudstr 4 месяца назад
how is there a bad matchup video without the blanka thawk matchup lol
@Fif5t0014
@Fif5t0014 4 месяца назад
John Choi's fireball speed variation, occasional fake fireball with the kick, perfect anti-air spacing is nasty. Made it look more free than Valle did and he was in losers.. lmao
@adamkaneshiro
@adamkaneshiro 4 месяца назад
that smug smokefest using dudley! woo that amps me up watching him go ham!
@EpsilonKnight2
@EpsilonKnight2 4 месяца назад
I'm surprised you didn't mention Cammy vs OSagat in SF2 as well. It might as well be a 10-0 matchup because of how awful it is for Cammy to even try to move at all. Basically Zodd vs Lex way before that.
@tonychow4853
@tonychow4853 4 месяца назад
Tagger vs Arakune is considered a desert-torture in the 9th circle of hell.
@L4K1NG
@L4K1NG 4 месяца назад
funny thing is that its not even tager's worst match up in this game
@pedrohenrique-db3xd
@pedrohenrique-db3xd 4 месяца назад
​@@L4K1NGwho is then? Now I'm curious.
@L4K1NG
@L4K1NG 4 месяца назад
@@pedrohenrique-db3xd i'd argue izanami, carl, es and izayoi are worse and i believe Nine is the worst. Litchi and Hazama are also quite awful. Tager is actually a decent character, but half the cast invalidates his archetype
@nickromano3087
@nickromano3087 3 месяца назад
Nah Tager X Mu 13 in CT is literally impossible to even play. Although Tagar X Mai in CF is close.
@holyfriedmonkey
@holyfriedmonkey 4 месяца назад
This form of vid I feel was goated. Easy to digest and gets to show some wild stuff match-up wise.
@LaBlueSkuld
@LaBlueSkuld 4 месяца назад
I remember when the new Killer Instinct came out seeing this one Grand Final between Fulgore and Thunder. The entire match was Fulgore backdashing away and spamming super fast projectiles. It was a lot like that Zod vs Lex clip: even the commentators were fed up very quickly into the match.
@slowmotion171
@slowmotion171 4 месяца назад
I remember watching the Tampa dieminion match, brutal knowing how good Tampa was and how many people he was capable of cooking.
@Zachary_Sweis
@Zachary_Sweis 4 месяца назад
Low key I want Justin to pronounce his name "Yustin Vong" for a year to gaslight everyone into thinking they've been pronouncing his name wrong the whole time.
@hooray4totsugeki
@hooray4totsugeki 4 месяца назад
If the Tager/Arakune matchup in CF looks bad to you, imagine what the matchup in CT looks like. Also, that Zod/Bod matchup.
@PinkLemonInc
@PinkLemonInc 4 месяца назад
For the BB clip, what youre supposed to do is either pick a different character or knock out the Arakune player before they can get on the setup (they deserve it trust)
@phenom504
@phenom504 4 месяца назад
14:26 you know shit is about to get real 😂
@KaliDreamer
@KaliDreamer 4 месяца назад
@1:58 took the words right outta my mouth. That sequence was nasty 🫣
@awatts9597
@awatts9597 4 месяца назад
Now he got to Fight the obstacle course 😅😅
@devinmacklin6746
@devinmacklin6746 4 месяца назад
Great breakdown of bad match up gameplay my friend idol and inspiration Justin. Always love watching your streaming and content everytime your on as you continue to grow and build your career keep it up my boy God bless stay safe and healthy love u
@ilkergencel1139
@ilkergencel1139 4 месяца назад
Nice video ,there r so many bad matchups in fighting games ,you can continue this serie i guess.İ remember one sagat vs zangief should be bad in every sf game.
@bobby4tw
@bobby4tw 3 месяца назад
Blaz Blue. My favorite beat em up game. All characters style is so distinct from each other. Superb game with BB: continuum shift being my favorite.
@JackgarPrime
@JackgarPrime 4 месяца назад
Bad matchups were so oppressive back in the day.
@badcp455
@badcp455 4 месяца назад
Good Lord that first one. Not surprising that it's SSFIIT.
@Komatik_
@Komatik_ 4 месяца назад
Not even the worst matchup in the game, and from collected statistics is actually evenish more than horrible. It's just that when a Ryu's feeling it, Honda's not getting in. But a lot of the time, Honda can actually get in with a good call or a mistake from Ryu, and his reward a lot of the time is "Ryu just dies". It feels ugly and lucky, but happens often enough that the match scores across Japanese and French showmatches and Japanese weekly etc. events end up being about even. If you want an awful MU for Honda, it's Chun. With Ryu, if you make good calls, Honda will suffer. With Chun, you can build a pattern where you mostly don't have to make calls and Honda will struggle to get in. And that shows up in the match stats. The actual ST horror story (both players' intuition wise, as well as statistically) is Gief vs. Honda. Hands just invalidates most everything Gief has, and his only grounded tool is... a jab. Against hundred hands. I don't think I need to explain which way the payoffs go in that exchange. Cammy vs. O.Sagat is also dreadful, search for Muneo Nakamura Sagat.
@mangkokwangkok1840
@mangkokwangkok1840 3 месяца назад
Wow that's pretty insightful for the fighting-game genre.
@dmtmediabrothers
@dmtmediabrothers 4 месяца назад
Sf4 was so lit when it was poppin
@Manobaru
@Manobaru 4 месяца назад
0:58 - Nice editing - that butt slam you're referring to, is the only moment cut out from the entire fight, so no, we didn't saw that shoryuken earlier 😂
@ClexYoshi
@ClexYoshi 4 месяца назад
you telling smug "Listen, Honda is not the answer. Do not play Honda Vs. Shotos, you will pull your flat top out" is ringing in my head as I watch Valle chuckin' plasma
@mauriciobetimpaesleme8702
@mauriciobetimpaesleme8702 4 месяца назад
12:57 Thank you Mr. Editor!
@thenextweek2416
@thenextweek2416 3 месяца назад
2:01 I felt that geezus christ haha
@h.m.5724
@h.m.5724 4 месяца назад
This is the exact reason why from day one SNK introduced the spirit gauge and dodging to avoid fire ball spaming
@NoEvilEye
@NoEvilEye 4 месяца назад
Fireballs are meant to zone There is a different between zoning and spamming. Zoning require perfect timing and spacing. Spamming is just wiggling stick and spamming buttons and move is auto and multiple can exist in one screen. That does not exist in SF since you can only do one FB at a time and cant spam it.
@mappybc6097
@mappybc6097 4 месяца назад
Magaki exists.
@KaitouKaiju
@KaitouKaiju 4 месяца назад
@@mappybc6097He is a boss character though. Kinda like complaining about how strong Akuma is
@chumbeke6045
@chumbeke6045 4 месяца назад
​@@NoEvilEyeHowever, fireballs aren't the only zoning tools. You can even zone with normals. It becomes spamming once throwing fireballs is the only strategy in the match knowing how cheap and annoying it is in certain games and match ups (take for example zoners from NRS games)
@sheldoncooper8199
@sheldoncooper8199 4 месяца назад
Goddamn Justin is really a great SF Commentator
@diegoumejuarez1433
@diegoumejuarez1433 4 месяца назад
I loved this type of content
@philliphunter6586
@philliphunter6586 Месяц назад
I havent played a fighting game in many years and considering my age now (lol) I don't think I would be able to keep up now but watching Justin vids really make me want to pick up some newer game and play :) Blaze Blue looks good
@manafbenayache1880
@manafbenayache1880 День назад
1:44 hundreds of hadoukens !!!!
@TheVoidofNothing11
@TheVoidofNothing11 4 месяца назад
Every game I'm in is a bad match.
@dunsdonjone1537
@dunsdonjone1537 4 месяца назад
that double cross-up even had justing "jesus christ" 1:58
@hockey1973
@hockey1973 4 месяца назад
12:55 Justin's editor took that comment personally 🤣
@nickfrigillana2645
@nickfrigillana2645 4 месяца назад
They gave Arakune a tracking aerial LOW. Just let those words sink in. The madmen
@pedrohenrique-db3xd
@pedrohenrique-db3xd 4 месяца назад
In BBCF it's not a low anymore. Thank God.
@nefariousnilbog
@nefariousnilbog 4 месяца назад
Love this content.
@AeonPrimus
@AeonPrimus 4 месяца назад
Oof, that last matchup reminded me of Tatsu vs. Capcom, Zero vs. Alex. Just a nightmare.
@djpegao
@djpegao 4 месяца назад
Any bad matchup i know? _Me vs anyone..._ 😂😂
@faken6252
@faken6252 4 месяца назад
Smh, Bison should've just sent his accountant
@neilpatpat
@neilpatpat 4 месяца назад
I also wanted to see players winning even if they’re in a bad matchup :3
@individuao
@individuao 4 месяца назад
the ryu honda match up is devastating. I was told a while ago that they were playing on console and Kusumondo was fighting that battle as well, being use to playing on H2H cabs. Honda requires a lot of concentration and excecution in order to make something happen.
@Komatik_
@Komatik_ 4 месяца назад
Statistically, Ryu-Honda ends up being pretty even, actually. There's a difference between what we feel vs. what the stats end up showing. One guy has been collecting match data from Japanese FT5s, French showmatches and Japanese weekly etc. events, and the data for Honda vs. fireball characters looks like this atm: (Charname (bad/good for Honda)) Ryu (even); Guile (disadvantage); Ken (disadvantage); Chun (very big disadvantage); Sagat (advantage); Dhalsim (advantage); DJ (disadvantage) That's counterintuitive by most understandings, but from watching a bunch of sets, feels more or less right: Honda vs. Ryu looks like a struggle, but in the end the match scores look much more even than you'd think, and you don't register the sort of visceral surprise from Honda winning vs. Ryu that you would if say, FChamp's SF4 Sim would've won against Daigo's Yun in that set. Our subconscious knows something our conscious minds don't. What is it? I think it's that a lot of Honda's old MU ratings are based on how painful it feels to get in, especially when the Ryu's feeling it. Those MU ratings just grossly discount "the opponent fucking died" as Honda's reward because scoring one jumpin feels lucky vs. Ryu needing consistency across multiple low reward interactions to keep Honda out. So we naturally see Ryu winning a lot of those small interactions. But MU ratings are supposed to be agnostic as to how the winning happens, and when we look at scores Honda clearly does win at rates that don't track with the old "gets murdered by fireballs" narrative. What gives? I have a copy of the book Soccernomics. Its intro has a great story in this vein: A soccer team wanted to find out how to take corner kicks so their data department went through footage of like 400 corner kicks from various leagues around the world and tabulated the results. Their results were clear: A so-called inswinger was the play. The data people went to the coach and told him so. The coach's reaction was more or less "wtf are you mad, I have decades of experience and KNOW the outswinger is better." But the data disagreed, yet the coach was certain. How? It's because outswingers created situations where the receiving player intentionally caught the ball and put it in the net. The coach was an old football veteran, and outswingers just created situations that looked like good football. There was an appreciation for the art. Inswingers, by contrast, created ugly, messy situations completely lacking in art, but in that mess someone seemed to manage to put the ball into the goal more often than not. But for the coach, the good football was what stuck in his mind, since he was an appreciator of the art of playing good soccer. To the coach, the inswinger messes just felt like random happenstance. Zoner vs. Honda MUs are rated in that way, I think, in that the difficulty of Honda getting in and the seeming hopelessness of a good zoner round get weighed a lot, but Honda getting in and the zoner just fucking dying just feels like a fluke and as a result it doesn't get weighted properly even though the rounds and games keep trickling in. People just intuitively discount Honda getting in as scoring a lucky break and don't factor it in. And the thing is, it often *is* a lucky break. But pretty often Honda's reward is just "the opponent died", and that matters. His buttons are also long and high damage, so he doesn't actually have to get all that close to score hits, and his damage output means he'll mostly win random trades.
@uptowndadeboi7925
@uptowndadeboi7925 4 месяца назад
Took his shirt off and got beat perfect😂😂😂
@nemoisnobody
@nemoisnobody 4 месяца назад
How about Choi or Chin vs Iori in KOF '95 on the pier stage specifically? It's really the stage that makes the difference in this one as both players start on the dock for the round announcement, then jump into the shallow water on round start. Problem is, Choi and Chin are SO short their feet don't touch the ground when the players are allowed control of their character and Iori's rekka hits from round start leading into a corner-carry infinite! Quite the oversight on the devs end.
@shaunmcisaac782
@shaunmcisaac782 4 месяца назад
A rare, legit, 10-0 matchup
@kramareva7446
@kramareva7446 4 месяца назад
This is nice! It will be great if you do one where the player with the bad matchup wins...😀😀 Like the Special EVO ST Tournament where Kusomondo reached the Finals battling a lot of matchups...👌👌
@shinsmoke
@shinsmoke 4 месяца назад
1:26 Wake up tatsu has always been a thing. 😆
@GarethXL
@GarethXL 4 месяца назад
as an akatsuki main i too agree 🤣
@MrKingFunk
@MrKingFunk 4 месяца назад
Snake Eyez (Zangief) vs. Xiao Hai (Sagat) FT7 USF4 in Canada was funny as hell, with UltraDavid trying to argue it’s a 5-5 matchup at the start of it
@KongsRUs
@KongsRUs 4 месяца назад
Dang, I relate to this so much with my Honda in Super Turbo, 😆
@sneakytako99
@sneakytako99 4 месяца назад
Love this content coming from Justin
@GeoGyf
@GeoGyf 4 месяца назад
nice Justin, teach the community! However i will say this about Blazblue, the hardest characters to master are usually the strongest & that is a good thing.
@jpVari
@jpVari 4 месяца назад
There's no level of difficulty that justifies a character being op though. I agree with your general sentiment.
@monkeymanx6
@monkeymanx6 4 месяца назад
Bad matchups exist less and less every day because characters get more and more tools.
@babynautilus
@babynautilus 4 месяца назад
"as they should" lmao
@Potatomuffin
@Potatomuffin 4 месяца назад
Potemkin vs Slayer in just about any version of Guilty Gear is known to be ridiculously in favor of Potemkin. Kind of like what you said in the video: Slayer's strength of having high damage but not sluggish movement was what made him unique however it allowed Pot players to mash out a Pot Buster way too easy. You had to play a weird minigame of random jump cancels since Slayer did not have the range, no projectiles, no coverage, and no other options besides going into melee which is what every Pot player wants.
@Azteck9
@Azteck9 4 месяца назад
That Yun Sim match was my reality when that braindead character came to SSF4 2012. I didn't care how much everyone hate vanilla SFV. Yun could never hurt me there.
@CheeseWedge056
@CheeseWedge056 4 месяца назад
Bad matchups now are 6/4 at worst, where it used to be anywhere as bad as like 8/2
@RoronoraZoro666
@RoronoraZoro666 3 месяца назад
That Zod match reminds me of Kabal fireball spam in MK9. I double flawless a friend of mine using only projectiles
@YeldellGW
@YeldellGW 4 месяца назад
Well, so much for “Get Good”.
@1muvwndr
@1muvwndr 4 месяца назад
Dhalsim vs. Yun was even worse when Yun was first introduced. Yun had a 3f starter target combo into the shoulder special, and it was at -1. Sim's fastest move was 5f. It was IMPOSSIBLE to get out.
@creyosbear
@creyosbear 4 месяца назад
Me still waiting on Justin to get his mic settings done right so I can watch the videos without my ears bleeding :c
@Mufflin
@Mufflin 2 месяца назад
M2k almost jv5ing a bowser with sheik was probs the most brutal thing I've ever seen man.
@koffydnf979
@koffydnf979 4 месяца назад
i love DNF Duel because it has actual 8-2 matchups that 8ing has somehow made WORSE with each balance patch. (when the game released Launcher vs Berserker was a 6-4, arguably 7-3 matchup in launcher's favor, even though at the time launcher was a bottom 5 character and berserker was pretty solidly top 5. launcher and berserker are now roughly in the same spot on the tier list.)
@Sim0nWiesenthal
@Sim0nWiesenthal 4 месяца назад
I have always felt a huge disadvantage on Zangief against any character with fireballs.
@TheAtb85
@TheAtb85 4 месяца назад
I'd love to also see the opposite: people playing a bad matchup, but finding a way to get in. SnakeEyez Gief vs Bonchan Sagat, Daigo Ryu vs FChamp Dhalsim, etc...
@ezmoney4598
@ezmoney4598 4 месяца назад
There’s not an ounce of sympathy that I have for FChamp. Every time he loses an angel gets its wings.
@absoul112
@absoul112 4 месяца назад
If I'm being honest, I think "bad" is an understatement for the matchups shown.
@simonthewarrior
@simonthewarrior 2 месяца назад
You missed the one where that pro gamer spams projectiles against that one kid online.
@aldenhayes914
@aldenhayes914 4 месяца назад
As a Honda main in SF2 I know that pain. Ryu and Ken have no real weaknesses and it makes them near unstoppable. I thought the scars healed, but I still feel those scars like Sagat lol
@Komatik_
@Komatik_ 4 месяца назад
Ryu vs. Honda ends up being statistically even, actually. It's just that when a Ryu's feeling it, Honda's not getting in. But a lot of the time, Honda can actually get in with a good call or a mistake from Ryu, and his reward a lot of the time is "Ryu just dies". It feels ugly and lucky, but happens often enough that the match scores across Japanese and French showmatches and Japanese weekly etc. events end up being about even. We just intuitively discount those Honda wins because they feel like flukes while Ryu's wins look like (and are) playing good Street Fighter over a prolonged period of time. Honda's actual nightmare MU is Chun. If Ryu makes good calls, Honda trying to get in is suffering. Chun can set up a pattern where she doesn't really have to make good calls and Honda still suffers trying to get in. That's the sort of feeling I got when trawling through a bunch of Honda MU footage, and the stats from the guy who collected the French and Japanese match footage agree.
@Keno0
@Keno0 4 месяца назад
I remember when Daigo used the ultimate yolo strategy to beat Gamerbee Adon. Adon chip damage was insane on USF4.
@memeslich
@memeslich 4 месяца назад
As a zangief player fighting a guile player meant always looking for that flash kick.
@EAprima
@EAprima 4 месяца назад
Thanks for showing this, Justin. This video makes me appreciate Virtua Fighter so much more! There are no bad match up in Virtua Fighter, it's strictly all boil down to the player's Experience, Skills and Knowledge. That also applies to their tier list. Virtua Fighter's tier list isn't based on who is the most OP characters, it's based on which character is the easiest to handle and is well-rounded. That's it. Street Fighter 6 and prior games are the complete opposite to the point that they need a Cheat Tier layer that will accompany a few characters in the game. Heck, no doubt, Akuma will take that layer slot too. If Capcom truly want to get Streeet Fighter to the next level, they got to BALANCE their game properly. SF6 is so Match-up led it's ridiculous (CCPX and every other tournament out there proved it) and it doesn't appear that things are going to change. You gotta change if you truly want SF to become the first ever Olympics video game, Capcom. Oh yes. NetherRealms should NEVER create the fighting mechanics of their games. If I were them, I would get two team, one team should be assigned with a partner studio from Japan to focused on the fighting mechanics and cinematics, and the other team should be an internal team focusing on the story, voice acting, merchandising and everything else that makes up the game. If they want MK to truly be up there they got to change their strategy and share their earnings.
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