He's not loud, he's letting out years of frustration of US bias that call a "Super Nintendo" "Snes". Not S N E S. No.. Snes. It all just came out that day.. the poor guy.
dont know how the hell... what sorcery was employed to do what was done in this demo.... the effects, the music, the 3d! what the fuck.... its the most impressive piece of art ive seen on the classic consoles.
Agreed I'm super impressed by the 3D it would be so cool if someone made an actual 3D game on the megadrive I'd be happy with a mech game where i blow up targets inside a city or something.
@@zyriuz2 "We don't need the Sony Playstation or the Nintendo 64 or the Sega Saturn to make 3D games!" -Literally every experienced genesis programmer after this demo came out At least I assume, I'm not a genesis programmer. It might be using some crazy pre-calculated math to determine where the polygons go that games can't actually use. The most programming I've ever done was like a chunk of a mega man fangame that I never got around to finishing so yeah
I will never get tired of watching this, incredible stuff. I'm a couple of months into my megadrive asm dev journey, hopefully in a few years I might be able to reproduce some of these incredible effects. At my current level this feels so unobtainable though, but if I'm going to challenge myself I might as well aim for the best.
Yeah, it is also funny because it shares some hardware with the Atari ST/A500 so it baffles me when everybody goes to those platforms and dont look at the MD. Meanwhile i just wish i could actually know how to code for it, haha Also lol, just checked your steam profile. Nice to see another European fur interested n the Demoscene!
Hello!, Hcktrox here, wishing -the ROM was shorter so I could debug it easier!!- Once again, 1 day has passed and I still have no idea how half of latest demo actually works, and I'm dying to know! This is no less than jawbreaking. I can not fully run the ROM on here, but I seriously can not tell how many of that works from VDP side, and I don't think most of that is just about framebuffer emulation/pre-rendering... (other than 3D renderings because it have hscroll deformation at some point (?)) Ñeh, I'm looking forward the documentation I guess
Yeah, I've seen some of those effects in demos for other systems, but I largely have no clue what most of them are about... I mean, in general terms, a 3d renderer is going to be the easiest part to understand. XD Other than that, who even knows what half of that stuff is about, in terms of programming, CPU effects, VDP effects, or whatever. Scanline tricks? Who can say? It certainly does seem to push the limits of the system pretty hard.
@@Oerg866 I'm still not sure 🥴... ("Drunks" still need love but sometimes a good slap too!) At least now I know he's not "someone lacking the mental capacity" to control their selves... Which seriously crossed my mind.
only downside of listening many time to this streaming is that the 'I don't know what I'm doing' or 'Louder'... stay in my head even when watching the demo itself... :P
I understand that there are reasonable technical reasons to lock the DEMO down for only working on PAL consoles. (Video processor/CPU timing ratio) But it was a enormous disappointment for me see it only works on PAL systems.
Indeed. But as I live on a 60Hz region (Brazil), which uses a modified version of M broadcast standard (USA) changed to use PAL color encoding instead of NTSC for SD displays, we here have issues with running that kind of content. I saw this video and really appreciated the technical achievements. Also, thanks for replying my comment. :)
Leonard Oliveira you never know, it could be like the first overdrive demo, it was Pal only, then they worked on it and released an NTSC version, maybe Overdrive 2 will be the same way ?