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This Unreal to After Effects Workflow is just TOO POWERFUL 

School of Motion
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15 сен 2024

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Комментарии : 34   
@JonJagsNee
@JonJagsNee 18 дней назад
WOOOHOOOO
@LordBaron1
@LordBaron1 18 дней назад
yooooo u awesomeeeeeee
@Dan_Tasty
@Dan_Tasty 18 дней назад
Hi Jon, I'm pretty comfortable with the curves/levels/hue-sat etc for adjusting sequences in AE. I was wondering if you have experience with lumetri colour seeing as this workflow pushes us towards going with 16 bit exr. From what I've heard lumetri is very powerful albeit more complex but I'm curious if you've got experience with any drawbacks over the classic adobe adjustments? Btw, I couldn't believe my eyes when the 5.4 features video released showing off the motion graphics editor. Dream come true, very lucky to already have experience in AE, UE, and C4D and I'm keen to see how far as a non-programmer I can push UE5 to hopefully rely more on such an awesome tool. Haha, only just realized reading the comments this video wasn't posted on your channel, great collab
@JonJagsNee
@JonJagsNee 17 дней назад
@@Dan_Tasty Hey man! Great Question! So I think that really depends on the workflow you / your client / your project may need. I take an approach similar to Robert Rodriguez (read Rebel Without A Crew) where I care most about the final look now adays. If my client and/or friends won't really care about a 2% color difference, does it really matter in the context of the entire video. I have found that 90% of the time, a bigger issue with Unreal renders is that the overall visual storytelling and design of your scene will be lacking compared to a specific color. As such, if I have any branded content inside a render from Unreal, I try and do 99.999% of the work in camera and not even bother touching color grading after the fact because I know any post effects will affect the color that my client will be particular about. I have a relevant example with a client where I did a Marvel Board game project and Marvel came back saying the red was off in my Unreal render. After stripping out some post effects I was doing with curves and HSL, the shot was approved. Back to your point on Lumetri vs. standard curves/HSL. Tbh, you can pick one or the other and I have not really found a huge difference. I'll confess that I am not particular fond of the color space conversion tools in AE and if I have a particular color in my render that needs to be a very specific shade, I will actually bring my render into Da Vinci and do my color grade and final retouches there and then export a ProRes from Da Vinci in rec709 and bring that into AE. Now I know that may not be the answer you were looking for...as in "just dive into Da vinci," lol so here's what I suggest! Pick a standard for your final color effets in Unreal and send style frames to your client before final render. If they don't say anything....just let it go. If it's a personal project you're working on, run it by a friend or a partner and don't tell them to look at the color, just ask if anything looks off putting. If you get a green light, you're too close to the project but if you get a nay response, then feel free to hmu and I'm happy to volunteer some time to help you find a solution. Also, I'm colorblind so I have my girl friend always be my second pair of eyes just to make sure my color is on point :)
@Coinbread
@Coinbread 14 дней назад
You nailed it dude. This is a great one to watch for someone looking to get into UE as a mograph artist
@eyedesyn
@eyedesyn 16 дней назад
Yeah Jags! Awesome job!!!!
@jeffwright6876
@jeffwright6876 18 дней назад
So densely packed with all of the relevant info, while being perfectly paced and with an easy to follow delivery. Thank you for such a great presentation of valuable info!
@ryanhoog8678
@ryanhoog8678 18 дней назад
This was a fantastic intro tutorial - new level unlocked! Thanks so much!
@sofiadesu4673
@sofiadesu4673 18 дней назад
Nice to see one of your tutorials in School of Motion, even more with this super cool topic!
@GlassHandFilms
@GlassHandFilms 18 дней назад
awesome video Jags!!
@zeeyannosse
@zeeyannosse 18 дней назад
Whooo ! Perfect timing for getting this sparkle good vibes 😎 to get dirty hands in the unreal engine! Thanks for sharing enthusiastic approach!
@MxTheArtOfMx
@MxTheArtOfMx 18 дней назад
Nice job Jags
@FunDumb
@FunDumb 18 дней назад
Crazy technical.
@andersonaalmeida
@andersonaalmeida 16 дней назад
This is an incredible tut! very complete from start to finish, thank you!
@markoloexa
@markoloexa 18 дней назад
So cool! Amazing, never imagine the use of real engine for motion graphics... thanks!
@TheAllin1der
@TheAllin1der 9 дней назад
Crazy helpful information !!!
@tdiddy54
@tdiddy54 18 дней назад
More Jags!
@RubaoAbranchesFilho
@RubaoAbranchesFilho 17 дней назад
Pretty pretty pretty good!
@tachinomik
@tachinomik 17 дней назад
Exactly what I've been looking for, thanks!
@greenraven12
@greenraven12 18 дней назад
This is super cool
@BobbyHacker
@BobbyHacker 17 дней назад
Perfect tutorial.
@hirkdeknirk1
@hirkdeknirk1 17 дней назад
With 24 fps you get motion blur that looks like you see in movies. Hence “cinematic”. With a higher frame rate, the result would look more like game recording.
@seanmagnee
@seanmagnee 18 дней назад
Yeaa Jon Jags!
@sandyly
@sandyly 16 дней назад
Awesome ❤
@xaker01minecrafter33
@xaker01minecrafter33 18 дней назад
Let s goo🗣️🔥🔥🔥🔥
@rafaelpfister
@rafaelpfister 18 дней назад
Very nice! ❤
@LD10000
@LD10000 17 дней назад
awesome
@popitastic
@popitastic 18 дней назад
Still v5.4.2 at time of watching 🤣
@JonJagsNee
@JonJagsNee 18 дней назад
lol, ikr. Good timing 😅
@danwilde275
@danwilde275 10 дней назад
@JonJagsNee Love your UE videos mate, keep up the good work! Has anyone out there managed to get this workflow to work on mac? I tried to learn UE5.3 about 6months ago but for the life of me couldn't get the crypto mattes workflow to work, other Mac users were having the same issue. Before I dive back into UE I'm wondering if anyone knows if this has been fixed in UE5,.4?
@saikatmondal9750
@saikatmondal9750 18 дней назад
Sir please ZBRUSH me laxmi ki murti banakar dikhaye please
@nunodavid99
@nunodavid99 18 дней назад
the motion design pluggin is missing for me
@x64.graphics
@x64.graphics 18 дней назад
5.4.2 or higher
@YungDikka
@YungDikka 18 дней назад
QuicklQuestion: when I enter MDM, the upper bar doesn’t pop up (which should say „operator stack, remote control, material designer etc..) Anyone had the same problem? Or even better, a solution? Currently in 5.4.4, but upwards compatibility shouldn’t be I problem I think… Greetz and thanks for the video!!
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