So a little update: I found a lot more about this tech recently which I’ll eventually post about on the main channel. But basically I found implementations that actually make this tech useful and make the implementations shown in this video look bad in comparison
Extra info to show how lenient it actually is: Relative to looking perpendicular to the object you want to avoid mantling, you only need to turn your camera at least a bit above 5 degrees in the same direction of whatever side input you're using. Plenty of room to work with in regards to how little/far the camera can be angled.
I'll miss the old world's edge, I had so much fun fighting other players in the streamer building with how big of a space and the multiple floors of it.
They will anyways The average m&k player is not a movement god,it is understandable that they feel like aim assist is unfair to some degree But controller players are unable to perform some of the craziest tech at all no matter how much they try,so it is also understandable that they need aim assist to keep up, otherwise playing on controller would just be straight up throwing when playing at the pro level Aim assist should be nerfed, but after integrating universal movement techs into the game so anyone that actually tries to learn,no matter the input device,can perform them