Reminds me of when I fist bought tye game and got stuck on tree sentinel for 4 days and considered deleting the game but preserved been addicted ever since
@@eno6712 The militants literally take me exactly as many hits to kill as the new mesmer soldiers, although the stomp into underswing into overswing can get you killed real fast
The Scadutree mechanic is similar to levels in the main game, it's not an extra helping hand, it's literally levels. Going without any Scadutree upgrade is like fighting bosses while being level 1.
Y’know for the longest time I thought my brain worked in a unique way but every time I look in a comment section I see somebody replicate my exact thoughts. This situation isn’t a good example because even a person with a negative iq could guess what this video is about but does anybody know what I mean?
I completly suck at Souls games because I'm in my 60's and don't have the hand-eye coordination I once had. Having said that I beat the final boss on my second try. Because I collected the fragments and made myself into a tank using an OP build I came up with myself with lots of status effects. there are a 100 different easy ways to beat any Souls game with no effort if you use the mechanics and tools the game gives you
Your hand-eye coordination might not be so bad after all! You know, everything is relative and maybe you should say "I am in my 60s but despite that I still have cat"s reflexes, get good, youngsters!!"
@@junoperberry take everything i say with a grain of salt cause i'm ass at elden ring but it does good staggers for melania, but i personally couldn't beat her with it. i used dark moon greatsword (before learning it's considered a "cheese build" - still don't really know what that is) and ranni's dark moon to get the frostbite on her and it's significantly better than moonveil.
I've seen two guys that have already finished the whole DLC doing a no damage run. And I believe Dino who did a God run (No damage complete runs of all fromsoft games in a sequence) would've done it too.
@@derekgardner1861 facts and a proper perspective. I wish other people could see things this way instead of crying and waiting for someone to make it easier for them.
If the second phase of the final boss didn’t exist I’d be down with this. That shit is so gimmicky and unfun. Mesmer probably took me 50+ tries but I really enjoyed him. Final boss felt like an arduous chore
Our ancestors live hard and terrible lives, the least thing we can do to celebrate what they sacrificed for is to challenge our easy lives is by playing hard video games. If you think that game is hard try living g during the ice age , snowflake
Scadutree Fragments are definitely NOT training wheels, it’s the main progression of the DLC. It’s the equivalent of weapon upgrades. Can you skip them? Yes. Will you deal far less damage? Yes. Can you still beat it without them? Yes. Simple as that
Someone said its like doing a soul level one challenge if you dont do them also. Leveling your character and weapon is the easy mode of souls. Why people do those challenges because that want it to be more difficult.
Essentially it boils down to "use the game mechanics as intended" or "challenge yourself" if you're going to purposely challenge yourself then you lose all rights to complain about the difficulty cause you're doing it to yourself.
Genuinely, ignoring the “souls stigma” of no summons/shields/magic/whatever has made my experience so much better, it’s a video game, the only thing that matters is enjoying the experience
But using summins/shields/magic you just then playing shit game, that's why we shame people using this. Using those you playing easier gameb than assassins creed.
@@robhans5bro really orders a steak at a restaurant, licks the crust and then says it's actually shitty to eat the whole steak 💀 my guy, people paid money for the game's content, they're gonna use as much of the game's content as they can, you sound like one of the people musashi miyamoto killed because he "didn't fight fair"
This is just the bed the community made for itself. Every single one of those mechanics to make your life easier get mocked and derided by the community, to the point that people feel that using any of those systems is 'playing the game wrong'. So people try to 'play the game right' and can't, and quit. It's the community's fault for being incredibly toxic towards people using Rivers of Blood, using summons, using anything but whatever they prefer.
I do admittedly think there’s a case for trivializing bosses. People shouldn’t be assholes or elitists about it but bosses aren’t meant to be fought 2 on 1. It just makes it unfun imo. Ofc there’s many other ways to trivialize bosses outside of summoning and they still apply but yea. It’s not about dignity for me it just makes the game unfun
If someone is thin skinned to the point where they quit doing something they were enjoying bc some random person online told them they were doing it wrong, I think that’s absolutely hilarious and they should be made fun of further.
@@gsta3541 Ik it’s ironic but I think there’s merit to it. The enjoyability of the game comes from getting your shit kicked by a boss then learning its move set and beating it. People can play as they please and when it gets to a point of frustration where ur no longer having fun yea just use some cheesy shit. I’ve been there.
Calling in other players to help me with a boss and then throwing my sign down after it’s beat to help the next players are some of my best memories from all the souls games.
One of the many many problems with the "git gud" ideology, is the fact that not everyone's brain's work the same way, if they did, everyone would effectively be clones of each other. Some learn fast (like Charlie) some slow, and some have severe handicaps when it comes to learning some things in life such as action games. The main problem here, is that this means a game like Dark Souls really does bar many people from playing. The reason I point this out, is because no other genre has this issue. Every other game either has difficulty sliders, grindable power, strategies that change the difficulty structure of the entire game and so on. Souls games have nothing but a brick wall to climb and the issue is that not everyone can climb it, no matter how long they try to "git gud". You're probably thinking "This guy just sucks" and you would be correct. I have DS 1, 2, and 3, and I have never beaten any of them despite having a hefty amount of hours in the games according to Steam with the first DS at almost 900 hours because for a long time I was very determined to beat it as everyone just kept saying, you have to just "git gud". Eventually I realized I was only wasting my time because I simply wasn't allowed to play that game. Only gamers who have the right brains are allowed. To give some contrast on the idea of good brain for it vs bad brain for it, I often beat other genres such as FPS, RTS, and RPGs on their maximum difficulty's with relative ease. The difference between those games however, if that they don't only allow me to play them like Souls games as players can turn the difficulty down if their brains are not as equipped the same way as mine. One size fits all philosophies are always going to be bad ideas because people are not the same as spandex pants. By all means, Souls game developers can engineer their games and bar whoever they want from playing, but at the end of the day, only one group is allowed to play whereas other genres allow everyone to play, making Souls games inferior IMHO.
My main complaint is that theres not more larval tears. The dlc is great but i hate that i have to go NG+ to change my build because there’s a finite amount of re-specs.
I feel item placements in the dlc are weird like why give smithing stones 1 when you most likely can buy them at this point i'd rather just get ancients and 9-8's same with somber stones at the point you would be in base game you already can buy most likely anything up to 6 like it's a post endgame DLC that you at least need to make it to mohg to enter at least base items off the blood palaces scaling rather than limgrave for the starting area of the DLC
There are new larval tears in the dlc, I’ve found 3 so far. They only seem to appear at night though in random fields, if u spot a ring of glowing gravestones at night, that’s where the larval tear is
Yeah I respec'd to use the Dancer's Sword and then realized I had no more larval tears so I was like "guess this is my build now." But I'm having so much fun with it so I'm fine with it
I would even argue that scadutree fragments aren’t even training wheels. They’re essentially a new leveling system only within the dlc. Scadutree Levels 1-20. Most of the people getting fucked on are probably unbelievably “under-leveled” within the context of the dlc.
I’ve done the scaturtree thing twice and have beaten Rellana. Took about 15 damned times but got it done lol. That damned twin moon attack made me a little erect. I don’t know how many scaturtree fragments I’m supposed to collect before she got easier.
To be fair as long as you can dodge well it doesn't really matter I beat Mesmer in like maximum 10 tries at fragment level like 4 and it wasn't hard with this being my first souls like so I'm sure more experienced players would be fine
@@thesinaclwonI think that’s how many your supposed to have? I don’t know. I saw the moon attack once and said “Nope never again” and switched to a weapon that could stun lock them.
That shouldn’t even be an argument. It was put into the game like golden seeds and tears in the main game. It’s a natural and steady way to make sure players characters can keep up with the stronger enemies as you progress through the game.
Can’t tell you how many winers are 250+ on some NG+ level and think they can ignore the DLC function we knew about FOR MONTHS. Plus, why would From add spirit buffs as a major mechanic if you’re not supposed to use them? Bird brains.
I do think there is artificial difficult in base game (havnt played the dlc probably wont. i prefer bloodborne) with malenia and the end game bosses, i.e. input reading, speed of combos, no windows to attack. I beat all the main game bosses, but I think because there is A: an open world to level easily and B: very strong builds/ weapons. if you dont go into either A and B the game is very artificially hard. I never used summons co op or mimic but the game was horribly hard due to the way I wanted to play. (I wanted to do a guts build because it looked cool sue me). I really do think theres something to that. Why cant some people play the way they want to play?
I really don’t understand why is it difficult because the mobs and and bosses have a big ass hp bar yes. They knew from the beginning that dlc will be hard that’s why they implemented the summons plus I never saw a streamer youtubers using pots or grease and other things they use the a cheese tactic and blame the game for being to easy… Miyazaki didn’t like it because it was to easy so he made a dlc that put even veterans on a scare once more
Tbh until I got scadotree fragments I was dieing from 1 hit on everything (80 Vigor) and thought it was artificial difficulty (but I didn’t mind because before beating the game I never leveled Vigor because I wanted true skill)
Artificial difficulty is the same enemy but with more health and damage. You see this in recycled bosses, and it's fine every so often. It's not fine for a whole game/ expansion, so.... This DLC is perfectly fine actually, because the bosses are pretty unique and not artificially difficult
Armor, protection talismans, and shields. Make so much of a difference in the DLC. I feel like everyone forgot about how good defense is. I haven’t seen a streamer yet who complained use any kind of defense. Of course you get one shot wearing a light set of armor
Agreed ima souls vet, not amazing at the game but decent but found every aspect of this dlc more then fair and enjoyable, reckon 3 bosses away from final
My biggest complains about dlc are: 1) some of the open world areas feel empty, like the finger ruins 2) they didn't discard that awful dragon design that is Sanseax
The scadutree fragments aren’t training wheels, you’re literally expected to use them because the bosses are scaled up. If you don’t grab them you’re just gonna be one shot by everything
i have maxed them out and beat the dlc and I promise you that shit is placebo. Bosses still take half your health per hit at max, only thing that changes is the overworld mobs are easier.
Everyone, the Scadutree fragments are definitely intentional - it’s pulled from Sekiro. The Scadutree fragments leveling system was introduced so that you can’t use your old level 700 character, and immediately curb-stomp everything in the DLC.
It's even worse because there's a million diff things than summoning. DLC has tight weapons, skills for those weapons, crafting is now worthwhile, etc. Most normal players are getting on with the game while a handful of try hard streamers cry lol
Literally 95% of fromsoft fans it's crazy ( I say this having played 6/7 of the fromsoft soulslike games ) *I refuse to use mechanic* *game is difficult* *>:(*
The problem I see with summons is that they don't fix most - if not any - inherent issues of bosses, like shitty windups, bloated damage, rollcatching and input reading. All summons do is make the boss' problems less unbearable by having you tackle them less often due to split aggro, but the moment the boss turns to you, every single problem the summon was having is still there and about to slap you in the face. I remember fighting this one boss on a tiny island behind a castle to the south of the map, and I just really wasn't vibing with the fight; eventually I just said "fuck it", summoned a stupid jellyfish with incredibly bloated health and the fight went from 100 to 0, essentially making the fight go from too hard to too easy - that's awful design.
Gayus is the hardest boss I’ve ever had to fight bro. He is genuinely a terrible boss you can summon your mimic and he is already running you down straight down the fog. If you miss the mini dodge window your cooked and stun locked. The other bosses aren’t that bad there are some bosses that are a little hard, but bro he actually needs some fixes
I was expecting to get tickled but my twig n berries got crushed. Gonna leave a negative steam reveiw, that'll show them. I suck and it's all their fault
I have beaten the dlc but in my opinion dodging 5-7 attacks before being able to land a single blow on the boss is just not fun and seems like it's artificially inflated difficulty
Best way I heard it explained is that it’s not the sheer difficulty - it’s how unfun it is for some bosses and the design. If you don’t enjoy something, that in turn makes it even more difficult than it is.
Here’s the “the game is too hard” argument in a nutshell: 1. This game is popular in the culture 2. I want to be part of the culture, so I have to beat it and get internet points for it 3. It’s too hard and blowing my back out-I’m not having fun 4. I’m mad now because I feel like I’m missing out People are literally playing games now just to be a part of what’s “happening” instead of to genuinely have fun. I’m using the mimic tear and a broken build and having fun…: the literal whole point of playing games in the first place.
Me and my Zeus cosplay character are about to play the DLC for thr first time today. Hope I don't get my ass beat while spamming honed bolt and lightning spear
It's the streamer culture. I watched some people stream lies of p and they REFUSE to use items, throwables, or GOD FORBID summons. One even responded to me this "if I'm using summons what will my viewers think?" Like wtf?!. This false toxic pride is destroying gaming.
5. most of the bosses have attacks that spawn in a million particle effects and lag the game to an unplayable degree while blindly the player but you know go off
The scadutree fragments remind me of the prayer beads in Sekiro. It’s essentially the same mechanic and I have no idea how people haven’t figured that out yet.
Using a summon doesn’t even mean you’re trash, it’s a tool in the game. These are the same people that will apply 5 buffs and use a fully upgraded weapon the boss is weak to. The logic never adds up
The logic there is that summons take away aggro drastically making the fight easier while buffing just adds more damage / less damage taken. Golden vow isn't suddenly going to make you win the fight but a mimic tear can carry you. That said use whatever you want it's supposed to be fun.
No lie, after being more of a experienced souls gamer i refuse to use cheesy summons aka black knife mimic, however i do use stormhawk just to see the moves of the boss then I get the hang of it a lot quicker it is a great enough tool.
@@SunlightPrince that’s cute, wait would it be an ultimate anime rage moment if you use the new talisman after the spirits pass? I wonder if it stacks when you have more than one summon
I’ve noticed with the bosses still target you more rather than the summon. From the base game to the DLC I feel like the summons dont agro like they used to.
The real problem is that bosses like rellana would be perfect on Sekiro, but on this game u basically have to press circle for the entire fight and attack every 5 minutes, not to mention the framerate which is an added difficulty
I’m actually not sure what the DLC difficulty is supposed to be. Because I’m halfway through it on my new game plus character from the original. I’m not sure if it carries over because it seems like no one else has done this. But It took 7 SD fragments for me to actually start doing damage
it should be noted that a glaring issue with most of the bosses is lack of sight readability and hitboxes perpetually flinging themselves across the room. Sure, the boss does have a moment of an opening after it finishes its 8 step acrobatic combo that breaks the camera but i can't access it if said combo also ends with it flinging itself so far across the room that by the time i get to it and land a punish the window of opportunity is already gone. it becomes all the more frustrating when bosses who are too big for the camera angle (a problem fromsoft has encountered in previous games and has fixed by zooming out the camera during specific moves and against certain bosses) makes it so that the player simply starts gambling because they can not get a consistent read on a boss whose every twitch may lead to a hitbox flying at them via a giant aoe while also only being able to see less than a third of said bosses model.
Yeah, the fragments were to debuff overleveled players so they couldn't just steamroll the whole DLC without putting in some work. It's a bonus extra hard mode if anything if you choose to not get the seeds.
Literally half the community hates the current path they are taking with the story telling sending you straight to renala and messmir that are literally late game. RINGS ANY BELLS? (Marget?) Remember him? When you were follwing the grace path they literally fucs you over by sending you to a boss your not supposed to be doing? No one gives any real critasim. An hashinshin literally states all this year's back am look what happened now its fuced. Maybe lock some of the content your not supposed to do yet. Until you reached level then have the npc's gave u a clear distination and path to the promissed content. But they trick you with the marget boss with the grace path. Who tf gonna follow that path again in the dlc? Other than that have some dashes instead of stupid arce looking barrel rollls 80 times during aa boss fight. Great game otherwise thank you.
The Scadutree fragments are the intended gameplay mechanic to allow all players to start the DLC on an equal level. They want you to explore the map and come back to fights later if you arent able to do it right away, like how Margitt teaches new players to go away and lvl up in the base game
Eh. While I haven't delved into the DLC yet, I beat Margitt as a Wretch with only a club. You can learn any fight as long as there aren't unavoidable moves.
Yeah the dancing lion is destroying me, so I was thinking of finding some fragments and then return, literally no reason to torture yourself its about taking your time.
See, that isn't what I learned from Margitt. What I learned from Margitt is that I have more lives than him and if I'm stubborn enough anything can be killed
It's 4% more attack and 2% damage reduction per level too. So even at blessing level 3/4 the differences should be fairly noticeable. At max level(20) you get almost double attack and half damage from these fragments.
just finished rellana today. I don't personally use summons or tears nor debuffs on my greatsword and it does feel like I'm underleveled. I feel like at some point you get a moment of clarity and the bosses (only gone through Lion and Rellana for now) become very doable and you trade on attacks you thought were too risky to take),
Bosses don't cheese you, if you can dodge it, it's always fair. With the exception of Nihil you can dodge EVERY attack in this game And you're not cheesing the game for using summons and the other mechanics the game presents to you, you're cheesing if you search builds for oneshotting bosses, like a quality greatbow build with Radahn's Rain and a long buff routine before the fight, and even so, it's still fine to use it if you want to
@@justifano7046 They decided to make the bosses reward on patience and you have to really figure out attack patterns moreso then any game or dlc they've made before. Which in concept is fine but I feel that the way the executed it just made the bosses not fun for me. I didn't really struggle either but I just wasn't having fun fighting anything because it just feels annoying to fight most of the bosses.
I'm disabled and find the DLC awesome. Yeah it kicks my butt, but no other game company has made me feel more proud of myself for going beyond my limitations and adapting to what I can't improve. I have pain, my hands don't work like everyone else's, and brain issues.. I am having a great time. And I didn't need anyone to help me with Moggy, no one was there to summon. I grabbed the two sisters, used the spank trinket on him, the phys that nullifies his nihil tantrum, and tried over and over different tactics. I got mad, I got frustrated, but then the feeling of killing Moggy was glorious. Anyways, just take your time. Go to the farming place (I'll let you find it!) In the main game and make sure to try different weapons and armor and ashes etc. Level up your Mimic Tear and Tiche. Google what you're finding hard and people will have tips. It's a new DLC do it's not going to be chocablocky yet but soon. No performance problems yet for me - ps4 pro - it is a great DLC so far. And of course, kiss the Turtle Pope.
way to go, happy you're enjoying this even with the extra challenges life threw your way. True Elden Lord right here yall. Likely hero, therefore praise the good vibes.
Yeah especially if you are playing in new game + its extremely easy to upgrade your summons, weapons, and character level to make the game as easy as you need it to be. Playing on New game + you get massive amounts of runes (anywhere from 2X to 5X the amount of rune drops), so you can quickly just upgrade your character until you can beat the boss.
Why do people not understand that this expansion is meant for the veterans with ultimate builds they've cultivated throughout the last two years to test them out against the hardest bosses From Soft has to offer? This is the last hurrah for Elden Ring, you're not going to zoom through it in a weekend.
Galatians 5:16-17 (KJV) "This I say then, Walk in the Spirit, and ye shall not fulfil the lust of the flesh. For the flesh lusteth against the Spirit, and the Spirit against the flesh: and these are contrary the one to the other: so that ye cannot do the things that ye would." I hope we all will repent and follow God's Commandments!🙏 Please confess with your mouth the Lord Jesus Christ, and believe in your heart that God has raised him from the dead and you shall be saved! Don't perish for the lack of knowledge, please SEEK God while he's still available! This isnt intended to bring you fear but to help bring you CLOSER to our heavenly father and save your soul from eternal torment! I love you all! and may the Most High God bless us all in the Mighty Name Of Jesus Christ! Amen, HalleluYah!🙌❤️🕊🔥 📖
yeah that turns it into a pretty black and white experience for me personally - use mimic and play on adventure mode or dont use mimic and play on the hardest difficulty there is
the problem with that is is that you get toxic gatekeepers telling you "well you didn't REALLY beat the game if you use (summon/magic/bleed/etc etc)" so it deters people from using things that would help them beat the fight. or you have people telling you how much of a massive idiot baby you are for not being able to beat a boss and just "lmao git gud scrub".
My philosophy on difficulty level is that you can’t say is too hard or impossible to beat unless you used all the resource the game provides you (summons, buffs, OP builds, sorcery).
I have gotten to the final boss and it is insane. I haven’t fought it long enough to gauge if it is too hard. So far the only boss that is too hard would be Bayle the dread.
@@abramelbin5631his phase 2 is kinda busted and not fun. Oh and the Gaius charge hitbox, had to go light roll for that. Otherwise banger of a DLC. From definitely delivered.
@@jaswanthvardireddy2243100% Asmon the voice of this, is pathetic. And I’m pretty sure Charlie knows and is not afraid to go to war against Asmon about this topic. Asmon is acting very bitch like about this DLC
FromSoftware has now patched the scadu fragments in a very smart way. The flaw in the early game was that the scaling was so dialed up that you had no choice but to search for fragments. Rather than exploration for the sake of fun and discovery i think this forced players into seeking them out through guides etc just to have an experience that felt fun and fair. Shoutout to fromsoft for acknowledging this and doing something about it without changing the bosses which for the most part are quite fair with and appropriate blessing level
@@SnakeEater776 Well honestly I find that hard to believe considering there's Scadutree fragments at very important locations and a whole new menu appears at the grace points
@@bologna2644 Exactly. The game doesn't spell out where/what golden seeds are or sacred tears, you have to actually get off your ass and find them to get that information. Same with the Scadutree and whatnot. Game doesn't handhold you. People loved that, and now they hate it because they're not as gud as they thought they were
The problem with summons is that there is no soulsborne experience remains once you summon in a boss fight. It becomes extra unpredictable to dodge and find places for attacking. Not summoning allows you to dance with the boss as the devs intended. Having said, 2 bosses in the DLC are almost completely impossible to dance with with 99% of the builds in the game. This puts you in a position where you have to abandon your favorite 20 builds and just go with another very specific build just for that boss. Let me tell you that even though initially I had a hard time with previous titles, I never felt like it was unfair. It was always me making a mistake and dying. In Elden Ring, however, some bosses completely skip any anticipation animation and blink right at you. This is not a good way to make the game "DIFFICULT". Hell, give me the stat tools of the game and I will make you another version which is more difficult but also more unfair. Making a boss difficult is not hard. Making a boss difficult and balanced at the same time is hard. That was what made FromSoft the king of the genre, and they did a bad job with some bosses this time.
@@frogc. Good for you. I suppose you never once got hit with un-telegraphed attacks of the second phase of the last boss too. Such a good player you are, well done.
@@antepa112If you want to make it harder for yourself then you can, but it's going to be harder for you. You can absolutely use many builds in the dlc if you have enough blessings and are skilled enough Weaker weapons and skills in the meta = need more skill to beat the bosses. Always been like that, and while it's at its highest here, it's still just that
I agree with everything except for Scadutree fragments being "training wheels" Its literally the DLC's main progression system. Thats like saying levelling up your character / weapon is "training wheels" in the base game.
This! It’s supposed to be a passive power upgrade as you play the dlc, sure on the second play through you could technically rush all the locations but on the first one you won’t know them
What a lot of people don’t get about Mimic Tear is that you can change your own loadout on a boss and the Mimic can get way stronger against a specific boss.
I’ve seen people mad the boss doesn’t Aggro the summon. They aren’t even upset about the power, they literally just want the AI to keep Aggro so they can spam spells or something.
@@AngstUrnacht Even with that the mimic just needs to land a few attacks and they have aggroe, or u can use the aggroe talisman summon mimic and then take it off. Even easier
@@LuisZepeda2318i love how peopleeven if they dont know nothing about him, like literally have no idea, make fun of him for his room. I mean that genuinely, dude needs to finally clean his room Btw i recommend actually checking his stuff out, either to be a more accurate haider or to see that this dude is a human reasoning machine
My only complaint is scadutree fragments may make the replayability a nightmare. I'm doing my first run on ng+7 so I have no clue if they are very vital on base ng but on my run every blessing level counts on top of me using gigalordian defense buffs from faith. I beat Bayle today and I legit had 93% fire damage reduction because the fire was very RNG to dodge (as per any breath attack...). Bounce off walls and floor to become undodgable. Just hope it wont feel like I need to go into faith every new character to not get blasted without crazy blessing levels.
The health the bosses have without all the fragments is actually wack af, not very fun chipping away at like 30k health when my great swords hitting like a pool noodle
elden ring is my first souls like game and i was able to beat most bosses in the main game without summons once i learned how to dodge and learned move sets. i think this dlc is amazing and i feel like i do need the summons so im having a great time fighting harder bosses with 3 people lol
No, it's not like that at all. Because when you don't use summons the bosses are straight up and possible, but when you do the bosses are so easy that I legitimately guarantee I could beat them with my monitor turned off using just sound they trivialize the boss so hard that a toddler could beat it. The problem is that there's no middle ground. There is no way for me to play this game and feel good about it. It's either impossible or baby mode
A better analogy would be that you either use only pawns (no summons), or now you get 20 moves per round (using summons), or some other ridiculous handicap. I don't play chess but you know what I'm getting at.
I don't remember where I heard it but the DLC is trying to show that dodging is not the only way to avoid damage. From using shields to block (even the medium ones especially with barricade), to parrying. Even some ashes of war help with quickstep or bloodhound step if your feeling spicy or Indomiable Oath (?) Where you just get a second of invulnerability (which is a little more than twice as long as a dodge's I-frames) on activation. Even jumping is surprisingly useful in both the base game an DLC.
people threw big honking baby tantrums about margit at launch too until everyone figured this out. its kinda funny that everyone forgot and now we're doomed to repeat the same conversation again.
@superproduce Exactly. Lmao. These people aren't even playing the game. They can explore. It's the same thing when Elden Ring released originally. Can't beat tree sentinel or Margit? Go somewhere else? Explore? Level up? Lmao.
Play how you want and don’t let others convince you how you’re supposed to play. I personally don’t use summons because they make the game less fun for me, but if they’ll make it more fun for you then go ahead and do it
It's like spicy wings: you can pick whatever level of heat suits you. If the hottest option is too hot, tone it down. The fact that you can pick your flavor is one of the games strengths and serves as an entry point for all fans of the genre.
Are you ready for this to get funnier? IGN tweeted it, Bandai just retweeted it. A literal gaming journalist organization is calling "skill issue" to the people complaining it's too hard. We've entered the upside down, now players are yelling about difficulty and rage-reviewing it online while journalists are no-lifing it and winning.
2:18 THANK YOU somebody had to say it! like jeez I'm playing DLC without using Scadutree fragments and to be honest? I'm loving the challenge. thanks again for mentioning this MC! And I'd also like to address I played "Every From-soft Games" that they had to offer. I am a soul Vet as well from 2009 through 2024. and to be truly honest? I expected a lot of these challenges so nothing didn't surprise me at all how boss was programmed and how the AI of the battle play style was for them... Just be thankful that these game have checkpoints like the stake of Marika. because it these games were treated like old Nintendo games with certain amount continues and started you way over to very beginning? You for sure wouldn't play it. So, freaking relax and enjoy the challenges and enjoy the game. because game like souls are suppose to challenge your mental core on how to have quick muscle memory and style of play. and that's what make it fun. and you too will grow to play high intermediate games.
The whole scadutree scaling system was to make sure overleveled players don't stomp the bosses when they play it for the first time, so they have to go and explore more fragments to get stronger. Getting destroyed by enemies is literally what is supposed to happen, especially in a souls game. If you were expecting bosses to not be scaled high, than that is entirely your fault.
@@WillToNihilsm nah, seems like a feature most games should be adding. I commend the devs for giving a shit about making the game challenging for everyone who plays it.
the only thng considered unfair hard is either the camera going crazy, and the multiplayer co-op competition with everyone who wants help from randoms.
if the camera is going crazy with a boss it usually means that your positioning sucks in the first place or you don't even need to be locked on. Bosses are usually designed with a particular playstyle in mind as the "solution"
The only boss that really has frustrated me so far is the Divine Beast. Like I can't see sh*t half the time I am fighting this thing. It's huge, it jumps around all over the place, the arena is too small, it blinds you with particle effects in its second phase, and you can only lock on to its head (which is problematic when it lifts it above you).
maybe people are just starting to get sick of excessive dodging and one hit mechanics ? They should try the seasonal/shifting difficulty of aarpgs and some additional defensive mechanics
Games like this are sorta reflective of life. Its the presumption that you SHOULDN'T die that makes it disappointing when you do. But once you embrace (the almost Buddhist idea) that the game IS SUFFERING, you're much better off and you'll have a better experience. But the ego you have that says "ugh, I died again!" and the feelings you have of not being "good enough" for the game is something everyone experiences unless you're a god gamer amongst women and men. However, rewards are only commensurate to the work it took to attain them, and let me tell you: nothing feels better than beating a very difficult From boss.
Hard-core fanbase not using the tools game provided (scudtree) didn't expect to see that in 2024.. then remembered these same reaction with Margit 1st encounter 😂
@@R3TR0J4Nthr point is that they could complete the original game with these challenges. The DLC suddenly being so hard that they can't complete a bit sized portion of the original game with the same challenges is d*mb.
@@JohnMarston-lo5qk It's as hard as you make it... I'm doing it RL1 and if you prep, it's possible, I spent 140 hours killing every named enemy in base game and I'm prepared to put my experience to use, lvl up or get gud is the name of the game
Imagine ordering the spiciest food in your city and criticizing it for giving you food poisoning* Souls games are supposed to be fair with their difficulty; Elden Ring, while it usually is, has definitely fallen off with its fairness compared to Bloodborne and DS3.
Thats not rlly the same. From what i see the game has built is help options which means you shouldnt HAVE to use them.. players feeling forced into needing to use them an its on an absurd scale of the player base saying that tends to be a sign of bad game design. I dont play the game personally but from what im seeing the dlc sounds mid if you are forced into needing to use the help options
With the commander, you can dodge the initial charge with your horse. After that just stay close and if he does the charge again roll behind him before the tusks become a hotbox. The wild combo just needs good timing, but it's much much easier than waterfowl.
Yo Charlie, for Commander Gaius’ move described at 5:57 : 1. Dodge left. His boar rears its head up, giving you time to prepare, before smashing it down to your right. 2. Dodge right. The boar’s head comes back at you from where he slammed it before. Dodge into it. 3. Dodge left again. Same thing; read the boar’s head. 4. Keep dodging left until Gaius thrusts his spear forwards. After, there’s a VERY large punish window for charge attacks or skills :) And for his forwards charge, I recommend a talisman that improves rolling (e.g the Crucible Wing Talisman). With this, you can easily roll horizontally into Gaius and get away with it.
I wouldn't say the fragments are designed to make the game easier (while yes they do make the game objectively easier), i think they were designed to discourage builds that were far too overpowered and endgame from steamrolling the dlc. Scadutree fragments are how you level up in the dlc, so in a way, you are supposed to be feeling grossly underpowered regardless of your build, and the scadutree fragments are the only means to fix the statistical inbalance
They were made so everyone would start the DLC on the same playing field the same as we did at the beginning of the base game. Without these they would have to make the bosses broken to make it difficult & not allow the bosses to be 1 shot.
It’d be a good mechanic if it was like farming in the regular game where let’s say the cap is extremely high and not 20 and you could get there without beating a single boss. I think it’s stupid to force ppl to have a difficult time beating the game even tho that’s kinda the point of it.
For Gauis, that was where I respec'd to a heavy armor, thrusting shield build... Oh my god, I annihilated him. And Messmer, all of his snakes and thrusting combos are invalidated by the Carian Thrusting Shield. I've put Barricade on it to eat heavy impacts with like no stamina loss. I picked up the Bigmouth Imp Ashes and, as someone who rarely uses summons, I had to try it because they look so funny. Bro! My little guy is so strong and works perfectly with my build. I'm the frontliner and he's my fire support in my backrow. The poise damage done by the explosive rocks that the imp launches is solid too. Super fun to mess around with the summons even when I don't normally use them.
Its really interesting how different builds/people also struggle with certain bosses. I went into Messmer with a Reduvia blood blade and on the run I beat him the fight was like one and a half minutes. Depends on how many scadutree blessings you have, what your build is, etc. I struggled for 2 days on Rellana but beat Messmer in an hour. The game isnt too hard, its tuned to where you actually have to think before you go into a fight. Then you have to prepare and execute.
I find it funny how Charlie tells others to adapt and use items that are there to help you with difficulty and yet....he REFUSES to do the same with Mesmer and Gaius. I destroyed those two with my heavy armor/greataxe build.
I suck at gaming, this is my first souls-like, it's been a year since I last played...and I just killed Messmer, after like just 20 tries. It's not even git gud, because I'm not good. The game is designed to work with you, there are so many builds to try, and it honestly isn't too hard. Hard enough that it was a fun challenge, but not give-up level of hard. I don't care about if xyz is OP, I care about having fun, and it's more fun when I mimic summon and use the cool weapons and spells I like.
honestly the one thing I do agree is too hard is radahn. I mean doing it solo without cheesing it is practically luck, he's got a ton of turbo unpredictable attacks that he could just decide to spam and completely fuck you over, and it really feels like its designed to not be enjoyable in the slightest. everything else for the most part is completley fine. I know for a fact people are going to lose their minds about this comment but I feel like this needs to be said.
@@frogc. Yeah I saw it, but dont they use toosl that lets them see the range of enemy attacks etc so they can learn much quicker without wasting tiem to figure out every little thing? I've never seen that done on a stream for a reason, every ''pro'' souls gamer that was streaming was getting his ass kicked on the last boss 2nd phase