@@familiayoutuber4769 Dark Fusion an Evil Hero with a Rock-type to bring out Evil Hero Gaia, who gains the combined ATK of the fusion materials. Nibiru has 3k and can easily bring Gaia's ATK to above 4k.
I actually ignored that habit once and went in with my strongest monster only to get gorz dropped on me as a result… I felt less then stellar staring at their 400 life points with a 7600 token staring back at me and my blue eyes chaos max dragon
What I found the most fascinating is that people does things they didn't even experienced, like I never got locked with Impermanence or received a Malevolent Catastrophe but I always spread my cards on the field and only set Spells and Traps AFTER the Battle Phase, those are some unspoken rules a lot of people follow
I remember back when Cyber Dragon was new, and I didn't have one yet, I used to tech in The Fiend Megacyber as sort of a substitute, but also as tech against Cyber Dragon; since TFMC had 2200 ATK and my opponent would often end on Cyber Dragon plus a normal summoned monster, it worked fairly well. I did actually get a lucky booster pull not too long afterward, though :D
I remember playing him too. He’s great. A lot of people picked cyber dragon over him because the opponent only needed 1 monster opposed to 2 but usually if you go second your opponent will normal or special summon and do shenanigans that can easily meet his requirements turn one…and then sometimes he’s a dead draw…still love him tho
Do you remember TFMCs original text from PSV, the text said simply: you can summon this card without offering any tributes. I stopped playing it simply because I couldn't convince my opponents that it's actually special summon although in this edition it's written like that.
Yeah as I read it how you describe I know it has to be a special summon, because summoning something above level 4 without tributes should be a special summon by default barring some weird circumstances. Cyber dragon is nutso though, free 2100 in 05 when they were on 1900 vanilla monster beatdown is crazy especially when it didn't use up normal summon.
An honorable mention is stardust dragon, not as the card itself but for future extra deck design and board building. Stardust dragon was the first popular board protector. While it doesn't see play now stardust lead to the evolution into break my board decks
Honestly Stardust Dragon just deserves a Top 10 spot for best-designed cards in the game. Its effect is control done right. It presents an impactful obstacle to the opponent but offers multiple outs and they still have options even if they're forced to play into the negate. It's pretty accessible in almost any Synchro deck while still requiring an appropriate investment of resources or a 'gotcha' like Starlight Road to bring out. Its stats are solid but beatable, which is appropriate for a defensive control boss monster. It has cool support and evolutions that are worth the extra investment without reducing it to a stepping stone. It's also not made obsolete by its decent retrain. Stardust Dragon just checks all the boxes for a boss monster to be relevant for a long time and fun for both players when it hits the table.
In 2011, I was in the middle of a long hiatus from yugioh after quitting when they started banning cards. An old friend of mine was at the LGS throwing down w/ Crystal Beasts. I had a chaos deck called "orange sleeves". Long story short I got out a lesser fiend and proceeded to annihilate him. Everyone laughs, so he busts out his dragon deck and demands a rematch. One full board later, i start my first turn and draw a old favorite I never run anymore, Final Destiny. I smile, pay cost, play it. Starlight Road into Stardust Dragon. I would proceed to go buy one of each.
@@omi-kuroshiri9745 I think he means ‘cards that see play in other archetypes, but not generically’ for example, cyber emergency sees play in drytron, but can’t be played in every deck
14:09 I totally do this to this day, and I internalized it as "just the best way to play", but Gorz definitely instilled that rule into my head! Wooooooowwwwww I'm old lol
Honestly attacking first with weak monsters first has a lot of benefits, like for example in the old days people that attacked directly first with summoned skull and then opponent activated call of the haunted to bring jinzo, you couldn't attack with gemini elf. Attacking the other way around would let you either deal extra 1900 damage, or destroy jinzo by battle.
@@aerenntyne1099 ...Honey, what are you talking about? Summoned Skull have 2500 Atk and Jinzo have 2400, you would have destroy Jinzo and deal the extra 1900 regardless. Even if this wasn't the case, if you were to attack with Gemini Elf first your opponent could still activate call of the haunted to stop the attack.
What about MST? It was the first major card to pop spells and traps, and was so powerful at the time that people were demanding it to be banned. MST kinda brought the game to the point where having back row removal went from unheard of to practically automatic.
Mst didn't really change the way you played the game though. You just took the hit if it happens. You don't espescially change the order of anything you do or anything.
@@shuttlecrossing7084lmfao yata and time seal couldve come off the banlist ages ago because they both sucked balls since they came out honestly. the issue was solely CED. powercreep did not make them come off the banlist, konami is just notoriously bad at unbanning old weak cards.
I remember the first time someone used Gorz on me, it was not yet popular and since internet wasn’t really a thing back then it just came and hit me like a cannon. Every person in the room “knew” I was gonna win, then that dude pulls out a Gorz with a Dark Armed Dragon Token while I had no Dark monsters left in the Grave and annihilates me next turn with a lucky Monster Reborn for his DAD💀 Lost my absolute shit that day 😂
Top 10 smallest archetypes whose members see competitive play. The one that comes to mind is impcantations who are used in almost every ritual based deck and they only have 6 monsters and 2 spells. Some suggestions from my comment on a previous video: - Invoked - Lyrilusc - Star Seraph - Neo-spacian - Crystal Beasts Based on replys to that same comment, I'm not sure if the size of an archetype is determined by just their named members or both their named members and support. If DuelLogs sees this, he can decide what he wants the criteria to be.
Maxx "C" gets even grosser than what you mentioned. If you go first and combo off and have a Maxx "C" in hand, you can drop it to make it so that in order for your opponent to break your board, they have to allow you to draw a bunch of cards. Stupid card design. I like what they were trying to do, but I think Nibiru does a better job.
Well, the real problem were Special Summons tho / the road YGO was going. It used to be the best TCG but they screwed it up with the insane power creep. Maxx C was needed, the problem tho was that they shouldve added even more handtraps at the same time, just in general make the game revolve around handtraps so you could disrupt on opponents turns but without breaking special summoning. Thats where they screwed up and now YGO is this big mess. I know saying that wont please many especially under a YGO video but its the truth, you cant take this game serious anymore.
@@michaelfellner9822 I feel like more handtraps only make the game more unbalanced in favor of hyper-consistent meta decks. "Oh, you stopped my combo starter. Set one pass it is."
Its interesting how Gorz cemented people attacking in a certain order in the TCG, while Golden Apples had a similar effect in Duel Links. I don't play much Duel Links any more, but I remember the risks of being greedy for that over 3000 Damage bonus and giving your opponent a high defense wall you couldn't get over.
When I first started playing duel links back in 2017 I was surprised how many people would attack with their highest atk monster first. They stopped that on a whole real quick though thanks to golden apples
Also, now in duel links, battlin boxer veil serves a similar purpose that golden apple once had. You dont want to attack with a high attack monster first, just to have all that damaged healed and (potentially) not having a way to beat over 1800 defense
Ppl still try to get the over 3k bonus. Im like dude all u had to do was attack with what ya have, im not waiting to lose so u can get a bonus *surrender*
During the GX anime era, I absolutely ADORED the Cyber Dragon deck. Zane Trusdale was the honorable Neo Seto Kaiba for me during the anime's first season.
-Trap hole was the main reason people were hesitant to tribute monsters in original Yugioh. Since you sacking 1-2 monsters for a big boy that straight dies. -Dark hole was the reason people held back some of the cards in hand. In case they flushed the field. -Mirror Force (or any face down spell/trap card that opponent feared was mirror force) changed how people attacked.
Right, to me, someone who has played Yugioh since the beginning, it seems Maxx C was meant to give you 1 maybe 2 extra cards, during that era when there were so many "Pot of Greed adjacent" effects running around; Maxx C was meant to be a neat one of those, I feel.
kinda glad I stop playing when they introduce Spyral but it feel like I'm missing so much if I want to go back. being able to use tokens for link summon is bs though, felt like an unnecessary step.
I reckon Gamaciel deserves at least an honorable mention. Kaijus in general changed how we think of boss monsters and getting rid of them. And gamaciel is the most used of them due to having the lowest atk.
Top 10 Best Red-Eyes Cards. 10. Dragoon 9: Dragoons 8: Dragun of Red-Eyes 7: Red-Eyes Dragoon 6. Red Dragoon 5. -Eyes Dragoon 4. Dark Dragoon 3. Dark Dragoons 2. Red-Eyes Fusion 1. Red-Eyes Dark Dragoon
@@davidzhou2161 3 is Red Eyes Insight because it can search Red Eyes Fusion. 4 is Red Eyes Black Dragon because you need it to activate Red Eyes Fusion
This is actually an extremely helpful video and brings a whole heap of context to how and why certain game actions are done the way that they are. Good list
Threatening Roar can’t be activated in response to an attack because an attack was already declared. This caused people to announce the start of their battle phase to avoid this issue. Idk about worlds or regionals, but this happened in all of my locals back in the day. Before threatening roar, because people just declared attacks, the battle phase was obviously implied.
I use Wonder Driver in a HERO deck on Legacy of the Duelist and it's become one of my favorite cards, took me awhile to get used to using it but it's great now.
@@hightidekraken Sounds awesome! I haven't played url Yugioh since like elementary school, I still have all my old cards but don't think I could make any close to usable deck out of them. I think my best monster is a Dark Paladin, haha. I've spent the past year (thank you pandemic) catching up with the mountain of new stuff in the game and getting the hang of it.
@@matthewfera2954 great! Always awesome to see returning players :] if you haven’t already you should check out Ruggle’s “Getting Back Into YGO” series it’s fantastic
@@hightidekraken I'll check that out sometime for sure! I've seen a lot of comedic takes on returning players (which are usually pretty funny). Not sure if I'll get back into the TCG cause from what I can tell it gets expensive, but I might try to find a local shop and maybe buy packs once in awhile for the fun of it.
One honourable mention would be Honest. It changed the way of plays around 2008 to 2012 in all kinds of Lightsworn, Zombiesworn, Twilight and Chaos decks, as well as their opponents. Players could sit on a weaker light monster in ATK mode to encourage an opponent's attack just to activate Honest. With this in mind, players attacked with the possibly weakest monster in order to still have a stronger monster the next turn. It also was an OTK stopper.
Top 10 cards that affected how Konami designed future cards. For example, Rekindling made Konami release an awful lot of Fire monsters with exactly 200 defense. Another example is Tour Guide From The Underworld. Pretty much most level 3 fiends after that card released became a big deal and Konami even consciously made an entire archetype meant to be utilized by Guide (Burning Abyss). The archetype may have a drastically different art style but they both reference the same source material (Dante’s Inferno).
The big brain play around Gorz is attacking with all your lower attack monsters and then ending the BP without using your biggest. By the next turn, they will summon it on your 2nd biggest monster so your biggest can run over the token.
There's no way Mirror Force escaped the list :(( It was way too scary to have all your monsters in attack position during the battle phase if your opponent has any backrow
I play duel links and older yugioh games, this is still very much a worry lol. Doesn't help that in some games, like GX duel academy, pretty much every opponent ran mirror force
The best play I EVER made was with malevolent catastrophe. It was during Evilswarm tier 1 formats, I opened Fencing Fire Ferret and Malcat into an Ophion set 5, set both and passed, and freaked out and stood up at locals to get my friends to look at what my opponent just board wiped into lmfao
Others have already mentioned this , but Mirror Force & Torrential Tribute in the old days were pretty feared & made you do things like change some monsters to defense position before battle phase or summon only 1-2 monsters per turn
I like this channel purely for the nostalgia. I played Yugioh way back in 2008 for a couple of years. I never got into synchro and link summoning aspect of the game. My first deck had 80 cards 😂😂😂 I was obviously the noob at the time I always dreamed of playing in tournaments as a kid. It's good thing I never did cause watching these videos shows how much understanding I actually lacked in this game but I still love and always re-watch the OG Yugioh anime till this day.
Maybe either "Top 10 generic tuners" or "Top 10 archetype specific tuners"? Know top 10 worst videos do better, but we had top 10 worst tuners so the oposite would be interesting to see
@@kitsunephantom6155 I know the point, but it's a sentiment that always annoyed me "Special Summons just aren't Special anymore" like get over it the game's evolved, if you don't like it that's fine, but like stop complaining about it
@@rescuerex7031 eh. It's good to share feedback so game developers can adjust. If you release something everyone hates they should know so they can avoid that in the future. If they don't fix things people dislike people stop playing and their game dies. I'd rather people share feedback so you can fix the game vs people just leaving.
@@Terminatorskull30 Saying Special SUmmoning is too easy isn't feedback, it's nonesense, and like people aren't leaving people aren't really joining, but at this point Konami can't really do anything anyways
Love how the Honor Ark is basically Thousand Eyes Restrict. And I used to love playing Maxx C. Everyone I played with used em. And back then it was as powerful.
Not sure if I'm going to get whooshed here but there's the extra monster zone now, which allows for any monster from the extra deck to be in a space outside of the 5 main monster zones.
Now I understand why my friends told me back when to only set up backrow during main phase 2, it was because Malevolent Catastrophe. Oh BTW, I also learned the bad way to direct attack with the weaker monster, first time I saw Gorz felt so OP.
About Gorz and the players who decide to attack with their lowest attack monsters first, the same happened in 2020 in Duel Links when Battlin' Boxer Veil was released. It also special itself from the hand and have a 1900DEF stat line and if you attacked with your stronger monster first, there are chances your can't pass Veil after that. It definitely changed how the game is played
I think Torrential Tribute should have made a spot on this list. Before it's release, there was almost no reason to not summon your monsters during main phase 1 (Unless you were fearing Mirror Force). With TT's release, so much decision making went into when you'd summon a monster instead of just deciding which monster to summon.
People who complain about Maxx c are the worst. With the speed of the game today it almost doesn't matter unless you draw the out (so like most plays) yes drawing helps ti get that out. But how fast games go today it seems necessary. Think about it. I go 2nd, my opponent gets his full combo. Scenario1 maxx c gets me some cards and I POTENTIALLY have a chance. Scenario2 no maxx c. Ge gets full combo, multiple omni-negates and nice backrow. What am I supposed to do with that. Try to summom and barron smites me? Zues says hello. Cry babies wail that it breaks the game. No it evens it. But Konami doesn't seem to care about their game, each year gets a little worse sadly
Most likely the only card that has that behavior and being most played currently also it is being set at middle so it would most likely resolve additional effect
>if Chaos Emperor Dragon were legal without its errata today, it would *one of* the strongest cards in the game. Uh, no. It would be THE strongest card in the game, and it wouldn't be close. Sure, you can't skip your opponent's draw phase anymore, but you can abuse graveyard effects to end on multiple negates after nuking your opponent's hand. Hell, it's SEARCHABLE by multiple cards now!
Wait what? I played Yugioh when it first came out and EVERYONE set their spell/trap during Main Phase 2. There's literally no reason to do it during Main Phase 2, especially if you had Quick Play card since those can no longer be activated if you set them that turn.
Malevolent catastrophe has seen near 0 play. It came out too late and should not be in the list. People were setting backrow on MP2 because of flip effects monsters or opponent M/T responses during BP. You should have swapped it for Mirror Force, which forced players to switch some monsters to defense before attacking for years. Except this I agree with the rest of the list in every part 👍
Witch of the Black Forest, her ability allowed people to search out monsters with 1500 or less defense. Which covers almost every monster Sagan could find plus strong attack monsters. Her ability was so game breaking that players avoided playing monsters with over 1500 defense, because the witch couldn't find them.
I honestly think Effect Veiler deserves a mention just cause its introduction was the first time I remember trying to play around hand traps. But yeah, great list as always. That was just my one nitpick.
Elemental Hero flamewingman(elemental heroes in general) was the first deck that was focused around special summoning and using the extra deck And I would say led to the start of modern Yugioh introducing the first full decks focused around a single archetype
How are you not gonna have Mirror Force? It has way more impact over MalCat. That's the original card that made you alter how you played by changing some of your monsters to def just do you didn't get blown out.
Mirror Force made people switch one monster to defense position before attacking. Hand destruction like Delinquent Duo made people set their cards despite the danger of Heavy Storm. I am sure there is more
All things considered, Ancient Gear Cannon completely disables Evenly Matched. "Set Rotation? Whaaaat?! Red Reboot? Whooooo?! Ancient Gears had this in the bag THIRTEEN years ago, SON!"
Nibiru counts monsters not summons. Please people change that mistake. It counts until monster 5 or more. A summon could be effect of rescue rabbit = 1 summon but 2 monster. Pendulum summon with 5 monster = 1 summon but 5 monsters.
What about our least favorite father of a certain format, that was banned for a loooooong time, was so broken that there were so many different variant decks using it? *cough* Dark Armed Dragon *cough*
#1 was never gonna be anything else. Chaos Emperor Dragon - Envoy of the End _is_ the game. Yu-Gi-Oh never would have become what it is today if not for that one card.
I do think cards like Heavy Storm should get a mention as the first backrow board wipe. It definitely changed the way people played the game, where it sometimes was a good idea to not play the cards in your hand so as not to overcommit into a board wipe. Dark hole is similar, but since it came out in LOB, it didn't really chance the way people played the game, and you also can't just summon all the monsters in your hand where you can do that with backrow.
I will say, the card you had to always play around was also Mirror Force and Torrential Tribute. These cards were from time gone by, but they we in every deck and were very strong interrupts (for their time).
Nibiru definitely affects Yu-Gi-Oh the most, Impermanence is good, but Mekk-Knights are also top 10 in my opinion, nobody EVER plays cards in the same column unless they have to. Cards like Relinquished Anima, Geonader Transcoder, and Chimeratech Fortress Dragon also may cause players to play monsters in the "safe" zone next to the GY eventually, but don't seem to impact the game too much, just as Iron Dragon Tiamaton might have had potential as well. I would say not including Divine Arsenal AA - Zeus-Sky Thunder (wtf kinda name is that?) is also strange. It is like Exciton Knight 2.0, but definitely affects the game more than it did because any deck running ANY XYZ can and will make it. I think including older cards like Cyber Dragon and Gorz is important too, Cyber Dragon made it no longer safe to run regular beatsticks, Gorz affected the Battle Phase. Generic Rank 4's eh, I don't know, all XYZ affected the game just as all Synchros did, for example they had Zenmaines that was very powerful XYZ Rank 3 before Rank 4's had anything, I would also say Dragon Rulers sped the game up more unless you mention Utopia The Lightning and Utopia Double (which like Numerons surprisingly haven't affected the game as much as I thought). I may also say Cyber Dragon Infinity introduced the negate on wheels extra deck mentality that wasn't the Laval mission monster Quasar, it was around the time of Toadally Awesome but seemed slightly more popular. Apoloussa and Borreload Savage and Red-Eyes Dragoon are powerful and generic but didn't begin this tread. Dark Armed Dragon I would say also affected the game more than a lot of these, it introduced a Tier 0 format where you lose if you play against the deck. Chaos Emperor had it's time, but it wasn't that much better than Black Luster Soldier and required Sangan otherwise both players were top decking. AND HOW COULD HE NOT INCLUDE MIRROR FORCE, ok I'm actually mad now. That card affected how we battled in the Battle Phase for 10+ years since basically the beginning.
Regarding Nibiru, it will affect the game the most for many years unless they only make powerful decks that summon less than 5 times or get their 5th summon that has a negate, or make a card more powerful than Nibiru or ban Nibiru (only Maxx C surpasses it) It is inevitable that more combo decks arise in Yu-Gi-Oh, though currently there are actually not that many, we are in a format of Dinosaur (Dolkka), Drytron (Herald of Ultimateness), Dragons (which thankfully can't die, but do have Hieratic Seal), and pretty much every deck is control based like Sky Striker, Eldlich/Shaddoll/Invoked/Dogma, Guru, etc, even the first 3 can be considered control based. It might still hurt Virtual World or Salamangreat and any Rogue or worse strategies. People may sometimes intentionally play around Dark Ruler No More, for example using Dragon Buster Destruction Sword or Dragonmaids, but it is far a few between.