The first thing I thought of when I saw this was the first time I saw this in person and I was like oh my gosh I love this so much I love it so much I love you so much and I’m so happy that you are my best friend and I love you so much I love you so very much and I hope you have a great day and I love you so much and I can’t wait to see you tomorrow
@@9ineee ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-K4AW-fNF_0w.html&ab_channel=TheMainManSWE Basically knee was saying guest characters are problematic and should be deleted from tekken7 but TMM disagreed with knee and replied that those guest characters were only a problem at high level and they shouldn't be deleted just because top 0.01% of the playerbase are having trouble with it.Then probably due to the language barrier or translation error ,knee took it very negatively and called TMM "hella scrupman"
my thoughts exactly how is shaheen easy and bryan the hardest character in the game. i'm not saying they're the same level but easy vs the hardest in the game?
In lower - intermediate levels everything is gonna fuck you up. If you find yourself losing to the same moves over and over again, there is something you can do. I play bryan and its really tough when the opponent dosent wanna play my game. So i need to force them into situations and get into their mind by round 2, in order to stand a chance
Since were reading comments, let me throw this out there. Homing throws aren’t inherently bad it’s just the implementation in T8. Something more interesting would be: 1 break throws track left, 2 break throws track right, 1+2 breaks not having any tracking and just for variety, some specific throws buck the trend
That's actually a great idea lol what I thought was bring back the homing generic grabs where u press forward and the throw to make it homing but is easier to break and also make blue spark throws the only throws to be homing 💀
Character unfamiliarity is a thing for Tekken 8. Isn't it the "pros" complaining about the game being too casual and attracting new players that are often casuals. This is probably their first Tekken game.
I actually started off maining Bryan, I smoked a Fujin Reina as a Tenryu Bryan and he sent me hate mail, long story short he told me I’m trash and Reina actually takes skill and I should “try learning Reina then rematch 😂” I spent 3 hours in practice mode, learned reinas basics, put it all together, rematched him, and whooped his ass. I haven’t stopped playing Reina since 😅
@@wilemmcdubs5682 honestly she doesn't seem that good to me unless you play good, clean tekken on her, people complain about her f,f+2 being braindead but i've gotten to the point where i'm fighting reinas, guessing correctly, then getting a full launch punish for it, there's a lot of risk people aren't taking into account
I don't know why main man gets hate, he's actually very fare.. and quick to be honest about his own bias.. people just don't actually listen to him..he throws out very 'triggering' comments if u don't have the patience to listen to his whole point
This happens to any streamer or persona who has strong opinions. People take them too personally and too seriously. After it, they start to nitpick every flaw, no matter how insignificant it is. It’s okay though, tmm has a pretty strong mindset against such criticism.
I think most people misunderstands that character difficulty is not just about execution tbh. Byron is not difficult because it's hard to press 3 and 4 at the same time, but good luck landing a single 3+4 on a good player, yeah, he is a scrup killer cuz this game is agressive and everyone press mindlessly into him, of course the ch monster will win using only 2 button.
So playing bryan is pretty rough,you really need to pull some shit out of your ass to a degree that other characters wouldn't to make him work. Not only that but playing neutral offense as bryan involves A TON of fake outs. Plus going against mashers that turn their brain off like laws or kings is where he struggles the most since he doesn't have a single panic button. I had a easier time with kazuya although thats because kazuya is more or less playing the same game the others are. 50/50s with FF3 being safe and hellsweep being a 16 frame low. That's kind of the beauty with bryan,he only needs 2 touches to put you into the dirt. The problem is getting that hit. He's not drag who has grab mix ups,kazuya/paul with the 50/50s,or king who's entire character is a walking mix up machine. He just plays the game bare bones.
QCB 1 spam or While rising 1 spam. You will be fine. Hes super good at forcing your opponent to approach and shitting on them. While rising 1 is launchable so people will want to run into your face to block that and launch punish, then they mess up the timing hes so easy.
Tbh to a certain extent I struggle more with kazuya newbies than experienced players. Because experienced kazuya players have a certain way of play that you just get used to. And when I play against someone relatively new to Kazuya I feel bemused and somehow struggle. But I love all of them. And the same goes for Brian players. I love facing them. They're usually talented, honourable and fun to play against (in my experience)
Everybody who's decent at the game knows that Bryan is tough. The problem is, a lot of these people who are bad at the game have VERY STRONG opinions about him. They dont listen to people who are better than them/have more knowledge than them. That's why I do not engage with conversation with these people cuz they aint there to learn and understand, but to push their beliefs to people and shove it down their throats. That's why they never improve. EDIT: To add, that's why I really commend mainman for engaging with these people even though its a waste of time.
I brought Bryan to Raijin and after law and Feng to Fujin. What you have said about Bryan players fundamentals made me think a bit better about my fundamentals, Thank you, MASKU!
its Ashi for god sake XD I miss heihachi he is my go to character if i get frustrated playing kazuya in rank match LOL i feel so comfortable hearing people crying about his mids
@@KoufalKoufax Funny you say that because it reminds me of when TMM fought Knee. The Kazuya mirror match changed to TMM playing Heihachi. I think TMM did better with Kazuya, however … maybe.
I agree with everything, but that "play Bryan" response. Bryan is one of the most played characters thru the serie. Everyone played him at one point and that's why people think he's easier to play then Bryan mains want everyone to believe.
The problem with this community is the fact that people take TMM's opinions on characters and attribute them to their own ranks, while TMM is talking solely for elite-level play. You're not god's gift to the world for playing Reina in Fujin, you're just spamming strings. What is weak for elite-level play may be overpowered on lower ranks and vice-versa.
@abdulkarimelnaas7595 any character is strong in the right hands, but when a good player can drop easy staple combos I feel like there’s a problem. Kaz has been nerfed to hell
i think a lot of the reina slander comes from the fact that a huge amount of people aren't playing her in her intended role, which is RUSHDOWN. she excels as a rushdown character in every sense. rushdown isn't just about pressing buttons to overwhelm your opponent; *the ability to get your turn back* (with her parries for example) and *tricking your opponent into making mistakes* (transitions into her different stances and cancelable moves) are other core aspects that you need to keep in mind when playing a rushdown character. that's why mainman keeps emphasizing the fact that you have to be really quick on your feet be able to adjust/react to what is happening at any point in the match. if you don't, you will lose a lot of what makes her so good. couple that with the mishima legacy side she has, execution demands and all the complex interactions between her own moves and you have a VERY DIFFICULT character to pilot. every interaction reina wins has to be earned (which mainman said as well in the first tierlist video: "she would be s tier but she has to work way too hard.")
@@Sammysapphira You're being disingenuous. You can watch any random high level match to see a pro player get repeatedly blown up by ff+2 in the neutral - it's just that good and those people are complaining about the same things that casuals are, for the first time in any Tekken game. Lets not even mention the absurd range on her heat smash. Play who you want to play but don't act like your character isn't handcrafted to bypass legacy skill - it is what it is.
Jin's Demon paw hits you when your behind him, it's absolutely busted. If someone has a video on how to step this and other difficult moves I'd love it
Hot takes? Kuma got an incredibly interesting rework. They removed his 12 frame low from hbs, so its no longer an option to just force plus frames in hbs and make them gues, or poke them down with hbs lows., but kuma got a bunch of new plus frames and CH tools. They gave bears new power AND changed how you had to play them. If you are a bear player, you are enjoying T8, and everyone calling rhe game ruined is disheartening
Those comments ur reading are people being frustrated from losing to those characters in purple and yellow ranks , people tend to only master their character and not learn any matchups , instead they learn the matchups only when they play ranked matches and complain why they're hardstuck and can't improve
I think there's an issue with measuring how good a character is by looking at pro players only. The same applies to begginers too. So, it's far more accurate (not perfect, but better) to measure them by how mid to mid-high players use them. Also, there are two verticals we should consider: complexity of use AND proficiency. Some characters are complex but are strong: Kazuya. Some characters are simple AND strong: Azucena. Some characters are complex AND weak even though in theory they're ACTUAL professional punching fighters but get outpunched by a dancing girl who likes coffee: Steve.
There really are no terrible characters in this game. If a character seems bad,, it’s only due to the four or five characters that are OP. Those characters create the point of comparison.
I would like to see a video where you dive deep in difference between intermediate high level and pro, I’m sure you’ve done it already but I’d love a specific video.
I don’t know. Bryan on certain levels is a nightmare. If the stage is small with walls, then you can only take two CH from Bryan before you die. That’s it.
@@KoufalKoufax I mean. What’s “hard”? Characters that are more prone to input errors? Characters that have less plus frames than Hwoarang? Once you have fundamentals, it’s just about learning a character and encoding everything into muscle memory. After that, there are no hard characters. There are just characters that are okay and characters that tend to break the game. That being said, Bryan is one of the better characters in the game. This game is all about launching and comboing. It’s been like that since Tekken 6 and not it’s just worse.
@@KoufalKoufax lol well no, Feng is easier and stronger. But IMO, Feng, Azucena, Dragunov and King are in a special tier of their own-the broken tier. But I still think Bryan is very good on this game.
The thing about moves like Jins d2 that I hate is that they are connection dependent. In the era where 99% of matches will be played online, no moves should be in that frame zone where they are reactable offline but not online with more than a frame of delay or a few frames of rollback. IMO it should either be deliberately reactable or not and balanced as such.
The thing about Reina, it's she's easy to spam flow charts with, yeah she looks difficult to master, but you don't need to do that to be oppressive on ranked, so that's why people say she's easy.
Every character has a easy flowchart some more effective then others. That difficulty list wasn't about how easy to flowchart with a character . Although I do believe Reina should be a tier below .
Victor is designed for older-age, new to Tekken players like me, booting the game at 10pm after a long day of work who cannot afford spending hours in the lab because the alarm clock rings at 6am. Don't hate on us dear community, practice is enough to wreck even the scrubbiest character.
I just think this game would be so much better if they buffed defensive options. I really feel that’s what made tekken amazing. Make moves track less, I’m a Paul main and it’s fucking insane when I do a deathfist and visually see them stepping me and getting still clapped lol
Either Steve is as difficult as you say and I only run into Steve's with better fundamentals than most other characters I go against because only good players use him, or I just suck at the match-up, or he's being heavily downplayed. It is probably a mix of all 3, but every Steve is beating me most times. Same with Claudio players. I think what folks say a lot of the time is true, but what needs to be clarified for many with these lists is that top tiers for one character isn't always the same for another. Every character has their own tier list, not only that, but the playstyle of the player using them may also add to match-up varieties. There's so many variables you can take into consideration. Some trash characters have better odds against some characters that yal consider top tiers, and some trash characters are my worst nightmare. I think depending on the character you play it can vary. I've never had an issue against Feng, even in 7. I know he's good but I've personally felt like I had an answer to most of his stuff, more than most characters. But Claudio? Even in 8, I hate him more than Azucena.
I main steve, if you main Steve you'll quickly realise that he lacks MANY of the typical moves most tekken players have: a staple df2 laucher for exapmle, a sweep laucher(or on CH) a staple laucher hopkick, an orbital (anything that can be abused to launch and start combo) Steve doesn't have or it's locked behind a stance, and even then you lose to frames with his launchers. Steve mains are forced to quickly become advanced at the game, Steve players in tekken 8 don't have the ability to be agressive in a game that is all about agression. Instead we frame trap, mis-time and MUST have high execution at the ready because his move list can also be quite complex to execute a guaranteed wall carry combo. Steve mains are quickly forced to learn the more advanced concepts of Tekken. It's a harder path, but satisfying when you execute. We are essentially forced to play like regular human boxers against opponents who can do amazing superhuman things.(And street fighter opponents:Devil Jin and Feng)
More like 2/3 Steve is not down played. I can’t think of an easier character to play against. Now I can still lose but that’s just because the opponent is way better
If youre getting blown up by Steve Fox in Tekken 8, youre probably pressing way too many buttons. Compared to the bulk of the cast the force feed you 50/50s, Steve just cant do that. Turtle him, block standing, his range sucks, his lows are generally weak and his strongest tools are highs in a game where high crushing in excessive.
3 hour videos explaining the ins and outs of complicated things is my favourite kind of content, i get to come back later and rewatch it and take away something new
so many of these comments are easily debunked if people just play the character they are criticizing, I tried playing Reina because I thought she was easy as well, she's not
As a new player to fighting games (and a grown man with a family and full-time job) I main Lars BECAUSE he's easy and I ain't got time to learn difficult characters
Agree in almost everything with u, ibeen playing tekken since tekkn 3 (didnt play 4 ) , but thats the thing, i remember u say that lee is easier in tekken 8, i agree, but also are kazuya or reyna for example, your argument is that in heat mode, lee is way easier, and agree, again haha, but also is kazuya, no need to perfect input one of the best attacks in the game (electric). Yes, as you see, i love lee, but i also main kazuya in older games. Also, another thing, bryan is one of the hardest chars on the game, or could be the hardest, his cieling is higher yes, but also his floor is way higher than other characters, i guess thats what ppl mean to bryan being "easy". almost all his attacks counter and combo, could be annoying to that people, also, you can combo without alot of effort. Love u TMMswe
Gotta admit, I hate going all out with calling some characters carried etc, but its just too obvious at times in ranked matches. Im low purple and there's a tremendous skill difference in fundamentals. To a certain extand I am also able to predict people's skills/flowcharts, playstyles, depending on char/rank. I think only once have i seen a law in red ranks who wasn't just spamming obvious half brain gimmick stuff. Also, most of these dont remaych xd
I fought a purple rank law who just stood still until I get closer and he just spams his power crush. I was baffled, speecheless even. Free win I guess, but it was a revelating moment that not all people of the same rank are built the same.
Anyone saying Reina is easy are probably below Red. Reina isn't like Kazuya where you need good execution at the very start to be decent Reina has some easy to execute tools but piloting her successfully is hard and she has a really high skill ceiling especially given the nature of a lot of her moves The fact that Reina's the lowest WR character in the game especially at ranks below Blue shows that though she has some easy to learn tools piloting her is difficult I'm a total noob and started with Reina, and am now doing Kaz and the transition hasn't even been difficult. Then playing Asuka, Lars, Alisa and Eddie after was freakin night and day, soooo much easier to win with them even without knowing their entire moveset by heart The fact that there are so many Reina players makes it even harder since so many people know how to deal with a lot of her bread and butter stuff now too
The only thing I disagree with you on is your belief that lesser used/understood characters are inherently easier due to many players lack of characters knowledge.
Calling the character better or easier is a poor choice of words on his part. The player of the underplayed character will just have an easier time than the opponent because of the knowledge gap.
If Bryan is hard because the opponents keep running into Bryan counter-hits. That same logic can be applied to everyone. For example, if you're getting hit by Claudio B,1, and hopkick because Claudio in T8 is very honest. Claudio timed and outplayed you.
@tidjane2001 Orbital is not slow, and neither is 3+4, which is great and has amazing keep out. Plus, 3+4 move is safe, I believe, because of push back.
I think what TMM means is that his moves have relatively slow start-up frames and require more careful and intentional placement than canned string mixups, 50/50s, or fast panic moves like hopkicks or quick power crushes. I agree with TMM. If someone keeps getting clobbered by CH 3+4 or QCB1 then they're overly predictable and should review their gameplan. And just think about the statement, "Bryan counterhits you from across the screen". If you're getting counterhit from range against Bryan routinely then you're using the wrong tools to get in or your spacing or timing needs afjustment. 3+4 has a high recovery so if I miss with that in neutral there's a good chance I'm getting launched.
@DMatt343 That was a lot of words to say nothing that wasn't already said. Bryan Orbital is a panic move, especially it it crushes and is safe, I believe on block. 3+4 Control space and distance and is a mid that counter-hits from distance 3. My point is Mainmanswe statement can apply to many characters and how to deal with them and honestly is a bullshit answer to counter play against Bryan.
Ive been a drag main since tekken 7 so i feel like he deserves these buffs anyway in 7 you had struggle in the crap state he was in atleast hes strong now and everyone is complaining but i guess people should see what other characters do and they are also brain dead too lol
I've seen some Victor players that are absolutely Terrible. No real knowledge of how to play, and get washed. I like victor, but I ended up switching cuz everyone was using him. I actually use Leo now.
The only hard thing about Bryan is his taunt setups. They're great but he's good enough without them. Fantastic wall travel super stable combos great counterhit utility. His poking requires skill because it's so dependant on mental frames. I just think hardest chapter in the game is a stretch. Hardest character is Steve Fox hands down.
Bryan is a character that is very level dependent. A level with walls and is relatively small makes Bryan S tier IMO. You are afforded two mistakes in the match. If you make those two mistakes, you are CH and die. It takes two CH to kill you if a Bryan player has optimized his combo set.
Steve is definitely the hardest character in the game, he has no obvious launchers(that everyone else can spam and start combos), He has low combo damage. He's a "counter hitting paragon" with only one good CH move the rest are ether slower, locked behind stances or you can see them from a mile away and block. In a game where you have to be agressive, Steve's have to poke and defend until there's some frames to b1. And he has high execution requirements.
This exactly. But the mental frames thing doesn't even take that much skill. Especially since 121 df23 and d23 both have Ch launching, delayable follow ups. And for some reason 121 last hit is still safe on block and d23 2nd hit is still only -10.