Workshop link: steamcommunity.com/sharedfile... Music: From the Top - Geographer Pray - Anno Domini Beats Lawrence - TrackTribe Skylines - Anno Domini Beats Outside the Box - Patrick Patrikios
I adore these particular videos. Also, another solution to the jump drive design problem is making some form of jump pack that can attach to the ship sort of how they do it in star wars
I have a habit of building jump rings for my ships because I always forget to add jump drives when I'm building, the rings are nothing pretty but they're functional
That's a nice little ship with a jump drive. I'd say a Captain and 2 mates, at most. It gave me a Serenity, "Space Cowboy" vibe when you drove the motorbike in there and docked it to the wall! Love the build brother!
I love it. Love the kind of video, love the ship. As someone who is quite a fan of the cramped feel, I also like the interior you made. Not usually a fan of the big, singular rooms, as they can look very empty, especially on larger ships, but the level of detail paired with the size of the ship works surprisingly well in this case. The interior reminds me in its feel of the Star Wars: Rebels ship Ghost, which the form also slightly resembles. So overall, love it.
Hey man just wanted to let you know that im adopting some of your workflow in my smaller large grid ships and i really like it with how its more like sculpting and less slapping rectangles together :)
Honestly, all of your ships lool like they came from elite dangerous! fleet carrier when? XD Edit: In all seriousness, i would like to see you build a station sometime!
what if I told you it's not even a skybox :P it's both filters from reshade, a depth based greenscreen and these cartoony outlines around meshes. you can even do raytracing with reshade
building one side flat is amazing if it comes to further evolving the ship. Slap flat to flat and here's a huge upgrade or do Quad then mirror reverse the back. Always can just use this piece as wing-part and have something in between. Or, same thing except double the size or and one/few axises, reverse, combine. There is hardly wrong way of doing this.
Love the design and love watching your design process! One thing I'd try out, is maybe angle the outer ring of the wing down to see if it looks less blocky. But regardless, it's a beautiful ship, specially that interior!
I love your speeder bike! Nicely done on your ship, it looks right at home in Elite Dangerous. Another place you could have used was your hab block spaces for the jump drive and then moved those smaller blocks to other parts of the open space.
We miss you dude, please come back. Also how is ur Carrier comming along? If u gave up or wouldnt mind would u put the WIP in ur Workshop so we could have a crack?
Hey could we get a painting/lighting tutorial? I’m having a hard time lately with some creative block and I think a big issue I’m having is figuring out more realistic-looking lighting that isn’t too washed-out or dark.
Do you have any tips for getting proportional sized ships? I always end up with very oddly sized components on my ships, and have trouble keeping a design “flavor” or “style” throughout the body of my ships, I would love it if you could make a video explaining your thought process when you start a new ship build, maybe an in-depth video explaining the stages of your creations. I really like the way your designs turn out!
One technique for ship building that works really well is the "room block" method that Starfield uses. Have some 3x3, 3x2.5, 3x6, 6x6, "rooms" and then piece them together in the outline that you want. Once the rooms are arranged you can pipe what you need together. Don't be afraid to use a 1x1 or 2x1 walkway to create dead space that allows for piping to go through. Then you can plate around and greeble from there. For style, use very simple shapes like the square/rectangle, delta, wedge, circle/oval, pentagon, and hexagon and lego block them together until you have a shape that you like. As a way to not forget components; in creative mode, place all the components that you want in a line and delete them as you place each piece. In survival, you can make a list of components on a screen and do the same but the visual helps you keep the sizes in mind.
I know you're getting this question a lot but what space are you working in during the build process? That empty gray space without gravity is quite nice for designing.
Hmm so it's purely hydrogen based. You could have added atmospheric thrusters on the wings and what about parachutes? I think you could have placed them on top as well.
Thanks for the amazing vid. It would have been perfect but you messed up conveyoring on the right most foward thruster in the cinematic. Its not firing and it ruined the immersion you had going on and made my OCD builder instincts twitch. Nonetheless really really liked it. learned some tricks here and it'll be a blast to apply it in the future to my stuff.
@@MajorJon np. with you already pinning this and perhaps changing the WS description or even adding like a paint edited image with the error to the ws page you'd make people aware of it if that is your concern. As for why you didn't see it... creators are often blind to errors in their works as their brain overlay what they think they made over what they actually made if it makes sense... so you do not notice the error as your brain "autocompletes" that it works as you see no obvious issues (it flies after all).