honestly I think right now Duel Links is the coolest way to play Yu-Gi-Oh not because its easier and not even because a lot stuff in full Yu-Gi-Oh isn't in Duel Links but because Duel Links feels like the number one way to play Yu-Gi-Oh that truly got the most focus on actually making Yu-Gi-Oh feel really fun to play with awesome little touches like actual voice acting great summoning animations when you summon the right monsters with characters that use them and even having characters have different text when they play the cards they usually use no other modern Yu-Gi-Oh property has any of that at all right now ;D
"This card was terrible in the TCG/OCG. It wasn't even worth the cardstock it was printed on. People who had this real-life card burned it for warmth in the winter, and the other copies have all ended up in landfills... But in Duel Links--"
@@belafeldbusch3397 "It cut my great grandfathers wrists. It threw many cars off of cliffs. It choked the president of Poland to death." But in duel links...
@@EcclesiastesLiker-py5ts „It is the reason for every single horrible accident that ever happened in the history of the world! It killed the dinosaurs and started both world wars! BUT IN DUEL LINKS!!!“
There's a lot of cards that are only good in Duel links. It's probably one of the coolest things to see because some of these cards either didn't see any play in tcg or did see play but eventually fell out.
Been great getting to relive when Yu-Gi-Oh! was fun to play ha. Most of my friends dropped out of TCG when pendulums were rampant, so it’s been tough to get into the modern TCG.
There was a period of time where some madman revived Obelisk using a Red Dragon Archfiend deck and there was not a single deck that could answer it because it was immune to everything usually played and no deck could beat over it fast enough. Even now, people still tech in rarely seen sidedeck cards just in case of obelisk. Also Hero is a stall trap spam deck in DL
I've completely skipped that time of Duel Links, without knowing what they do or that there even were cards like that. Like...What are bamboo swords? When I got back into the game, they were already limited.
tea was also used to abuse Cyber stein as well, since her skill "life Cost 0" would let you use Cyber Steins extra deck summoning effect for free!!! this meant an easy turn 1 Ojama King. and with duel links only having 3 monster spaces, this would basically be an auto loss for the opponent, unless they had a monster card removal spell in their hand, or a trap card with a similar effect.
Just a little correction for head judging, the skill "master of destiny" is only effecting the player that use the skill, but head judging forces "your opponent" to toss a coin, not you, so the card basically didnt affected by the skill and it can be used whenever they want and it will still be a 50/50. The only purposes of head judging was only to met the number of card required to active the skill
silent sword slash was actually semi limited in DL because it has an otk with secret passage to the treasure + Assault armor using Silent Swordsman Lv 4
Damn, I remember spending money to get Herald of the Abyss just to counter Invoked Cocytus. Kind of a waste of money now, but at least Cydras still use it
I never play master duel, I mean competitively, I want to ask, do you know other cards similar to herald that played most in TCG/OCG? Because despite the powerful effect, I never seen this card in master duel. It doesn't have to be mass removal, as long as neither target or destroying like herald.
As in "launched into tier 1 status" or "yeeting their combo pieces so they lose because they lost their normal summon" cause I've been on both sides of that coin.
Actually Temperance was one of the few Arcana Force monsters that DID see niche play in the TCG. In the early days of Herald Decks, Temperance served as excellent ritual material for Herald of Perfection
I have an idea, maybe you can make a series of deck archeotypes, how to use them, main engines and support cards and variations, starting from the most recent decks
@Huy Khoi Vu Rank10 just goes through all the cards in an archetype and touches on all the others (other than variations and non-archetype support cards, he doesn't talk about those at all). He doesn't get into the history of the cards whatsoever
@@od222 not in depth, no, but usually he does touch on the history of any card that had relevancy if it was an old archetype. And even in newer ones, he talks about how the gameplay style of decks changed or changes as he goes along.
I was happy to find out Koa'ki Meiru Maximus was strong in Duel Links, and I've always liked this card despite the hefty summon & maintenance costs. I wanted to run a deck around it irl many years ago too, but yeah sadly I found out it wasn't worth doing in the TCG outside of just for a fun deck. I'm just glad it had a chance to shine somewhere that's all. xD
yeah, Koa'ki Meiru Maximus was a truly intimidating boss monster in Duel Links. I used a Koa'ki Meiru deck in Duel Links when it was tier 1 nearly unbeatable deck.
@@Cortanarama I have a feeling Master Duel will have a few subtle differences. Some cards might just straight up not be in it, and there's going to have to be some way to reconcile the differences between the OCG and the TCG
@@dantevic Figured, duel links has tag duel events with AI partner. Not sure how you keep that game interesting though. Would be cool to see decks built specifically for tag dueling like whenever anime ppl go up against tag team that are clearly ready only for tag duels.
@@Majoraspersona I forget, did they say it’s for both TCG and OCG? Like can we bounce between formats? I think you’re right especially depending on how they choose to monetize it. I almost want to pay upfront and have whole library available then have them monetize with tournament entries or something. Gets tedious by 2021 to start with garbage starter deck and have to unlock everything after hrs of play.
I'm surprised none of the Sea Stealth Attack cards made this list (titular trap itself included). SSA was absolutely nutty in DL, but I don't think it saw any play whatsoever in the TCG.
that card was good just because no one bother to read it/dont understand how its work. They just crash them ass to the whale, offering a free win to crystron player.
@@rifarira9160 Super Rush Headlong was on the list and SSA was a permanent, non-attribute locked Super Rush for all of your water monsters. It wasn't just good because people don't read, it was good because it was incredibly consistent, noninteractive, and because at the time it came out there was very little in the way of decent backrow removal. Cosmic Cyclone was a big exception, but losing 1/4 of your LP to an aggro deck was not ideal.
To be honest, Sea Stealth Attack was only intimidating until Sylvans came out as they could destroy cards, swarm the field and have trap immunity thanks to Rose Lover. And shortly after that, Masked Heroes and Amazoness came along and dominated the meta. Ironically, Archfiends which were from the same box as SSA saw competitive play in Duel Links for a longer time than SSA, as the deck was fragile to a Cosmic Cyclone and to an OTK if they couldn't keep at least two Lv5 WATER monsters on the field.
I found this channel randomly after getting back into yugioh, i can say ive never had so much fun listening to someone talk and explaing things relating to yugioh and youve helped me a lot to know more. much love :D
Temperance was a card I relished using in Cyber Angel decks because it helped prevent bricks through that vital stall effect while still fueling MAAR. It can also do well in Chaos decks too
I second this. Would be a rad video to see. The only issue is: I don’t think there’s enough good Neos Fusions to make a Top 10 list out of it. I suggest a *Double Top 5* list instead (where TheDuelLogs discusses 5 good Neos Fusions and 5 bad ones in the same video). This would probably be the best option for him to take.
@@dingleberry7593 Yeah. True. Go from “worst” of the best to the best of the best. Because there’s probably, only, like, 15(?) total Neos Fusion Monsters.
Honestly I've noticed that Duel Links is really trying to push hard for dice based decks and honestly what I came up with was a deck that could play around with being able to summon any XYZ monsters from 1-6 rank really easily because there are some dice effects that'll change the level of monsters based on the dice roll and on top of that the fact that they also added a new character a little while back that you have a chance to try and get again now if you didn't get him before that's good at using dice based cards ;D
13:56 As a Thunder Dragon player, Exa beetles effect does come in handy many times especially on monsters who can't be destroyed or you don't want to destroy, just send to the graveyard... Still ofcourse no where near as used and bus
U can also equip one of the TD monster from the gy who didnt use its effect yer & once u overlay into rhinobus the effect of the equipped TD monster triggers
as a free to play player, i'm in love with blessed winds from the aroma archetype. buy paying 1000 LP you can special summon an aroma monster from the grave back into play, or gain 500 LP to shuffle a plant type monster in the graveyard back into the deck!
Another reason why World Legacy Clash was good was that you could use it in the damage step to "stop" 2 attacks. The monster that attacked cant redirect the attack and you lower the attack of the 2nd monster on the field, making it 0 or close to 0.
It's honestly kinda cool that these other cards, most of which never get time to shine in TCG, really have the opportunity to soak up the spotlight in this other format. I don't know. Some people might think derisively that it shows DL as a bad format, but I think it's kinda weirdly wholesome
I kinda think etaqua is better than just a battle phase stopper, switching monsters to defense often makes them easier to beat over which is(at least at my rank), definitely relevant in duel links
Rhinocebus is actually the least of the problems and only recently started seeing play. The actual problem is the sheer amount of field presence that enables Thunder Dragons and Gagaga etc. to go into unfair XYZ-monsters. Like....Those decks barely do anything else. They just summon a bunch of times. Thunder Dragons also have Chaos-monsters and Lightsworns, which are annoying to deal with in their own right.
@@nunyabiznes33 no it was used by them because the card basically gave coin flip decks a 50 50 chance to instantly win by what their opponents picked really toxic mechanic
Hey! Trunade- recently went from semi limited to banned due to the card returning your opponent's backrow to their hand, making it impossible to activate something like a Fiendish Chain or even Drowning Mirror Force that was set the previous turn Shooting Star Dragon- excavate enough Tuners and you could possibly swing for game as early as Turn 2 if you go 2nd Miss Judge- used in conjunction like Head Judging and was also put to semi limited
6:28 - Actually, Head Judging was almost never affected by the skill because it was often your opponent who flipped the coin and not you. You want your opponent to be negated, and not yourself.
Kind of surprised Kiteroid wasn't on here. It has a hand AND graveyard effect that it can negate a direct attack. It is worse than Temperance in that the attack has to be direct, but better in the sense that it can be used twice. It is also VERY easy to get, obtainable from the Card Trader at regular intervals.
Kiteroid is literally a Duel Links exclusive so it wouldn't apply to that list Also I'd say Temperance is a bit more meta relevant since it's pretty versatile in Thunder Dragons. It's not only a light target for chaos monsters but at worst, you get to tribute summon it to then make a rank 6
When I play against my friends when we’re playing the full TCG game I always like to mention and talk about cards that are semi limited or limited, even banned. They’re always surprised why these cards got there in the first place.
Idea for a challenging list to make "top 10 BEST specific monster equip cards" card that can only be equipped to a specific monster, most of them sucks so a top 10 would be a good challenge
Digital Bug Rhinosebus is really becoming a problem card currently in Duel Links. Not that it's overly broken but when Inzektor ExaBeetle was released last month, it enabled Onomat to summon a Speed Spell 2 Destruction effect Turn 1 and basically gave the ultimate solution. They now have a solution to absolutely any deck they're facing. Onomat is now considered Tier 0 to how consistent and how versatile it is. I expect it to be severly hit in the next banlist because it's dominating every tournaments since ExaBeetle was released, giving generic acess to Rhinosebus to every deck capable of summoning Rank6, including Onomat and Thunder Dragons, the best two decks of the format...
Little correction, head judging reqjires your OPPONENT to throw the coin, so the launch is uneffected by Sartorious' skill. One time this same mistake costed me a duel lmao
9:10 - The main reason why Maximus was competitive imo was that Last Gamble was not nerfed yet, so people could potentially draw up to 6 cards and go ham with Koa'ki Meiru Ice and then drop a Maximus or 2.
@@sarthakarora3212 They were much more fragile without the ability to rely on last gamble. No more sitting on winged kuribohs for 6 turns to draw 5 cards. Maximus also got limited to 1 shortly after, making the deck certainly not meta. Gale lizard otk wasn't enough for competitive consistency. You need to also keep in mind that they also had trunade with last gamble.
Man, I used Koa'ki Meiru in Duel Links when it was tier 1 nearly unbeatable deck, and never builded it around Last Gamble. The support cards were more than enought to make the deck highly consistent. The real mvp of the deck was Hey Trunade which was most times a guaranteed OTK
@@KeltkeGH yeah. I never built that either, but I remember Last Gamble being everywhere, on Koa'ki Meiru and Buster Blader. So glad it was fixed when it was.
Actually the main reason why Koa'ki Meiru Maximus was put on the limited list is because they'd _just released_ Diamond Core and its box, and _that card_ was actually the main powerhouse that made the theme work. HOWEVER, there was no way they were gonna limit an SR card to just a one-of when people were still dipping into the new box. Otherwise people would just go back to the Vampires or Aromages they already had.
With World Legacy Clash, another tactic people did was during the Damage Step, people would use WLC to not only reduce attack but also negate the attack as well if the monster was the attack target. Even if it had ATK points left, you didn't even have a chance at a replay or could your opponent activate effects as well. I remember Six Sams used it as a good tech card.
Windstorm of Etaqua was REALLY good when it was released. Relatively pricey at the time, and you could find em inside copies of whatever game its from at gamestop and such.
Brief note about Arcane Force XIV - Temperance: Even it's attribute is useful! Dark-focused OTK strategies - okay, I really just mean Lunalights - can also use Temperance in order to give themselves access to Chaos Dragon Levianeer! Additionally, while it's not as good as when they could just play Battlin' Boxer Veil (also setting up Destiny Draw in the process), the fact that it *doesn't* put the attacker in defense mode, unlike Sphere Kuriboh, is also relevant, considering they need their opponent to have an attack position target for their OTK with Lunalight Crimson Fox and Cat Dancer!
Heyyy, my Windstorm! Represent! Another bonus is that you can use it offensively if you need to by switching an opponent's monster to a position that you can attack over. Enemy Controller is better for this, of course, being a Spell, but it's always good to have options.
First off, a great topic, thanks. So, I'm a little surprised Restructer Revolution didn't make it on the list, unless it saw more play than I recall in the TCG. I hope you someday make the reverse of this: Cards that were strong in the TCG that saw little play in Duel Links. Thanks again, this was a fun an informative topic.
Great video as always! Just one question, what YuGiOh online thing do you use for your videos, such as in Banned Extra Deck 3 and the Woodland Sprite entry?
He is using EDOPRO which is a application that is downloadable from the Project Ignis Discord server. Also Yu-Gi-Oh Duel Links is a Mobile and PC app if you wanted to know. EDOPRO is a better YGOPRO and you can do any duel format unlike Yu-Gi-Oh Dueling Nexus and Dueling Book. EDOPRO, Dueling Nexus and Dueling Book is not made by Konami but fanmade simulators. Konami doesn't like fanmade Yu-Gi-Oh simulators which is why Yu-Gi-Oh Online was immediately shut down by Konami or legal action would be made. The 3 simulators as I mentioned has to be kept quiet from Konami
Just wanna add something to the World Legacy Clash. Since this card includes effect that changes atk, it means it is able to activate during damage step. Activate this card during damage step will cause the attacking monster to stop attacking because it loses the damage calculating target, while you can choose another not yet attacked opponent monster and nerf that monster atk significantly to minimize the damage taken from 2 opponent attacks while keeping the banished monster safe. The other reason that this card is great is its ability to reduce the number of monsters on field to create the space for new monsters because of only 3 zones available in DL, such as the returning effect of Berserkion the Electromagna Warrior which requires exactly 3 zones to activate.
I actually just redownloaded duel links and started again a couple days ago, and just got windstorm of etaqua today. Solid card. But I'm currently using a dice based deck and it's somehow doing decently- one of Duke Devlin's skills is solid.
Cosmic cyclone + veil is limited to 3 due to its ability to trigger yami's destiny draw skill and banish backrow (not too good nowadays because of treacherous trap hole being rampant) and getting a lv4 fire warrior which can be used in invoked purga-something or make a rank 4 xyz, which are quite powerful in duel links e.g. onomat
Surprised it didn't come up, but one of the biggest reasons World Legacy Clash saw play in duel links is that it is one the few cards that remove the target of an enemy's attack during the damage step. since it modifies atk/def values it can be used during the damage step, and removing the target of an attack during the damage step causes the attack to be pseudo negated. In a game format with no mp2 and where cards like Enemy Controller saw play for similar utility plus being able to stop attack, it makes sense World Legacy Clash would become a splashable disruption/utility card.
Love these Duel Links videos! Riffing off of it, what about a Top 10 Cards that could be added as Level Up Rewards. Things like Amazoness Call that might be too much at 3 copies, but where a single copy could help out a niche archetype or strategy.
I have a few suggestions on more top 10 videos, they are the following: -Best/worst cards that send from deck to graveyard -Top 10 worst positive card effects (you have a video of the 10 best card effects and also top 10 worst cards of all time, but you dont have a list of worst card effects yet) -Best/Worst xyz monsters -Best/worst Pendulum monsters -Best/worst red eyes cards -Best exodia support cards These might give you some ideas to your next top 10 list
I got an idea. What about cards that were strong or Op in the TCG but practically never saw competitive play in Duel links. Like Dark ruler no more for example.
Nah the problem with dark ruler no more is that it came to early. We dont have big negate boards like the tcg yet but once we get there it will start to see play.
As a Duel Links player content creator fan of yugioh, I can say you are not wrong. I’m slowly making the transition to tcg but it’s definitely overwhelming. Any tips / advice what be awesome. Thanks :)
@@dantevic Just want to clarify this reply; since Aleister can boost Cocytus' DEF to 3900, a higher ATK than the usual 3000 or non-targeting/non-destruction removal is needed. Though I agree with the original comment that quite a few constantly played decks have pretty consistent ways to get over it, those that come to mind include: Blue-Eyes (Twin Burst and Ultimate Dragon) Lunalight (can reach over 3900 ATK) Cyber Dragon (over 3900 ATK with Cyber End Dragon and potentially Chimeratech Overdragon) Super Heavy Samurai (just attack directly and OTK for game) Dragunity (can reach over 3900 ATK, e.g. Ascalon with Divine Lance) Neos (Neo-Spacian Grand Mole) Darklord (negation with The Sanctified Darklord, then any form of removal) D/D Dark Contract (can reach over 3900 ATK; also non-targeting equip removal with King Caesar Ragnarok) Amazoness (Amazoness Onslaught, or using Swordswoman to use its high DEF against itself) Red-Eyes (over 3900 ATK with Black Dragon Sword) Quintet Magician (over 3900 ATK boss monster) DARK Dragon Synchro (over 3900 ATK with Red Nova Dragon) Shiranui Synchro (over 3900 ATK with Shogunsaga) Metaphys (Daedalus non-targeting banish removal) Rank 4 Warrior (over 3900 ATK with Zubaba General and Heroic Champion - Excalibur) Buster Blader (can reach over 3900 ATK) Triamid (can reach over 3900 ATK) Blackwing (Level 12 Synchro can reach over 3900 ATK) Lava Golem (tribute removal) Even my trashy Montage Dragon + Amano Iwato decks can get over it. :x Also Ojamas, by reversing its ATK and DEF.
@@BloodfelX So... basically Cocytus is a joke in duel links and has no reason to be banned since every trash deck under the sun even in duel links can effortlessly beat over it?
@@youtube-kit9450 You probably never played during the Invoked/Crystron era of Duel Links, when you build a deck the first question people would ask is "Can it out a Cocytus?", some decks like Ritual Beasts would play "Destiny Draw" to draw "Herald Of The Abyss" just to deal with Cocytus, Desperados, a deck that auto-looses to Cocytus became tier 1 just 2 weeks after Konami banned Cocytus.
@@yaghiziad1034 In my opinion, Fortune Lady Every is a more asinine boss monster to deal with. EDIT: Unrelated note - pretty psyched that I just managed to reach King of Games with my aforementioned awful Montage Dragon-Amano Iwato deck, albeit in the ongoing event rather than standard. (Highest I've gotten is mid-Legend with the deck)
Access to Rhinocebus has made Onomats a current Tier 0 deck in Duel Links as they can put up a Rhinocebus+Steelswarm Roach if they go first and have a plethora of OTK options going 2nd and are insanely consistent with the Onomatopoay skill
Head judging was interesting with master of destiny skill. What actually happens is, bc the opponent flips a coin, it doesnt affect your 3 guaranteed heads. But bc of this. It made head judging bad in the mirror or being played against you. Because if you had gauranteed heads remaining, and your opponent flipped head judging. You could safely call heads and gaurantee head judging destroys itself. This along a Ms judge that would attempt to negate the first card activated by flipping 2 coins, you would have a gauranteed negate with a 50-50 monster negate with head judging, and if ms judge survives. You had a 50-50 to negate another card on your turn. That's what made head judging truly strong and placed on the list with other coin flip cards like cup of ace and ms judge. And a nerf to the requirements for the master of destiny skill to proc
Going old school DLhere golden flying fish and oyster meister. Even in the relative few times water decks were meta this fish deck was never popular in the tgc but was savage in DL for its time.