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Tip - 295: How to move and rotate a single MoGraph clone with viewport handles in Cinema 4D 

Maxon
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In this Quick Tip, Jonas Pilz shows you how to move and rotate a single MoGraph clone with viewport handles. You will learn how to use the Formula effector to address a specific clone and attaching it to the effectors position and rotation. This is a useful technique that gives you very precise control over a single clone.
Recorded in Cinema 4D S22.
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Опубликовано:

 

22 авг 2024

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Комментарии : 46   
@HindustanKaDil
@HindustanKaDil 4 года назад
These kind of videos are awesomely helpful..many thanks ❤️👍
@apomaster84
@apomaster84 4 года назад
I love Cinema from all 3D applications, and quick Tops always make my day :)
@JoshuaPerlson2010
@JoshuaPerlson2010 4 года назад
This is a great tip
@andrunouchi
@andrunouchi Год назад
*Tip for everyone! If you want to move multiple clones in one formula effector just use + and add another id. Example (id=4 + id=5 + id=6)
@motionislive5621
@motionislive5621 2 года назад
How to move second object in cloner?
@MooshMassacre
@MooshMassacre 4 года назад
Saved my life! Amazing tip!
@neoqueto
@neoqueto Год назад
My thoughts after 2 years. You guys should really implement a way to easily transform clones around. Without mograph selections. Think a "Transform" effector that holds mograph data per each individual clone, such as transforms but also visibility, modify clone, etc. Operated with move, scale and rotate but the effector stores the information. Additionally, a some kind of a brush tool could be used to smear clones around, pinch them, bugle them, twist them, scale them and apply other properties for a high degree of artistic control, a natural evolution for the MoGraph Weight Paintbrush tool. Basically the equivalent of having hundreds of Plain effectors with corresponding MoGraph selections if the user wants to reposition each clone around manually. All that in a single effector. I mean, I guess that's what the Scatter Pen does. But having a similar functionality in the Cloner would be big.
@yunal_zobu
@yunal_zobu 4 года назад
Great one, Jonas!👍🏼
@alexvarley6485
@alexvarley6485 4 года назад
Such a great tip!
@kesmeby
@kesmeby 4 года назад
How am I only learning about this now? Great tip! Thanks.
@paulroverdesign
@paulroverdesign 2 года назад
Thank you! I found this tutorial randomly and remind about it when it required!
@johnocean4d821
@johnocean4d821 4 года назад
A great solution for different cases!
@Ricardo-de9ju
@Ricardo-de9ju 2 года назад
Nice to have that feature but certainly everything could happen automatically behind the scene. Why not to use a simple tool like Free Transform Clones or some sort of Expand option from the menus, then you can use regular transform tools.
@eliprenten7066
@eliprenten7066 4 года назад
After all this time making plain effectors with falloffs... It was there all along :O
@ArgoBeats
@ArgoBeats 4 года назад
Cool tip!
@aileeh7703
@aileeh7703 4 года назад
wow perfect
@chrisli184
@chrisli184 4 года назад
Nice Tip!
@ErElBabl
@ErElBabl 5 месяцев назад
In case someone is trying this in r2024, use plain effector and Formula Field instead
@ChrisMills-AmbientSpace
@ChrisMills-AmbientSpace 4 года назад
I love it. Thank you.
@xeeton
@xeeton 4 года назад
incredible!
@mmarrotte101
@mmarrotte101 4 года назад
Great tip! That background music always makes me feel like an astronaut with this juicy C4D technical knowledge haha.
@peaceloveforever88
@peaceloveforever88 4 года назад
good job guy
@cless15
@cless15 2 года назад
Wow! Amazing! Thanks
@OTNOVSKY
@OTNOVSKY 4 года назад
omg I didn't even know you can move those individually
@SlobboVideo
@SlobboVideo 4 года назад
This is amazing and I wish I knew this years ago. Is there a way we could specify more than one clone id in the formula?
@KellyEFin
@KellyEFin 3 года назад
What if we wanted to move a large range of clones though? Like several hundred in a cloner of many small objects? (like a row of them?)
@basiletournier1790
@basiletournier1790 Год назад
@@KellyEFin For that you can use a Plain effector on your cloner and then restrict it's influence via a Field
@SandroSanakoti
@SandroSanakoti 4 года назад
Nice one!
@wwvvww1060
@wwvvww1060 4 года назад
this is brilliant👍
@render4dcafe
@render4dcafe 4 года назад
Wow so much hidden stuff. Great software. Hope we can use better character tools and a little better and more stable integration with ZBrush (or better sculpting tools) this year. And x-particles included in the core software 🤘...with these, cinema figth hand to hand with maya and Houdini (great softwares but...ugggh the interfaces)
@e11world
@e11world 2 года назад
This is a great tip! I'm wondering how would I change a specific object with this or another method? Say I have 9 #s (objects) and a sphere under a cloner and wanted to target the sphere to show only in a specific place (instead of one of the other clones)
@holamiplenty
@holamiplenty 4 года назад
Awesome. What if i wanted to control the colour/texture
@iamYork_
@iamYork_ 4 года назад
If i wanted to use variables, formulas and math id be using Houdini full-time and Cinema 4D part time not vice versa... hahaha... but good to know this can be achieved Houdini style with 10 steps instead of 2... say by using a MoGraph Selection and a Plain Effector... Im not hating though... I loveth me some C4D quick tips... All day everyday...
@pxlpainter
@pxlpainter 2 года назад
Great tip but doesn't seem to work once you've made the Cloner "Editable" (ex: stack of papers)
@wewantmoreparty
@wewantmoreparty 3 года назад
Great
@ryanmassiah
@ryanmassiah Год назад
Is it possible to scale as well?
@Ravi_Jangid
@Ravi_Jangid 2 года назад
what if we want to rotate all qube?
@neoqueto
@neoqueto 4 года назад
Isn't there a "Clone ID" field? If not, there should be, lol.
@khaledsmash
@khaledsmash 2 года назад
how to do that in r19
@mdjalaluddin4361
@mdjalaluddin4361 4 года назад
Develop Cloth Simulation System, Fire Simulation System, Water Simulaiton System..........At this Moment Those Simulaiton system is not good in cinema 4d
@eugeneseleznev
@eugeneseleznev 4 года назад
the tip is really great, but how could you made so hard soft that this is no so obvious
@wonkaytry
@wonkaytry 4 года назад
even in houdini is easier
@simontrickfilmer
@simontrickfilmer 4 года назад
But why so complicated?
@mdjalaluddin4361
@mdjalaluddin4361 4 года назад
Roscoping, Fx Simulation of Cinema 4d is very Simple. Please Develop this system early. Otherwise film industry Don't use it.
@DomZeal
@DomZeal Год назад
That's way too much effort for a small task.
@user-rq6io3zf7x
@user-rq6io3zf7x 4 года назад
Am second
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