Another problem I don't see anyone else talk about is the power creep in the meta. Street Tier 1 is the worst offender: Originally the Focus was the top meta car, but you could easily beat it in handling and its top speed wasn't that much higher than the rest. Then the RS2 Avant got added, which took over the meta with its higher top speed and godlike handling, but the Porsche 911 Carrera RS 2.7 was the final nail in the coffin since it has an unmatched top speed beyond anything else in the tier. Now ST1 races end up being a slipstream battle between the cars that can hit that 200+ MPH top speed as they inevitably crawl away from the rest of the pack, with 90% of the cars not even being able to get above 190 MPH (and having extremely slow shifting as well). One of the biggest complaints of the Grand Race is that most of the cars are useless since they can't compete, adding in even more overpowered cars certainly doesn't help because it ends up deterring players from trying out new cars. Drift also especially has this problem with the addition of the Hoonigan cars, and Rally has this problem with the Peugeot 205 and Lancia Delta S4.
If each class had a capped top speed that ALL CARs in that class could reach and hold. A lot more cars would immediately become more viable with differences only in engine acceleration power, nos power and handling. I also think cars with worse handling should naturally just have more power to make them more viable against corner king cars. There's a lot of things that could be considered and implementing for better car balancing. Especially seeing as all cars have the same green parts and the GR is advertised as 'fairplay' the cars should also not be so extremely different in their viability to use. The biggest offender is definitely the different top speeds for different cars, which combined with slip just amplifies the problem further...
@@Benjamin.B. Yeah, it almost negates the need for skill if a person can take every corner behind you slower, even crashing into barriers, and has bad nos management, but still easily catch up and keep pace thanks to the extreme power of slip... In my opinion (and of many skilled racers) slip is far too overpowered. Especially in Alpha GP, Hyper and Racing. It doesn't show true driver skill if a person can drive badly but yet still catch up and even overtake to win against you just because of slip. But yet IVT keeps adding more -highway- slip vomit routes every update...
@@Tesseract69 yeah, they need to do something. Even in both my instances, I was first and 2nd and 3rd weren't even slipping. But second slowed down to let 3rd catch up (guessing they were in vc, same team name) and yeah, rest was history, took 3rd for both races. Maybe it's a skill issue I couldn't keep the lead, but they still need to do something I feel.
Cars not in slipstream should be able to hit slipstream speeds. This shi is stupid. Demolish and outskill everyone and get caught up on cause they're kissing each others bumpers.
Ubisoft overlay bug with v-sync enabled. For some reason, it doubles the fps amount shown, not sure why. When measuring fps from other overlay's i.e. Nvidia Shadowplay, MSI, OBS etc it shows only 60 fps. So it's just another Ubisoft bug lol. My old videos don't show 120fps cause I always had V-sync off. I only turned it on recently.
Bro its feels like every update they make they make the game worser.. atleast the most people that actually play the game and they sponsored that dead game are not even interested to play .. they will definitely lose more players if they dont fix this dead ass game fr
@@josephalejandrojacobomarin6543 Actually, quite the opposite. Grand Races would be much more balanced and true to 'actual skill' if slip wasn't so overpowered. Take slip trains for example (2 or more people in slip with each other). If you miss tailing onto the back of a slip train - especially on a mostly highway route - you can try as hard as you want, you'll never catch up if it's all straight line to the finish. It's impossible to have the same speed solo when not in slip with someone. While slip is like free full bar nos, burning constantly and keeping a players car consistently at its top speed. Sure, slip can help counter against when you get unfairly taken out or murdered by someone else i.e a dive bomber. Helping you to catch back up and regain your position again. But slip also allows rammers to keep catching back up as well and that's certainly not fair to players trying to drive clean and have a good race. As rammers generally just don't know how to drive properly and so keep falling behind in the corners, yet slip rewards them on straights and helps them to catch up so that they can ram you again.. That's not good balancing in my opinion. A little bit of slip, such as the drafting behind someone before an overtake like in sim games, is fine though. Also because slip exists in real life and so is realistic. But the slip in Motorfest is like 20x to overpowered and just makes racing more unfair to people actually trying to race well. It rewards bad driving and bad drivers more than it helps to make the race more fair for everybody.
@@pIexagon Yea, with my internet/server lag I used to struggle a lot getting past people at the beginning of the race because peoples movements were much more exaggerated to me + much worse desync. While players I knew I could keep up with were able to much more quickly and easily move up to the front due to having less server lag. So I also often missed the slip train and just spent the race behind the pack by myself 😔 It's not very fun lol